It's going to have a nice back story (hopefully filled with deceit and betrayal), some interesting rules and will be focused on a harsh, untamed part of the world. Players will have to upload and download the entire 'Dwarf Fortress [DIG DEEPER]' folder (as it has some interesting components of my unreleased modification in it). As a consequence I will create a smaller than standard world. I'm not going to use Regional Prospector. This will be old school except for my usage of the Dwarf Fortress Tweak utility to create the starting story (set up what skills each dwarf has and how many points we embark with). We will revert to an older save in the case of cheating or some other mishap (such as an inactive player).
The RulesTURNS- Turns will last for one year, start of Spring to start of Spring, no exceptions. Each ruler is expected to provide an update of what happened during their reign in appropriate detail which includes
NO LESS THAN THREE SCREEN-SHOTS. More is encouraged, role-playing is encouraged and so on and so forth.
BLOODLINE- At the end of a rulers turn he/she must nickname a dwarf with their user-name and change that dwarfs profession to 'retired ruler' as a bloodline feature.
TRADE- Trading prepared food, bolts and goblets is prohibited as an attempt to stop the exploitation of the senseless AI. General common sense is recommended when dealing with traders. Exploiting the game ruins the fun, do we want that?
TRAPS- Traps shall be limited. Each ruler can place
TWO traps be it stone-fall, weapon or otherwise (with the exception of cage traps, see the next line).
ONLY ONE cage trap can also be placed by that same ruler in addition to the other traps they are allowed. The traps can be reconstructed and moved around, including the traps of previous rulers however this is highly discouraged under normal circumstances (unless you decide to reconstruct a section of the fortress and the trap is obsolete in its old area). Traps must be at least seven squares (including diagonal squares) away from all other traps when built
AT ALL TIMES. Misuse and abuse of traps is discouraged. I do not consider cages which release animals or leavers which lock doors, retract bridges and do a wonderful plethora of other stuff as 'traps'. When I speak of traps I am talking about thinks that can be made en mass and plopped around the entrance to repel dozens of invaders in an unspectacular fashion.
BRIDGES- Bridge usage shall be limited. Atom-smashing (using bridges to crush objects, foes, friendlies or otherwise) is strictly,
STRICTLY prohibited. Using bridges is allowed within reasonable limits. For example bridges can be hooked up to levers (like a trap) to be raised or lowered causing enemies to fall or be flung off of the bridge into a pit/water/magma below however using bridges repeatedly (more than once) in such a way is also prohibited.
ADAMANTINE-
IF Adamantine is found no ruler can mine more than three squares of it during his/her reign. He/She is also reminded that he/she has a duty to his/her predecessors to ensure that they are not put in a bad position. It is encouraged that a ruler only mine one or two of the possible three rocks.
MILITARY- Active marksdwarves (crossbow wielding) must comprise 50% or less of the active military. By active military I mean everyone in the Fortress Guard and regular army.
UNWARRANTED MURDER- You are not permitted to purposely murder dwarves or tame animals for no reason or for an unacceptable reason which breaks atmosphere or immersion (such as; they are a noble, they are useless and so on and so forth). Examples of what is not acceptable: Drafting a noble into a one-man squad and sending him to wrestle an elephant, or drowning some of your immigrants for no reason other than to kill them off. Examples of what is acceptable: Drafting all your useless immigrants into the army and sending them into combat together with minimal training, or sacrificing dwarves in the path of a trap to kill an invader, or creating the POTENTIAL for random dwarves to be harmed, such as levers that flood tunnels and so on and so forth.
CHEATING- Use of
ALL cheating, memory hacking or other such Dwarf Fortress related utilities is prohibited (except Dwarf Fortress TWEAK in the first turn so that I may alter the starting items and abilities to fit with the contexts of the bloodline. After the first turn it will also be prohibited).
Rulers and Their Accompanying
Notable Achievements
Red - indicates a past ruler.
Green - indicates the current ruler.
White - indicates a future ruler.
1. The13thRonin
2. Danaru
3. folo4
4. Wirewraith
5. iluogo
6. Maggarg - Eater of chicke
7. ChJees
8. Aardvark
9. Aqizzar