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Author Topic: DF-mode/Adventure-mode hybrid?  (Read 1369 times)

Butcher Jackson

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DF-mode/Adventure-mode hybrid?
« on: March 26, 2008, 02:04:00 am »

I've been fiddling around in adventure mode lately, and I keep coming back to the same sticking point.  I want so badly to pick up a, er..., pick and start digging (or an axe and start lumber-jacking).  Especially after spending several real-world hours searching a sprawling sand-cave for a quest titan who doesn't seem to want to be found.  I just want to dig straight the hell through the twisty little passages, clear up some pathfinding and LOS issues, kill me a titan, and get on with things.  Or just turn the whole thing into a strip-mine.

But how cool would it be to be able to dig, chop, and build in adventure mode, all over the world.  One could play an obsessed roadworker, determined to build a bridge across the sea, or a stealth mason-assassin, walling up goblin towers and letting the wretches waste away amontillado-style.  Or you could just dig your way out of the various pits, ponds, and rivers that adventurers routinely find themselves in.  To say nothing of building your own house.

So my questions are these:
Is any of this stuff implemented already?  If so where (since I have obviously overlooked it)?
Is any of this on the table for future releases (I think it sounds way cooler than climbing)?
Are there mods featuring a blending of DF and ADV elements that might sate my appetite?

And if those are all nil, then I guess we can just talk about how cool it would be...

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Toady One

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Re: DF-mode/Adventure-mode hybrid?
« Reply #1 on: March 26, 2008, 02:14:00 am »

You want the Adventurer Skills Arc on this page.  We'll get there at some point.  I don't have a timetable for it.
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Butcher Jackson

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Re: DF-mode/Adventure-mode hybrid?
« Reply #2 on: March 26, 2008, 02:28:00 am »

Whoah!  Powergoal 103 actually just changed my mind about climbing!

I seems like digging would be easily implemented, but then again I don't know how much difference there is in the way terrain is handled in each mode.  And I imagine you're kept pretty busy.

Congrats on an amazing game by the way!  Only Civilization and X-com have stolen more of my hours (and they had a head start!).

Oh, and once you get a road release ready, I'm going to build the grandest dwarven customs office in the land!

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valcon

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Re: DF-mode/Adventure-mode hybrid?
« Reply #3 on: March 26, 2008, 04:00:00 am »

quote:
Originally posted by Toady One:
<STRONG>You want the Adventurer Skills Arc on this page.  We'll get there at some point.  I don't have a timetable for it.</STRONG>

*drool*  Adventurer skills sound fantastic.  I may never go back into fort mode ...

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Jay

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Re: DF-mode/Adventure-mode hybrid?
« Reply #4 on: March 26, 2008, 04:25:00 pm »

Hell yes.  Once that arc's in, I'm never going back to fortress mode.  Adventurer-made fortresses sound just that much more epic.
EDIT: Clarification on fortresses vs fortress mode.

[ March 26, 2008: Message edited by: jaybud4 ]

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Armok

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Re: DF-mode/Adventure-mode hybrid?
« Reply #5 on: March 26, 2008, 05:54:00 pm »

This is the one arc I most want in of all, don't you DARE put the interface before it.
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Keizo

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Re: DF-mode/Adventure-mode hybrid?
« Reply #6 on: March 26, 2008, 06:50:00 pm »

quote:
Originally posted by jaybud4:
<STRONG>Hell yes.  Once that arc's in, I'm never going back to fortress mode.  Adventurer-made fortresses sound just that much more epic.
EDIT: Clarification on fortresses vs fortress mode.

[ March 26, 2008: Message edited by: jaybud4 ]</STRONG>


...You... want to MAKE... your own FORTRESS... as an ADVENTURER?!?!?!

I think some people on this thread need to seek counseling.

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火族

Jay

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Re: DF-mode/Adventure-mode hybrid?
« Reply #7 on: March 26, 2008, 09:15:00 pm »

quote:
Originally posted by Keizo:
<STRONG>

...You... want to MAKE... your own FORTRESS... as an ADVENTURER?!?!?!

I think some people on this thread need to seek counseling.</STRONG>


Miniature fortress, yes.
Hopefully we can at least find a masonry shop, make a door, then anything within a cave we dug out and closed off with a door will stay there...  Kinda like a hideout.  Perhaps even BUILD said masonry shop...
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JoRo

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Re: DF-mode/Adventure-mode hybrid?
« Reply #8 on: March 27, 2008, 04:11:00 am »

If you could have an adventurer build a cabin in the woods and retire, you could eventually, through multiple adventurers, build up your own town.  Then, as a sovereign power, you could forge your own civilization.  You could bust into other towns and steal everything from the food store, and then stow it back home for your merry band of merciless killers.
If adventurers could make mechanisms, you could take them with you and set up traps!  I'd like to see those goblins deal with a brand new weapon trap on their doorstep.
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Butcher Jackson

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Re: DF-mode/Adventure-mode hybrid?
« Reply #9 on: March 27, 2008, 04:24:00 am »

If you were really good at mining, you could dig holes below your enemies feet, lode-runner style!
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nerdpride

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Re: DF-mode/Adventure-mode hybrid?
« Reply #10 on: March 27, 2008, 11:50:00 am »

Hypothetically, you could convince some dwarves to follow you to a new fortress site. Somehow Toady makes a system for controlling them like in fortress mode, and something else that lets you stake out some territory for your new fortress.  With a few more features, you could build a fortress exactly the same way, without leaving adventure mode.  Maybe you could even abandon it, adventure, and come back home later (and see what the stupid migrants broke this time).

Plus I think it would be neat to actually talk to the dwarves you want to come along with you at the start, maybe even get some that were your dwarves in previous fortresses.  Maybe the legendaries would be too haughty.  Plus you'd have to buy stuff from whatever stores you can find, instead of having a selection from your homefortress's entire wealth.

And when the fortress is built, dwarves would beg to join you like before.  It would be a glorious rags-to-riches tale of epic dwarven-ness.

Blurring the distinction between the two game-types would be great, I think.  Fortress mode contributes a lot to adventure mode, but the fame you earn in adventure mode only gives rise to legends, when it could do more.

Maybe it's too much of a burden to write in? I dunno, it's not part of Toady's vision and might not be worthwhile to add some little annoying parts to the game.  I mean, this could just be roleplay and not gameplay.

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Fishersalwaysdie

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Re: DF-mode/Adventure-mode hybrid?
« Reply #11 on: March 27, 2008, 03:47:00 pm »

The only problem I see is that FM is RT and AM is TB.
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nerdpride

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Re: DF-mode/Adventure-mode hybrid?
« Reply #12 on: March 27, 2008, 07:07:00 pm »

quote:
Originally posted by Fishersalwaysdie:
<STRONG>The only problem I see is that FM is RT and AM is TB.</STRONG>

Did I really miss something that big?  Man, been too long since I played adventure mode.

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JoRo

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Re: DF-mode/Adventure-mode hybrid?
« Reply #13 on: March 27, 2008, 07:08:00 pm »

Well, Fortress Mode is sort of turn-based.  The turns just happen thirty times a second without your input.
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Keizo

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Re: DF-mode/Adventure-mode hybrid?
« Reply #14 on: March 27, 2008, 07:36:00 pm »

Well if you could implement a system where the same AI that controls dwarves in Fortress mode could temporarily control your adventurer, you could have instant overlap. Similarly, if you could temporarily take adventure mode control of one of your dwarves in fortress mode, you've got the same instant overlap. I really don't think that'd be too hard to do, seeing as both versions of that game mechanic are already coded. The only question is how would the AI work for a human/elf adventurer...
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