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Author Topic: Game Crash  (Read 839 times)

Gedsaro

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Game Crash
« on: August 10, 2006, 04:26:00 pm »

I was playing in adventuremode and me an 5 guys were in a ruin fighting zombies and skeletons then, one time when i attacked an enamey the error window comes up and tells me that a error occured and that it would shutdown.

I have no clue why this was. I was just killing like normal.

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Toady One

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Re: Game Crash
« Reply #1 on: August 10, 2006, 04:33:00 pm »

Yeah, I guess I'll be collecting these reports until we get lucky on them.  Things can also sort of stealthfully build up in the unit files and so on and only come up in a later game.  For now, backing up the "data/save" folder frequently is recommended.

I should get up the fix binaries in a day or two for some of the other crash issues.  I might take a stab at toning down the wilderness first.

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JT

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Re: Game Crash
« Reply #2 on: August 10, 2006, 06:35:00 pm »

My suggestions, summarised:

* Frequency of large carnivores: reduced significantly.  No carnivores at the start of a game in Dwarf Fortress Mode, regardless of area's calmness.

* Frequency of small carnivores: unmodified, but no carnivores generated at the start of a game in Dwarf Fortress Mode.

* Frequency of large herbivores: reduced.  Elephants should be rare treats.

* Frequency of small herbivores: increased substantially in Dwarf Fortress Mode, unmodified in Adventure Mode.  Dwarves should be hunting rabbits, beavers, pheasants, wild cattle, etc.

* Lethality of small carnivores: reduced.  A dwarf should have no major trouble killing a small animal, even if dwarves are shorter than humans; a dwarf should get at worst minor injuries from attacking a small carnivore.

* Appearance of large carnivores: by determination at the start of a new season only.

* Group sizes of all creatures: reduced.  Wolves should come in packs no larger than four, for instance.  Even one wolf is dangerous.

* In Dwarf Fortress Mode, only large carnivores should be aggressive towards the dwarves.  This is not also true in Adventure Mode, which is more hostile because it needs a faster pace to make encounters meaningful.  Even elephants would rather run away then risk fighting a dwarf, in the economic version of the game.  If a non-aggressive animal gets too close to a dwarf, it merely retreats without initiating combat, so (for instance) a dwarf can walk right through a herd of elephants to collect logs.


In the existing game, starting with a Hunter means the loss of at least one dwarf, guaranteed.  The dwarf will attack an animal without getting any equipment and either become grievously wounded or killed.  If a hunting dog is assigned, the hunting dog will also be killed.  If the dwarf survives, he will become miserable and throw tantrums until he goes berserk.  This has the fun side effect of starting the civil war bugs. =)

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Toady One

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Re: Game Crash
« Reply #3 on: August 10, 2006, 07:43:00 pm »

The release I'm posting now should resolve some of the large carnivore issues.  Changing size effects is tricky -- making small creatures weaker would have the side effect of making killing cyclopes and dragons nearly impossible for your adventurers, not that it should be easy.  So right now, the small can hurt the large a bit more than they should.  Yeah, hunters are kind of bad right now, especially when they don't have a weapon assignment and go off and do it anyway.
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