Yeah, I know. However, I haven't seen these suggestions yet, and I think they might be amusing. For the record, I like the fact that dwarves make and eat meals that are not only repulsive, but seem to violate the laws of physics.
That being the case, I think it would be amusing if every time a butcherable_nonstandard creature died, there was a small chance (perhaps 1 in 100, or even 1 in 500) that a butcher would bring it back to his/her workshop. The food created from this would not be called 'Goblin Meat' or 'Dwarf Meat,' but rather 'Dubious Substance' or 'Secret Ingredient' or plain ol' 'Mysterious Meat.' This would open the way for 'Dubious Substance Stew' and such. As an added bonus, perhaps the meal would have a chance of making the dwarf nauseous.
My second suggestion is to implement bar fights. It seems to fit the popular mythology of dwarves that they are not only hard drinkin' and hard workin', but hard fightin' as well. Perhaps if a low-toughness dwarf drinks extremely high quality liquor, there would be a chance of him entering something similar to a tantrum (Urist CraftKnife is in high spirits!). He would start hitting other dwarves and start breaking things - generally being a bit of a nuisance. Superdwarvenly tough dwarves should probably be immune, with Unbelievably tough dwarves only having a very small chance (perhaps 1%) of entering such a mood when drinking Legendary alcohol. Hell, you could double the percentage each time you go down a level in toughness, so Extremely tough dwarves have a 1% chance of getting drunk with exceptional liquor and a 2% chance with the legendary stuff. This would mean that non-tough dwarves would have a 16% chance with legendary alcohol, an 8% chance with exceptional, and so on.
Of course, this would mean that after a few years (when you have a Legendary Brewer) the immigrants to the fortress and any other dwarves that haven't had a chance for some stat boosts would end up spending a lot of time in jail. Another side effect would be that it would be to the player's advantage to zone drinking areas as meeting zones (can anyone say tavern?) since you'd probably want your fortress guards hanging out around the drinkers.
To counteract this - since getting drunk and breakin' stuff is a pretty standard thing for dwarves to do ('What are they gonna make illegal next? Bein' under five foot an' refusin' ta shave?') - perhaps they only get punished for more major crimes, like destroying a masterwork or breaking the baron's nose. So maybe this should wait until the crime and punishment arc.
But I still think it would be funny.
Edit:
I forgot. Ideas inspired by this thread:
http://www.conceptart.org/forums/showthread.php?t=127460Link is worksafe, website is not.