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Author Topic: Crafting Reaction Problem...  (Read 1545 times)

Jay

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Crafting Reaction Problem...
« on: June 17, 2008, 09:58:41 pm »

So, I'm making a few reactions using some hard-to-obtain stones similar to adamantine that will turn into bones/leather/thread/whathaveyou for crafting but it's not going well.
My product lines are butchered.
Bones/Leather/Gems: (Bones must be separated into individual lines for it to be separate objects due to stacking)[FIXED:Morlark+Kagus]
Code: [Select]
[PRODUCT:100:2:ROUGH:NO_SUBTYPE:STONE:RUBY_STAR]
[PRODUCT:100:2:SMALLGEM:NO_SUBTYPE:STONE:RUBY_STAR]
[PRODUCT:100:1:BONES:NO_SUBTYPE:PEARL:NO_MATGLOSS]
[PRODUCT:100:1:SKIN_TANNED:NO_SUBTYPE:PEARL:NO_MATGLOSS]
Thread:
Code: [Select]
[PRODUCT:100:10:THREAD:NO_SUBTYPE:PLANT:GRASS_TAIL_PIG]
[PRODUCT:100:10:THREAD:NO_SUBTYPE:SILK:SPIDER_CAVE]
Pig tail thread working 100% thanks to Kagus.
But now I have a slight issue with the silk....  Using the same theory as the GRASS_TAIL_PIG you see above, I tried SPIDER_CAVE, but now it just freezes instantly.  Ugh.
« Last Edit: June 26, 2008, 09:24:06 pm by jaybud4 »
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Kagus

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Re: Crafting Reaction Problem...
« Reply #1 on: June 18, 2008, 01:35:33 am »

Yep.  Yet again, the smelter is being a pisser about plants and animals. 

I don't know how you might go about getting specific bones from the smelter (I don't even know if it's possible, although those cardinal bones seem to suggest that it is), but it probably follows the same "logic" that it does with plants.  I.E., the string that you type in points to a position on the list rather than the actual item expressed in the string.

That sounds awkward.  Also, awkward is a very awkward word to spell.  It even looks awkward.  I guess that's why it's awkward.

But I digress.


In essence, until someone who knows the right material to point at the critter you want, you are screwed.  I suggest butchering cats.

As for the pig tail, the actual raw name is GRASS_TAIL_PIG.  Like every name in the raws, it is backwards. This is for clarity.

Sean Mirrsen

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Re: Crafting Reaction Problem...
« Reply #2 on: June 18, 2008, 03:16:43 am »

No way to get specific bone. Even getting it to use nonspecific bone is no small feat. Most objects are bunked up this way. It's really object dependent. You can get plant-specific thread easily, but not plant-specific seeds or plants themselves.

Hm, cat bone thread?
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Jay

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Re: Crafting Reaction Problem...
« Reply #3 on: June 18, 2008, 10:08:20 pm »

The cardinal bone I can live with.
The "tanned hide" which translates to "spikes of leather" I cannot.
Also, silk part of thread reaction: "Silk thread"
Thinking along the lines of GRASS_TAIL_PIG, is it perhaps SPIDER_CAVE ?
« Last Edit: June 18, 2008, 10:45:07 pm by jaybud4 »
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Sean Mirrsen

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Re: Crafting Reaction Problem...
« Reply #4 on: June 18, 2008, 10:56:32 pm »

SPIDER_CAVE or SPIDER_CAVE_GIANT, yes.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Morlark

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Re: Crafting Reaction Problem...
« Reply #5 on: June 20, 2008, 02:40:19 am »

As Kagus said, bones follow the same "logic" that plants do. So to get cat bones you'd have to do
Code: [Select]
[PRODUCT:100:1:BONES:NO_SUBTYPE:PEARL:NO_MATGLOSS]because cat is the 11th creature in the raws, and pearl is the 11th material type.
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Jay

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Re: Crafting Reaction Problem...
« Reply #6 on: June 26, 2008, 09:19:17 pm »

☼Bump☼
Ah yes, excellent..  Now all that remains is silk.  As I have it in OP, it appears to be a 0-Dwarf-degree item that near-instantly destroys itself, but allows enough time for the stupid dwarves to grab it and get frozen themselves.  Any help out there?
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Morlark

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Re: Crafting Reaction Problem...
« Reply #7 on: June 26, 2008, 10:09:00 pm »

Pretty sure that's just one of those things that you can't do anything about.
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Deon

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Re: Crafting Reaction Problem...
« Reply #8 on: June 27, 2008, 04:51:02 am »

Which kind of silk do you get?
The boiling-freeZing issue apeears because the game doesn't know which temperature values the silk has if it was not from a special creature which has SILK_BOILING_POINT and other tags.
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Jay

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Re: Crafting Reaction Problem...
« Reply #9 on: June 27, 2008, 11:47:27 am »

That's just it: it doesn't even appear for me to see that.
Just freezes my haulers.
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