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Author Topic: A few new critters.  (Read 944 times)

Nonanonymous

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A few new critters.
« on: June 17, 2008, 01:18:42 am »

[CREATURE:DESERT_MANDRILL]
   [NAME:cacti mandrill:cacti mandrills:cacti mandrill]
   [TILE:m][COLOR:2:0:1]
   [LARGE_ROAMING][FREQUENCY:10][LOOSE_CLUSTERS]
   [POPULATION_NUMBER:10:35]
   [CLUSTER_NUMBER:1:5]
   [PETVALUE:50]
   [CURIOUSBEAST_ITEM]
   [GRASSTRAMPLE:0][COMMON_DOMESTIC][NATURAL][PET][trAINABLE]
   [PREFSTRING:seemingly painted faces]
   [PREFSTRING:similarity to cacti]
   [PREFSTRING:deadly spines]
   [PREFSTRING:courtship dances]
   [PREFSTRING:striking green and pink coloration]
   [BODY:HUMANOID_SIMPLE:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:NECK:THROAT:SPINE:BRAIN:MOUTH]
   [SIZE:5]
   [MAXAGE:15:25]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:GRASP:swing your spiny forearms at:swings its spiny forearms at:1:4:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:GRASP:claw:claws:1:2:SLASH][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:GRASP:stab with your needle-like claws at:stabs with its needle-like claws at:1:2:PIERCE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:TAIL:slap your tail at:slaps its tail at:1:4:GORE][ATTACKFLAG_WITH]
   [CHILD:3]
   [FAT:1]
   [BLOODTYPE:C]
   [DIURNAL]
   [BIOME:DESERT_BADLAND]
   [BIOME:DESERT_SAND]
   [BIOME:SAVANNA_TEMPERATE]
   [BIOME:SAVANNA_TROPICAL]
   [BIOME:SHRUBLAND_TROPICAL]
   [STANDARD_FLESH]
   [HOMEOTHERM:10069]
   [LAYERING:100]
   [SWIMS_INNATE][SWIM_SPEED:2500]

Yes, it's a mandrill disguised as a cactus with horribly painful spines covering its body.  Not much else to say about that, yeah?

[CREATURE:GIANT_CAVE_SLOTH]
   [NAME:giant cave sloth:giant cave sloths:giant cave sloth]
   [TILE:'s'][COLOR:7:0:0]
   [LARGE_ROAMING]
   [POPULATION_NUMBER:10:20]
   [CLUSTER_NUMBER:1:2]
   [PETVALUE:50]
   [NATURAL][PET][trAINABLE][MOUNT]
   [BENIGN][MEANDERER]
   [PREFSTRING:lazy movements]
   [PREFSTRING:suggestion of gentleness]
   [PREFSTRING:deadly claws]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:TAIL:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:3TOES]
   [SIZE:7]
   [BODYGLOSS:CLAW_FOOT]
   [SPEED:950]
   [MAXAGE:30:70]
   [ATTACK:MAIN:BYTYPE:GRASP:slash:slashes:1:4:SLASH][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:TAIL:slap:slaps:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [CHILD:1][CHILDNAME:baby cave sloth:baby cave sloths]
   [FAT:2]
   [NOCTURNAL]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:ANY_TROPICAL_FOREST]
   [BIOME:MOUNTAIN]
   [BIOME:SUBTERRANEAN_CHASM]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   
Probably one of the only benign chasm residents around, it's the giant cave sloth!  Supposed to be something like the extinct ground sloths, makes for some lovely leather outfits if you're so inclined.

[CREATURE:DUSK_RAY]
   [NAME:dusk ray:dusk rays:dusk ray]
   [TILE:16][COLOR:0:0:1]
   [FLIER]
   [BENIGN][VERMINHUNTER]
   [GENPOWER:3][NATURAL][PET][COMMON_DOMESTIC]
   [POPULATION_NUMBER:20:50]
   [CLUSTER_NUMBER:5:50]
   [PETVALUE:20]
   [PREFSTRING:black and white colouration]
   [PREFSTRING:diamond shaped body]
   [PREFSTRING:graceful wings]
   [PREFSTRING:flexible horns]
   [PREFSTRING:curious and friendly nature]
   [PREFSTRING:haunting cries]
   [BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]
   [SIZE:3]
   [MAXAGE:10:20]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:4:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:MAIN:BYTOKEN:LWING:flap, lashing:flaps, lashing:1:2:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:RWING:flap, lashing:flaps, lashing:1:2:GORE][ATTACKFLAG_WITH]
   [CHILD:1][CHILDNAME:dusk ray pup:dusk ray pups]
   [FAT:1]
   [CREPUSCULAR]
   [NOCTURNAL]
   [BIOME:SUBTERRANEAN_CHASM]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:ANY_TROPICAL_FOREST]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [SWIMS_INNATE][SWIM_SPEED:2500]

The dusk ray is a flying alternative to cats.  The fact that it flies might make butchering them a bit harder, but I think it also makes them less likely to breed, since they can basically go everywhere that doesn't have a wall in the way.

[CREATURE:BURZ]
   [NAME:burz:burzu:burzaagh]
   [TILE:'B'][COLOR:2:0:0]
   [GLOWTILE:'"'][GLOWCOLOR:1:0:1]
   [LARGE_ROAMING][FREQUENCY:5]
   [POPULATION_NUMBER:20:50]
   [CLUSTER_NUMBER:5:10]
   [PETVALUE:35]
   [GRASSTRAMPLE:0][NATURAL][PET][trAINABLE][MOUNT][COMMON_DOMESTIC]
   [BENIGN][MEANDERER]
   [PREFSTRING:strength]
   [PREFSTRING:mighty tusks]
   [BODY:HUMANOID_SIMPLE:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:NECK:THROAT:SPINE:BRAIN:MOUTH:2TUSKS:5FINGERS:5TOES]
   [SIZE:6]
   [MAXAGE:30:50]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:3:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:RTUSK:tusk:tusks:1:4:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:LTUSK:tusk:tusks:1:4:GORE][ATTACKFLAG_WITH]
   [CHILD:10]
   [FAT:4]
   [DIURNAL]
   [BLOODTYPE:B]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [SWIMS_LEARNED][SWIM_SPEED:2500]

This one's based off something from a homebrew D&D campaign setting of mine, and more or less amounts to a WHF Squig, but it looks like a scaly gorilla with a tusked velociraptor's head.
« Last Edit: June 21, 2008, 03:13:50 pm by Nonanonymous »
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Deon

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Re: A few new critters.
« Reply #1 on: June 17, 2008, 03:49:20 am »

Quote
The dusk ray is a flying alternative to cats.  The fact that it flies might make butchering them a bit harder, but I think it also makes them less likely to breed, since they can basically go everywhere that doesn't have a wall in the way.
They breed through "spores" =). I mean, they don't need actual contact to breed  now. If there's at least one free male specie on map, female species will become pregnant.

Quote
Again, you may need the AoS BODY files for this one.
Why? It consists of standard bodyparts.
« Last Edit: June 17, 2008, 03:50:53 am by Deon »
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Nonanonymous

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Re: A few new critters.
« Reply #2 on: June 17, 2008, 07:07:27 pm »

Why? It consists of standard bodyparts.

Well, I wasn't sure if those were standard body parts.  I looked in the creature_natural file for the boar to see if there were tusks and corresponding attacks that I could use.  For some reason I must've thought they'd be significantly different from elephants.
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Kagus

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Re: A few new critters.
« Reply #3 on: June 17, 2008, 08:06:46 pm »

You might want to tweak those attack messages on the cacti mandrills, otherwise you'll get stuff like:

"the Cacti mandrill bashes with its spiny forearms you in the left lower leg!"

and

"the Cacti mandrill stabs with its needle-like claws you in the upper body!"

Karlito

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Re: A few new critters.
« Reply #4 on: June 17, 2008, 08:10:49 pm »

you are missing a ] at the end of the Dusk Ray's body definition.
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This sentence contains exactly threee erors.

Nonanonymous

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Re: A few new critters.
« Reply #5 on: June 17, 2008, 08:20:02 pm »

Right.  It should all be fixed now.
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