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Author Topic: Ultima Online  (Read 28773 times)

Hamenopi

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Re: Ultima Online
« Reply #165 on: July 19, 2008, 05:23:38 pm »

I'll do this in reverse order: on the app, for KINGDOM: make a human and fill it in with whatever you want. in GRIMMWOLD (which is your guy's in kingdom hallucination wile dreaming) Make a dwarf and fill that in.  For the story, just say what your KINGDOM person was doing the day before he started having grimmwold dreams. (Kingdom is like medieval europe)

I also am one of those crafting whores, gm'd mining, bsing, and working on ljacking and carpentry. Feel free to spec your guy how you want, but currently there is a huge need for a tailor, and chef, and leatherworker, and a farmer.  coiencidently, all them are also quit related to each other.
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xaxol

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Re: Ultima Online
« Reply #166 on: July 20, 2008, 09:39:30 am »

i made a trial account yesterday... game seems really nice... however the whole scene seems too "peaceful" and too "right" .. I don't like that too much... I think that i will be better as a human character in grimm.. i hope that you will accept me in to your ranks :) as a human dwarf-friend :) ... i will apply for a full account now.. If you guys accept me to your ranks, i would like to know where you gather... coz i asked some residents yesterday about dwarfs gathering somewhere at a mining village, and they told me that they have never seen any dwarves in game.... ooh, i felt so stupid... LOL
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Hamenopi

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Re: Ultima Online
« Reply #167 on: July 21, 2008, 12:32:35 pm »

Main spot is still Briar Hollow Crafting Hall, tho my Tavern in Nifol is gaining popularity. About dwarfs on the server I think the active list is ten right now. We should be WELL known in Briar Hollow, not very known in Ulster nor Hamelin tho.  As for peaceful, there are undead ettins raiding briar hollow at this timeline, which forced the living Ettins to flee towards the npc dwarf fort and mining mountain(good fast xp skills gains).

Tho I am not surprised about some not knowing about us. Most of the Briar Hollow Residents never leave the town it seems. At least in my experiences, only 10% of them have ever SEEN Nifol. the PC Dwarfs current residence.

Also about the fact of it being too peaceful, that's WHY this shard needs more dwarfs. we be roughing the edges.
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xaxol

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Re: Ultima Online
« Reply #168 on: July 21, 2008, 02:09:51 pm »

Ok.. I think i will come to find you tonight. If it happens anyone of you guys be online, search for Felin De'Veer in game and for xaxol on forums :)  I'm eager to meet ya.

I am a future Crfter-only character, and my friend which plays with me is a crafter too... so i hope we would be of help :)
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Hamenopi

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Re: Ultima Online
« Reply #169 on: July 23, 2008, 12:35:39 pm »

The thing about Briar Hollow. It's a Happy Hippy Pixie town. Unless I'm looking for  RP, I tend to avoid it. Usually use Nifol for everything. But when a few of us get on, we'll do a .motd event in Briar Hollow, culturing them damned fey.
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Old-Man-Gator

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Re: Ultima Online
« Reply #170 on: December 20, 2008, 10:11:51 pm »

Now that I have made it to Nifol, no one else is around..

I have pretty much taken up the pick in the moutain halls and am trying to add to whatever is going on in Bromere (The Dwarf Town). If I have been around you might find ore and logs in crates underneath the miner's guild house.
« Last Edit: December 21, 2008, 08:48:37 pm by Old-Man-Gator »
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Old-Man-Gator

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Re: Ultima Online
« Reply #171 on: February 24, 2010, 03:42:08 pm »

Not a heck of a lot of activity here I see.

I just tried and failed to log into Grimmworld, so I suppose I will be back to Second Age until something comes up.
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Goron

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Re: Ultima Online
« Reply #172 on: February 24, 2010, 04:00:42 pm »

Problem With Your UO Subscription
Quote
Hello,



The payment option [account name] has on file for EA subscriptions has been declined.  To continue your game play, please check your payment account for problems.



Visit https://www.ultima-registration.com/ at any time to review your subscription information and make changes to your account.



If you have questions or need EA Customer Support, please reply to this email with your question included. Or if you prefer, simply go to the “Help” link at http://support.ea.com/cgi-bin/ea.cfg/php/enduser/home.php.

Ever since I didn't update my debit card info after my bank issued me a new card (and number) I have been getting those emails almost everyday for the last couple weeks... The fact that five accounts are being declined payment means a lot of emails...
Sadly, this was the easiest way for me to quit. I doubt I'd ever have built up the willpower to actually cancel the accounts on my own.

Old-Man-Gator

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Re: Ultima Online
« Reply #173 on: February 25, 2010, 04:01:28 am »

What?

I play on Freeshards

I won't pay for an MMO unless it is SOTA, UO is just nostalgia. It is really a crappy graphics grindfest mostly.

The only redeeming feature it has is the classless progression and the crafting system. But the latter is only worthwhile when you have a robust player economy. Which does not exist in Grimmworld.
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Deon

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Re: Ultima Online
« Reply #174 on: February 25, 2010, 04:36:56 am »

I can't call Ultima Online a 'grindfest' because most time you didn't participate in leveling while in most other MMOs you spend days clicking on monsters to get your precious 0.001 xp :P. Ultima had a sparring system and with scripts you could enjoy pvp and player interaction without much "grinding".

And it had awesome pvp.

But as you say, it requires player economy and large playerbase to be fun, and it was designed for it. Basically its time has passed and now it's just a nostalgia for me.
« Last Edit: February 25, 2010, 04:38:43 am by Deon »
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Goron

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Re: Ultima Online
« Reply #175 on: February 25, 2010, 10:01:28 am »

Yeah... I really am not sure how you could possibly have used the words 'grind' and 'Ultima Online' in the same post.
You also go on to knock on the economy of the production game while citing problems of your freeshard. Have you considered that things may be different on production servers? I'm not claiming they are any different, in fact I really wouldn't know, but your evidence of problems is invalid as it comes from a different game... Regardless, I only played Siege Perilous. All I ever did was pvp and the occasional champ of harrower (mostly with the goal of getting raided, which means pvp). I had guildmates that spent pretty much their entire time online crafting stuff to sell to others though.
The absence of insurance and the ability to (almost) full loot makes pvp on Siege a blast. It is one of the few games that actually involve risk in pvp...
Not to mention the RoT system on Siege allows you to max out a character in three months while playing less than an hour a day. I'd like to see that possible in any other MMO.

Morsigil

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Re: Ultima Online
« Reply #176 on: February 25, 2010, 10:09:27 am »

UO doesn't have to be a grindfest, but it can be. For instance, try getting your magic resist to grandmaster level legitimately. Yeah.

I pre-ordered the collector's edition of this game back when it first came out. I think I was 14. I proceeded to play it every day all day for four years, riding the ups and downs of skills, before minerals were introduced, back when it was a -REAL- grindfest. My friend and I would grind mobs all day every day trying to raise our swordsmanship (this was before they presented skills with decimals, just whole points for us), and we had a contest as to who would make it to journeyman first. Took us over a week... And about three months into the game or so they introduced a patch that made skill leveling easier and we did in an afternoon what we had been trying to do for a week.

Anyway, as I said, you don't even need to do that to enjoy it. At least, you didn't have to. Some of my favorite times was exploiting the guards. =P Running into the caves near Minoc, stealing some poor miner's ingots, running into the guards, getting attacked by said poor miner, and then collecting the stuff from his corpse after the guards killed him. Good times.

Or when they implemented the whole criminal/moral system, wearing next to nothing but carrying a spear of vanquishing with me so the hammer wielding miner would get a surprise. rofl XD pwned.
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Goron

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Re: Ultima Online
« Reply #177 on: February 25, 2010, 10:34:38 am »

UO doesn't have to be a grindfest, but it can be. For instance, try getting your magic resist to grandmaster level legitimately. Yeah.
Oiy... I'll give you that. 'Legitimately' raising resist can be annoying... But I think the best is to stand on the other side of a graveyard fence with a big pile of bandages... GM resist comes (relatively) quickly. Or... there are other methods.
These days resist is probably one of the easiest skills to raise:-) You can do it in a day.
Unless you play Siege, in which case it is essentially just as easy as any skill, but takes a while under RoT.

I pre-ordered the collector's edition of this game back when it first came out. I think I was 14. I proceeded to play it every day all day for four years, riding the ups and downs of skills, before minerals were introduced, back when it was a -REAL- grindfest. My friend and I would grind mobs all day every day trying to raise our swordsmanship (this was before they presented skills with decimals, just whole points for us), and we had a contest as to who would make it to journeyman first. Took us over a week... And about three months into the game or so they introduced a patch that made skill leveling easier and we did in an afternoon what we had been trying to do for a week.
Your story seems similar to mine... eerily similar. Except I do not recall the period where raising skills was very hard (prior to the decimals). I remember it being too easy from the start which is why they put in the decimals. The only thing that made it hard was the eradication of monsters. We'd actually page GMs to spawn monsters north of Minoc. Now, that was all a very long time ago and I may just be forgetting some of it, though- that and my very first days of play were plagued with horrible lag which stymied my ability to properly skill up anyways.
Anyway, as I said, you don't even need to do that to enjoy it. At least, you didn't have to. Some of my favorite times was exploiting the guards. =P Running into the caves near Minoc, stealing some poor miner's ingots, running into the guards, getting attacked by said poor miner, and then collecting the stuff from his corpse after the guards killed him. Good times.
Yeah... UO is pretty much the father of online griefing. I guess that is also the reason why almost every single MMO since is boring and full of carebears.

Old-Man-Gator

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Re: Ultima Online
« Reply #178 on: February 25, 2010, 10:30:51 pm »

It's obvious we have different ideas of what amount of repetition is considered a grind. I don't relish the idea of chopping 6300 trees just to get enough carpentry skill to make an end table.

I feel it is particularly difficult to do this solo, at least if you have a buddy the rigmarole is far less noticeable. Also, I don't use a repeat last action script. Anyway. I can't retrieve my password so Grimmworld is a non-event.
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Deon

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Re: Ultima Online
« Reply #179 on: February 26, 2010, 08:19:26 am »

Well, it was not a grindfest for me because I had scripts for pretty much everything.

Magic resist was one of the easiest things on most shards. Poison wall + paralyze wall + bandages :P.

But if you intend to do it all manually... Good luck eh...
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