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Author Topic: Ultima Online  (Read 28779 times)

Silleh Boy

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Re: Ultima Online
« Reply #45 on: June 18, 2008, 01:56:29 pm »

I used to play UO when it first came out.  Does that server have allot of PKers?

Felucca is pretty much a pvp outside of towns zone, depending on rules and such.
Tramel... or however you spell it is the 'carebear' zone.

I recall giving this game a go though, and after getting ganked every time i stepped foot outside of town, i figured i wasn't going to get anywhere, as i'd have a bunch of people unhide and instantly fry me here, or ride of of the blue and gank/loot me there. Not that they got much off me, bar the clothes off my back and whatever weapon i'd scrounged up.

Kagus

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Re: Ultima Online
« Reply #46 on: June 18, 2008, 02:02:13 pm »

The only time I have ever joined a guild or a clan or any other group was when I played A Tale In The Desert, and that was because I didn't really have much choice.  Everywhere else, I find loose clusters of people who call themselves a "guild" for the benefits that were programmed in, and I find clans of fiercely egotistical people who spend all their time making new tags and images to increase the "cool factor" of their clan, and also updating the clan website with photoshop graphic effects.

I see clans as groups of people who reserve the cohesion they should have with their team to just people in their specific clan. 


If you can find a "clan" that does not have an absurdly complex or flashy tag, does not require their members to follow utterly pointless regulations that could only have been cooked up by the leaders of some college fraternity, that respects not only its members but also non-members, and who actually try to work together, then I'll consider joining up. 

I haven't found any yet.  I am a group unto myself, and I can never understand why people join up in the majority of these ridiculous clans.

Cthulhu

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Re: Ultima Online
« Reply #47 on: June 18, 2008, 02:15:05 pm »

There's that guild in WoW, Nihilum or whatever.  They're like the video game SWAT team.  They're always the first guild to beat a raid dungeon, usually within days.  They has teemwerk.
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Ioric Kittencuddler

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Re: Ultima Online
« Reply #48 on: June 18, 2008, 02:17:48 pm »

Well I've never found a good clan/whatever you want to call it, besides BoFA.  Still, I don't see why we couldn't start one that had group cohesion and whatnot.

I used to play UO when it first came out.  Does that server have allot of PKers?

Felucca is pretty much a pvp outside of towns zone, depending on rules and such.
Tramel... or however you spell it is the 'carebear' zone.

I recall giving this game a go though, and after getting ganked every time i stepped foot outside of town, i figured i wasn't going to get anywhere, as i'd have a bunch of people unhide and instantly fry me here, or ride of of the blue and gank/loot me there. Not that they got much off me, bar the clothes off my back and whatever weapon i'd scrounged up.

I joined it right in the beginning when people actually played the game rather than just sitting around waiting for newbies to gank.  I only got PKed a few times and never right when I left town.  I even lured one PK into town where I "Guards!" macroed him dead.  What exactly do you mean by carebear?  Is there still open PK?  I just don't want a server where people PK just for the hell of it.
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Silleh Boy

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Re: Ultima Online
« Reply #49 on: June 18, 2008, 03:51:13 pm »

You know, this'll teach me to actually read the entire podst i'm quoting, as short as it was.

The shards i've seen, people just PK you for the hell of it, wait for your back to be turned, then bang, dead in one hit as they zip up, loot, leave. Pretty much a bunch of people who grief newbies. I figured 'hey, i'll keep trying' and a week later, i was still being oneshotted, and i'm pretty certain some of them used tracking to find me specifically, as i was getting killed by the same people several times when they already knew i had nothing left.

By carebear, i mean that there was no pvp on tram, outside of guild wars typically, people who were afraid to die went there. I've no objection to that kind of stuff if i have a fighting chance, but that was something i never had.

But hey, if the community can find a good place to play, i may consider joining in.

Ioric Kittencuddler

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Re: Ultima Online
« Reply #50 on: June 18, 2008, 04:06:00 pm »

Well, we could form like, a PK hunter guild.  Like .Hack//GU or something!! :D
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Cthulhu

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Re: Ultima Online
« Reply #51 on: June 18, 2008, 04:07:13 pm »

I'll join as long as it has no anime references.

We should call it...

The Books of Lighting, or something very DF-like.
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Deon

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Re: Ultima Online
« Reply #52 on: June 18, 2008, 04:08:35 pm »

Yes, I know about guilds.  I know about the guild recruiters going off and desperately trying to grab more people and shove them into a guild, I know about the guild leaders that enforce mindless rules , upon their minions, I know about the guild members who only join the guild to get the free stuff and who have no intention of attending the meet-ups.
No, this means that you don't really know about the real meaning of the "guild" thing.

I.e. in the past days, we had 3 weeks "trial" period when we watched the man who wanted to join our guild. Also he brought about 1k logs and 1-2 k feathers to join. Also we made duels with him to see how he was good at pvp. And gm made a special request, usually unique in each case. In the end if all sergeants and above had approved that the man is worth of guild, he was accepted and recieved the "young" title which was removed only after 3 months of membership.
Also there was a weekly wage, so no "free stuff", because actually it was earned.
There were punishments for not obeying the orders from higher tier member or not paying the wage, from money and resources fine to banning from the guild.

It was a bit rough but we won tournaments and were a strong guild after all.

The things you've described sound wretched. This is definitely something wrong with that "guild".
« Last Edit: June 18, 2008, 04:10:19 pm by Deon »
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Kagus

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Re: Ultima Online
« Reply #53 on: June 18, 2008, 04:45:19 pm »

"That" guild?  Every one of the guildhalls I've come across in the games I play has exhibited at least some facet of those faults.  I see the prancing, shouting members of a hundred faceless guilds, each with their own cries of stupidity and bigotry as they expound the virtue of their guild over all others.  Hey dudes, it's beer night on Wednesday, hang around the forums and we'll all get drunk out of our minds and post absolutely hilarious pictures from the web.

I have not seen a single guild that shows even a scrap of decency.  Just the endless hovels stuffed to the brim with greedy powermongers who lick the boots of their superiors only when their leash is too short to do anything else.

Deon

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Re: Ultima Online
« Reply #54 on: June 18, 2008, 04:59:16 pm »

Then these are the server rules and the community which are screwed.
This is one of the main reasons I don't play ultima now. I don't know any servers as good as they were before.

One of the reasons is that there're "better" games so ultima servers became large stack of xx rotten meat xx which offers high loot values and a lot of fancy shit to get more players.
Another reason may be that those "old-school" roleplayers grew into fathers/big uncles and now they mostly roleplay in RL or chat in ASCII game forums while the new servers are populated by youngsters which prefer candies of questionable fun to the old good bitter rum of roleplay.
« Last Edit: June 18, 2008, 05:03:31 pm by Deon »
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Ioric Kittencuddler

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Re: Ultima Online
« Reply #55 on: June 18, 2008, 05:17:56 pm »

I'm twenty-one.  I want old UO.
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Ruttiger

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Re: Ultima Online
« Reply #56 on: June 18, 2008, 05:18:59 pm »

I played the Alpha, and for a few years at the beginning.  It was fun then, but it got old fast.  The game was fun until it took hours of doing the same thing to get a couple of insignificant skill gains.

PVP was where the fun was.  I was never great at it, but my brother had his setup down and was good at it.  We made characters on the great lakes server, we named ourselves after the A-team. We'd kill people west of Britain (just so you know, no we weren't the kind of people who would hide at the mountain road exit and kill newbies and miners, there were plenty of targets spread out). We'd call GMs and then pester them to give us a black van. 
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Caz

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Re: Ultima Online
« Reply #57 on: June 19, 2008, 08:37:02 am »

In a couple weeks?
100k/hour.
15 hours of maniacal gameplay = 1,5 kk = castle.

So you can basically supply you with EVERYTHING within a week. I mean, all main GM skills + gear + one-person-castle.

I avoid this kind of shards for all costs =).

I've played on a shard like this once. I upped hiding, fencing and parrying to GM in 4 days. Then I earned a castle and bought all-golden furniture for it in other 4 days. In other 4-5 days I became bored and quit (and after that I sleeped long enough [at last]  :)).
My munchkin nature needs much more to have a real fun =).


In what kind of fairy world does a castle cost 1.5 mil? :P


Anyway, the guild is up.

http://my.uogamers.com/guilds/view.php?guildId=14441

http://www.uogamers.com/forum/rp-recruitment/158848-dwarfs-recruiting.html#post1695489
« Last Edit: June 19, 2008, 08:40:22 am by Caz »
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Deon

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Re: Ultima Online
« Reply #58 on: June 19, 2008, 09:24:58 am »

It was 1.5kk before. But it was extremely hard to gain with entire guild in those days.

Grats on building the guild!
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Caz

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Re: Ultima Online
« Reply #59 on: June 19, 2008, 12:04:26 pm »

It was 1.5kk before. But it was extremely hard to gain with entire guild in those days.

Grats on building the guild!

Thanks.

Castles on Hybrid cost between 60-100mil I think.

We've had a few good interactions with the orcs (We have 4 dwarves on the stone so far)
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