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Author Topic: The Legend of "Roariron" (a succession game) O  (Read 21932 times)

Jamini

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Re: The Legend of "Roariron" (a succession game) O
« Reply #150 on: April 03, 2008, 11:46:00 pm »

Hrm, I also think I may move our forges and smelters closer to the other workshops. Obviously the layout doesn't allow me to place them on the same level, but above perhaps...
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Kagus

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Re: The Legend of "Roariron" (a succession game) O
« Reply #151 on: April 03, 2008, 11:56:00 pm »

Check the stocks.  We've got over a thousand units of booze, we don't need any more right now.  Also, the farms could've been drained by just having someone open up one of the doors.  Sure, the hallway gets muddy, but oh well.


Also, there's a bin full of practice bolts at the bottom of the archery range.  I don't think Limul could've managed to empty out that thing in such short time.  Oh, and try not to change her weapon preferences around unless you really need to...  Took ages to get her to pick up that demon bone crossbow.

Don't forget to use the catapults to good effect.  They can train up dwarves (albeit slowly...  Need better catapult parts) and remove part of the stone problem at the same time.

Jamini

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Re: The Legend of "Roariron" (a succession game) O
« Reply #152 on: April 04, 2008, 12:10:00 am »

We currently have 700 units of booze, and I do not belive in making all-booze food (thus I turn it off in the kitchen options). Our prepared food stockpile is at 140 and dropping.

Limul used all of the bolts within one months. I've ordered a few more stacks made, but we really need bones since wood is not in abundance.

I'm currently using both catapults to train dwarves, as well as the pumps.

Now I think I'll go to bed and get started on summer tomorrow. No class on Fridays so who knows how far I'll get?

[ April 04, 2008: Message edited by: Jamini ]

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Jamini

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Re: The Legend of "Roariron" (a succession game) O
« Reply #153 on: April 04, 2008, 02:03:00 pm »

quote:
Originally posted by Kagus:
<STRONG> Also, the farms could've been drained by just having someone open up one of the doors.  Sure, the hallway gets muddy, but oh well.
</STRONG>

... Aside from the fact that civilian dwarves will not path though 5 deep water, and it would have taken forever to convince a military dwarf to stand there

Regardless, I wanted the gems in that wall. Once the engravers get done with their other projects I'll have them re-engrave the floor and build a construction. So no problem really.

Also, I removed four of the farm plots. Considering a two 5x5 plots can sustain a fortress of over 80, our fifty certainly do not need six 10x10. Currently I'm planning to use that area for a tower-cap farm (meaning PLEASE do not smooth it!).

Obek got himself reelected, and the preparations to enter the pit are proceeding apace. Aside from that, nothing else is really happening of interest.

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I3erent

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Re: The Legend of "Roariron" (a succession game) O
« Reply #154 on: April 04, 2008, 09:12:00 pm »

You better be joking about tossin obok in....
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Jamini

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Re: The Legend of "Roariron" (a succession game) O
« Reply #155 on: April 05, 2008, 12:25:00 am »

What? He'd probably make pretty short work of anything left in there. Being a legendary hisself.

Of course, he also could pait the walls red... with his own blood.

Besides, the religious fanatic deserves it imo  :p

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Pitchblack

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Re: The Legend of "Roariron" (a succession game) O
« Reply #156 on: April 05, 2008, 09:30:00 pm »

i did not check back here for a few days, what is the state of the fort? did i miss my turn? If I have not missed my turn when can i expect to get it?
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I3erent

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Re: The Legend of "Roariron" (a succession game) O
« Reply #157 on: April 07, 2008, 02:00:00 am »

You are next pitch, all the info is on the first page as too order, jamini is in summer i think or maybe fall now, I dont know i spent the weekend in jail.
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Jamini

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Re: The Legend of "Roariron" (a succession game) O
« Reply #158 on: April 07, 2008, 10:39:00 pm »

My turn is going very slowly. Last weekend I finally found some work so I didn't hardly any of the turn done that I wanted too. I'm just entering mid-summer right now.

I just opened the pits. Aside from the one visible Frog demon there was at least one survivor of the demonhammer. Edem Duthnurabelel, one of the elite Wrestlers (all of them were armed with spears for this endevor) had her wrist and leg mangled, but aside from that there were no casualties.

Unfortunatly, the demonhammer also has made serveral portions of the pits inacessable from the staircases. Since demons can sneak, I cannot tell if those areas are safe to mine or not. Thus I will be mining around them for a short time

Additionally, work on relocating the magma forges is nearly complete. I regret to mention, however, that I was required to use two raw adamantine stones to make the mechanisms.

Edit: A child has just become very secretive. She claimed two logs of tower-cap and set to work...

Another worthless artifact I bet. Probably a crown or something.

[ April 08, 2008: Message edited by: Jamini ]

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Jamini

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Re: The Legend of "Roariron" (a succession game) O
« Reply #159 on: April 08, 2008, 12:19:00 am »

Inod Gamilid has grown to become a peasent. I'm not certain if this is the first child to become an adult in this fortress, but regardless we have now gained a very skilled Woodcrafter (She made Omerabsam, the Tower Cap Drum. Our third artifact.  :D)

I've put her to work helping the siege engineers, but I'm definatly thinking of moving her to masonry once (if) this fortress get's below 15k stone.

Things are going swimmingly at the close of summer. A new route to the adamantine mine has been dug and trapped, reducing the rediculous travel time to and from our primary source of metal. Additionally I have finally finished moving the forges inside, now they are situated two levels above the workshops. The lever that controlls the magma floodgate is in the storerooms directly above it. Although Roarirons does not run any faster on my computer, we no longer have 200+ tile hauling trips.

I'm hoping that Edem recovers swiftly. Right now she is resting in one of the prison beds (Do NOT look at me! I would have preferred the barracks!) and still remains ecastic.

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I3erent

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Re: The Legend of "Roariron" (a succession game) O
« Reply #160 on: April 10, 2008, 08:17:00 pm »

I've been thinking we should keep the last demon alive as a token, the ultimate capture. We have in fact effectively caught him.  Then we can still throw goblins down there for fun, and kittens.
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Jamini

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Re: The Legend of "Roariron" (a succession game) O
« Reply #161 on: April 10, 2008, 10:43:00 pm »

I3rent, you are about six months too late. Besides, you really can't catch demons in cages or anything silly like that.

Aside from any unknown survivors from the demonhammer, all the demons are dead. And we could have anywhere from 0-20 demons unseen so...

well, good luck with that.

[ April 15, 2008: Message edited by: Jamini ]

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I3erent

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Re: The Legend of "Roariron" (a succession game) O
« Reply #162 on: April 11, 2008, 07:54:00 am »

They are probably all dead but trapping them is easy, if they cant get out they are trapped effectively, to test this drop someone or something in from the top then if 1 is a live he will appear, but i dropped many things in there I doubt any survive...
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Jamini

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Re: The Legend of "Roariron" (a succession game) O
« Reply #163 on: April 11, 2008, 04:02:00 pm »

That is a waste of dwarfpower, as well as time since I'm at the cusp of winter right now. Besides, I have no intentions of reducing the size of this fotress any further. Our military are nearly all elites now, and since they constitute the majority of our legendaries it's becoming harder and harder to keep food production/bolt production/metal production up with the size of the fortress.

In late fall 10 dwarves migrated, only one of them followed Godum.

I've moved the dump zone over to the bottum of the pits, now that I've walled off all but 1 hex it is quite an effieicant 1-click way of getting rid of crap we don't need (like stone!)

Zephon, the dwarf whoes points you funneled into weapon/armorsmithing when you embarked, has finally become our dedicated smith. Right now I have him churning out copper weapons for our military to practice with and for use in our traps. Once we run out of copper (doubt we will) I intend to melt down the practice weapons and continue untill he reaches legendary. Then we could produce masterwork adamantine weapons with ease to arm our by then legendary warriors with.

For armorsmithing, I hope he gets a mood or something. Not that I'm holding high hopes.

Oh yeah, watch the dungeon master, he has all jobs relating to metalsmithing ON but has no skill. I've found turning on workshop preferances and letting everyone but him work there prevents him from making butloads of crappy weapons that we can't use.

Finally, I've begun constructing a graveyard for all of our deceased. I'm estimating upward of thirty tombs will need to be constructed in order to house all of I3rent's foolish haulacaust as well as the poor dwarven souls who were found in the pits. Edem is no better, but she is still very happy. Hoping that she recovers before she berserks.

Finally, I've reduced our farming plots down to a reasonable size. We now have a very large tower-cap farm which is growing several trees nicely. Three 1x10 plots, each growing different plants, will be more than enough to feed our fortress. Especially with the two dedicated planters I have assigned (and the fisherdwarf who duels there and at the river.

Things are looking well. Fortunatly the merchants arrived just around when our food production stabilized, so the influx of 100 alcohol and 200 foodstuffs made is so our population can sustain itself once again.

The new forges work excellently, the trips our dwarves make is significantly reduced when compared to before.

I should be done by the end of the weekend, and probably sooner.

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Tales to remember from Bay12:
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GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Jamini

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Re: The Legend of "Roariron" (a succession game) O
« Reply #164 on: April 11, 2008, 05:58:00 pm »

The effectivness of the traps I've ordered built was proven today, when a hoard of greedy, bloodthirsty, absolutly deadly monsters charged our gates.

The first warnings came with a job cancelation, one of our engineers complaining that he was unable to load one of the many stone traps that now dot the landscape before Roarirons. Quickly Cerol Oltarmozib, the current head of our melee squad Nakasdakos: The Enjoyable Floors was notified of the intrusion. She raced up the main stairwell towards the incursion, willing to give her life to protect the holy shrine of Orrundatan.

She had spent the last two years praying and practicing at in the event that danger would appear at their doorstep. Readying her body though wrestling and, once mastering that, moving on to sharpen her skills with the axe. It was then that she emerged upon the surface to meet with the foes that pressed her home.

Kezat Arandur should be pleased.

As is our resident bonecarver, since we have long run out of demon bones to make bolts from. After all, goat bolts are excellent for making the wicked barbed heads that she so enjoys to craft.

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Tales to remember from Bay12:
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GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.
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