That is a waste of dwarfpower, as well as time since I'm at the cusp of winter right now. Besides, I have no intentions of reducing the size of this fotress any further. Our military are nearly all elites now, and since they constitute the majority of our legendaries it's becoming harder and harder to keep food production/bolt production/metal production up with the size of the fortress.
In late fall 10 dwarves migrated, only one of them followed Godum.
I've moved the dump zone over to the bottum of the pits, now that I've walled off all but 1 hex it is quite an effieicant 1-click way of getting rid of crap we don't need (like stone!)
Zephon, the dwarf whoes points you funneled into weapon/armorsmithing when you embarked, has finally become our dedicated smith. Right now I have him churning out copper weapons for our military to practice with and for use in our traps. Once we run out of copper (doubt we will) I intend to melt down the practice weapons and continue untill he reaches legendary. Then we could produce masterwork adamantine weapons with ease to arm our by then legendary warriors with.
For armorsmithing, I hope he gets a mood or something. Not that I'm holding high hopes.
Oh yeah, watch the dungeon master, he has all jobs relating to metalsmithing ON but has no skill. I've found turning on workshop preferances and letting everyone but him work there prevents him from making butloads of crappy weapons that we can't use.
Finally, I've begun constructing a graveyard for all of our deceased. I'm estimating upward of thirty tombs will need to be constructed in order to house all of I3rent's foolish haulacaust as well as the poor dwarven souls who were found in the pits. Edem is no better, but she is still very happy. Hoping that she recovers before she berserks.
Finally, I've reduced our farming plots down to a reasonable size. We now have a very large tower-cap farm which is growing several trees nicely. Three 1x10 plots, each growing different plants, will be more than enough to feed our fortress. Especially with the two dedicated planters I have assigned (and the fisherdwarf who duels there and at the river.
Things are looking well. Fortunatly the merchants arrived just around when our food production stabilized, so the influx of 100 alcohol and 200 foodstuffs made is so our population can sustain itself once again.
The new forges work excellently, the trips our dwarves make is significantly reduced when compared to before.
I should be done by the end of the weekend, and probably sooner.