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Author Topic: Gluttony in the Brutal Tundra: A Community Fortress  (Read 6997 times)

DoctrZombie

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #45 on: March 20, 2008, 01:47:00 pm »

Dwolin's log 3rd of Granite, 1053

It's occured to me, being the amazing Dwolin, render of limbs and smasher of skulls, that this fortress can be at times rather dull for one such as me. I am too useful as a warrior to wither away my time at boring everyday work, and yet the goblins and kobolds which normally plague our lands have not yet seen fit to chase us out in this horrid tundra; at least not in great numbers. Perhaps it is the cold that keeps them at bay, or perhaps it is the dead...

I do not wish my skills to deteriorate whilst waiting for an enemy that may never come. Zombie wolves and Undead animals of all sorts prowl our boarders.

I will offer a deal to lord Splime: Build me a tomb worthy of a dwarf with as much skill in the art of killing as I... decorate an object with one of my favorite things.. perhaps White Opal or Pearl.. maybe even a door of solid Pig Iron.. put it in the tomb and I will gladly patrol our boarders, slaying the undead, making the tundra safer for migrants and traders alike.

Ah, how could he refuse?

[ March 24, 2008: Message edited by: DoctrZombie ]

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Kaelem Gaen

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #46 on: March 20, 2008, 01:55:00 pm »

quote:
Originally posted by Splime:
<STRONG>Kaelem: Actually, the engraver with a child is female. Do you still want the same engraver? Same name?</STRONG>

Oh in that case, give me the other engraver (The one that didn't have a kid... if there was one.) Iresh still yes.

Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #47 on: March 20, 2008, 01:58:00 pm »

quote:
Originally posted by Kogan Loloklam:
<STRONG>A platform should be built on level 17 covering the entire pit, with a hatch built over the stairs that only , turning it into inside and melting the ice into water.</STRONG>

Unfortunately, constructed floors don't seem to keep water unfrozen. I've tried it out before.

However, I do get the gist of what you're saying, so I will try to make a sealed off fortress.

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #48 on: March 20, 2008, 02:01:00 pm »

OOPS! I changed your profession name instead of actual name. Fix in a moment.

[ March 20, 2008: Message edited by: Splime ]

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #49 on: March 20, 2008, 02:06:00 pm »

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #50 on: March 22, 2008, 11:47:00 am »

Glorious Commander's Log, 9th of Granite
The Execution Chamber is finally ready. The floodgates are operational, and the water pipe is primed.

13th of Granite
Topday I noticed two annoying things. First, a hunting platform was being built in the southeast, without my approval. Second, elves showed up on the horizon. And again, we had no goods that they would like.

14th of Granite
Today started with me hearing a huge bang and clatter by the entrance. My guess was that a cage had caught those devilish elves, and I was half right. Turns out, a goblin child snatche was caught. Of course, this means I'll have something to stage a gladiator fight with.

20th of Granite
After laughing at Redcoe, who kept trying to load a cage trap, despite the fact that we have no more cages, I finally went to the depot to trade. I offered them tons of wood, but they weren't too keen on it (Not like I would have really given it to them). So they left. Without their stuff. Now we have more cloth than we can use... and plenty more wood.

23rd of Granite
The elves said they'd leave soon, but they still stick around. Also, I saw a kobold randomly unhide itself and promptly die. It was interesting, to say the least.

26th of Granite
I had just sent the troops back, when another goblin child snatcher was caught... We'll have an interesting fight soon. Unfortunately, another one came, and because the cage traps were unloaded, he was killed by the other traps.

10th of Slate
Now that we had two goblins, I sent the military down to the arena, to prepare for a gladiator fight. Also, I declared a meeting area above the arena, for spectators to watch in.

13th of Slate
As Redcoe was preparing the cages for the fight, some migrants arrived:

- 1 Wood Burner, Female
- 6 Peasants, 1 Female, 5 Male (1 Male with Cow Calf, 1 Male with Donkey Foal) — Candidates for Draft
- 1 Potash Maker, Female — Drafted into Fortress Guard
- 1 Clothier, Female
- 1 Brewer, Male (With 2 Daughters)
- 2 Woodcrafters, 2 Male — 1 Drafted into Fortress Guard, 1 Drafted into Regular Military
- 1 Weaponsmith, Female
- 2 Woodcutters, 1 Female, 1 Male — Drafted into Regular Military
- 1 Siege Operator, Male
- 1 Furnace Operator, Male
- 1 Pump Operator, Male — Candidate for Draft
- 1 Milker, Male (With Son and Donkey Foal) — Drafted into Fortress Guard
- 1 Miller, Female — Drafted into Fortress Guard
- 1 Ranger, Male

We now have 62 dwarves in Coldpalace, and so, a mayor election was held, and Dind Dan Dunderdun won... Which meant he "required" a nicer room. So, I made the engravers engrave pretty pictures in all of the noble rooms. Also, because of the growing size of the fortress, Redcoe is now the Captain of the Guard, and wants a team of six troops to guard the place. She also gets a spiffy new uniform, like a champion, but with blue arm pads.

18th of Slate
I changed my mind about sending the regular men into the gladiator fight, so I sent the new recruits in instead. This'll be fun to watch. Also, I've given the Fortress Guard white uniforms, to distinguish them from the regular military.

25th of Slate
The new ranger seems to be hunting zombie muskoxen. I'll let him have his fun.

28th of Slate
The fight began without a hitch, three new soldiers against two goblin thieves. However, the viewing audience got scared pretty quickly, and ran out of the stadium. The goblins were killed fairly quickly, with the only injuries being bruises.

11th of Felsite
For some crazy odd reason, Din Dan Dunderdun thinks he has power, and mandated that our precuious wood be used to make a buckler. Something has to be done about this.

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Haven

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #51 on: March 22, 2008, 12:27:00 pm »

The Great Grandose Ect. Log Of The Fantastical Ect. Ect. Din Dan Dunder Ect.

13th Slate
I have been properly elected Mayor of Coldpalace. Demonstrating my power of popular rule, I was able to leverage a nicely engraved room. Having done this, a thought struck my mind. I wished to probe the exact balance of power between myself and The Splimeship Lord.

While I do hold the popular vote, the populars are, in concentration, utter imbeciles. I can't imagine much use or innovation coming from them, and the majority of the competents in this fortress, while on good terms, are ultimately loyal to Splime, who thus holds much of the true power.

To this end I will order a buckler made of wood, a resource that is rare, considering that we live in a cursed heap of ice, and almost entirely given over to the making of beds. I hold little doubt that the buckler will not be made, but it will serve to cement my ideas for now.

Also, a hunting platform is apparently being build. I'll have to stop by sometime, it seems like a pleasent place to gain a vantage point (not that there's anything to see here anyhow).

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Kogan Loloklam

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #52 on: March 22, 2008, 12:45:00 pm »

Atollebes's thoughts, 13th Slate
I have gotten a little eager and started the platform without getting either Segrin on board, or convincing Lord Splime it was his idea as a way to get rid of dissenters. I don't know what could have come over me, but now that I have started I am committed. I hope that Segrin will be on board when I finally get around to telling him, and certainly hope Lord Splime doesn't get too suspicious before the project has been completed.

Atollebes's thoughts, 11th of Felsite
I still haven't done a thing about the Lord Splime Problem. I think I will have to leave a fake journal somewhere where one of his lackies will find it before he gets it into his head that I am a candidate for his execution chamber.

Atollebes's Journal, 11th of Felsite
My hunting platform is coming along nicely. I am sure our glorious Lord Splime will love it, glory be his name. When it is done, I will reveal to him the magnificent watching platform, a place where he will be safe while directing armies to fight off any zombie muskox in the area. I must not let him figure it out before it is done, for the embarrassment of giving him a half-finished gift will be horrendous! I better be careful with this new journal, since my previous journals caught fire after I hid them in the oven. What was I thinking, hiding them in an oven! Oh well, I am sure my new hiding place will work much better.

[ March 22, 2008: Message edited by: Kogan Loloklam ]

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #53 on: March 23, 2008, 12:17:00 pm »

Glorious Commander's Log, 1st of Hematite
Summer has come, and although it's still freezing cold, it's bearable. Atollebes has checked in with me about the hunting platform, and I think it's fine. Also, Iresh is now a legendary engraver, which is pretty exciting.

8th of Hematite
The masons here have suspended construction of the platform, thanks to zombie elk. Wusses.

13th of Hematite
Humans! In the tundra! Well, human caravans have been sighted on the horizon, so I suppose I should go up and trade with them.

16th of Hematite
The humans have arrived, and they're not actually lost. They actually brought worthwhile items to the fortress, which I am tempted to seize, but won't. Humans aren't nearly as annoying as elves. I traded away all of the useless goblin crap that we've acquired, 9260 coin's worth. Why the humans accepted the crap, I don't know. I like to think that it was my sneakiness that did it. In return, we got a few metal bars, tons of wood, a few cages, some beer, some barrels, and tons of meat. I think a feast is in order. Also, we found more dead kobolds on the horizon. It's quite strange.

17th of Hematite
In a surprise move, Din Dan Dunderdun called an election, and I won! Well, OK, I did go into the voting records and modify the vote slightly, but still! Muahahahahahahahahahahaha! Nobody can stop me now! I let Din Dan Dunderdun keep his office though, and I gave him the role of Treasurer, to keep him busy.

25th of Hematite
For my first order as mayor, I sent the new recruits to deal with the zombie elk problem which has prevented construction of the hunting platform. For my second order, I mandated the construction of a platinum item. And for the third order, I sent in more troops to deal with the elk, before a recruit got himself killed. Two new wrestlers were seriously wounded from the fight. It probably wasn't that great of an idea to send them out.

11th of Malachite
There's the one wrestler still out there, and people will give him food and water, but won't take him inside... Why this happens, I don't know.

12th of Malachite
Finally, Segrin took that wounded wrestler in. Unfortunately, the wrestlers want to rest, so that their squad is now out of operation.

15th of Malachite
One of the masons has withdrawn from society, much like the dead loyal slave did... this could be a problem.

18th of Malachite
The caravan left today, and the crazy mason keeps taking gold nuggets for his work.

9th of Galena
More zombie elk have come, and this time, I won't send out the troops. Yes, it means that the hunting platform will take longer, but I an always assign miners to dig a tunnel to the platform. However, when I proposed this to Atollebes, she disliked the plan, making strange excuses like "It's too far a distance" or "There might be a cave-in".

11th of Galena
When I told Atollebes that the tunnel would be in the first soil layer, she changed her mind about the tunnel, and said it would be a great idea. Strange. So, I started the construction of the tunnel today. It was funny though, a horde of dogs followed the miners into the tunnel, and kept tripping over eachother to get in there. I've never seen dogs so excited to go into a tunnel.

1st of Limestone
Finally, the platform is being built again. Before this, the stupid engineers decided to walk through the hordes of elk instead of using the tunnel. They're a bit strange.

3rd of Limestone
The withdrawn mason keeps drawing pictures of rough gems, which we have none of. The mason keeps demanding them though...

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DoctrZombie

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #54 on: March 24, 2008, 11:32:00 am »

Dwolin's log, 1st of Limestone.

Guard duty and more guard duty. Splime wants to keep his trade depot safe and that makes perfect sence by me, but then there's Atollebes and his wild idea to put some sort of command station out on the edge of our territory. Me, I'd be fine with a guard tower, sure, but closer to our magnificant cold palace. Send ME to deal with the Zelk!

The thought of building a tower so far from reinforcements makes me think that Atollebes is either mad or foolish, but from what I can tell he's completely sane and very smart... Too smart, maybe. How'd he end up in this hole?

I noticed a piece of paper jammed into Lord Splime's seat cushion at dinner a few months back. Splime didn't notice and when he left for bed I thought I'd score a few points with the big boss by grabbin' it for him. Turns out it wasn't his, it was a Journal page from Atollebes's Journal. Madman goes and hides his journal in plain sight? Sounds fishy to me. Even more strange was the crap he wrote about. One hundred and thirty two pages of NOTHIN'! "What I had for Dinner" "How awesome is Lord Splime?" PAH! Last entry in it cought my eye. Atollebes's hunting platform, a present for Splime? The whole book left me with a bad taste in my mouth, and I dropped it off in Atollebes's mail slot at his personal quarters...Figured the git would be lookin' for it sooner or later and I didn't want him knowin' it was me that found it.  

Never mentioned it to Splime and I doubt I ever will. Best keepin' those things to yourself until they become....useful.

I'll be keepin' my eyes on Atollebes.

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #55 on: March 24, 2008, 08:59:00 pm »

Glorious Commander's Log, 5th of Limestone
We struck rough gems today! There is hope in sight for our withdrawn mason!

Ten minutes after I made that last comment, the mason went into a spell of melancholy. I promptly hired a new mason. Also today, the cook Sandono is married to gave birth again, to a boy this time.

13th of Limestone
A dwarven caravan has arrived, and we've been caught a bit off guard. However, I have sent what we have to the depot.

14th of Limestone
As mayor, I have to do annoying things such as check on the wounded. I did just that today, and the wounded are doing OK, but not great. One has a broken left leg, in two places, and minor brain injuries. The other has a broken leg, mangled in one place. Also, the melancholy mason is moping around in the meeting area, depressing us all.

18th of Limestone
We have more than previously thought — the goblin socks are very valuable! Who knew? In the trade, we got some gems, some metal, lots of wood, and plenty of booze and meat. It was good. Also, progress on the platform continues, with some chambers being dug below ground as well, presumably to store the meat.

23rd of Limestone
Din Dan has been stuck in his office all the time, doing stockpile work. It's very satisfying that my plan has succeeded thus far. Also, the old mason continues to be crazy.

28th of Limestone
Redcoe has given birth to a girl, which makes me the father... It is nice to have offspring, which has to follow your orders no matter what.

9th of Sandstone
Atollebes is now considered a carpenter, which is another change in her job description. It's a bit odd. However, she seems like an OK citizen.

13th of Sandstone
The caravan has left, and they don't have much left after that massive trading we did... Also, it looks like the melancholy mason is headed to his room... maybe I can get him locked inside.

14th of Sandstone
Success! He's locked inside. It also meant locking someone else out, but you do what you have to.

22nd of Sandstone
Since my recent mandate of platinum items has been met, I decided to ban the export of said goods. I love my power as mayor. Also today, a peasant gave birth to a boy, raising the population to 65 until the melancholy mason finally dies. The baby boy's dad is Mesaur the miner.

27th of Sandstone
The traditional horde of migrants has arrived:

1 Woodcrafter, Female
1 Herbalist, Female
1 Clothier, Female
1 Cheese Maker, Female — Now in the Fortress Guard
1 Potash Maker, Female
1 Armorer, Male

In hindsight, it wasn't really a horde, but we now have more than 70 people within these walls... so Redcoe asked for another Fortress Guard member.

1st of Timber
It's become a fairly common sight seeing workers walking around with their babies... Also, that mason finally died, in this case, from thirst. It's been only two months since he went melancholy. So now, we are at a population of 70 dwarves, including 6 babies. Also, I've noticed some of the guard donning red capes, to show how they are elite guardsmen. It's good to know we have such good cannonfodder. Also, those wrestlers' injuries have yet to heal.

3rd of Timber
There are now only 5 babies, as Sandono's daughter is now considered a child.

**Dwarf Claiming Policy Update: If you have a baby or child in this fortress, you may name them yourself. This leaves 3 children, and 1 babies for claim by other forum members. In the event of a child of two "named" parents, then the mother names them... unless the father is Lord Splime! When (if) the child becomes an adult, you can choose their profession, and they will be under your control, in addition to your original character. So basically, you get to control a family.

5th of Timber
I have named my child 'Bomreka', because I feel like it. Yes, dwarven law requires that the mother name the child, but dwarven law sent me to Coldpalace in the first place, so there. 10 minutes after naming the baby, Segrin has gone into a fey mood, muttering about platforms and rocks and the like... I really do hope this is just him isolating himself, and not the insanity that has occurred before. Fitting of him, he claims a workshop in his old hideout, but because there were gold nuggets there already, he set to work immediately. Phew.

12th of Timber
Segrin emerged from his lair today with a native gold cabinet, worth 144000 coin, essentially doubling the amount of wealth this fortress has made. It's pretty exciting.

23rd of Timber
I noticed today that the wounded soldiers have not been fed for a while... I'd feed them, but I'm too busy doing nothing. As is everyone else, it seems. Also, Atollebes is back to being a mason.

----

These are the children which should be named:

Sandono has 1 daughter, child, and 1 son, baby.
Mesaur has a son and daughter, both babies.

If you want a profile of the child first, let me know, and I'll show the picture. I would show pics now, but I don't have time.

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Haven

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #56 on: March 25, 2008, 08:19:00 am »

Famed Explorer Din Dan Dunderdun, Cave of Papery Doom, 8th Day.

Supplies and morale are low. Expidition leader moving to fore to hack away encroaching paper stacks. Lone canary keeping company. Bleak and sleepless.

10th day

Canary dead.

12th day

Canary made of paper. Expedition Leader not amused.

18th day
Well, the paper's stacked so thick that I think I could make my own house out of it. No lesser being could cope, I assure you, but I've found a way to thrive among these stacks.

Simply put, while I know we'll be getting additions to our stockpiles almost constantly, I can't be kept here forever. Eventualy I'll be caught up, and when I am, I'll be having some reparations. As such, I've been 'appropriating' certain goods outside the usual channels. The objects themselves will stay in their stockpiles (I imagine we still have stockpiles), but when the time comes I will be able to remove them appropriately without any alteration to the no doubt heavily relied upon (now that I'm doing them) ledgers.

I've mostly started with food and beer right now, and I think I've got enough to last a few years. It was easiest to change, the numbers being larger. LAter I may move up to appropriating some of those gems they're talking about...

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Snugglebear

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #57 on: March 25, 2008, 10:49:00 am »

How are your wood stocks? If you can spare the wood for charcoal, I'll take any male dwarf who likes green glass; he can then begin work on a project to build an observation post in a cavern flooded by the aquifer, preferably near a well.  The splinter faction can use it to spy on Splime, or the other way around, or you can repurpose it as you see fit.
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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #58 on: March 27, 2008, 04:02:00 pm »

Sorry about the lack of updates... school has kept me busy. Next update will only be Sunday...

Also, Snugglebear, what name do you want your dwarf to have?

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Luckymoose

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #59 on: March 27, 2008, 05:48:00 pm »

Throw me in there as anyone please.
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