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Author Topic: Gluttony in the Brutal Tundra: A Community Fortress  (Read 6996 times)

Splime

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Gluttony in the Brutal Tundra: A Community Fortress
« on: March 10, 2008, 09:49:00 pm »

OK, I thought I would have a try at a community fortress...
 

The start location should look something like this, haunted tundra with an aquifer. No trees of course.

So, if you wish to join, I am accepting 6 to begin with. Please state a name, the name of your profession (if you want a custom one), your gender preference, and the skills you want. Also, please spend 224 pts on supplies per person. If you don't want to choose the supplies, my character will gladly steal your money and use it on semi-worthless supplies.

And my character, to set the tone of this fortress:
Lord Splime, Commander (Male)
Liar (7)
Intimidator (7)
Novice Judge of Intent (6)
Appraiser (7)
Organizer (7)
Novice Record Keeper (6)
Lord Splime is a tyrannical ruler, and will take all noble positions at the start. He will decide which items he brings once everyone else has made their inputs. Be warned, he's a selfish git.

So, please post your character. Just remember, that while I don't require any professions to be chosen, everyone may end up dead if you don't choose carefully.

[ March 11, 2008: Message edited by: Splime ]

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Haven

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #1 on: March 10, 2008, 10:16:00 pm »

If the whole fort goes under in the first month, you can blame me... I'll dice in the starting stats under this post...
(Do those points include skills? I'm assuming supplies only here. If not, Change to 2 Dogs, 56 Helmet Spawn)

Din Dan Dunderdun, Expedition Fodder (male)
Competent Miner
Novice in Swimming and Flattery to appease the leader.

Bringing...
30 Turtle
24 Dwarven Beer
4 Dogs
52 Plump Helmet Spawn

[ March 10, 2008: Message edited by: Haven ]

[ March 10, 2008: Message edited by: Haven ]

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Salmeuk

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #2 on: March 10, 2008, 10:30:00 pm »

I'll take whatever dwarf, name him "Cadfan", and he'll take:

-2 horses

Max out his butchery and Tanning skills with the remaining points.

And I don't want the horses as pets, just livestock.

[ March 11, 2008: Message edited by: Salmeuk ]

[ March 11, 2008: Message edited by: Salmeuk ]

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Kogan Loloklam

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #3 on: March 10, 2008, 11:15:00 pm »

I am assuming you have set aside the 70 points for 2 maxed skills for each dwarf, and not set it up so it's 224 points total to spend on each dwarf period. If it is, I set up an ajusted inventory list as well.

Name: Atollebes
Sex: Female
Professions:
Building Designer X5(5+6+7+8+9=35 Pts.)
Carpenter X2(5+6=11 Pts.)
Mason X2(5+6=11 Pts.)
Swimming x1(5 Pts.)

I want
33 Booze (@ 2pts each= 66 pts. {Whatever is my dwarf's favorite or what we have the least of, either way})(21 otherwise)
31 Turtles (@ 2pts each = 62 pts.)(21 otherwise)
And 32 Tower Cap logs (@ 3pts each = 96 pts.)(26 otherwise)
(The Perenthesis are the changes to my inventory list if it's 224 points per dwarf period.)

Backstory:
Atollebes is a famous Structural Engineer, looking for a challenge to her designing capabilities.

I insist that three of my pieces of wood go to the construction of wood blocks, wood pipe, and giant wood corkscrew. I also insist 4 stay in reserve for the need of a giant windmill. Furthermore, one goes for a wooden bucket, one goes for a wooden bed for me. The rest are free for use  ;) (that's 9 out of the pile just for my dwarf and her demands)

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Kagus

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #4 on: March 10, 2008, 11:22:00 pm »

Segrin, Abyss Dweller.  
Male

Proficient miner (10)
Competent Herbalist (8)
Swimmer (7)


Bring an animal trap, a cage, his pick (naturally), a barrel (5 units) of dwarven rum, and a sack (20 units) of sweet pod seeds.  


He is reclusive, distrustful of others, and will not hesitate to start digging in a random direction away from everyone else.  His ultimate goal is to carve out a cavern around a water supply (I suppose that would be the aquifer in this case), and live in utter isolation from everyone else in a little stone hut.   He can be used for training animals if you don't have anyone better to do it, and some farming time won't hurt him.  He'll need it if he's to sustain himself when he finally "escapes" into the underground.

Torak

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #5 on: March 10, 2008, 11:31:00 pm »

Give me a dwarf, Proficient Mechanic, name him Redcoe. Make him die in some hilariously ironic trap accident.
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DoctrZombie

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #6 on: March 11, 2008, 08:05:00 am »

A community fortress where the leader is an antagonist? I'll take the final slot!

I see you have no militia dwarves, and you'll need one!

Name: Dwolin
Profession: Axedwarf/Hunter

I'm at work right now so I don't have access to the costs, so give me as close as you can...
Equipment: Iron Axe (or better), Iron Chain(or better), and War Dogs with whatever remains.

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #7 on: March 11, 2008, 11:04:00 am »

I couldn't find animal traps or iron chains in the possible start inventory, so the chain has been replaced with rope, and there is no animal trap yet. Also, while there was no iron axe, I got the steel one. Yes, it's 300 coin, but I pitched in to be helpful.

Also, some gender preferences have not been met. If you wish to change names, please do so now.

----

The Story of Lord Splime:

Lord Splime was the Baron of Splimoville, a small town which was not deserving of a baron, but got one anyway. Lord Splime was hated by all of the other barons, mainly because of his arrogance. However, there was no legal way to get rid of him, yet.

Lord Splime went ahead and screwed that up by sleeping with the King's daughter. The King, furious, called for a meeting of the nobility, which was called to vote on Splme's execution. However, a unanimous vote was required to execute a noble, and since Splime was a noble, he voted to not be executed.

Frantically, the King's lawyer flipped through the law books, and found the next best thing to death: Exile to the Brutal Tundra. This only required a simple majority, and it passed in a matter of seconds. Splime was forced to pack his bags, and find 6 people "willing" to accompany him.

Expedition Log, 1st of Obsidian:

For about a month, it's been just me and my loyal mule, on my glorious wagon. However, today I met Din Dan Dunderdun, who flattered me in all the right ways. I think I can trust him.


**Yes, he's listed as the Expedition Leader. See later on for details.

3rd of Obsidian:
After more traveling, I have come across Cadfan, a butcher and tanner. She (Sorry, couldn't fit the gender preference) had two horses, so I agreed to let her on. Well, agreed is a strong word... how about, was forced into coming aboard? That's better. Anyway, my poor old mule needed a rest, so the horses got to work.


**It says farmer for some reason. Don't worry, she's a butcher/tanner.

7th of Obsidian:
I met Atollebes, who had some much needed wood. Also, she had ale and wine, and because ale is my favorite drink, I let her aboard.

13th of Obsidian:
Well, the 13th is usually an unlucky day, but I don't think it's too unlucky. I met Segrin, who was running away from his village with a cage, a pick, some rum, and some sweet pod seeds. I didn't ask.

14th of Obsidian:
The very next day, I ran into Redcoe, a female (Again, sorry, but couldn't get any more men) mechanic. She didn't bring anything but money, so I promptly stole it. I don't think she's forgiven me yet.

17th of Obsidian:
The last person I met was Dwolin, an axedwarf who also hunts. She also had 2 war dogs, which was pretty useful, and an axe (well, duh). After this, I rode the wagon towards the destination in the Brutal Tundra. Also, I have named our group Törasator, or The Greatest Perfection.

20th of Obsidian:

We are now crossing a huge range of mountains -- after this, we will be at the Brutal Tundra. Beforehand, I acquired some extra ale, and some platinum nuggets. They're very shiny. This is our list of supplies:

**To be continued...

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #8 on: March 11, 2008, 12:43:00 pm »

Expedition Log, 22nd of Obsidian:
As we crossed over more mountains, the crew of my glorious wagon decided to elect the Expedition Fodder, Din Dan Dunderdun, as Expedition Leader. I argued that I was already selected as leader, but they won't listen. Still, I'm glad that it's someone I can control as leader...

24th of Obsidian:
I did have my way with the fortress name at least. It is called Nekikkosoth, or Cold Palace. Not much of a palace yet, but it will be.

1st of Granite, 1051:
Finally, we reach a spot which is suitable for our great fortress. Not that I had the choice. The rest of the group decided to stop here. Later on in the day, Dwolin sighted some zombie muskoxen in the distance. I ordered that a staircase downwards be built immediately.

----

That's as far as I am now. Some notes:

The land itself is completely flat. Zombie Muskoxen have just entered the scene. The DFMA Map can be found here.

Relationships are as follows:
Lord Splime has no friends, just long-term acquaintances.
Din Dan Dunderdun is friends with everyone except for Lord Splime.
Cadfan is only friends with Din Dan, long-term acquaintance with everyone else.
Atollebes is friends with Din Dan and Segrin.
Segrin is friends with Din Dan and Atollebes.
Redcoe is only friends with Din Dan, long-term acquaintance with everyone else.
Dwolin is only friends with Din Dan, long-term acquaintance with everyone else.

All in all, not a very friendly group. They're a bit - cold - towards each other.

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Kogan Loloklam

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #9 on: March 11, 2008, 01:26:00 pm »

quote:
Originally posted by Splime:
<STRONG>
Lord Splime has no friends, just long-term acquaintances.
Din Dan Dunderdun is friends with everyone except for Lord Splime.
Cadfan is only friends with Din Dan, long-term acquaintance with everyone else.
Atollebes is friends with Din Dan and Segrin.
Segrin is friends with Din Dan and Atollebes.
Redcoe is only friends with Din Dan, long-term acquaintance with everyone else.
Dwolin is only friends with Din Dan, long-term acquaintance with everyone else.
</STRONG>

I just laughed my arse off. Lord Splime is not liked by anyone, me and Segrin like Din Dan, Redcoe and Dwolin just like Din Dan Dunderdun. His policy of pushing his "I'm better then you" attitude even got through Dwolin's be extremely distant policy. "He's just sooo dreamy when he's telling me how much better he is then I am!"

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #10 on: March 11, 2008, 01:34:00 pm »

Yeah, while I wasn't happy that Lord Splime wasn't the leader, Splime's lack of friends and Din Dan's "I'm better than you" attitude more than made up for it.

----

Expedition Log, 1st of Granite
Once Segrin had the stairs dug, I ordered a small, underground bunker to be built. Then, I demanded that the supplies be brought down, and into there. Of course, there was no way I would do such work...

Segrin and Din Dan Dunderdun dug out the bunker quickly, and we all went inside. Though, for some strange reason, Din Dan stayed outside. I just hope that he doesn't die, or I'll be at the mercy of the others... what a scary thought.

3rd of Granite
The miners dug out a food storage room, so that "our food won't spoil". Not like it could in this weather, but I thought that having my minions work would be good for all of us.

6th of Granite
Dwolin says that he has seen the zombie muskoxen approach closer. This could be scary.

8th of Granite
I'm beginning to have my doubts about Din Dan Dunderdun. Today, he ordered the wagon to be torn down so that we can have extra wood. My glorious wagon, to be torn down! I hope he comes back to his senses soon.

10th of Granite
For whatever reason, Din Dan Dunderdun has ordered the creation of an open quarry. I don't quite get it.

14th of Granite
The quarry has struck ice. Whoopie. Not like there isn't enough of it already.

17th of Granite
The zombie muskoxen get closer still, while digging the quarry seems to have breached an aquifer. Who knew? For whatever reason, this boosts Din Dan Dunderdun's popularity.

18th of Granite
A snowstorm has come, and my precious platinum nuggets are still outside.

25th of Granite
Segrin has decided to go off and build a farm. However, I haven't been able to find him yet. He always seemed a little strange.

4th of Slate
After one month, there is not much progress. The platinum nuggets, however, have been brought inside. Also, the great entrance hall is being built, and a carpenter's workshop is being built in order for us to have beds. Soon, I hope that we can move in to our actual fortress, instead of living inside a flimsy bunker. Also, every so often I see Segrin, but I haven't been seeing much of him lately.

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #11 on: March 11, 2008, 05:22:00 pm »

Expedition Log, 11th of Slate
New reports tell me that zombie wolves are on the horizon. As if zombie muskoxen weren't enough.

15th of Slate
Even though the beds I ordered are finished, the bedroom is not ready yet, so I cannot sleep in a bed. Unfortunately, loamy sand isn't very comfortable.

3rd of Felsite
Water! We've managed to get water in the frozen hellhole! As you'd imagine, it's pretty exciting.

6th of Felsite
Finally, we are able to enter the fortress itself. It isn't much, but it's rock at least.

22nd of Felsite
After a long wait, the barracks is now going into place. Also, while I wasn't looking, the wolves went away. How nice of them.

1st of Hematite
Apparently, it is summer now. You'd hardly notice it, because it's snowing! I think this weather might be driving me insane.

5th of Hematite
It's a miracle! The Undead Muskoxen aren't dead! I mean, they're alive. I sent out Dwolin to change this immediately.

Also of note, some of the people in this fortress are being a bit more friendly to me. Unfortunately, they are the person who kills animals and makes leather out of their skins, and the person who hides away from everyone else. However, there is this girl who I'm starting to like, Redcoe. I still think she's angry at me for stealing her money though...

14th of Hematite
Finally, Dwolin decides to head out and kill some muskoxen. It's a hell of a sight seeing an axewomen sprint into the horizon, straight at a muskox... Dwolin chased it all around the place, but eventually, the muskox was caught and killed.

23rd of Hematite
It finally seems like the fort is going somewhere. Our muskox has been skinned and the skin tanned. Farming is finally going well, too.

-------------

DFMA Map is here.

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Splime

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #12 on: March 11, 2008, 09:13:00 pm »

Commander's Log, 10th of Malachite
Finally, we have a dining room. However, I still wonder when I will have lodgings more fit for me?

12th of Malachite
A look outside now shows us zombie elk and actual elk.

13th of Malachite
Today, I met with Segrin, who said he had an idea which would bring great wealth to this fortress. He tells me that we should make a trade depot, and sell things for money. So, at lunch, I told everyone that we should build a Trade Depot. They laugh at the idea, saying that nobody would ever come down here. Once we got to dinner time, Din Dan Dunderdun announces that we should build a trade depot, and this time, they all agree! Something is wrong in this fortress!

16th of Malachite
Dwolin had a particularly fiesty elk today. First, he wounded its left rear leg, but the elk kept moving. Then, he landed a great blow on the elk's wer body, breaking some bones there, and wounding its spine and kidneys. Then, the elk made some headway! I guess that's what you get when you try to hunt things with an axe... Then, Dwolin ran into a pack of Zombie Muskoxen! I yelled at Dwolin to come back in and act as our defense. While he stopped hunting and prepared to fight his way back, he decided to attack the pack head on, directly at the forehead! Well, I ordered him to return after he was moderately wounded, and he still hesitated. Finally, he came back to base. Unfortunately, one war dog was killed, and another badly wounded, to the point at which mobility is severely harmed. It's kind of sad, this poor dog still keeps following Dwolin around.

27th of Malachite
The Trade Depot is constructed. However, I realize then that we have nothing to trade! In my analysis of our stocks, I also realize that we're running low on booze, a travesty which must be stopped! I have ordered the construction of a Booze Eporium (they prefer to call it a Still...) and a kitchen, to make our food somewhat edible.

Month End Report:
At the end of the month, it does make me happy that we severely injured one of the Zombie muskoxen...

Also, not shown, is his mangled lower spine, and moderately wounded upper spine.
Also of note, Segrin managed to make the animal trap he always wanted.

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DoctrZombie

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #13 on: March 13, 2008, 07:24:00 am »

Dwolin's Log, 14th of Hematite:

I recieved the order to leave the safety of our underground fortress and kill one of the still living muskoxen that rome the frigid surface. It took some time to prepare myself, mentally and physically, for the possibility of facing the undead, but I am a woman of bravery and a tool of destruction, and I have my trusty wardogs to protect me. Tonight, we will feast on Ox Flesh!

16th of Malachite:

My initial success at bringing the fortress much needed meat and leather for protection against both the cold and the horrors that prowl this cursed land was short lived... A pack of Elk and Muskox, some living and some dead, got the best of me and my dogs. The body of one lies in the snow, while my other and myself lick our wounds in the safety of our fortress... I pray that the dead dog finds peace, and dosn't get up and stalk the surface once more...

I didn't leave without a fight. I know one of the zombie muskoxen is horribly crippled and I will wait till the rest of the pack leaves to finish it off.

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Haven

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Re: Gluttony in the Brutal Tundra: A Community Fortress
« Reply #14 on: March 13, 2008, 09:43:00 am »

The most Fantastic, Amazing, Wonderful, and Downright Perfect Record of the Infinitely Moreso Din Dan DunderDun the Third, Esq.

Month of Obsidian, 24th Day, Eleventh Hour
I thought to myself that I should keep a log of my humble and intrepid journey among the common peoples of The Mighty Doors, in the superbly-named (and apt, now that I'm here) Greatest Perfection expedition, of which I have been appointed the leadership figurehead. I will, of course, be leaving most of the administrative work to His Great Lordship the Splime of Cold Palace (I do love to make sure others realize that, with constant effort, they may well someday become almost as great as I am now), and assume place among the common folk to found a new future. As everyone knows, of course, the best leaders are ones with the folk tales about how they did impressive things, and it may be difficult to do impressive things with mere paperwork.

I came about this solemn, yet amazing position through meeting his Splimeship when he was beginning his trek. Recognising a kindred spirit at heart, I immediately set about diplomacy. After all, any mear lesser soul would perish at the hands of the unforgiving glacier, but with my keen guidance and skill, a new legend would likely be in the making!

Month of Granite, 2nd Day, Eleventh Hour
We have arrived at what will be the site of our fantastic Cold Palace, or as I like to call it, The Fantasmagoraphical Saturated Icen Pinnacle of Monumentious Achivement. A dwelling has been hollowed out to remain in, until the construction of the great fortress and testament to the best of dwarfkind (i.e. myself) has been finished.

Meantime, my tact and subtlety have won me many friends among the expedition. I imagine my inspirational stories and fantastic analogies have won over their hearts and minds. The only issue on this front has been from his Supreme Subordinateship The Splime. I beleive perhaps my comparison of his brain to one of the local Zombie Oxen's tails may have been too complex for his mind to take in. I've decided to observe them for the time being to try and imagine how it would be for a lesser mind to hear such fantastic insight.

(here lie many, many more accounts of all the many, many ways he would improve upon the various situations. Most of which involving physical impossibilities and 'science' with descriptions best left at 'water-filled mining trebuchet'.)


Month of Granite, 17th Day, Eleventh Hour

Poor Dwolin suffered at the hands of an elk and a group of Muskoxen yesterday. I suppose that is the fate one is bound to when one is of such lesser form than I. What courage and fortitude one must have to face that each day! I told him so, too, though I did leave out the part about lesserness, as I was sure he knew what I ment.


((I'm going to look back on this post and wince, aren't I... Anyhow, this looks like it's going to have a lot more fun in store for it.))

[ March 13, 2008: Message edited by: Haven ]

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