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Author Topic: Prison Work Camp (Succession Game)  (Read 6407 times)

dresdor

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Prison Work Camp (Succession Game)
« on: April 24, 2008, 12:21:00 pm »

I'm sure someone has done a game like this before, but that doesn't mean we can't do another one. Here's what I was thinking:

The premise is that the first 7 dwarves were sent ahead to prepare a prison for other inmates that would be coming later. These dwarves were given pretty much free reign and are the lords of this prison complex. They can treat the other prisoners in any way they want, as they are essentially free slave labor. However, the dwarven military will be checking in from time to time to make sure that these prisoners are still alive, massive deaths will not be tolerated as this is a prison camp, not an extermination center. There is also word that nobles will be sent after the camp is established to make sure things run efficiently.

Rules:

CELLS: For common dwarves, quarters consist of a 2x2 cell with a bed. Dwarves that consistently misbehave or are higher security risks (read: Cheese Makers) will be assigned to the "Holes," 1x1 rooms with only a bed and a door.

NOBLES: They're sending us some upper class prisoners to administer us, and since they've bribed everyone involved, we've been ordered to meet any demands they have for food and lodging.

BEST FOR US: Since we're here first, the original 7 will be given lavish quarters with all the ammenities (private dining, a private tomb, and study). We did all the work after all.

Wonder of the Workcamp : Every year we must create a work of art/beauty to show our power and the forces that we command. We have forced labor, we will use it.


Succession list:
1. Dresdor *done*
2. Jack AT *skipped for now*
3. Necro *half turn finished, done for now*
4. Dwarf Fanatic *passed*
5. Snugglebear *done*
6. Snoopicus *skipped*
7. pepeshka *passed*
8. Fualkner *Skipped*
9. Kazindir *Current*
10. Necro (Again)
11. Dwarf Fanatic (For real this time)
12. Mido
13. Snoopicus (with new HDD action)
14. Faulkner (Don't abandon this time plz)
anyone else intersted in this, and/or have any suggestions?


Wonders of the Workcamp:
Grand Garden (Dresdor)
Axe-Head Fish Pond (Snugglebear)


Artifacts:
turtle shell ring named Bibanled "Ballrack"

[ May 01, 2008: Message edited by: dresdor ]

[ May 05, 2008: Message edited by: dresdor ]

[ May 08, 2008: Message edited by: dresdor ]

[ May 13, 2008: Message edited by: dresdor ]

[ May 18, 2008: Message edited by: dresdor ]

[ May 27, 2008: Message edited by: dresdor ]

Necro

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Re: Prison Work Camp (Succession Game)
« Reply #1 on: April 24, 2008, 03:36:00 pm »

I remember the great story which was about a sort of prison camp. Sadly, I don't remember who the author was..  :)

By the way, sign me up.

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Dwarf Fanatic

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Re: Prison Work Camp (Succession Game)
« Reply #2 on: April 24, 2008, 03:49:00 pm »

Mememememmemee!

I'll feed them plump helmets!

Also, for extreme prisoners, let them sleep and wall off the door, then open a channel at the top. Dump water and food down and watch him eat the half rotten cur until he behaves. Maybe use flood gates to cycle access to a butchery for the prisoners to make their own raw stuff with dumped animals!

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h, Nessing is cool and all. And Civilization goes from stone to steam punk, but nothin'' beats a good dose of Fanaticialism to Dwarf Fortress and a load of Dwarfen Rum!

Snugglebear

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Re: Prison Work Camp (Succession Game)
« Reply #3 on: April 24, 2008, 05:32:00 pm »

Pencil me in for the 5th turn; the Canyon Challenge was good fun but I've had all the years of that I want to deal with.  This sounds like it ought to be about as entertaining.
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"Engraved on the wall is an exceptionally-designed image of a dragon and a dwarf by Ber Ilavuz.  The dragon is making a plaintive gesture.  The dwarf is striking a menacing pose."

Snoopicus

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Re: Prison Work Camp (Succession Game)
« Reply #4 on: April 24, 2008, 06:28:00 pm »

Sign me up after Snugglebear. I am down with the idea.
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Snoopicus: What is the kill radius of lava heat?
Snugglybear: I''ve seen it, I think, kill dudes one level above it. But the guy was falling into it at the time, as a dwarven sacrifice. So it''s hard to say.

pepeshka

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Re: Prison Work Camp (Succession Game)
« Reply #5 on: April 24, 2008, 08:37:00 pm »

I'll take a turn if people are still playing when it gets to me!  :D
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Fualkner

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Re: Prison Work Camp (Succession Game)
« Reply #6 on: April 24, 2008, 09:02:00 pm »

OH YES YES YES.

Sign me up. Tis my first community fort. Hope I do well!

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Jack A T

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Re: Prison Work Camp (Succession Game)
« Reply #7 on: April 24, 2008, 11:00:00 pm »

Great to see so many players.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

dresdor

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Re: Prison Work Camp (Succession Game)
« Reply #8 on: April 24, 2008, 11:29:00 pm »

list updated, I'm at about late autumn right now, and soon to be finished with my turn.  I've already screwed up twice majorly, first I hit play now instead of prepare, but I just decided to go with it...secondly, I was too busy designing my wonder of the work camp that I forgot to make any crafts to trade to the traders...fun times though.

dresdor

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Re: Prison Work Camp (Succession Game)
« Reply #9 on: April 25, 2008, 02:10:00 am »

From the personal log of Dresdor MoralMishak, Prison Manager, Ardessazir:

We have been cast out of the jails of our mountain home and thrown into the wilds.  With the bare minimum of supplies, seven of us have been given the task of setting up a prison camp in these wind-swept mountains.  While I am a mere political prisoner, and the other six are guilty of only minor crimes against nobility, we must prepare a complex for more and more dangerous criminals.  Shortly after the axedwarves and marksdwarves that escorted us here left, I surveyed our position, and found it better than I could have hoped.

   

As any dwarf would, I wanted to get underground as fast as I could, and dove into the rock with my pick flying.  I barely had time to shout to the others to make themselves useful.  One grabbed the other pick, while the others started tearing apart the local vegetation for food and wood.  We had a year to prepare for the first wave of prisoners, mostly minor offenders like us.  

   

We soon had assembled a entryway that, once smoothed, would impress even the richest merchants, and nobles.  My companion began opening up an area for the trade depot, while I had larger plans.  The pinnacle of most dwarven halls is not their workshops, but their statuaries.  Though we are a prison, we are still dwarves.  This would be an epic garden, one worthy of our capital.

   

After several months, it is the end of summer, and we are well established.  We've opened up a farm one level above our main entryway, and it should be large enough to support us for many years, provided we have the labor to plant it all.    Our main hallway is completed, and Grand Garden of Ardessazir is completely mined.  It will have to be smoothed and the statues will have to be placed.  I've ordered our mason to carve seven statues, one in each of our likeness, and mine will, of course, be in the center.  Although, other statues of our great heroes may grace the garden later.

   

At the beginning of fall, our workshops and stockpiles are still outside.  So much of my time has been spent designing the Grand Garden, that I have neglected my duties as Prison Manager.  We have plenty of stone and wood, and enough food and booze to survive, but we need to be underground before winter hits.  We should also take this time to dig out our rooms.  While the rest of the prisoners will be in cells, we, as the originators of this place, will live like kings among them.  

   

The caravan arrives, as promised, in the fall, but with the statues needed for the Grand Garden, and with half of our workforce gathering food for survival, there has been no time to spare making trinkets to trade with the caravan.  I tell our broker to send them away with a piece of wood as tribute to our King.  To an elf that would be enough to start a war, to a dwarf it is still an insult to be sent something so worthless.

Our stockpile rooms, dining room, and workshops rooms are finished and ready to start production.  With winter almost on us, I work twice as hard to dig out our quarters.  Iton, our other miner, promptly disappears when the hard work starts, and I can find nobody else even in the fortress.  They all seem to be out in the wilds gathering plants like elves.  Since I'm the one doing all the work, I decide to start on my bedroom first.  While I haven't built this fortress single-handedly, I've done most of the work, and so, I decide to build the greatest bedroom for myself.  

   

As winter starts, our food is low, as is our alcohol.  Then the new criminals start showing up.  9 Additional prisoners, most without a single useful trade, show up.  I designate most of them to start smoothing and cleaning up the Grand Garden, as well as my bedroom.  I begin work on the other bedrooms.

As the year comes to a close, there is grumbling from the new arrivals, as well as the old hands at the prison.  It seems that my appropriations of sixteen statues for my private quarters, as well as placing my statue in the center of the Grand Garden, not to mention the fact that my quarters are the only ones smoothed, and much larger than everyone else, has made people grumble at my leadership.  We survived the first year, thanks to me, and we are underground were we belong.  This job isn't worth getting killed over, so I will gladly let someone else take the mantel of leadership.  I will enjoy the benefits of my year in command, though.  The world will know that the Grand Garden of Ardessazir was the dream and reality of one Dresdor MoralMishak,  first Prison Manager of Ardessazir prison camp.

   

Next up is Jack AT
Region Save


My Wonder of the Workcamp:
Grand Garden of Ardessazir

[ April 25, 2008: Message edited by: dresdor ]

Fualkner

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Re: Prison Work Camp (Succession Game)
« Reply #10 on: April 25, 2008, 04:03:00 pm »

Nice narration there.

So we all play the fort for a year? Sounds good to me.

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Jack A T

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Re: Prison Work Camp (Succession Game)
« Reply #11 on: April 25, 2008, 08:35:00 pm »

I'll get to this pretty soon.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

dresdor

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Re: Prison Work Camp (Succession Game)
« Reply #12 on: April 26, 2008, 03:21:00 pm »

This first year was annoying, the other miner spent over half his time on break, and nobody wanted to plant plump helmets or harvest them, despite farming (fields) being their only labor.  I'm really amazed that I got the Grand Garden done at all, because it was only half smoothed until mid winter, and to finish my bedroom was cool too.  It's nice that it's even a different color than everyone else's, and I just hope that I don't die horribly or get evicted from my bedroom by a noble with the dwarven economy.

pepeshka

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Re: Prison Work Camp (Succession Game)
« Reply #13 on: April 26, 2008, 04:15:00 pm »

I've never played a community fortress before, so I tried to load up the save posted (just to make sure I can do it on my turn).

I get a "Word not found" error. What gives?

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Fualkner

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Re: Prison Work Camp (Succession Game)
« Reply #14 on: April 26, 2008, 10:51:00 pm »

Dresdor has mods maybe?

Do you have mods?

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