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Author Topic: {succession/community} Kulettögum, Salt Mines Beneath the Mire  (Read 86860 times)

Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #390 on: September 15, 2008, 08:00:06 am »

2cc adrenaline and charge to 300. Quick as you can, please. CLEAR!

(If there's no ETA on the turn end, can we have a save to pass to the next player?)
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #391 on: September 15, 2008, 10:24:56 am »

God, sorry again.
I had a little PC trouble over the weekend and I had *some* homework.
I'll get cracking and try to play up to midwinter today.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #392 on: September 15, 2008, 12:14:38 pm »

4th timber
Construction is slow, and I have the beginning of that new fever that has spread from
the west, the Spore fever. Apparently, the fever is due to some tiny demons that live on mushrooms
and cling to the spores. I am already hallucinating fantastic creatures and spending
long tracts of time comatose.
Wsfgl.
FWAAAAAA.

5th timber
And verily did the beasts pour from the far watch-house,
and the slimy creatures did swim 'pon the slimy river
WATER, WATER! All beginnings lie in the seas, as do
many middles and ends!
Why did the gods grant us only two arms and two legs?
On they pour from the river in their multitudinous terror!
*meaningless scribbles trail off into ink stains*
AND! AND! THE TERRIBLE CONNECTIVE!

6th timber
Regained some sanity today.
Construction is even slower due to the fever.

7th timber
And so the dwarves did sink to puddles of flesh once more, and
were remade in a new shape, all arms and eyes and chattering
teeth. O honour thy gods, for it is them who hold this power
over shape.

8th timber
My babblings grow less coherent by the day.
It would seem this disease goes in cycles, so I shall probably
go insane tomorrow.
Hm. There must be a way to avoid the fever.
I know! A cloth mask!
I shall issue them today!

9th timber
Success! Work goes on as normal, and it seems the masks work tolerably.
Some people around here have rather unusual pets, like elephants.
And Hydras.
The stone stocks are truly vast. I suspect our clerk of Obsessive-Compulsive disorder.
Yes, I admit, I am an advocate of this modern "medicine", and I wish it were
practiced more. We might have avoided the fever if we did.

10th timber
I have noticed I have been writing more frequently in recent weeks.
I have no idea why this is so, although I suspect it may be the spore fever
(ooc: actually, it's guilt for my crap updates and slowness.)
More slaughtering permits and orders today. I have recently employed the use
of a large rock salt stamp so I don't have to keep signing them.

12th timber
I have noticed that our stocks of plant based food near 2000 portions.
Our meat stocks remain level at around 350, our fish stocks have risen slightly
to 30 fish, and we have nearly 10,000 prepared meals.
I doubt we would eat all this in fifty years.
However, 1000 tankards of drink might not last that long, given the nature of dwarves.
Which reminds me, I need a drink.
Jools has stolen a large citrine. His word for it is "acquired".

13th timber
Our dungeon master also likes large cut gems, as he has taken
a large crystal opal. I admit, I would be tempted by such a stone.
I have also found the extent of Dresdor's bracelet fetish.
With so many strange habits, I am not surprised Jools dislikes him.
(I am not sure why he wants revenge on dresdor. He is a bit weird,
but fairly harmless.)

14th timber
Some work order for 30 cages is complete.
The start date is several years old.

15th timber
The walkway to the wall is finished, so we should be able to get to
the inaccessible walls and fortifications on the gatehouse.
In case this remains unfinished, I leave these instructions.
The walkway must be built to all the parts that cannot be accessed, then
taken down after the roof is finished.

16th timber
Bad news. Alligators have returned to the pond, although there is currently
nothing to collect from there. This may change soon. Kivish Mengbal has qualified as a farmer.
The top of the arch is covered with vomit due to the parties people have.
The first sun berries are ripening.
I shall enjoy this.
(also, the fort is running acceptably quickly. It's hardly 120 FPs, but
it's pretty good.)

18th timber
Today was dull.

19th timber
Today was so dull I ordered someone to look at the east side of our fort.
He drew me a picture. Most of it is a dense, neglected forest, populated by elephants. The wall on that side is also rather crooked, and in a different style
to the rest of the outer wall. Merchants got lost, apparently.

21st timber
Past two days were dull.

22nd timber
Today was absolutely incredible! Amazing!
Yes, I'm so bored I'm even attempting sarcasm in a journal
That only I am going to read until I die.
We also have 88 sunberry punnets, all ready to be turned into
the most amazing brew. I will not allow such a valuable
fruit to be simply cooked, especally with only
20 pints of sunshine left.

24th timber
the end of my rule becomes tantalisingly near.
Eight awful months, each day dragging on like a week.
For every amusing and interesting day, there have been perhaps fifty days of nothing, and three days of tragedy.

27th timber
Saw the bone stockpile today.
Truly terrifying. I rarely venture up into the levels of soil, if at all.
I actually spend most of my time digging in the mines.
A dwarf has claimed a carpenter's workshop.
If he dies, 16 dwarves will have died under my rule.

1st moonstone.
Winter has finally arrived.
I remember the giant calendar we had in the grand hall in my old mountainhome.
The material for every month laid out in a circle, highly polished.
All of it circled a great lake of magma. We needed the magma as well,
because we had proper winters up there. It doesn't even snow or
freeze here. It's still warm and humid.
I doubt I'll ever get back there now, what with the retirement order.

2nd moonstone
The walkway grows again, and I suppose the walls of the gatehouse may be finished before I leave. I am still worrying about the cartographers
and messengers that will come when I finish my rule.
The carpenter has begun his construction.

3rd moonstone
It is nearly a month since the spore fever struck, and according to other settlements in the reigion, it hs subsided. This is very good news.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #393 on: September 17, 2008, 10:10:59 am »

Working on another go right now, so never fear.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #394 on: September 17, 2008, 01:31:36 pm »

4th moonstone
That damnnable witch of a duchess consort has demanded we make a tin armour stand
in her tomb.
I think I may lock her up there one day. Or perhaps someone else, there is enough blood on these
hands as it is.

5th moonstone
Another day, another slaughter permit.
More construction, more mandates, more pondering.

6th moonstone
Nil Stakudam the woodworker has created Atolast, A tower-cap statue!
The statue is quite imposing, and is decorated with finely tooled alligator
leather and tower cap, and has wonderful bands of elephant leather, warthog leather
and sunstones. There are hundreds of fine brown zircon spikes on it, and there are two images
engraved into it. There is a image of that fire opal sceptre in scrimshaw on beak dog bone,
and a large red zircon engraved with a rather wonderful silk veil.
It is impressive, but I am afraid that the maker is reluctant to let go of it.

7th moonstone
Walked around some of the little hidey-holes that this fort has accumulated.
some are rather hard to get to, and often very damp and cold.
Many of them have the remains of food or a few scraps of tobacco about
the place.
My personal favourite is a small grotto in the salt near an access tunnel
excavated for the waterworks. I have a carp skull as an ash-tray.
And no, I'm not saying which niche.

The Events of the Eighth of Moonstone, 1061
A young dwarf burst into the dark rooms of Maggarg the Elder, having just run from
the river. "Sir! Sir! I have something really impor-" He was cut of by the old dwarf
as he rose from his plain chair and picked his way across the rusting goblin armour
on the floor. "What is it, my boy? Has someone died? Are goblins attacking?"
"no sir! It's even weirder than that!"Came the excited reply.
"And what, pray, is that?" The elderly dwarf raised an eyebrow.
"Sir, the carp trap has caught a carp! Not only that, but the great fish
Usendral!" The boy was nearly dancing by now.
Ever the stoic miner, Maggarg simply raised an eyebrow and said;
"Wonderful. Now you may bring be a mug of ale."
(OOC: Yes, kazandir, your final monument has worked. Now I need to work
out what to do now.)

9th moonstone
Once again, very little has happened. Just the normal construction, meddling nobles and slaughtering kittens.
The central swamps have been overfished, and there is nothing worth
catching.

11th moonstone
As the ninth. Some of the remaining older rulers are complaining
about how my rule seems to drag on. I don't blame them.
Apparently, the fish are doing tolerably well in their cages.
Perhaps the next ruler will be able to get them out.

12th moonstone.
Had a look at the old schematics for the Folly. Very interesting.
Unfortunately, like all the books and things in this place, there is a degree of water damage. We should really build a library. Hint hint.
The amount of vomit on the top of the arch means it has begun to run down and
stain the stone.

13th moonstone
We spotted a snatcher today, craftily sneaking around.
Unfortunately for him, he stealthily tip-toed into a cage trap, and ended up dangling inside in a most uncomfortable manner. I got a woodcut of it made, and I must say it amused me.

14th moonstone
Yes, the days really do drag on.
I think I'll go and sigh for a bit now.
(ooc I got distracted for an hour.)
Another snatcher craftily got himself captured in a trap.

16th moonstone.
Finished a part of the fortifications, meaning that we can collapse
the part of catwalk there.
Zas Cogetes has become a champion simply by training.
In my day, a dwarf had to be a true hero to be a champion.

17th Moonstone
Curses! An ambush. I cannot afford another dwarf's blood on my hands,
either in blood money or on my conscience.
I have put the soldiers on full alert, and all citizens inside.
Thankfully, no bowgoblins.
I only hope that they don't activate the foe flusher.
REPORT OF THE BATTLE:
First blood is ours, a wrestler was nailed by
a marksdwarf.
Second kill was to a royal guard as a goblin lunged for the
marksdwarf onto a hammer.
Third was to a champion.
Fourth likewise.
The pikegoblin ran for it, injuring someone's pet donkey.
Killed the donkey. He's running back to the fort now.
Finally mown down by archers.

20th moonstone
The ambush was wiped out, with no losses.
I have perhaps six weeks left. I still worry about the cartographers.

21st moonstone.
My little statue room is finished.
Egad! Another snatcher has been spotted.
Of all the goblins, those kiddie-snatching, granny-bashing, puppy buggering
baby-eating scum are the worst.
A hail of arrows soon sorted him out.

22nd moonstone
Some of the younger generation who have grown up here
are complaining about the cold. They are wrong.
It is too damn hot, all year round.
Even down in the deeps it's still warm.
Pathetic that they should complain.

24th moonstone
Another month nears it's end. Lovely.

25th moonstone
Another one of those boring days where nothing happens,
I'm afraid.

26th moonstone
See above.

27th
a few dwarves are noticeably better at their jobs, nobles are noticeably the same, construction is noticeably slow.
Life is noticeably dull.

28th moonstone
We ran out of coal today, so I'll have to designate some more for mining.

1st opal.
Finally midwinter, and only 2 months until I get to stand down.
I never did get to tile all of the courtyard.

2nd opal.
not one, but THREE dwarves managed to get stuck on the catwalk they were supposed to be demolishing.

3rd opal.
Stayed in bed today.
Sulked.

OOC:
That's right, not long left now.
I am, however, confused over what to do for the map.
None of the dorfs do anything funny, or is it perhaps that I'm no good at noticing.
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #395 on: September 18, 2008, 04:01:20 am »

Cool, great to hear we caught a carp finally!

Also like the way the triumphal arch has become a vomitorium... :D

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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #396 on: September 18, 2008, 04:08:34 am »

We've got a carp? Truly have we tamed the wilds!

If the Most Triumphant Arch is now a vomitorium, maybe we should put a second arena beneath - force goblins to fight megabeasts whilst avoiding a deluge of semi-digested +plump helmet roast+s from above...

As for the map, just mention anything that strikes you as notable - our tame carp, your little hidey-hole, Nist Akath Yard, the vomit-covered arch... any of our landmarks, or piles of bones from foolish dwarves who got themselves killed.

Actually, I'm looking forward to grabbing the save file and having a look at the whole place in 3Dwarf - given how much aboveground stuff we've built, it should be quite literally monumental.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #397 on: September 19, 2008, 01:52:31 pm »

4th opal
Ate a traditional meal today. It reminded me of the reason I traveled the world. Traditional dwarf food is the worst in the universe. Raw mushrooms and badly cured meats are the only food of many forts.
Thankfully, this one is much better, although I still see too many tallow cakes for my liking.

5th opal
Those three are still stuck up there.
I have a suspicion that they planned this, as they are well supplied with food and ale, and are quite merry.

6th opal.
The rotting mass in the miasma pit has become a giant, amorphous lump, bubbling away to its self, made of rotting bone and flesh. I think this is where all the off-fall from the butcheries goes.

7th opal
I added some creature comforts to my little lair.
There is a stone bookshelf, a table and a chair.
I have a very small turtle shell to use as a tray for the pipe-ash.

8th opal
The three builders were finally rescued today, all three of them roaring drunk.

9th opal
Lurked in my little hole today.
I actually quite like the rough floor in here.

11th opal
Apparently a recent party had floods of vomit cascading from the arch in lumpy vomitfalls.
It is an unneeded information.
It menaces with spikes of do not want.

12th opal
Only the final fortification remains on the gatehouse, and the walkway needed to finish it is nearly finished.
We found another snatcher today, and he was promptly filled with arrows.

13th opal
Lurked again.
It's nice and cool down here.

14th opal
Curses!
These snatchers must work in pairs, for no sooner had we filled one with bolts
did another sneak into the fort and make off with a child, Thob Erarmeng!
Luckily, his parents were in the dining room at the time, admiring the rather nice tables, so their loss is perhaps not as terrible.

15th opal
Lurked some more. I finally had to open my last packet of Jolly Sailer tobacco, leaving me with some Old Urist and a single tin of the finest Smokedabbey tobacco. The younger generations stick to cheap ratweed.
The Miasma pit has grown so foul that some of the stench has found it's way up
the main staircase and into the cage hall.

16th opal
Ordered more engraving in staircases.
Dresdor took some bracelets to his tomb.
This place needs a temple to a god, preferably mine.
Several cats and a horse have taken to following me.

17th opal
I had news from a distant fort that a former leader had gone mad and holed up in a tiny hermitage.
That seems like rather a good idea at times.
I hear my cousin, Maggarg the Younger, has taken a place in the ruling rota there. Unusual, perhaps, he usually shirks from responsibility.

18th opal.
Another child has come of age. His name is Deler Momuzurmim, and he is also another music with rocks in fan. His music is even louder than that of the other boy. His favourite band is called Children of Boatmurdered.
We captured another snatcher, so I have alerted the squads.

19th opal.
More smoothing around the fortress.
Somehow, pet elephants are on the top of the arch.
This place is still mad.

20th opal
I saw a perfect addition to our menagerie today.
A giant tiger in a cage, a truly magnificent beast.
I ordered it trained immediately. If only there was a way of having a war tiger.

21st opal.
I was thinking about giving the Captain of the Guard a small pack of
war dogs. If I could find the forms I needed.

22nd opal.
Our drink stocks have shrunk somewhat recently to 874 pints.
I believe that our plant stocks are taking up valuable booze barrels. Our strawberries have borne fruit, which is good.

23rd opal.
sat in my little hole again today. It's quite nice to think that I'm the only one who knows about this place. This fort has the greatest above-ground constructions I have ever seen (I went above ground at night once or twice.)
Although I have seen woodcuts of Nist Akath and Migrursut, both of which put us to shame.

26th opal
captured another snatcher, and I had a 3-day nap down here.
construction has not progressed at all, which is disheartening, considering I have just over a month left to finish off.

27th opal.
I looked at our Import/export reports, and found that we have imported over 650,000 turtles more than we have exported in total.

28th opal.
I'm truly glad of my stamp, as I've just had a new spate of slaughtering permits from our butchers.

1st obsidian.
My final month has begun, and I am still not prepared for the cartographers. Every leader before me had a map made, and I do not want to be the exception.
Construction remains damnably slow.

2nd obsidian
I sat in my hole, filling the shelves with as many of the conserved logs and maps as I could. I shall try and keep it dry in here.
Think dry thoughts, even.

OOC:
Oh no, I'm going to have to work out how to use the map compressor D:
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #398 on: September 19, 2008, 04:30:34 pm »

I think "Imports" include seized goods. In which case we've stolen a whole heap of shit from the elves, which can only be good.

The instructions for exporting the raw images, converting to the single file and then uploading to DFMA are all on the DFMA site, but if you can't be arsed then I'll do it once there's a save file around. After that, you can fill in all the Points of Interest - dead dwarves, filled tombs, captive carp, quiet hideaways, vomitfalls and so on.

As for War Tigers (and indeed War Carp) it may be possible to have them by messing with the raws, but I'd rather keep this fort in vanilla DF.

Anyway, good update. I look forward to seeing the fort in all it's chaotic glory.
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Qmarx

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #399 on: September 20, 2008, 12:12:03 am »

As for War Tigers (and indeed War Carp) it may be possible to have them by messing with the raws, but I'd rather keep this fort in vanilla DF.
You could lock up an animal trainer with them for a couple weeks, then weaponize them with dwarf companion.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #400 on: September 20, 2008, 10:22:25 am »

I think "Imports" include seized goods. In which case we've stolen a whole heap of shit from the elves, which can only be good.

The instructions for exporting the raw images, converting to the single file and then uploading to DFMA are all on the DFMA site, but if you can't be arsed then I'll do it once there's a save file around. After that, you can fill in all the Points of Interest - dead dwarves, filled tombs, captive carp, quiet hideaways, vomitfalls and so on.

As for War Tigers (and indeed War Carp) it may be possible to have them by messing with the raws, but I'd rather keep this fort in vanilla DF.

Anyway, good update. I look forward to seeing the fort in all it's chaotic glory.
Please do, by all means.
The map compressor is a little daunting. ( I have plenty of interesting points, don't worry.)
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #401 on: September 20, 2008, 11:40:19 am »

I just want to know if I made it to my tomb or if I got dumped in the moat.  :)
« Last Edit: September 20, 2008, 12:05:57 pm by Kazindir »
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #402 on: September 20, 2008, 12:33:43 pm »

I just want to know if I made it to my tomb or if I got dumped in the moat.  :)
Don't worry, all the bits of you are in the tomb, along with your axe, I think.
Anyway, I'll update for the last time at the end of the day.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #403 on: September 20, 2008, 02:00:56 pm »

3rd obsidian
I have heard news that I will not have to handle the cartographers.
I was informed that the former ruler Jools would handle it, or possibly our next ruler. Good news, I celebrated by bringing a small keg of beer into my hole and drinking it.

4th obsidian
I decided to have the Big Pillar hollowed out and made into a cheap
room. Don't know why.

5th obsidian
If slowness were pain, the builders of this place would have long ago given in and been eaten by a Rock Salt Block carp.
Aha! An idea!
The new Pillar Room shall be given to the cursed Astesh!
She'll only last a few months.
Especially if I lock the door.
She wanders around in stained rags anyway.

6th obsidian
Finally met Endok the Elephant tamer. It is rather nice to finally find a dwarf older than me, even if he is a little doolally at times.
He seems decent enough, and is a rather good mechanic, a skilled fighter, a truly adept mason and a godly engraver.
Like many dwarves, he wears a tattered dress as a kind of impromptu robe.
Wait a mo...
I'm wearing a dress, and a rather nice new one at that.
Ah, it hides the holes in this robe. Good as it is, even masterworks cannot hide from time.
I have another leather dress on as well, and it is a web of leather around some large holes.
And another robe.
I've worn some of these clothes non-stop for nearly a decade, just adding more.

7th obsidian.
I found a hidden packet of jolly sailor today. It was near the trade depot.
I shall enjoy this.

8th obsidian
Not much happened today.
Our builders are mostly sleeping or eating.

9th obsidian.
was thinking of more ways to vaporise a few nobles in my hole today. I am enjoying and savoring my new packet of Jolly sailor.

12th obsidian.
Nearly done now, just over half a month left.
Builders slower than ever.

13th obsidian.
I do not feel compelled to write much, as it seems the activity of the fortress
has slowed down somewhat as winter deepens.

15th obsidian.
Apparently the deep winter slumber doesn't stop people holding vomit parties on the arch instead of doing what I told them to do, in other words, build.

16th obsidian
Cleared up all the old permits and placed them in the Record room, which is simply a damp stockpile full of bins of records. We need a real library, to be honest.
I suppose I will take up leadership again eventually, as many have.

17th obsidian.
Signed more slaughter permits. It seems that even in my entire year, not all the designated animals have been slaughtered and processed.

18th obsidian
It started raining today. This place has some serious rain.
The local humans call it a monsoon, and that sounds like the right name. There is so much rain that everything on the upper soil levels is damp and very squelchy, and some dwarves have to set up a bucket chain to deal with the water.

19th obsidian.
11 days to go before I get to step down. I am truly counting down
the days.
Signed more permits and lit a small fire to dry out my socks. I don't know what I'd do without socks.

20th obsidian
Still bucketing down outside, apparently.
This exhibits the precise reason why dwarves choose to live in high mountains above valleys.
Nothing but the power of the gods could drown a mountain.

21st obsidian
Read about carnivorous plants in a book today.
I doubt they exist, but you never can tell.
Especially when the "here be dragons" parts on a map are actually warnings instead of a "we don't know"

22nd obsidian
Shunted some more records around.
The rain has subsided somewhat.

23rd Obsidian
The rain has finally stopped, and things are drying out a little.
I still have no reports on the new alligators, although there have been
no interruptions or deaths. Yet.

24th obsidian.
A lion has given birth to more cubs, giving me the laborious job of finding them and tagging them for slaughter, and preparing the permits for the butchers.

25th obsidian
Just over 5 days until I step down. Still haven't found the lion cubs.

26th obsidian
Used up the last of the Jolly Sailor again, and I can't find any of the
other good stuff. At least it's dry down here.

27th obsidian
Read about the Sea of Abbeys today.
Apparently, some insane human nation decided to divert all the rivers, and as such, the sea shrank, leaving a few small lakes with so much salt they are actually dangerous. They must have had dwarf blood.

28th obsidian
I think I'll just have a nap.
Ahhhh...

1st granite
Aaballgrggbll!
Wsfgl!
My nap took nearly 3 days!
It's nearly time to receive the new leader!
Where are my non-rotten robes!
Oh dear.

OOC:
Yes, I finally finished, and the save should be uploaded soon, depending on what my internet feels like.
I'll leave the map to Jools, because I still don't quite understand the instructions.

SAVE NAO: http://dffd.wimbli.com/file.php?id=560
« Last Edit: September 20, 2008, 02:26:20 pm by Maggarg - Eater of chicke »
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #404 on: September 20, 2008, 03:17:42 pm »

So to clarify, you're wearing a leather dress and enjoying some Jolly Sailor?

;-P

Working on the map now.
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