Rest of my turn!
22nd Sandstone
Lots of progress has been made clearing the debris and corpses aroudn the gate.
There is a catapult on the north side of the fortress, set up by a previous overseer. However it is exposed to the rain so I've mandated the construction of two spare parts for it.
7th Timber
Catapult parts have been finished! Not particularly great work but it will do. I've mandated the forging of several shortswords now. I wonder what I'd do if no one made them?
11th Timber
A handful of migrants showed up today and have promptly disappeared into the fortress. Didn't have chance to see what professions (if any) were amongst them but there are no idlers slouching around so I'm sure they're doing something useful. Maybe making my short swords?
23rd Timber
Today Stukos Okilgoden has grown to adulthood! A random engraver has organised a party in the staue garden, presumably to celebrate this.
1st Moonstone
A baby grew into a child today and then promptly threw a tantrum. Bloody kids. A peasant came into my office earlier for a good cry as well. I don't know what he wanted me to do about anything but he seemed happier afterwards.
20th Moonstone
Mafol Mistemeral has been possessed by strange forces. Hopefully all will go well, all the tombs are currently full...
25th Moonstone
Thafa Birelolicara, the dreaded hydra of the south has been sighted near the fortress!
The trapper who spotted it bled to death outside the gates, the fortress has been mobilised!
27th Moonstone
The hydra lies dead at the gates and the salt is secure!
I'm mildly disappointed really, the stories about the beast seem to have been wildly over exaggerated, although I suppose it's one thing to eat a lone traveller and it's another to sit at a fortress gate on top of a weapon trap, surrounded by axedwarves and being shot by marksdwarves.
Still, added some hydra blood to my axe!
29th Moonstone
Mafol reemerged today, I'd completely forgotten about him what with the hydra and all. He has created a fine magnetite coffer, although he seemed to have the last goblin attack on his mind when he was decorating.
Loritstettad, "Spinestax", a magnetite coffer.
This is a magnetite coffer. All craftdwarfship is of the highest quality. It is encrusted with moss agate and circles with bands of mahogany. This object is adorned with hanging rings of mahogany and menaces with spikes of iron, moss agate and pine.
On the item is an image of goblins and dwarves in magnetite. The goblins are fighting with the dwarves.
On the item is an image of a dwarf and a goblin in iron. The dwarf is making a plaintive gesture. The goblin is striking a menacing pose.
20th Opal
The population is working flat out on the fortifications. The plans include an additional barracks area but the comlpetion of that may fall to the next overseer.
5th Obsidian
One of the new migrants knew quite a bit about healthcare and looked at out repeatedly unconious guard. Turns out he's got a crippled lung, which is why he keeps collapsing every time he tries to do anything. Poor guy - moved him over to a marksman squad where he can jsut wander around the fortress i his own time. With luck he'll even manage to complete a "pick up equipment" job t get a crossbow without canceling it due to being unconcious...
1st Granite
The new year was brought in with news the Goden Ekircatten, one of the guards, has become known through the mountainholmes as a great Axe Lord. Several elephants were ordered butchered and cooked - besides I think the masons could do with a break.
16th Granite
The elves have arrived. Hopefully they want to buy salt things because everything else we have is either made out of bones or covered in blood. Dresdor is already on his way tot he depot.
25th of Granite
the elves are still there and Dresdor has gone to bed. I suppose it's not like the elves ever bring anything worth trading anyway.
3rd Slate
Our efforts have been recognised by the King!
Or at least, the value of the salt has been.
Kulettogum has been made a Barony and Baron Sigun Sigunerith has shown up to get in the way, along with a Tax Collector and a Hammerer.
Dresdor managed to buy several barrels of booze from the elves in exchage for several clean goblin socks. They get all arsey at you if they show signs of blood but won't comment at all on clean silk cloths clearly not made for dwarves. Bloody elves. He also bought rubber piccolo and a toy boat, I think all that desk work and the carp flashbacks are slowly driving him potty.
6th Slate
A goblin thief tried to mug a migrant today. Unfortunately for the theif the migrant was the Hammerer. A Baroness Consort has also shown up, demanding separate rooms fro the baron. I had suggested she do some consorting with the Baron and stop distracting construction efforts from the defenses but she wasn't best pleased.
Meanwhile someone let one of the wounded guards starve to death today - this is what happens when nobles turn up and distract everyone!
3rd Felsite
The tax collecter has altered the price of goods.
What prices?
There are no shops!
I guess that was his idea of a hint that maybe we should have some shops then. We're badly in need of beds as well, a lot more beds, even worse I just know the next logging expedition is going to be ambushed, they always are.
15th Felsite
The cistern is almost finished now, jsut need to get the pumps sorted and hope that no one decides to go swimming with the carp.
A faithful warhound was found dead today, died of old age.
28th of Felsite
Dresdor has opened a clothing shop. I wonder where the clothes are coming from...
15th Felsite
I hate pumps, they always go wrong and end up flooding somewhere. The masons also seem to be having immense diffivulty building the walls without trappign themselves inside again. Tempting to leave the next one who does it inside to drown when the pumps are turned on, as a lesson to the rest.
Valter has been acting oddly recently, taken by a strange mood and last seen heading to the workshops!
20th Felsite
That was quick, Valter has emerged already.
Oltarnothis, "The Gilded Grief", a rock salt floodgate.
This is a rock salt floodgate. All craftdwarfship is of the highest quality. It is decorated with horse leather, highwood, palm and turntle shell and encircled with bands of rock salt. This object is adorned with hanging rings of trifle pewter and menaces with spikes of pigtail and moss agate.
23rd Felsite
Traded with the humans today. I remember when I arrived some human merchant had left a pile of papers behind form meeting with the previous overseer about them bringing lots of gems but they didn't bring a single one. They gave me a new grade agreement, I've carefully filed it in the rubbish tip.
7th Malachite
More migrants including a couple of soldiers, who've been sent straight into the fortress guard. The nobles have been whinging about that lately.
15th Malachite
I've been told we're now officially a county! Excellent news but I hope this doesn't mean the nobles will be wanting bigger rooms, as their "old" ones are still only half dug out. My second tenure as overseer is coming to a close though so I gues that will be someone elses problem!
1st Galena Malachite
Pumps are finally finished, just waiting on a mechanic to rig up some safety mechanisms before a test fire. Don't want o be accidentally flooding the fortress again!
The nobles are really getting quite upset about the slow progress on their rooms. The miners are doign the best they can but half of the expert mining squad got killed by the goblins and the nobles getting promoted and doubling their demands half way through didn't exactly help. Not that they care. *sigh*
25th Galena
Summer is drawing to a close and my tenure as overseer is up. I think Keldor is up again and he's probably very fed up with planting seeds by now. I'll leave some notes!
Random things:
I got a bit carried away and the gatehouse turned into more of a keep. Of course this meant I couldn't finish it! It's finished enough for it's basic functions to work though - there are lots of places for dwarves to stand and shoot goblins now and you can even flood the first bit of the entrance corridor if needed. Could easily be expanded to do many things and for some reason there are trees growing inside it, so maybe it is undwarflike afterall.
If you plan on using it:
- Underneath the new trade depot is a gneiss lever, which is linked to the floodgates by the ramp out front.
- The rock salt lever just to the north of the gneiss one is linked to the floodgate in the aqueduct at the very top.
- Halfway down the axle tunnel which goes to the three waterwheels is another lever next to a gear assembly at a corner. It is indeed linked to that assembly, in case it's ever needed. The third waterwheel sn't currently used at all bt it is connected, so there is plenty of power ready to go for any other madcap schemes you can come up with.
Suggested improvements to the gate would be to move the trade depot and the fortifications next to the twin floodgates 1 level further up - if the cistern is full then you'll get 1/7 and 2/7 water gushing into both areas, oops. Doesn't really harm anything, just looks unprofessional.
This is actually the first time I've played a fortress wich has got the economy going, so I had pretty much no idea what was going on there. I built two shops though and Dresdor claimed them both and is busy extorting honest dwarves. Also everyone spends all their time altering the prices.
The new nobles are going potty as well. The hammerer is happy and the tax collector could be made happy easily as they don't have gigantic needs but the count/countess...
Well, the Countess Consort keeps tantrumming, presumably becuase their rooms are half dug caves filled with rocks and sweaty peasants.
There is also a problem with trade caravans. the trees are growing faster than I could cut them, so no wagons actually showed up, just traders with mules. I blame the elves.
Oh, Jools, there is a coffin with your name on it in one of the tomb shafts, so it looks like someone managed to fish you out. Means you're not suffering in a watery grave but also that you aren't blessing the fortress by decomposing in the well.
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