Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 64 65 [66] 67 68 ... 70

Author Topic: {succession/community} Kulettögum, Salt Mines Beneath the Mire  (Read 87642 times)

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #975 on: November 02, 2009, 04:10:51 pm »

23rd Limestone, 1071:

After nearly a whole month of uneventfulness, something surprising happened!  No, Maggarg's secret project is not complete (though he tell me it's nearly half way finished), and no, the humans are still roasting those strange white fluffy things over their campfires, rather, we ran out of iron bars!

Kazari had been assuring me that we still have over 100 in stock, so I assumed that we would have plenty for Maggarg's project.  What Kazari failed to mention was that most of these bars have been built into the top of the great salt shaker!  As such, we only have two iron bars left that are actually free to use.  I suppose it's time to put in another work order to smelt some more iron...
There's still plenty of ore around, we don't normally use that much. We already have enough weapons and armour for pretty much every dwarf in the fortress.
Logged
...I keep searching for my family's raw files, for modding them.

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #976 on: November 03, 2009, 08:21:59 am »

You're quite right, we have plenty of ore, and even if we didn't, we have years worth of goblin imported iron junk to melt down.  It's still rather amusing that the stocks screen shows over 100 iron bars, and yet there aren't enough left to make a statue... ::)
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Kazindir

  • Bay Watcher
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #977 on: November 03, 2009, 11:03:39 am »

There are probably a fair few stuck - marked for hauling, crafting and unknowable rituals that never seem to get done - as well. I noticed there seem to be approximately eleventy billion jobs queued in various places that never seem to get done. :)
Logged

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #978 on: November 04, 2009, 10:38:22 pm »

24th Limestone, 1071:

With the new influx of human bones, we now have enough bolts for our archers to start training in earnest again.

Logged
If ignorance is bliss, why are my dwarves all tantruming?

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #979 on: November 04, 2009, 11:08:04 pm »

2nd Sandstone, 1071:

I saw one of those poor goblins in a cage today.  It was literally withering away, as it had not had any exercise for years.  I've convinced Maggarg and Valter to dig out what will become our new goblin exercise clinic.  It's important that our prisoners stay in shape!

Logged
If ignorance is bliss, why are my dwarves all tantruming?

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #980 on: November 05, 2009, 12:45:24 am »

20th Sandstone2 1071:

In the hopes of actually finishing the foe sorter and the goblin exercise clinic ore day, I have focused my energies on mechanics, and am leaving all the pending masonry to other dwarves.  I have heard rumors that there's one dwarf that has spent the last three years trying to link the same bridge to a pressure plate.  I really need to show them how it's done.

Logged
If ignorance is bliss, why are my dwarves all tantruming?

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #981 on: November 05, 2009, 08:56:56 am »

2nd Sandstone, 1071:

I saw one of those poor goblins in a cage today.  It was literally withering away, as it had not had any exercise for years.  I've convinced Maggarg and Valter to dig out what will become our new goblin exercise clinic.  It's important that our prisoners stay in shape!


Ye want what!
Why're the goblins alive in the first place!
Huh, young folk and their fancy modern compassion.
Logged
...I keep searching for my family's raw files, for modding them.

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #982 on: November 09, 2009, 01:13:37 am »

1st Timber, 1071:

Well, here's one demand she's unlikely to have fulfilled.

Logged
If ignorance is bliss, why are my dwarves all tantruming?

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #983 on: November 09, 2009, 01:23:34 am »

3rd Timber, 1071:

The mechanical portion of the goblin exercise clinic is completed!  All that remains is to finish adding the beds and then to dig the final sections and we will finally be able to treat our prisoners with the amount of dwarfanity that they deserve!
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #984 on: November 09, 2009, 01:38:24 am »

8th Timber, 1071:

The goblin exercise clinic is finally complete!  Time to unveil it to the first lucky goblins!  Well, as soon as Maggarg gets back out - he dug the channel from the wrong side.
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Weeaboo

  • Bay Watcher
  • Anime Trolling Detected.
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #985 on: November 09, 2009, 01:47:05 am »

Throw me in, maybe i will tame a carp =P
Logged
Damnit Dwarfs! Stop flooding the mines with lava.

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #986 on: November 09, 2009, 02:02:08 am »

11th Timber, 1071:

The humans have finally broken camp and are marching towards the fortress!  This time, the ballista is loaded and ready to fire as soon as they reach the outer gate...



((The carp are extinct, alas.  Most of them were dieing of old age, and I accidently killed the last few trying to transfer them into the abbey pit.  I'll add you to the list anyway, though, if you're still interested))
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #987 on: November 09, 2009, 02:05:18 am »

12th Timber, 1071:

Jools himself has dumped the first goblin into the exercise clinic.  He winked at me as he passed me in the hall, saying "this will be amusing".  What's so funny about goblins exercising?  Nobles are a strange breed.
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #988 on: November 09, 2009, 02:12:26 am »

13th Timber, 1071:

Alas, the first goblin escaped!  The bridge mechanisms are too sluggish, it seems.  I'll have to install an improvement I guess.

It almost worked, though.

« Last Edit: November 09, 2009, 02:20:02 am by Keldor »
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #989 on: November 09, 2009, 02:18:55 am »

14th Timber, 1071:

The humans apparently forget to train their horses as war horses.  A single war dog ran up to them barking, and all the horses immediately spooked and are scattering in all directions.  I can hear the riders shouting at them to change back the other way, but to no avail.

Logged
If ignorance is bliss, why are my dwarves all tantruming?
Pages: 1 ... 64 65 [66] 67 68 ... 70