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Author Topic: {succession/community} Kulettögum, Salt Mines Beneath the Mire  (Read 84477 times)

Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #945 on: October 06, 2009, 01:53:48 am »

12th Felsite, 1071:

Jools has just instated a new mandate for... floodgates??

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If ignorance is bliss, why are my dwarves all tantruming?

Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #946 on: October 06, 2009, 11:42:35 am »

I knew that shack was evil.
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #947 on: October 08, 2009, 06:46:00 am »

12th Hematite, 1071:

The humans have laid siege to us!

It seems however that this siege consists of little more than a rabble of peasants led by a handful of unskilled fighters.  Most of them don't even have weapons or armor!  It's a marvel that they actually have horses.

Perhaps I should send some of the greener recruits out after them.  It'll give them valuable battleground experience, but at minimal risk.
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #948 on: October 08, 2009, 06:59:19 am »

15th Hematite, 1071:

After consulting with our military commanders, it has been decided that we may as well just ignore the humans.  There's important work to be done outside on the other side of the river, and besides, the humans seem to just be out on a camping trip.  If they do decide to attack, they'll have to come in through the west gate, which no one has had any reason to go near for quite some time, and then past the Nist Akath yard, where there will no doubt be a few of the fortress and royal guard sparring.  It's about time they do something to contribute to the fortress anyway.
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Qmarx

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #949 on: October 08, 2009, 10:45:54 pm »

Would it be possible to put in some 3d renders of the fortress?
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #950 on: October 09, 2009, 09:55:11 pm »

I believe there are already a few scattered about, but sure, I'll see about getting some good ones. ;)
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #951 on: October 11, 2009, 03:23:26 am »

Here are some of the sights of Abbeyverse!

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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #952 on: October 11, 2009, 03:31:21 am »

20th Hematite, 1071:

Some of the human siegers are now approaching the fortress.

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If ignorance is bliss, why are my dwarves all tantruming?

Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #953 on: October 11, 2009, 03:49:23 am »

24th Hematite, 1071:

The first squad of humans is in full retreat after one of their members blundered into one of our green crossbowdwarves and was promptly filled with bolts.  Whether it was due to the loss, or to Maggarg storming out the gate to shout obscenities at them which broke their morale is unclear.

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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #954 on: October 11, 2009, 03:52:15 am »

25th Hematite, 1071:

While pursuing one of the scattering humans, Vulcar Mirrorshot ran out of bolts.  Unfazed, he simply tackled the human and horse and beat them both to death with his copper crossbow.

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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #955 on: October 11, 2009, 03:58:13 am »

26th Hematite, 1071:

It seems that the group of humans had not fled as we had thought, and have now regrouped to make another thrust at the fortress.  In response, Maggarg went back out the gate to shout at them some more.

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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #956 on: October 11, 2009, 04:01:51 am »

27th Hematite, 1071:

Perhaps unsurprisingly, Maggarg's verbal assault has broken the back of the human advance, and they again retreat in disarray.


« Last Edit: October 11, 2009, 04:03:26 am by Keldor »
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #957 on: October 11, 2009, 04:35:00 am »

7th Malachite, 1071:

Once more the humans charged, and once more Maggarg went out to shout at them, to great effect.  Alas, when they finally got up their nerve again, Maggarg was too busy caging a cat to go out and drive them off again.  They have now reached the gate.  It's a pity that we could not fire the ballista in time, as they were perfectly lined up a moment ago.

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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #958 on: October 11, 2009, 05:03:26 am »

13th Malachite, 1071:

Pandemonium has followed the charge of the humans, as they break up and run off willy nilly away from our champions.  Meng Axepull of the fortress guard has in particular distinguished herself, with 4 human kills, including their leader, and three horses.  It's a pity her baby got wounded during the fight, though I'm sure little Iteb will be just fine.  He's a strong, Strapping baby, that one.



Meng also made a perfect hole in one in the ongoing champion golf tournament.  She hit a horse right into the tunnel under the southwest guard tower.
« Last Edit: October 11, 2009, 05:05:55 am by Keldor »
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Qmarx

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #959 on: October 11, 2009, 05:31:37 pm »

Thanks.

Abbeyverse is a pretty cool fort.
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