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Author Topic: {succession/community} Kulettögum, Salt Mines Beneath the Mire  (Read 84428 times)

Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #705 on: February 13, 2009, 11:16:39 pm »

You could always put your bullseye on the bottom of the pit  :P

Maybe make the bullseye a series of ledges!  Each ring would be a bit deeper than the last, and which ring you landed on would determine the respect paid to your remains.  If parts of you land on multiple rings, you get bonus points!
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #706 on: February 14, 2009, 06:01:09 am »

19th felsite
I got a lot of suggestions. Endok wanted a bullseye that would be
layered inside the pit, and Kaziari recommended a symbol of
our parent civilization.
I decided to ignore them and make a traditional red and yellow mosaic
to Armok.
Young people and their fancy ideas, pah.
I think it will be in the usual shape of the yellow lines
branching off from the "sun" (pit) and the rest filled in with red.
Do we even have any red stone?
No?
Blue then. We have at least 2 shades of blue.
A yellow sun surrounded by microcline deepening to cobaltite.
Looks decent on paper.

20th felsite
It was with some amusement that I saw those two deviants doing their proper
hauling work instead of listening to Children of Boatmurdered and Elf Cadaver.
This means I won't have to put up with the damn noise.

23rd Felsite
I notice that someone has installed an airlock on the Cesspit.
I was actually rather disheartened, as I rather liked the way it masked
the smell of a good !!cigar!!

25th felsite
I looked at the viewing platform for Issha's cavern.
I also noticed that it is very remote.
Very. Even more so than my burrow, as everyone bricks it when they see
a 40 foot tall bronze man crammed into a 10 foot tall wooden cage.
I also noticed that it is rather well ventilated due to all the ducts
for water.
Perfect.

26th felsite
I found out that a lot of my dinner is composed of lion and jaguar meat.
Very stringy stuff, they weren't exactly made for eating. I prefer their
smaller cousins, cats.
On the subject of cats, I found a few badly scrawled notes on red paper
outside my office, as if they'd been written by someone with no thumbs and
short fingers.
It read "I am too injured to place vermin at my dwarf's feet"
It was signed by someone's cat.
I have decided to campaign for the greater eating of cat meat.

27th felsite
The old arena seems to be more of a prisoner of war camp.
It is full of battered cages containing unhappy looking goblins.
Of course, they aren't actually unhappy, as it has been proven by
Urist McCarthy that goblins have no feelings.
I suspect that their final destination is Issha's cavern or
the Abbey's pit.
I hope to be able lo watch it.

1st haematite
Summer has arrived, and with it my cooling breeze has perished in
favour of thick, steamy air. Once again I am forced to retire
to a cubby hole and make quicklime filters to keep the air dry so the
few books we have don't rot.

2nd haematite
I asked our bookeeper who many stones we had, purely out of interest.
With a fey look in his eye, he unlocked a mighty case. Out came a huge and
dusty tome, and he slammed it down, fixing me with a burning stare.
I looked at the numbers.
Added together, there are over 78,000 large boulders of raw stone
in this fortress. I thanked him and walked out.
As I closed the door I think I heard a scream of rage. He'd probably
dropped the book on his foot or something.
The sun mosaic looks good so far, and the abbey is a hive of activity.
The future looks pretty good.

OOC:
The mural actually does look ok.
Should use up all that cobaltite at any rate.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #707 on: February 15, 2009, 06:44:29 am »

3rd haematite
The giant sun is already nearly finished, we just need to lay the
cobaltite "sky"
Speaking of the sky, less of it is visible in the abbey now that the walls
are finished (apart from the east one) and the roof is half-done.

4th haematite
I checked on our military. They seemed well-equipped and well trained.
Sadly a lot of the best soldiers in terms of strength and equipment are
in the guard. This is because they never see action. That's why
I recognise all of them.

6th haematite
The old lodge seems very dilapidated now. Trees grow from the courtyard,
and vines grow thickly upon the walls. I suspect that the furnishings
are still there. There have been few deaths, if any recently, so I suppose
the murderer has retired quietly.

8th haematite
The other bane of my previous rule, the Pond of Death, is also silent.
A few articles of rotting clothing and the odd bleached bone remain
around a murky pool.
There aren't even any bloodstains.

9th haematite
Rakust's Sun goes well. It looks better than I had anticipated.
The rest of the floor will be properly dressed rock salt blocks.
I like the sparkle.

10th haematite
A cat died of complications caused by old age in the abbey.
Cats never used to die like that when I was a lad, oh no.
An old cat in a fortress was a sign of a lazy butcher and a lazy cook.
But now, hah, I'm the only one who seems to order slaughtering.

12th haematite
The idiot surface dwelling humans arrived today. I obviously don't
intend to buy anything off them, especially if they bring metals.
They'll only lose all those pretty bars anyway, and metalcraft is
the natural skill of the dwarves.

14th haematite
I read that the water is supposed to be forced up into the abbey from deep underground.
Sounded feasible.
I looked at the waterworks.
Thankfully the Pit and waterfall are not connected as I first thought,
as that would flood the abbey.
Meaning all of the surface.
It strikes me as odd that the dominant surface race are not as capable
at building large surface structures as the subterranean dwarves.

15th haematite
Ezum Olonerar, a metalcrafter, has been taken with the fey.
Predictably, he has claimed a forge.

17th haematite
A marksdwarf has given birth to a baby... Dwarf.
I suppose she'll use it as a shield/club until it can walk.
Which may be never, depending on how much she uses it as said weapon.

18th haematite
Oh no. A vile force of darkness has arrived.
The military have been choosing which coffin they want to go in when they die
because I do something stupid.
One of these levers must go to the front bridge.
(5fps. That is all.)
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #708 on: February 17, 2009, 05:27:46 am »


19th haematite
The goblins cower beneath the hail of fire from our marksdwarves.
Well, from 2 of them. The others are standing around in the gatehouse.
They do seem to be missing a lot as well.
Still, a lot of the goblins are running in fear or have been dismounted
from those loathsome dog-bird things.

Oh, and Ezum has finally started mysteriously constructing things.
Mysterious.

20th haematite
The battle still rages with all the fury of a damp campfire.
Most of the goblins are dead or running now.
Alright, all of them are dead or running.
Oh no, not quite! Three mounted speargoblins have managed to avoid the
crossbows and are now riding straight past all our heavily armed
champions.

21st haematite
Now they're flying away from the champions.
And hitting the ground. Hard.
Ok, all of them are dead now.
Really dead.

22nd haematite
Or then again, perhaps they aren't all dead. A group of hammergoblins
on dogback came riding up near the wall today, ready to be perforated
and pummeled into submission.

23rd haematite
Because they came at us at an awkward angle, some of them can make it
 past the gatehouse without being turned into ammo stockpiles 33-45.
No worries, the champions should sort them out.
Yes, the goblins are now bricking it and running right back into the cages.
This will be a fun day.

24th haematite
Apparently the siege isn't over yet. Oh how I wish Issha was tamable.
My very own War Colossus. How the dwarves would laugh as he stomped
the greenskins.
Apparently this is the plan behind Issha's Cavern. Sounds fun.

25th haematite
Ezum has created oleridrath Thulom Ustir, a steel flask.
I think it is the most expensive one yet, at 148800 copper coins.
It is covered with the general silk and shell rubbish and menacing spikes
of wood. It also depicts several images of the idiots who set out to make a living
from salt all those years ago.
Oh, and I lightened the load of the human's wagons.
They said that our crafts were incredible and so on.
Flattery will get you nowhere.
The siege is officially over now.
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #709 on: February 19, 2009, 05:13:55 pm »

Heh, you should have seen how much trouble they had hitting certian angles before I added the fortifications on the south side of the gate house.

Perhaps we should build a little stretch of wall along the road to force them to come around from the front?

Code: [Select]
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #710 on: February 20, 2009, 09:18:02 pm »

A more sensible and moderate idea would be to extend the wall fortifications all the way around the outer wall, widening the wall appropriately!  ;)
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #711 on: February 21, 2009, 03:21:02 am »

Well, certianly, but that would probably make the King Consort throw a tantrum when he found out that it was delaying the abbey being more that the vaulted basement.  (He liked that idea by the way...)
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #712 on: February 21, 2009, 06:49:39 am »

26th haematite
Kaziari advised me to extend the fortifications along the west wall so
that our marksdwarves can hit more goblins.
I thought that this was a pretty good idea, until I remembered the Abbey.
Oh, on that note, I decided that someone else can tackle the bloody spire.
I'm already out of my depth here. I'm going to sneak back to my hole
with my freshly commandeered jolly sailor. I love humans.
I think I'll stay here for a week or so, let this place take care of itself.

3rd malachite
I wonder if we have any green stone. I like green.
Rakust's sun is about half-finished. It looks quite good, actually.
Unfortunately, any area of stone floor that large is labour intensive,
and not much work is being done on anything else, as all the masons are
occupied with my floor.
Did I mention how nice the floor is. Really great stuff.
Makes me remember my childhood back home.
Not like childhoods now, oh no. We had none of these fancy stairs, oh no.
Everything was done on one flat level. You simply don't seem to find
places like that.

7th malachite
I'd say Rakust's sun was about 2/3rds done now.
A bull died of old age today. Don't know why I actually needed
to know this. I swear, people today...

10th malachite
There are 834 joints of meat in the stockpile.
there are 103 gutted fish.
There are 542 fruits, vegetables and mushrooms.
There are 3456 seeds.
There are 8552 gallons of alcoholic drink.
There are 18183 prepared meals.
This tallies to 31670 units of food.
There are 25 little bits of gravel in the sole of my shoe.
There are 3 pounds of the finest tobacco.
They are currently in a tiny basket hanging off the side of the weather machine.
Kaziari is wearing a triumphant grin.
I hate Mondays.

11th malachite
Rakust's sun is nearly finished.
Another day or two and it will be finished.
Then I'll have to pave the rest in rock salt.

14th malachite
Only the last two segments of the sky around the sun need finishing.
Irritatingly, that blasted Tostoslan boy found another music machine.
He's playing Aircrafter. A song called Dwarf looks like another Dwarf.
I still don't know how he's allowed to play that thing so close to my room.
(from this point, a 20-page rant about young people ensues. As archivist, I feel
I am allowed to cut out *some* of the chunterings of an old dwarf.)


15th malachite
Woke up to find quarters filled with purple bits of paper from slaughtering.
Trapped with only tobacco and paper to survive on.
Must mine my way out.

16th malachite
M cat found a kobold thief today. This is very strange.
I didn't know I had a cat. I detest cats, in fact.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #713 on: February 23, 2009, 04:27:54 pm »

Sorry about the sparse updates.
I got hit by a spinning !!Physics Coursework!! over half term.
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #714 on: February 24, 2009, 10:35:01 pm »

It doesn't smell like the garbage pit is on fire any more.  Kazari said she did something about it, but I don't see any flaming dwarves wandering around.  I wonder what it is that she did?
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #715 on: February 25, 2009, 05:08:39 pm »

17th malachite
Rakust's sun is finally and gloriously finished.
Ooh, and idea for the back wall. A big tall window with a sword
design. Red to yellow on the outside, the sword in any grey gem.

19th malachite
I can already visualise Rakust's full temple now.
The inside will be floored with rock salt blocks, the walls are
all of rough diorite. In the centre is the mural. At one end is the
Sword of fate, extending into the bell tower, which will be
at least six walls high.I really gate the roof though.
I honestly want to deconstruct it and build a proper sloping
roof with a wooden frame and leaden sheathing. I doubt the others will
approve of this plan, and the wood required would be outside the logging
limits. I'm not sure if we have any lead either. I just don't
like the flat ribbed roof that our mason designed.
I think I'll just leave it and make the tower and the roof can be someone
else's problem, like Issha.

20th malachite
It appears there is no grey. No matter, the sword will be clear gems.

21st Malachite.
Although I will grudgingly admit I like the above-ground architecture of
Abbeyverse, and I admire the waterworks and newer caverns, I am rather unhappy
with the overall look of the underground. I feel we need Megaprojects to
match those of our illustrious surface, be they along the lines of Kaziri and Endok's
waterworks or like the great halls of the old mountainhomes.

22nd malachite
It seems my animal genocide is working.
We are down from over 500 animals to about 420.
The proof is in the 900 joints of meat.
I can't live in my quarters because they're solid with compressed paper.
I think it might turn into coal soon. Pink coal.

24th malachite
We're running out of rock salt blocks in a fortress carved from rock salt.
Remarkably pure rock salt, being white in hue, as opposed to a grey or
dirty red. I believe these other colours are due to the blood of gods
and demons. However, Omega says that it is due to the sands of ancient deserts
being blown into the seas that formed the salt, discolouring it.
He's a funny one, that lad.

27th malachite
The first part of the window is nearly finished, and the frame for the second tier is
set up. I think I'll use brown zircon for the hilt. Unfortunately, we are
running low on clear and white gems. Very bad.

OOC:
Damn American spell-check making all my journals look mispelt. 
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #716 on: February 26, 2009, 03:51:26 am »

Wood? He wants to build the roof of a temple out of WOOD?!
Thats the miasma from the garbage pits talking.



OOC
Dig out a new underground fortress, it's a great idea!
New rooms, workshops, halls etc, only more in fitting with your Great Plan(TM) - as opposed to the largely organically grown mess we have at the moment. :)

I wouldn't move the stockpiles though, you'll be there for a decade trying that... and don't forget if you deconstruct an occupied tomb the contents get chucked on the floor and eventually find their way tot he bonehoard to be turned into bolts - no reburials. :(

It'll also hopefully find some more gems for the windows, without looking terribad like the bottom level does - although using something we still have 99+ of would be an idea, need an awful lot of gems to make a big window!
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #717 on: February 26, 2009, 01:45:19 pm »

Nay, the roof should be made of something more dwarven, like soap.

*Endok comes bursting in*

Alas, another one of our wonderful donkeys died today.  I found bits of it scattered through the butcher shop.  We need to do something, I fear there might be a plague on the loose.  Maybe we should ask Omega about it?
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #718 on: February 26, 2009, 01:49:21 pm »

Wood? He wants to build the roof of a temple out of WOOD?!
Thats the miasma from the garbage pits talking.



OOC
Dig out a new underground fortress, it's a great idea!
New rooms, workshops, halls etc, only more in fitting with your Great Plan(TM) - as opposed to the largely organically grown mess we have at the moment. :)

I wouldn't move the stockpiles though, you'll be there for a decade trying that... and don't forget if you deconstruct an occupied tomb the contents get chucked on the floor and eventually find their way tot he bonehoard to be turned into bolts - no reburials. :(

It'll also hopefully find some more gems for the windows, without looking terribad like the bottom level does - although using something we still have 99+ of would be an idea, need an awful lot of gems to make a big window!
Maggarg the Elder certainly wouldn't move any coffins or destroy engravings.
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #719 on: February 27, 2009, 04:19:52 am »

Found that out early in this succession, after a siege - I was thinking of making a nice new tomb complex for the military and anyone who died in particularly heroic/dwarven ways which of course you only know after they died in them. Tried moving a pet grave and it just chucked cat bones everywhere. :(
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