Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 70

Author Topic: {succession/community} Kulettögum, Salt Mines Beneath the Mire  (Read 84403 times)

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #675 on: February 01, 2009, 12:53:14 pm »

The file depot is down D:
Logged
...I keep searching for my family's raw files, for modding them.

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #676 on: February 01, 2009, 03:53:59 pm »

The Diary of Maggarg the Elder, 14th Granite 1067.


It has been four years since I last took the helm of this
great and leaky fortress. In that time, an abbey has started construction,
a Queen has arrived, and died, leaving an overfed little dwarf who is
scared of his own shadow. He's terrified of me, he despises Kaziari,
and he hates that gem-hogging transvestite who should be in a paupers'
hovel instead of a palace.
I see that no-one has found my hole yet either.
Omega has stuffed his tomb with trinkets, and Dresdor has died, though
I forget if it was by the axe or by senile decay. The dump is still
filled with an amorphous mass of decaying animal matter and rusted metal
and old stone blocks.
I see that my legacy on the surface remains intact.
Nist Akath yard still stands intact, and the gatehouse is
in frequent use.
The mechanics make less sense than ever before, and they were pretty
damn nasty when I first took command.
The fortress still lacks a central command room where the mechanics
may be controlled.
I wouldn't be surprised if I came in for another term to find a mechanical
library.
This term should be fun.

(OOC: Looks crazy.)
Logged
...I keep searching for my family's raw files, for modding them.

Kazindir

  • Bay Watcher
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #677 on: February 03, 2009, 06:55:19 am »

Dear diary,

A mechanical library! What a fantastic idea!

- Kazari.

/edit
Read only if you wish cryptic advice from the future.

Spoiler (click to show/hide)
« Last Edit: February 03, 2009, 07:04:30 am by Kazindir »
Logged

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #678 on: February 03, 2009, 01:39:47 pm »

that sounds bad.
Would a grumpy old reactionary like maggarg release it though?
Logged
...I keep searching for my family's raw files, for modding them.

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #679 on: February 03, 2009, 02:32:59 pm »


15th granite
The Elf Diplomat has arrived. I suppose that I shall have to negotiate
with him, loath as I am to do so.
Unfortunately, the Elf caravan has also arrived today.
Mightily displeased doesn't cover it. The Consort is whining
dreadfully. When I were a lad no-one ever whined. We were too busy
trying not to freeze.
Young folk today, pah.
The Elf is complaining about the "Abberation." He means the abbey.
Apparently they've got something against it.
I reckon it needs a steeple. The east wall is entirely open.
I was pondering about having an outside entrance, but I don't think
our sunsick people (Namely me) will enjoy that.
I'm enlarging what was an access stairway, and I will have a grand entrance
opening into the housing area.

16th granite
As usual, the construction of the Abbey was a little eccentric.
Nothing here is built by sane dwarves. I'm not even sure what in
Armok's gory name is going on with the roof.
I just found Jools' weather machine.
He proves that all nobles are stupid. Not that it really needed
proving.
Oh, and the abbey is made completely of undressed stone.
I need a lie down.

17th granite
At least the military isn't in the mess I left it.
kaziari doesn't seem to be too bothered by my military accident
that killed her beloved uncle.
The moats have been clad in rock salt for some reason.
I see that Dresdor's Folly is still visible as a huge muddy ruin.
Dresdor himself is dead, enjoying his big spirally tomb.
Ah.
O Slaughter Permit, why dost thee torment me so?

18th granite
I checked the ledgers. This place and contents is worth over 6 million
ingots.
The abbey is still confusing me. I'm not entirely sure what I'm
supposed to do with it, as there are no blueprints.
At all.
The consort is still sobbing about his "tootsie".
I shouted at him for a bit and handed him a pick.
He dropped it and screamed for a bit then ran away.
Useless.

19th granite
This abbey is supposed to have a waterfall, right?
There's a shaft at the back for that express purpose.
Well, how exactly does the water get up there?
There are no mechanisms, no pumps, no anything.
Damn silly.
I see that the top of the arch is still running with
effluvia.

20th granite
The Murderer's lodge appears badly overgrown and dilapidated.
That's what he wants me to think.
I know he lives there.

OOC:
9 fps crawl.
That is all.
Logged
...I keep searching for my family's raw files, for modding them.

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #680 on: February 03, 2009, 10:37:43 pm »

The water fall is supposed to use pressure from the reservoir in the tower to flow.  Whether it works or not remains to be seen XD.

Maggarg was always to busy trying not to freeze to complain?  Does that mean he originally came from Copperblazes?  Would be very fitting I think. :D
« Last Edit: February 03, 2009, 10:41:34 pm by Keldor »
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Kazindir

  • Bay Watcher
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #681 on: February 04, 2009, 05:39:09 am »

It is chugging quite slowly, hence the mass slaughtering thats on going and (supposedly) caging as well. At one point there were almost 500 odd animals on the stock screen and at least half of those were wandering about, which wouldn't have been helping much. :)
I'm also inclined to blame the vast food and stone numbers - we have about 60000 stone lying about in the mines and about half that in food and drink. Not sure if it actually does matter but I have a feeling that pathing to the nearest food/drink/rock only gets worse the more there is.

What I ended up doing was leaving it on while I did other things - queue up loads of jobs then let them at it. It autopauses if something significant like a siege happens, and lets you watch the telly/read forums/a book/whatever while the bearded wonders do their thing. which is why there is a pile of masonry still queued on the roof, although it;s also why I overshot the year, ahem.
Oddly though due to the speed I found I could do a lot more in a year than when it was faster - practically zero wasted time. :p

**********

Diary of Kazari

Bah, that grumpy Maggarg is moaning about the Abbey! Something about how there is no way for the water to reach the waterfall form the river - he just doesn't understand!
Water reaching the waterfall isn't the problem, I'm sure that will work just fine. What has me concerned is that the mechanics might be a little bit too efficient...
Logged

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #682 on: February 04, 2009, 06:19:58 am »

I bet the deep quarries are causing slow framerates by making the dwarves pathfind through as they look for shortest paths to whatever they're doing.  Designate them all as restricted traffic EXCEPT for the areas you're trying to get stone from.  Also, try designating areas not on any of the main routes as low traffic.  Finally, designate main thoroughfares as high traffic.  If you do it right, you'll get a nice speedup.  Do it wrong, and it might actually lower performance, so be careful.
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #683 on: February 04, 2009, 01:33:57 pm »

The water fall is supposed to use pressure from the reservoir in the tower to flow.  Whether it works or not remains to be seen XD.

Maggarg was always to busy trying not to freeze to complain?  Does that mean he originally came from Copperblazes?  Would be very fitting I think. :D
As of now, that is canon.
Logged
...I keep searching for my family's raw files, for modding them.

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #684 on: February 04, 2009, 02:26:21 pm »

21st granite
The elf will grant us 112 trees at most.
Ok.
Then he called me a butcher.
Fuck that.
I called the fortress guard to escort him out.
Well, over. The wall.
He refused to meet me in my office.

24th granite
The top of the abbey is slowly growing.
Very slowly.
The damp here is as bad as ever, perhaps not as bad as the cold back when
I were a lad. If you were outside in winter your joints froze.
Can't say that'd make too much of a difference to me now.

27th granite
A veteran war-dog has finally succumbed to old age.
Rulasmlusspu. I'm sure that's goblin for something.
He will have a little doggy statue somewhere.
Obviously romanticized somewhat. He was an ugly old bastard.

1st slate.
The abbey is still being constructed
Sloooowly.
I still don't see how the waterfall will work, although Kaziari is
trying to tell me. I told her I don't have any truck with women telling
me what to do. She told me to read the instructions on my desk.
I threw them away. A man don't need a manual.
That's how we did things in Copperblazes. Actually, that might
be why that, um, accident happened with the blue stuff.

2nd slate
Migrants have arrived.
This place is too damn full anyway.
"We have braved this terrifying place, knowing it may be our tomb."
Damn right it will be.
I saw one of them had an Iron cage (menaces with spikes) tunic on.
Oh joy.
That damn Tostoslan boy will be pleased.

3rd slate
The sounds of music with metal in echo through the damp halls of
Abbeyverse to my bedroom. I thought music with rocks in was loud.
I think I'll get Jools to mandate the production of some earplugs.

5th of slate.
The designations for the abbey are nearly finished.
This means I will have to set some of my own soon.
Which means I have to ask Kaziari for instructions.
I hate Abbeyverse.

OOC:
It also takes 4 minutes to save.
Logged
...I keep searching for my family's raw files, for modding them.

Kazindir

  • Bay Watcher
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #685 on: February 04, 2009, 05:15:42 pm »

Instructions you desire? Then instructions you shall receive!

Might be an idea to turn all the farms off as well. There are a ridiculous number of them littered around, not only in the somewhat vast farming cave but on the surface inside the Inner Keep AND outside by the Arena Tower. We have enough food and drink to last us for about 20years anyway and cutting down on that might help perforamnce and save/load times as well. :)

*********

Diary of Kazari Limulkalan

Bah, having thrown away the last set of instructions and repeatly mispronounced my name, Maggarg is now demanding instructions for the Abbey! Who put him in charge anyway...

Anyway, he'll only get even more huffy, so I've had the old instructions recopied and a set of plans Melbil drew up for the rest of the current roof copied as well. I expect they'll both end up in the garbage pile before the week is out.


***********
Abbey Roof:

This is a complicated set of plans and a set of scrawled notes by the hand of Melbil Sholidtobul, a legendary mason of Kulettogum.

She claims that each of the Abbey buttresses are paired up and each pair needs to be joined by a thick arch. This will give the Abbey enough strength to remain standing no matter what happens for an Age, long after all are dead and dust in their tombs, or so she says.

To complete the remaining buttresses it looks like the outer walls on the second floor need to be finished first, with the windows either left empty or completed. Once done, the tops of that wall can then be used as a sort of scaffolding to construct a ramped piece of wall next to the wall-tops of the second floor. (Next to, not on.) With two wall sections lining up with where the buttress arch should go and a ramp to the east and another to the west. once that is finished, similar masonry can then be build all the way between the buttress top, with that initial bit of the arch being used for masonry access to the other side and top of the arch.

Once that arch is complete, it seems like it should just be a matter of repeating the process for the remaining arches and flooring over the gaps between them. The plans don't include a spire but given the claims about the near-indestructability of the finished buttress skeleton...



***********


Abbey and Fortress Water Safety:

1) Make sure the masons have left no holes in the Abbey water chute, other than the 4 in the floor above the Sacrificial Pit. Build this wall last to avoid and competant masons being trapped then subject to accidental sacrifice to the Gods.

2) Send some mechanics to check that the floodgates here are indeed linked to the levers. I may assist or may adopt a more supervisory role from my office. The middle cistern will need a couple of flights of stairs rebuilding from Isshas Cavern to be accessible again, providing work allocations for new migrants.

3) At the waterchutes into Isshas cavern, 1 level BELOW the cisterns, dig a new tunnel linking the three drops from the three cisterns and leading directly east into Isshas cavern. Once the floodgates are confirmed to be working, remove the stairs and put our best masons to work flooring over the drops where the staircases used to be in the new tunnel. Don't forget to remove any stairs on the Cavern Side, as Issha wandering up into the mechanics and sitting on things would not be good.
When finished, water from the cisterns should flow from the cisterns, down 1 level then along the new tunnel east to Issha's Cavern, not straight down. This might prolong the life andentertainment value of goblins and with luck prevent any unfortunate high-pressure backwash flooding the control centre. Hopefully.

4) Put some grates here. Issha might just destroy them in a huff but we can but try. Get a mason, on the way out, to brick up the stairs to stop any enterprising escape attempts.

5) Send Valter or someone to channel out the riverbank blocking the floodgate under the Great Tower from the river.

6) Make sure the pumps from Issha's are on. If they aren't, pull the north west lever here so they are.
Now turn on the pumps in the Great Tower by pulling the south west lever.
Pray to Gembish, Rakust, Armok and whatever other gods you can think of and open the floodgate under the Great Tower by pulling the east lever.

Wait.

Water should be pumped up inside the Great Tower then dropped down into the tunnel system where it will surge through to the Abbey and out into four nice waterfalls over the Sacrificial Pit. This water will then drop down into Issha's Cavern, slowing and meandering along until it is pumped back up and out into the river.

Leave it running for a few months to check for leaks, as in some parts (such as over the under construction new dining hall) the water is under very high pressure. Health and Safety complained about this but no one knows who authorised them in the first place. There is a small chance that the water entering the system from the Great Tower will exceed that leaving it via Issha's Cavern, in which case just close the floodgate and/or turn off the pumps in the Great Tower again to avoid everything flooding and getting all muddy and elvish. If that happens, well, hydromancy was never my strong suit so perhaps just build another set of pumps at the end of Issha's Cavern?

It's very unlikely to happen anyway.

The chances are practically zero.

 - Kazari.
Logged

Keldor

  • Bay Watcher
  • Blood for the blood god!
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #686 on: February 04, 2009, 10:12:55 pm »

Don't worry, I'll handle the mechanics part of it all.

-Endok
Logged
If ignorance is bliss, why are my dwarves all tantruming?

Kazindir

  • Bay Watcher
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #687 on: February 05, 2009, 04:30:51 am »

The office with an elephant roast and a pint of rum it is then.
Logged

Maggarg - Eater of chicke

  • Bay Watcher
  • His Maleficent Magnificence of Nur
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #688 on: February 06, 2009, 06:53:01 am »

6th slate.
Kaziari flounced into my office and dumped a pile of papers on my desk.
I waited until she left and put them in my in pile.
It's about 8 feet tall now, and I can't move it.
I'll process it one day.
Honest.
She mentioned a cavern somewhere.
Issha's cavern.
Who's that? I must look for it.
What's this?
A coin? Minted 1057. I've never seen one of them before.

7th slate
OH FLAMING BLOOD OF ARMOK GOD OF BLOOD WHY IS THERE A GIANT BRONZE
MAN IN A TINY WOODEN CAGE IN AN UNSECURED CAVE CONNECTED TO WATERWORKS.
WHY DOES KAZIARI WANT TO KILL ME.
WHY.
Read the instructions. Something about buttresses being twinned or something.
Armok only knows what that mason is going on about.
Also the records of building materials are long.
All sorts of junk, from glumprong logs to satinspar blocks.

8th slate
I have decided to avoid doing anything to do with water.
This will avoid the place flooding, and gods only know it's halfway
there anyway.
Looked at the plans for the waterworks.
Part of me died inside. Not sure if it was from the horror of mechanics
or from silicosis.
(OOC: just thought of an amusing nickname for Maggarg for behind his back.
Old Stonelungs.)

9th slate

Saw that King consort again. He was taking a walk out of the gates.
He said that fresh air was good for him. For a start, I'd hardly call the
air here fresh, and secondly, has no-one told him about the wildlife?
I took it upon myself to tell him in detail what happened to people who
 went on a wander here without any knowledge of the area.
He went pale then ran away screaming.
The tower seems to be almost complete, although the top has been made of
uncoated Iron. There are rust streaks already from the damp air.
I think that the floor of the abbey should be made of properly
dressed stone blocks instead of rough diorite. I admit that diorite
is damn hard stuff, but if we'd had it polished into blocks the place would be
like a mirror. The rest of the big buildings here glisten from the rock
salt. Probably why the goblins love sieging us. They do love sparkly things.

11th slate
The mines are still quite squelchy from all the silt that got washed down there.
That's why I decided to stay in the drier bits.
I noticed that our arena is A: a bit small and B: not very arena-y.
I think we need a BIG one with lots of seats.
Below ground of course.
Don't want lots of XXSemi-digested cat roastXX all over it.

12th slate
The waterfall tubes for the abbey are sealed.
Better yet, no-one is stuck inside them.
Looked across the eastern side of the fortress.
Over 15 years of neglect have turned it into a jungle.
I wonder how much wood we could get from clear-cutting the lot.
I ordered someone to open the floodgates on the Carp Catcher.
Logged
...I keep searching for my family's raw files, for modding them.

Kazindir

  • Bay Watcher
    • View Profile
Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #689 on: February 06, 2009, 07:43:14 am »

7th slate
OH FLAMING BLOOD OF ARMOK GOD OF BLOOD WHY IS THERE A GIANT BRONZE
MAN IN A TINY WOODEN CAGE IN AN UNSECURED CAVE CONNECTED TO WATERWORKS.
WHY DOES KAZIARI WANT TO KILL ME.
WHY.

That made me laugh at work hehe. :D
Logged
Pages: 1 ... 44 45 [46] 47 48 ... 70