Journal of Kazari Limulkalan
28th Hematite
A section of the flooring in the Great Tower collapsed today. No idea why as no work was supposed to be happening there. The Duke Consort Jools was the only one present and is the only one wounded - nothing serious I think, a bashed leg and a bashed arm but he's unconcious at the moment. One of his pet jaguar cubs was killed unfortunately.
5th Malachite
The Duke requires a lay pewter throne in his bedroom. Luckily we seem to have some lay pewter in stock so that should be easy enough to sort out.
13th Malachite
Inul Tisiserith is create another masterwork bolt to replace the one mysteriously lost during the siege.
The mining works have turned up several new gem clusters - moss agates, fire opals and plume agates. We'll need to make some more windows I think.
4th Galena
Stukas the miner has been struck by a hammer trap!
He tried to tell Jools he'd found some borax.
5th Galena
There is now a nice big golden platform above the pit in the Abbey. The walls are now lines with sunstone windows and the sight is so impressive that even when the sun is shining brightly no one has vomited all over the Abbey for weeks.
18th Galena
Several years ago a colossus called Issha Neltiamec was captured and ever since it's been sitting, caged, behind the Foe Flusher. Endok ensures me it is perfectly secure but I have my doubts - how could a flimsy cacao cage stop a bronze colossus?
I've decided to rehouse it in a cave habitat along one of the waterways to the Abbey. That way it will be kept secure and we can sacrifice some of the many captive goblins to Gembish using the colossus and water from the Abbey which ultimately comes from the rain.
28th Galena
Slight problem with the Abbey, I've lost the plans for the roof and no one seems to know how the flying buttresses are actually supposed to connect with the building and support it. The Duke has demanded some coins and the first lay pewter item anyone spots, which isn't helping.
2nd Limestone
The dwarven caraven is expected soon and if the goblins are still feeling frisky there will be a siege as well. The north bridge has been ordered raised as a precaution, though whether anyone will do it before the Duke geta annoyed and does it himself again is anyones guess.
7th Limestone
Against all expectation, the northern bridge has been raised within a week!
Several cats have been found mysteriously dead.
A series of new windows have been installed about the place, making everything look a lot better. We seem to have an unlimited supply of sunstones, I'm not sure where they're all coming from, although we're running low on amethysts now.
9th Limestone
The dwarven caravan has been sighted!
I wonder what they will bring and I hope they want a new load of goblin rubbish.
12th Limestone
A vile force of darkness has arrived!
They're a little late though.
Looks to be about 80 beak dogriders, spread across the south. One of the groups look like crossbow-goblins, hopefully riding around of beakdogs will throw them off their aim.
The champions have charged out to kill the nearest of the groups that is following the west road before the others come into range and the marksdwarves are on the walls.
19th Limestone
The siege is broken and the river runs red with blood once more. The Champion Kib Ducimlid Ibruckmosus Or was felled by the goblins before they were driven off but his sacrifice ensured the destruction of four of the five goblin units. One of the legendary planters has volunteered to take his place in the unit and as we have enough stockpiled food to feed the fortress for the next several centuries I approved it.
Goden has bought a lot of spare steel armour and bolts from the dwarven caravan.
3rd Sandstone
Gah I think I'm going to need a hammer trap by my door as well. The miners keep coming in to tell me the roof of a tunnel under the river is damp - I know! It's under a river in a swamp, what are they expecting, magma?
11th Sandstone
Ashrir has become recognised as a legendary champion!
19th Sandstone
Dragonflies seem to swarm along the top fingers of the Abbey as the sun goes down. Maybe they like the windows as well?
1st Timber
Likot Betanstukos, a brewer, has been possessed in the foundations of the Abbey!
Which reminds me, at some point we should really build some better way of getting to the Abbey than wandering through the muddy foundations or skipping over the haunted ruins of the Cursed Bridge.
19th Timber
Fenokakil, a magnetite crown. Decorated with horse leather, encircled with bands of nickel silver and cave lobster shell and menacing with spikes of magnetite, yellow bullhead bone and pig tail. On the item is an image of Lolor Churchswords the dwarf and dwaves in fire opal. Lolor is surrounded by the dwarves. The artwork related to the ascension of the dwarf Lolor Churchswords to leadership of the Rag of Suns in 831.
Also on the item is an image of Vabik Riddleposts the dwarf and dwarves in sunstone. Vabik is surrounded by the dwarves. The artwork relates to the apppointment of the dwarf Vabik Riddleposts as a diplomat of the Rag of suns in 656.
3rd Moonstone
Winter has arrived.
Issha's cage is on it's way to the cavern and after several abortive attempts I think I've got the mechanisms lined up right to actually release it form a safe distance when the time is right.
There is a small observation room where the lever will be and where dwarves can hopefully watch Issha wander about in the cavern and eat goblins, although I'm sure the peasants will panic at the sight of it even though they're well out of reach and behind amethyst windows.
21st Moonstone
Work on the Abbey goes slowly but steadily. a lot of the time needed is actually just bringing up diorite from the depths of the mine, not the actual construction. The pumps in and out are all finshed and are running dry but until the Abbbe reaches a certain point adding water to the system would be a terrible idea.
The miners have found a couple of new veins of lignite and some more moss agates, so the smelters are busy producing coke for the forges. We've also restocked our wood supplies, felling most of the mature trees along the western road and the riverside.
3rd Opal
The Duke has demanded 3 more cages to be built. I don't know why and I didn't ask - we have hundred of cages already!
4th Opal
The Abbey buttresses are almost all complete now, with the two westernmost ones finally being joined over the roof today.The scaffolding has begun to be taken down. Hopefully a lot ofit will be diorite we can reuse on the Abbey itself.
7th Opal
Bomrek, the leaders of one of the marksdwarves squad gave birth to a baby boy today. It happened rather suddenly, she was on the stairs inside the triumphal arch, on the way to the statue garden at the top.
8th Opal
The remains of a demon rat were found today on the upper levels of the Abbey. Thats a bit ominous.
12th Opal
The new recruit for the military was mortally wounded by an axe in a sparring session today. So much for increasing the size of the squad.
27th Opal
The demon rat has finally been removed so construction can continue.
Several new platinum states have been hauled over to the Abbey as well to spruce the place up a bit. I think at some point a large flooring project will be needed as the ground floor is still the raw ground, covered in mud, grass, bushes and even the odd tree, but I'll be buggered if I can be bothered with that right now.
6th Obsidian
Mezbuth, one of our legendary miners has been taken by a fey mood in the middle of building a ramp. He's claimed a masons workshop in the great tower. I wonder what he's going to do and I wonder who is going to finish building that ramp.
13th Granite
What? There is an elf diplomat here, how long has he been hiding in the mines?
...
Oh dear.
I wondered why Maggarg was looking more peevish than usual.
It's the fault of that elf.
Sorry, it's the 13th of Granite, I missed the season change whilst randomly browsing whilst the epic amount of masonry that is the Abbey built itself. 2 sieges, an ambush, a lot of caging/slaughtering and a whole lot of building work. It's still chugging along at around 14fps for me despite the caging and the slaughtering wasn''t nearly as fast as I'd like it to be. We've got about 7k drink and 28k food as well, which probably isn't helping!
Anyway, the Abbey needs a lot more work if you are so inclined, as it;s nly got half a roof and other than the Pit and associated waterworks it is an empty shell. Although it's a pretty shell with windows. Also more levers have happened! Many more. So if you want to know what they do, read on...if not, don't.
***
Underneath the Great Tower is two little rooms joined by a staircase. There are three levers here, the abuse of which may well blow the Abbey apart and sent diorite shrapnel arcing through the air for miles.
From the staircase:
Lower Left Lever: attached to the gear assembly that links to the axle running to the east just SOUTH of the lever. This powers the pumps in the Great Tower which in turn are what makes water go through the Abbey and Issha's cavern.
Upper Left Lever: attached to the gear assembly that links to the axle running to the east just NORTH of the lever. This powers the pumps on the other side of the river that pump water out of Issha's cavern (which is filled from the Abbey). If you turn this off with the tower pumps on, Issha's cavern will flood. Then the Abbey will flood. Then the world will flood.
Right Lever: This is attached to a floodgate at the bottom of the Great Tower. It's closed at the moment and the riverbank needs channeling for water to flow in anyway.
***
In the main hall, where all the shops are, is a new corridor leading off to the north. At the end, upstairs, is a nice big room with bars and windows and levers and cages and pits. In theory, this is where you will be able to dump goblins down the pits.
There are 3 pits. South of each one is a nice big gem window, behind which is 2 levers.
For each, the left hand one opens a flood gate part way down the pit - this should flush goblins dropped down the pit into Issha's cavern.
The right hand one opens a hatch on the bottom of the water channel taking water from the Abbey's suicide pit. This will refill the cistern for that pit - although not if you've got the flood gate open as well of course.
!!WARNING!!
Yes, it's on fire.
the cavern needs a lot of staircases removing before it floods or any nasties are unleashed.
At the west end of the "river", the flights of stairs leading up to the floodgates and then up to the goblin disposal centre all need removing, otherwise the goblins will just walk out instead of plummeting to their watery colossus fueled doom.
At the east, where the pumps are, some grates or possibly just a wall in from of the bottom of the stairs s in order, to stop things leaving. It would be most unfortunate is the Colossus could just walk out of it's cave and into the main food/workshop area!
At the main waterchannels that run between the tower and the Abbey, there are still some holes in the walls. They'd be wanting fixing for the avoidance of self inflicted fortress wide water doom.
Finally...I don't know if it actually works. It might send water shooting in a fantastically huge arc out of the spouts in the Abbey and flood the place for all I know. So, I'm backing well away behind this thick rocksalt wall. Good luck.
The save is slowly uploading now.