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Author Topic: {succession/community} Kulettögum, Salt Mines Beneath the Mire  (Read 84354 times)

Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #630 on: January 03, 2009, 05:19:55 pm »

10th Timber, 1065

The Duchess wants bucklers, as well as adamantine items and that adamantine door in her tomb. I'll sort the bucklers, the rest she won't be getting.

17th Timber, 1065

I must have some more clothes made - there are dwarves running around naked here, like a Fish Cleaner I just spotted. Naked, that is, but for a covering of mud, blood or vomit on pretty much every part of her body.

22nd Timber, 1065

Apparently we've run out or tiger iron gems to cut, so I've set our gem cutters to work on the huge supply of brown zircon. Obviously the intention is to get large gems out of it, but we're not always successful, and so end up with mountains of small cut gems. Some day we really ought to begin encrusting things with them...

26th Timber, 1065

The unhappy marksdwarf is tantrumming again, down in the tombs where he can't break anything. I hope he cheers up soon, I want his squad well-trained by the time the next goblin horde comes. The other marksdwarf squad is still practicing with hammers, shields and armour.

1st Moonstone, 1065

Winter is upon us, and we're still clearing up the multiple messes left by two goblin sieges. Plus the Abbey and the pump tower. And the mining. Not that they're messes, of course. Yet.

3rd Moonstone, 1065

The tantrumming marksdwarf finally went over the edge and went berserk. Now there's a bunch of pretty raw recruits as our only marksdwarf squad armed with bows. And, of course, an insane marksdwarf on the loose. I'll let the Guards deal with this one, if the new recruits who were hanging out with the berserker can't finish him off... which they've managed, but one of them is in a pretty bad way... and has just bled to death.

Hey you, Peasant! Welcome to the military! Have a free crossbow and armour - don't mind the blood, it'll just peel straight off when its dry!

10th Moonstone, 1065

The blood of goblins, beak dogs and dwarves outside the main gate has gone, washed away by the rain. Sic transit ferinus bellum or something.

17th Moonstone, 1065

Goden, our Deputy Trader, has been elected Mayor in the absence of the unfortunately-torn-apart-by-a-goblin-horde dresdor. I'm assigning him rooms in accordance with his new status - i.e. dresdor's old quarters.

We're also running short of iron, since I ordered some new plate mail forged, so I've twiddled the smelter settings to prioritise iron over gold.

21st Moonstone, 1065

Endok must be getting soft in his old age. He just got interrupted by an elephant when trying to load a cage trap.

4th Opal, 1065

Still trying to clear all the goblin junk from outside the gates. Not that I'm complaining, but couldn't we make some agreement with them whereby they dump all their stuff in the relevant stockpiles before dying neatly in the refuse pile?
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #631 on: January 03, 2009, 08:40:45 pm »

7th Opal, 1065

Someone's shot a harmless little milkfish in the middle of the river. Who knew that such a tiny creature could contain so much blood?

13th Opal, 1065

Oh now this really does take the biscuit. Endok Monangbesmar, Elephant Tamer, has cancelled his task of taming an elephant because he has been interrupted - by an elephant. You'd think he could just deal with it, wouldn't you?

24th Opal, 1065

I think this place could do with brightening up a bit, have some more varied metals around. A few billon goblets or something would look nice.

What do you mean you're busy making plate mail and lay pewter crap for the Duke? This is a *priority*!

Later that day:

Endok's been foiled by that elephant again, interrupted while trying to train an elephant. Maybe I should send some marksdwarves out to escort him.

2nd Obsidian, 1065

The pump tower is nearing completion. Now all I need to do is remember what it was I planned to do with it.

Oh yes. Giant rain system to unleash watery death on our goblin foes. That was it. So much still to do, so little time to do it...

12th Obsidian, 1065

Some metalsmith just got Hammered for violating the Duchess Consort's construction order for adamantine. I bribed the Hammerer to go easy and only break the poor bastard's arm or something... so now the metalsmith is sitting in jail, cancelling tasks every couple of minutes because he's too injured.

I'm beginning to wish I'd asked the Hammerer to hit the head instead at this point.

13th Obsidian, 1065

Some mistake during construction of the pump tower led to a piece of floor being supported by... nothing whatsoever, and plunging 17 levels to hit the fortress below. Fortunately nothing valuable was underneath, and it made a nice spectacle as it crashed down from far above. Unfortunately, it was accompanied by a Mason, who is now very dead.

I've ordered the builders to be more careful when constructing things at high altitudes, and not to overreach themselves. Also if they fall, to try and avoid hitting anything important.

22nd Obsidian, 1065

I'm enhancing the pump tower with a Control Room at the top. So far all it has is a lever that controls the floodgates allowing water to flow out at the top level from the tower, but I'm sure more systems will be added once they're built.

Its also a lovely high spot with a beautiful view across the landscape, so I'm building some nice windows to keep the weather out. Having no glass, I've used gems instead. They give the view a lovely red tint, as if the landscape is already bloodsoaked.

1st Granite, 1065

My year is up, and there still seems so much left to do. I blame the goblins. Had we not seen two sieges, perhaps I could have really achieved something rather than having the workers here spend all their time gathering narrow giant cave spider silk socks and narrow giant toad leather loincloths. Still, we have some work on the Abbey done, many more minerals uncovered, the Pump Tower complete, and not too many casualties. It could have been worse...

<edit>

DFFD is running as swiftly and smoothly as the M25 in a rush hour with a contraflow. I'll try and upload the save later today.
« Last Edit: January 03, 2009, 08:47:12 pm by Jools »
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #632 on: January 04, 2009, 05:46:00 am »

Save

Map

Sorry I took so long over this - my life is still a bit too busy for DF for a while, so leave me out of the rotation for a bit. It isn't fair on everyone else for me to hog this place for so long.
« Last Edit: January 04, 2009, 06:31:29 am by Jools »
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #633 on: January 04, 2009, 09:13:24 am »

Your turn didn't really last any longer overall that the typical turn - it was the complete silence for 2 weeks that had us worried. ;)

Anyway, nice job getting Endok interrupted from training elephants by elephants.  I bet he simple ran off to spread the good news that he had sighted another elephant, forgetting what he was doing.

Oh yes, and it's bad etiquette to kill off people's dwarves right before their turn.   Poor Dresdor will have to possess some other dwarf now.;D

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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #634 on: January 05, 2009, 04:28:39 am »

Oof, Dresdor killed by goblins. :O

One by one, everyone is dying. Still, at least we got some migrants this time!
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #635 on: January 05, 2009, 04:32:51 am »

I really didn't mean to kill dresdor. I thought everything would be safe for a while after the first goblin siege, so unforbade everything outside and sent my merry little minions to go and gather all the goblin goods for trading purposes - and dresdor just happened to be caught outside, too close to the second wave of goblins.

Still, there is a mildly pleasing synchronicity to the thing that almost borders on predestination, after the accident resulting in the drowning of my first dwarf.

I fully expect a tide of vengeance to be unleashed on me - possibly revolving around the forbidding/dumping of all my large gems...

As for Endok's elephant trouble, it might be eased by expanding the animal stockpiles so that untrained elephants are kept there, instead of out in the wilderness, on top of the cage trap they were caught in. I did try and ease congestion by putting all the goblin cages in the arena, but the place filled up again pretty quickly.

Oh, and while most (all? Can't remember) of the original named dwarves are now dead, Endok seems to be going on indestructibly... maybe we should try naming him, see what happens.
« Last Edit: January 05, 2009, 04:43:05 am by Jools »
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #636 on: January 05, 2009, 10:30:20 am »

Is Valter still around? Or did he drown in one of his many adventures off the walls and into the moat? :D
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #637 on: January 05, 2009, 11:12:58 am »

He was alive on my turn.
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #638 on: January 05, 2009, 06:20:24 pm »

<pops up briefly>

Valter, like Maggarg after him, seems to have made the wisest choice so far in picking a miner. With no HFS or chasm, deep in the ground is the safest place to be, for there is only one entrance that's very secure, and given how much we've dug out it would probably take most of a year to flood the mines enough to start killing dwarves...

But then since when did safety have much to do with the life of a dwarf?

Other than Valter and Maggarg the Elder, we have Endok who has been given the nickname 'Endok', 'Kazari' our administrator, 'Jools' the Duke Consort and gem collector, and 'Omega' the Think Tank (Philosopher). Named losses are 'Keldor' Isoscatten, Legendary Planter, 'dresdor' Locuntun, Quartermaster, 'Jools' Dodokkir, Trader, 'Kazindir' Tolunkeskal Emal Savot, Champion, and 'Wulfgar Openthroat' Stizashdeduk, Recruit. That's from about 8 and a half pages of dwarves listed as "deceased".

Not bad going, I think.
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #639 on: January 05, 2009, 08:04:47 pm »

'Wulfgar Openthroat' Stizashdeduk, Recruit.

Oops, I wonder when that happened. He was someone who popped intot he thread, asked for a dwarf to be named for him then was never seen again. Likewise his dwarf entered the military as a recruit then also apparently vanished into the swamps, never to be seen again.  :o
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #640 on: January 05, 2009, 11:08:02 pm »

I just hope that Dresdor shows up for his turn.  He last posted on the forums over a month ago.  It would be a pity that after all this he didn't come to continue the Dresdor/Jools tragic accident cycle.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #641 on: January 06, 2009, 02:40:15 pm »

'Wulfgar Openthroat' Stizashdeduk, Recruit.

Oops, I wonder when that happened. He was someone who popped intot he thread, asked for a dwarf to be named for him then was never seen again. Likewise his dwarf entered the military as a recruit then also apparently vanished into the swamps, never to be seen again.  :o
That was on my turn.
He got eaten by those alligators in the Bloody Pool, as I remember.
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #642 on: January 07, 2009, 06:33:30 am »

Oh dear, so he did actually walk into the swamps and was never seen whole again.

Except by the alligator swarm, I suppose.
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #643 on: January 09, 2009, 05:47:38 am »

Has anyone messaged Dresdor?
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #644 on: January 10, 2009, 01:35:06 pm »

I did a while ago, but as I said then, he hasn't been seen on the forums since the end of November...
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If ignorance is bliss, why are my dwarves all tantruming?
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