I am doing my utmost to keep all former rulers alive. Even when they're miners. Or indeed Elephant tamers, as we shall see...
22nd Felsite, 1062
I checked over the swimming pool today, and was amazed to find some dwarves actually using it. Endok Monangbesmar, one of the fortress' most popular dwarve, was splashing about in the shallows. He's only a dabbling swimmer, but claims it's good for his constitution.
Most undwarvenly, if you ask me.
24th Felsite, 1062
Mica. Again. Then Orthoclase. Then Fire Opal. Then Brown Zircon. This place was meant to be a salt mine, but there is a vast hoard of riches buried beneath the salt.
More Orthoclase. A different pocket of the stuff, apparently. Microcline next.
27th Felsite, 1062
Booze levels are slowly rising, but we need to keep the barrel supply going if we are to get them back up to safe levels.
Meanwhile a Lye Maker has entered a berserk rage. Nobody knows why. The guard are dealing with it, which means they're absent from their posts outside my room. This allows a miner to slip in and report the striking of more Amethyst.
1st Hematite, 1062
Summer has arrived, and with it the strong sun. How I hate the sun. Why must it scorch our eyes so?
I asked around, and nobody seems to know who allowed the sun to become so bright. Some talked about gods, or fate, and Omega tried to explain something about spinning balls hanging in space, but nobody gave me a satisfactory answer. I shall have to research the legal precedents for this, and see what can be done about it.
Meanwhile, we have struck Orthoclase again, and the Lye Maker is still in a berserk rage. He's cowering in a corner of the crypts having picked a fight with a horse and come off slightly worse, and passing peasants can't clean his blood off the walls because of him. If he's not dealt with by the Guards soon, I shall dispatch the military.
Sunstone. Cobaltite.
3rd Hematite, 1062
Dresdor wants some silver crap forged. I've ordered some goblets and other crafts to be made. Hopefully that will keep him happy.
Orthoclase.
4th Hematite, 1062
Asmel Zuglarbekar is now a Champion, a Legendary Macedwarf. Rather wastefully, he's also a Royal Guard. At some point I should redistribute the military so that the better skilled dwarves are in the army, under my direct control, and only the inexperienced and the crippled are in the guard.
Obviously I won't tell the Captain of the Guard this plan.
7th Hematite, 1062
How is anyone meant to do any work in this place? I am constantly being bombarded by messages at the moment. The same three messages. First, people are trying to give water to the berserk Lye Maker, but keep getting interrupted by a berserk Lye Maker. Second, a Fisherdwarf is cancelling fishing because he is being interrupted by a milkfish. Thirdly, our most recently gained Mason is repeatedly complaining that he cannot store one of his owned items, as it is inaccessible. The melee dwarves have been dispatched to deal with the first problem. The crossbow squad is dealing with the second. Once they're done, if the blasted mason is still complaining I'll send the entire military to deal with him.
Now a cat's complaining it's too injured to haul. Great. That's all I need. If I get one more message that I can't do anything about I shall go insane.
10th Hematite, 1062
Sunstone.
Later that day:
A human caravan has arrived. I hope they brought... actually I don't care what they bought, I'll buy it all anyway. Or at least the useful stuff in return for a thousand tons of rock trinkets and skull totems churned out by our crafters. A Guild representative has accompanied them. I shall order booze and seeds (if they have any plants we don't grow), as is my habit, though we're doing fine for both.
12th Hematite, 1062
OOC: 11-ish FPS. Can't all be the human merchants, can it? I think I'll turtle, bring everyone back inside and shut the gates.
14th Hematite, 1062
A side effect of my deconstruction efforts is that I've left a way for non-wagon creatures to enter the bowels of the fortress without having to pass through the Foe Flusher. I'm having this immediately rectified. Meanwhile, I'm having all drawbridges raised just in case there are any goblin ambush squads around.
15th Hematite, 1062
The Guild Representative asked what we wanted from him. I ordered seeds, some tin for Astesh, some bonobo leather for the Tax Collector, some two-handed swords for a laugh, and whatever booze they could lay their hands on. Nothing too urgent, or highly priced, but we'd pay well for all of it.
17th Hematite, 1062
Dresdor has been re-elected. Primarily by not announcing the election, so his single vote secured him another term. I am contesting the result, but hold little hope of success.
24th Hematite, 1062
Trading. Metal bars, rope, cages, animals, food, bags, seeds, weapons, shields... everything of value they had, we bought. I let them keep their toys, crafts and all the clothing they brought that didn't fit us. Plus the anvils, we have loads of those already.
In return, they got tons of crap - rock trinkets, skull totems, and lots and lots of narrow goblin clothing that won't fit us and won't fit them either. They made a 50% profit on the deal but most of the goods we gave them were imported from goblins, so we've just swapped useless crap for useful stuff.
1st Malachite, 1062
The breach in the fortress walls is sealed, and I have re-opened the main gate. Doing so has accidentally squished a donkey that was loitering outside. I shall have it scraped up and made into pate.
In other news, thanks in large part to some trading, we have over 1000 booze again.
2nd Malachite, 1062
OOC: Dismantling the last above-ground-level part of the ruins, I appear to have deconstructed stuff in the wrong order and knocked myself unconscious, along with a bunch of minions. Nobody's hurt, but there's a bit of a mess.
Still OOC: Because I'm still unconscious. Anyway, new migrants. For the second time in a year. I really ought to try and get those new rooms done.
A Gem Setter (Welcome to the Fortress Guard!)
A Speardwarf (listed as a Wrestler)
A mule
A Farmer
A puppy
A Metalsmith
A pair of donkey foals
A Blacksmith
A Peasant
A Bowyer
Meanwhile, Astesh has forgotten a demand. Hooray!
6th Malachite, 1062
Dresdor's infernal ruins tried to claim more lives as they were being dismantled, but they failed. We are still alive!
But just in case something happens, I've ordered the placing of a whole mess of coffins, in the main burial chamber and the peasants' burial chamber. They'll be designated for dwarven burial only - as soon as you allow pet burial, the blasted things are filled with stuff that would be better off made into sandwiches.
I've also stalled the strip mining again, so we can get some more stockpiles and other stuff dug out.
8th Malachite, 1062
The human Guild chappy waved some sort of export agreement at me just now. I spotted crowns as one of the main items they wanted, but I honestly couldn't care less. We're so rich here we could practically buy their civilisation, and replace the wealth in a couple of weeks.
11th Malachite, 1062
Our wealth draws less savoury elements as well as merchants. Goblins are present. One squad has revealed itself by blundering into a cage trap, just south of the outer wall. A lasher, a pikeman and a few wrestlers, one of which is now caged. I shall order the gates closed and the military summoned immediately. And a new pair of trousers, my current ones are wearing a little thin.
Meanwhile there are now three caged goblins, and one human Guild Representative blundering oblviously towards them - and, more importantly, their uncaged squadmates. Blithering idiot of a human.
12th Malachite, 1062
The gate remains open. No-one has yet reached the lever to close it. And guess who seems intent on sprinting out to reload the cage traps?
Yup. Endok.
I'll see what I can do to stop him dying. Meanwhile, the goblins are milling round their leader, who is immobile, stuck in a cage trap, and the stupid human has escaped their ambush by going south instead of east.
Phew. Just before sprinting out of the gate ahead of our military, Endok has changed his mind about reloading the cage trap, and decided he wants a drink instead. I shall continue with the massacre, however. Sooner or later some other idiot will want to reload the traps.
Combat! One Hammer Champion against three goblin wrestlers and a goblin lasher. I wonder how this will end...
With a drowning Hammer Champion. Twenty-four named kills, and the Lasher just knocked him into the moat. Fortunately a following Champion splattered the rest of the greenskins, and the initial one made it to a set of stairs allowing him to climb out of the moat and survive.
16th Malachite, 1062
Astesh has mandated three tin items. We have one tin bar, bought from the humans. I'll give the goblet trick a shot, but I'm making no promises...