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Author Topic: {succession/community} Kulettögum, Salt Mines Beneath the Mire  (Read 87731 times)

Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #330 on: August 27, 2008, 02:55:11 pm »

At one point I did give Kazindir every single armour stand in the fortress that hadn't already been placed. There weren't many, and they were all crap, but I felt it was a nice gesture at the very least.

Plus the extravagance in his room might drag the focus of attention away from the weapon traps installed in mine...

Oh, and when the elves demand you cut down no more than 100 trees, is anyone else tempted to wait for them to arrive next year, then cut down 101 trees while they're arriving?

And then try and flog them the lumber, just to add insult to injury...
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #331 on: August 27, 2008, 03:01:51 pm »

I used to have an artefact table, but someone nicked it. :(
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #332 on: August 27, 2008, 03:02:02 pm »

can I just injure them?
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #333 on: August 27, 2008, 04:09:46 pm »

I used to have an artefact table, but someone nicked it. :(

<Looks innocent>

I was set on nicking dresdor's table, not yours. Should be easy to find if it's an artifact, though, no?

It could have been swiped and dumped in a noble's room to up the value, but I don't think I did that - I'd have told you about it at least. And then gone and hidden in my rooms behind the array of maul traps.

As for injuring elves, go ahead, but preferably only after nicking all their stuff.
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Keldor

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #334 on: August 28, 2008, 04:37:50 am »

Endok is the one who should train the first carp.  After all, we IS the one that set up the first elephant traps, and tamed them...
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If ignorance is bliss, why are my dwarves all tantruming?

Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #335 on: August 28, 2008, 08:31:05 am »

16th Slate

I admire the good work ethics of some of the dwarves here. They'll only have a sick day if they can't crawl to work, and some of them are so tough even that doesn't bother them.
Why, I saw a dwarf limp past with what looked like a ruptured lung, but he was still hauling a huge block of stone.

21st slate
The hippy cannibal diplomat finally left after making a few jokes about height, beards and mud.
I made a few jokes about halitosis and intimate relations with trees and animals of the forest. And ears, of course.
One day their "elder race" will be in deep schtuck.
And now the surface-dwelling humie diplomat wants to talk.
Arg.
Nist Akath yard goes well, however.

24th slate.
I have just noticed that a lot of the area around this "swimming pond" is still unsmoothed and covered in rubble. This must be corrected.
Started on Omega's tomb today, leaving only Dresdor and valter.

26th slate

I have found another unfinished watch tower, this time by the west gate.
It seems my predecessors were more lax than I thought, for I have already
 built one unfinished watch tower. And still that empty one on the north
road haunts me. I swear I saw smoke this-morning.
The Carp Fishery nears completion. Only one more cage.

2nd felsite
Jools, our jabbering paranoiac of a duchess consort or whatever he does has come to me saying something about a buckler with a broken leg.
Oh, a butler with a broken leg. I told Jools that now was a good time to have a reversal of roles day and turned him out of my dining room.
I decided to have an omega engraved in the tomb of Omega.

3rd felsite.
Some fish cleaner has been taken by a mood. Expect another selfish dwarf to hog a workshop for a few months then die of misery or by the axe.
It looks like he wants to be a mechanic.

4th felsite
Rejoice!
The Carp Fishery is finished!.
Now I need to find the damn lever that opens it.

7th felsite.
I assume that it's just supposed to fill with water and we cross our fingers and
hope that the watery horror wanders in.


9th felsite
Rimtar Mengzedot has been struck down today, I know not what killed him.
Probably an alligator or carp or something.
Oops, looks like I ordered someone's pet mule to be butchered.
I hope they like mule sausage.

As I expected, a lot of my term will be taken up by sorting things out.


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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #336 on: August 28, 2008, 08:52:51 am »

Cool - I look forward to seeing the new structures on the map when you're done. And I hope you get a carp - is it worth trying to bait the traps with a kitten or something, chained there at the surface level?

And that's Duke Consort, thank you very much. I'm male, or at least was last time I checked.

The fact that I go round wearing some sort of leather dress is a perfectly acceptable lifestyle choice in today's modern liberal society.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #337 on: August 28, 2008, 02:12:02 pm »

OOC: I just decided a conservative old dwarf like Maggarg wouldn't agree with that.

14th felsite.
There goes a pet donkey. Oh well, they shouldn't get too upset over a donkey.
If they do, I can always lock them in a room with a nice table.


16th felsite.
Some puppies were born today. It looks like our meat stocks will be healthy for a long time yet.

17th felsite
I have struck magnetite in the future tomb of Dresdor. Since we have plenty already, I shall just have the tomb carved out and engraved. In the far future, when there is no iron, perhaps we may mine it out, but not whilst I live.

18th felsite
AAAAAAAAAGFGAFFAHFAHDHASDFASUPSISHGDFJHMSGJF!
FJFGS!
FGS!
THERE IS A HUGE HYDRA IN MY BEDROOM! GET IT OUT!
This fortress is insane! They let a huge hydra wander around the place, unowned
and stray.
gah.

20th Felsite
Udil Thizineth, weaver, has been struck down.
I wasn't weaving anything anyway, so that's ok.

24th felsite
Duchess consort wants tin items.
How I would dearly love to make a tin coffin with a tin lock.

26th felsite
An engraver has died.
I must look into this. It seems to be the river, because I ordered grapnels be thrown into the river and we dragged out many clothes, dwarf bones and weapons.

1st haematite
Summer has arrived.
only 9 months of administration left.
Still slaughtering animals in their masses.
The construction goes irritatingly slowly on Nist Akath yard.

4th haematite
A seige operator has had a baby boy.
Wonderful.
I hate babies.

5th haematite
The duchess wants nickel items.
Perhaps one day I'll throw her down a w...
Good idea.
a blacksmith just died. I can't find a trace of him near the river.
It's that old watch tower! A murderer must live there, sneaking out to kill us!
Oh.
It's two alligators and a giant jaguar.

7th haematite#
A bone carver called Reg was struck down.
No remains near the alligators.
THERE MUST BE A MURDEREREREREER...

8th haematite
The truth is almost as bad.
There is a pond at the highest point of a hill in this marsh.
Alligators breed in it.
Dwarves go to hunt, dwarves are overwhelmed.
Other dwarves go out looking for them and die.
The cycle repeats. Apprently the place is wet with blood all the time, and the
corpses of up to 7 dwarves scattered across the hill.
I forbid ANYONE from going there.
Except the nobles.


I'm sure the rest of you knew about the alligator death pond, right?
You were just letting me have a surprise.
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #338 on: August 28, 2008, 03:06:39 pm »

I did mention the area in at least one of my write-ups. There was some snafu where an alligator and I think a leopard or something were fighting, taking chunks out of each other, and suddenly my peasants were racing out to the most hostile part of the map to grab useless animal chunks, just so they could then dump them in a refuse stockpile.

My solution involved Kazindir and his axe charging out there and slaughtering everything left alive and not obviously dwarven, then once the gathering of chunks, corpses and dropped possessions was done, bringing everyone back over the bridge, and shutting the northern gate.

How about building a wall round the ponds the alligator hatchlings spawn in, and dropping captive goblins in them?

Oh, and last time I looked there were a couple of cages in my room - one for the dragon, one for the hydra. If they're not claimed or being used in elaborate traps or anything, could I have them back, please?

Or even better, put them on chains instead of cages. Let them move around a little more.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #339 on: August 28, 2008, 03:25:26 pm »

Urist Ropebound: Do you expect me to talk?
Olsmo Torturedpains : No, Mr. Ropebound, I expect you to die.

I think that the alligator/carp pit is a very good idea.
All I need now is a henchman with +adamantine teeth+
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Kazindir

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #340 on: August 28, 2008, 04:56:54 pm »

"Look after Mr. Urist. See that some harm comes to him."

Who would have thought a salt mine would become a retirement home for Bond villains. :D


The outpost (which is now either haunted, inhabited by a murderer, or both) was originally going to be a sort of hunting lodge, as it's quite close to the alligator pool in a direct line but quite far to walk due to the cliffs. I was pondering some sort of bridge but then decided to not kill off the last remaining non-carp wildlife. :)

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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #341 on: August 29, 2008, 04:01:47 am »

I'm afraid one of you dies in the next update
« Last Edit: August 29, 2008, 06:05:05 am by Maggarg - Eater of chicke »
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #342 on: August 29, 2008, 07:57:35 am »



10th haematite.
Perhaps I'm doing too much at once. The tombs, Nist Akath yard, the engraving.
Oh, and my plans for a tame alligator pond into which I can drop the murderer when we find him.

11th haematite
Oh, a vile force of darkness has arrived.
That puts today's plans to a halt, I'll just send out the champions and that stuff.
Hah, they came in near the Pond of Death.
(the goblins have made the game dreadfully slow.)

12th haematite
The goblins have arrived, but the archers do not fire!
I may have to pull the lever on the Foe Flusher.
Kazandir himself has joined the fray.
I hope he survives. Incredible. A champion has entered the martial trance. I see parts of goblin fly. Our lone swordsdwarf has suffered terrible injuries though, he may not survive the battle. He has just died.

Kazandir appears to be wounded. I wish I could fight, but my years weigh heavily on me.
No! This cannot be! He has bled to death!  A dwarf who has survived all these years, slain by mere goblins.
They are retreating, but I fear my inexperience in military matters has cost us dearly.
Worse, this was but one squad of goblins. There may be another somewhere.

14th haematite.
The siege is over, but at a terrible cost.

Our captain of the guard is dead, and I fear his family may blame me for his
demise, as a relative of his is coming to visit on his dear uncle soon.
I pray that they do not toss me to the carp, though it is no more than I deserve.
I shall build a watch tower over that gate in memory of those who fell.

16th haematite.
The sky-loving humies arrived today.
Perhaps I'll let them take the junk off our hands, but I prefer not to trade with these tall races.
They cannot be trusted.

17th haematite.
Dresdor has been re-elected.
I think he is a good mayor, quiet and unobtrusive.
Very popular as well. Thankfully, he is not one for new-fangled ideas.
However, he does have a rather "modern" viewpoint on the surface.
It was he who persuaded me that we needed a guard house, although it was
a good idea, and I recognise the need for a palisade.

18th haematite
I have selected Iden Kizbizrimtar Shukarkakdal as the new captain of the guard.
He is a capable dwarf in administration and fighting.
Kazandir was a good dwarf, although I did not know him personally.
A mason was claimed by the two alligators.
The rot can be smelt from the walls, it is said.

20th haematite.
A fish cleaner went insane after he failed to make a masterpiece.
Personally, I think it's just selfish.

23rd haematite.

Starting work on the next floor of Nist Akath yard.
If it takes the same amount of time as the first, I should be finishing off by obsidian.

24th haematite
Dresdor's tomb is nearly fully engraved, although it is fill of magnetite boulders.
I have decided to keep a few parts of goblin armour in my rooms to remind me of
the siege.
And I do so love iron.
(actually, I looked at Maggarg's personality sheet, and he is indeed a fusty, selfish
old reactionary.)

27th haematite.
This month's entry has been filled with sorrow and joy.
Mostly sorrow.
Jools, the paranoid transvestite that masquerades as a noble has mandated
that we make billion items. I shall try hard not to make billion bolts
to fire at him.

28th haematite
Dresdor's tomb is finished and engraved.
May he not fill it for many years.

 
No-one has died for a few days.
Perhaps we should keep a record of this and advertise it near the gates. Should scare away all the immigrants. Actually, I have an idea. Since Valter is a truly ledgendary miner, we shall place his tomb in the coal vein on our tomb level. I shall, of course, have it smoothed and engraved, but it is a rather poetic touch.

2nd malachite.
Not much but construction today.
If I am lucky, there will be no early autumn siege or monster
to disrupt the honest dwarf traders.
So far the carp fishery is a resounding failiure.
A waste of good cages and labour.
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Jools

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #343 on: August 29, 2008, 09:16:02 am »

Noooooo! Kazindir! It cannot be!

N.B. last time I checked the Foe Flusher was triggered by pressure plates, no need to pull a lever to activate - just wait for a goblin to blunder into it.

DRESDOR??!? MAYOR??!?!? It can't get any worse. Not only is our Captain of the Guard slain, but a certain relative-murdering trader who never goes to the trade depot is now Mayor. Grrrrrr.

N.B. I'm not the only male dwarf wearing a dress in the fortress, it appears to be popular lifestyle choice. Even Kazindir was wearing one - silk, in his case, if a bit tattered.
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Maggarg - Eater of chicke

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Re: {succession} Kulettögum, Salt Mines Beneath the Mire
« Reply #344 on: August 29, 2008, 09:29:53 am »

Dresdor has been mayor for as long as I've been in charge.
Only valter needs a tomb now though :D
I just hope that kazandir's relative doesn't execute a poor old miner wot 'as bad eyes an' knees for 'is sins.
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