12th Limestone, 1060:
The goblins are attacking the merchants! Thankfully, most of them arrived safely within the walls. I only hope that they have the sense to remain there until this siege is sorted out.
Alas, but the merchants are scattering and fleeing. Straight into the waiting goblins outside the walls.
13th Limestone, 1060:
Whole the battle at the outer gate raged on, the goblins have taken the bridge! Unfortunantly, I see little way to change this, as our military is currently scattered about looting the battlefield and killing random goblins.
Meanwhile, there is a scene of indescribable carnage at the back gate.
14th Limestone, 1060:
The second group of goblins is nearly to the main gate, and the military is still too busy pillaging to respond! It looks like our foe flusher will be properly tested for the first time...
15th Limestone, 1060:
I cought some of our millitary returning inside before their squads were released from duty. When I asked them what they were up to, they told me they were "on break"!! Meanwhile, Zasit and a second champion are forced to fight an entire squad of goblins by themselves since no one else seems to feel like heading out there! I think I will have a talk with Kazindir about shaving certain beards when this is over.
16th Limestone, 1060:
Kazindir has finally arrived on the scene! Just in time to relieve poor Zasit and Unib
Due to our marksdwarves being too busy looting than to be bothered to guard the watch tower, the marksgoblins have slipped past and are encroaching on the back gate! On the bright side, this happens to be the location of all of our pillaging dwarves, so hopefully they'll stop pillaging and start fighting.
17th Limestone, 1060:
A fierce fight is starting up outside the back gate. However, the marksdwarves are too busy looking to even notice. This is a big problem, given that the goblins are coming in greater and greater numbers, every one with bow and arrows.
The Fortress Guard are proving their worthlessness. Caught in the battle only by virtue of their greed for loot, they flee like cowards the moment the goblins get close. These are some of our finest champians too!
18th Limestone, 1060:
The goblins are fleeing! We have won! Alas, but it was a costly victory. Among the dead is Kazindir shot through the heart and both lungs by a marksgoblin, as well as another champian and an axe lord. Worse, we have many other wounded dwarves, and it is unclear how many will survive and how many more will die. ((Also, we seem to have a flying goblin. I might have to savescum anyway if it never falls and the siege flag stays with it :-P))
((Here's the problem - we have a floating goblin, likely from me saving midway through the siege (given the crash and complete defeat the last couple times...) while the goblin was presumably flying through the air after being propelled by someone's hammer. This wouldn't necessarily be game-stopping, except that the siege flag seems to be stuck, probably because of that same goblin. Any suggestions what to do now? I have the save from the beginning of the siege, one in the middle, likely where the floating goblin got stuck, and one from after the siege.))