19th Granite, 1058
A goblin Snatcher blundered into a cage trap by the outer South Wall. I'm not sure what to do with it - another Live Fire exercise for the marksdwarves? Or just feed it to the dragon?
21st Granite, 1058
The last of the fortifications on the Bridge has been designated, plus the tower has an extra level now, and another is being worked on.
Where the hell is dresdor? I've got Kazindir and his squad of Champions looming near the Trade Depot should things get ugly; why can't dresdor get his arse in gear and get up there so we can seize everything the Elves have?
22nd Granite, 1058
My patience has worn thin; I have allowed anyone to trade. It's not as if it requires skill or subtlety to seize all the possessions of the Elves...
Meanwhile another Royal Guard has starved to death. Who knew it was such a dangerous profession?
23rd Granite, 1058
44640 coins worth of loot. Lots of random crap like cages (though I always wanted a hippo) and rope reed thread, cloth and rope, but also quite a lot of Gnomeblight and food.
<Later that day>
A goblin snatcher has attempted to cross the bridge, but been spotted by someone's pet cow. I shall have to secure the new entrance somehow, with weapon and cage traps.
<That evening>
An ambush! On the bridge, as well - axegoblins! I've ordered Kazindir to rush over there and secure the area.
The goblins are approaching the entrance to The Tower, with it's 10 weapon trap. I almost hope they make it there, just to see how well the trap works, but sadly Kazindir is annihilating the squad single-handedly, and two more Champions are arriving, so I doubt I'll get to see the trap in action.
Interesting. Kazindir has sent a goblin flying through the air, and is now chasing after it trying to swat it again before it touches the ground. I'm sure that could be made in to some sort of game, but what it really needs is two dwarves - one to send the goblin flying, the other ready with a hammer to see how far he can hit the flying goblin. Points to be awarded for distance, style, and the "Urk!" noise the goblin makes on impact...
Whatever the rules are, I'm sure Kazindir would be a Champion at it. He's sent a second goblin flying before the first has even touched the ground!
Splat. One goblin impacts upon the rock salt inner wall. If Kazindir had hit it a little harder and turned it into a thin smear on the wall on impact we could have made some sort of instant goblin jerky. And then sold it to the elves for a laugh.
The third goblin has turned away from the tower, to my annoyance, and looks like he wants to challenge one of our Champions. More fool him.
Kazindir and Tosid are smearing two goblins in to a thin paste, but one I hadn't spotted until now has been sneaking round the base of the tower... and then decided to pick a fight with two Champions.
One axegoblin is still out there, chasing a Planter round the area north of he river, but we've now got a buncho of speargoblins by the south wall. One or two are caged thanks to some traps there, but we need to get some military out there. That's military as in frontline dwarves capable of fighting, not some numpty who thinks that he can make everything better by reloading the cage traps...
I've raised the outer drawbridge for now. The last axegoblin north of the river is being pounded into fertiliser as we speak, and the marksdwarves are on the platform built to snipe at the first dragon, shooting at the speargoblins. One Fish Cleaner is still out there but hopefully he'll not do anything stupid until the goblins are toasted.
Meanwhile, getting the drawbridge north of the river hooked up to a lever is becoming an urgent priority.
The second ambush aappears to be over. One speargoblin escaped, with much damage to one of his legs. The rest were shot down. Total losses from the attack were one cow. We're celebrating with steak.
1st Slate, 1058
Interesting. The Elves have left (empty handed, of course) across the bridge, to the north of the river, after arriving south of the river. Perhaps they wished to see our defences on the new entrance, or are taking a shorter route home...
Either way, they should have had a spectacular view from the bridge of the river running red with the blood of goblins and that cow...
5th Slate, 1058
A flange of bonobos has appeared to the south, roughly where the battle with the speargoblins took place. I'm sending the marksdwarves out; maybe in future we might be able to make the bonobo leather items so desired by our Tax Collector...
6th Slate, 1058
The Countess has mandated Green glass items. We've never made glass here. I hope someone knows how... I can't even find any sand!
7th Slate, 1058
It never gets any easier. First a dragon. Then goblins. Now we've got the worst of the lot. Migrants.
1 Potash Maker (Welcome to the Fortress Guard!)
2 Dyers (Now making up the Royal Guard numbers)
1 Metalcrafter
1 Fishery Worker
2 Peasants
1 Axedwarf (straight into Kazindir's squad)
1 Soap Maker (Ever heard of this stuff called "glass"? Just like soap, I've heard, only useful. Go and make some!)
1 Craftsdwarf - bone, wood and clothes (I'm tempted to nominate him as Elf Greeter)
1 Blacksmith
1 Gem Setter
1 Armorer
1 Milker
1 Marksdwarf (Bomrek's squad)
1 Gem Cutter
1 Cow calf
1 Bone Carver (I hope he likes making bolts)
10th Slate, 1058
Our migrants have passed through a swampy area and disturbed an alligator. It appears to be chasing them back to the fortress. Hopefully it'll just blunder straight into a cage trap, and we can have more fun in the arena... No, it appears to have turned around and be challenging the axedwarf... unsuccesfully.
I've stood the marksdwarf squad down, for now.
11th Slate, 1058
Damn, the Countess is throwing a tantrum. I'll have to try and cheer her up with some stupidly valuable stuff in her rooms... I've mollified her with an artifact cabinet, statue and floodgate (symbolic of the shutting off of tears, or so I'm claiming). All this can be removed once her room is smoothed and engraved to a good enough standard. And will need to be otherwise the next noble who comes along will want two artifacts in each room...
Meanwhile, the blasted Countess Consort has mandated Tin items. We have no damned tin.
12th Slate, 1058
The Countess has calmed down. That was worryingly quick... though fortunate, as she'll go berserk again when we tell her that we have no sand with which to make glass.
Anyway, I've ordered another 18 bedrooms dug out. Hopefully there'll be enough space for the new arrivals. Now all I have to do is distract the miners from digging out the bottom level long enough to do this...
I've stood Kazindir down - the north gate isn't fully protected with cage traps yet, but I'll just close it until it is.
16th Slate, 1058
Our miners, whilst smashing through rocks in their normal breakneck fashion, have struck Sylvite in the bedroom area. Whatever that is. I think just pretty rock.