9th Opal, 1057
A warthog has given birth to warthog piglets. In my opinion they're marginally better looking than the child of the Countess Consort...
10th Opal, 1057
Brown Zircon again.
17th Opal, 1057
A Royal Guard has starved to death. I didn't even know he was injured. Regardless, I'll have to give some other poor sap the job. And we're still short of fortress guards...
While checking, it appears that we only have four Royal Guards anyway, when we ought to have six. Another one has died at some point and failed to be noticed.
Oh well. I'll appoint some useless idiot like an Animal Dissector to take his place.
21st Opal, 1057
Now the dragon is tamed, I've made it available for sale. Someone's valued it at approximately 40,000 coins.
Having checked, it appears we have precisely *no* coins.
I've ordered some native gold bars to be made - we'll start making some coins with them to start with.
22nd Opal, 1057
We're out of barrels to brew drinks in. We may not be short of booze, but this is a key part of any functioning fortress, so I shall rectify things immediately.
4th Obsidian, 1057
The Grand Bridge approaches completeness; enough has now been built for it to serve as a functioning river crossing, at least. All that needs to happen is to fill in the gaps. And for that to happen, first we have to remove some pesky trees in the way. Time to cross your fingers and hope the elves aren't watching.
Oh, and also time to try and get someone to finally clean the vomit off it. It's really spoiling the bridge's nice white salty shine.
18th Obsidian, 1057
I'm worried about one of our Planters. He's wounded in the left lung, and wandering off into the wilderness across the river claiming he has to dump something. He's not carrying anything, though.
He appears to be staggering back with the remains of a lungfish. Quite why he thought that cleaning that up was important what half the topside fort is a mess of mud, blood and vomit, I don't know, but if you really do want to start cleaning this place I suppose you have to start somewhere...
20th Obsidian, 1057
The Countess and the Tax Collector have just ended mandates; the Countess now allows us to export querns, and the Tax Collector has given up on having a bonobo leather item made for her.
While checking up on them, to make sure neither was going to throw an expensive tantrum, I discovered that our Tax Collector was wounded - bedridden, in fact, with an upper spinal injury.
That's the best kind of Tax Collector it's possible to have. One who just needs smiling at and assuring that we're collecting taxes, plus of course occasionally being fed and watered.
Also our reports seem to indicate that in terms of created wealth, we've topped the one million mark. Not bad for a city founded on salt.
21st Obsidian, 1057
Red Zircon again. And I was getting used to the peace and quiet from our miners...
22nd Obsidian, 1057
A Bone Carver has been possessed. Damn. Not that we're short of bones from dead things, but I'd prefer a good old-fashioned fey mood.
I hope we have everything he needs...
23rd Obsidian, 1057
The Bone Carver has claimed a crafts workshop. I hope he makes something valuable...
25th Obsidian, 1057
We have another Champion! A Hammerdwarf. This would call for a celebration if our booze stocks weren't dwindling. I have reassigned carpenters and woodcutters to stop doing anything but their woodworking jobs... not that we have many of any of them, but never mind.
In bridge news, wagons can now cross over to the other side, and make it out of the walled section that has been built. They can travel a whole three metres before being blocked by trees. We'll have to build a road if we're to seriously exploit this new construction.
26th Obsidian, 1057
Our Bone Carver has begun a mysterious construction using ten alligator bones, a giant leopard bone and some alligator leather.
I bet the resulting artifact has a picture of an alligator on it.
1st Granite, 1058
Happy New Year!
2nd Granite, 1058
We have a kobold thief in our midsts. Keldor's running a sweepstake on how it gets killed or caught. I put my gold coin in and got "bitten by warthog". I swear he fixes these things.
<Later that day>
Our Bone Carver is finished. An alligator bone ring, decorated with alligator bone and bands of alligator leather, and spikes of alligator bone and giant leopard bone. No images on it, so that's one bet I've lost today already.
The kobold's escaped past our cage and weapon traps on the outer entrance. Bomrek, leader of the Marksdwarf squad, just somehow happened to get "Shot by marksdwarf" in the sweepstake and has sent his entire squad racing after the creature.
4th Granite, 1058
The kobold escaped. Keldor keeps the pot. Goddamnit, I really ought to train some dogs and keep them by the entrance. Or even better - Hunting Warthogs...
5th Granite, 1058
The Countess has apparently got a warning from the Elves about disrespecting the trees in this area. I chose to celebrate this news with a nice party round a bonfire.
6th Granite, 1058
Our drink stocks are stabilising after the dent we made in them at the New Year. Still, they could be better. I've ordered another Still be made.
7th Granite, 1058
The Countess Consort has mandated the construction of Electrum items. I've ordered a couple be built, and our Electrum stocks replenished, but we're running short of some metals...
8th Granite, 1058
Claro Opal. I really ought to start encrusting stuff with gems, it's not like we're short of any.
15th Granite, 1058
An elven caravan has arrived. I'm tempted to send for our deputy trader rather than dresdor, but we'll see who's around.
After their harsh words over the trees, I'm obviously not planning on buying anything they have to offer...
17th Granite, 1058
The Elves are approaching the Depot. dresdor, who is asleep, has been requested to go there. I'd *hate* him to miss out on any of the... excitement.