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Author Topic: the Dwarven Tournament - 1 round has started  (Read 20210 times)

I3erent

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Re: the Dwarven Tournament - 1 round has started
« Reply #210 on: May 01, 2008, 07:11:00 am »

quote:
Originally posted by Kagus:
<STRONG>I think we should also take to using a pregenerated map with a specific fortress location.  That way, the location has less effect on the score than what the player manages to do with that location.  Early on we could pick maps with all the basic survival needs, and have it be a round of creative design and architecture, since there's less to worry about from the surrounding area.


From there you move up to harsher and harsher survival maps, where the player's ability to cope with adverse terrain and circumstances is shown.  The last round would probably have to have an objective, but I feel the map should be on a haunted glacier with a magma vent.  The vent just gives players the ability to choose their method of getting water, rather than having it forced on them.

In other words, in the competitive rounds, the only thing differing between fortresses should be the players.  The embark location, embark size, and starting civ should all be the same.  Starting items can still be chosen by the players.</STRONG>


that is whats going to happen i assumed?? I thought the first round was just a like test run and show us what u got...

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Sowelu

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Re: the Dwarven Tournament - 1 round has started
« Reply #211 on: May 01, 2008, 02:41:00 pm »

Yeah, that was my assumption too.

(I really, really wouldn't mind if the assigned area was smaller than 4x4 though.  Even 3x4 would be nice.)

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Kagus

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Re: the Dwarven Tournament - 1 round has started
« Reply #212 on: May 01, 2008, 02:46:00 pm »

I'd say, for the sake of withstandable FPS ratings, the size should probably be the "standard" 3x3.  You can get enough space to build a halfway-decent fort in that area.

Torak

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Re: the Dwarven Tournament - 1 round has started
« Reply #213 on: May 01, 2008, 08:33:00 pm »

quote:
Originally posted by Kagus:
<STRONG>From there you move up to harsher and harsher survival maps, where the player's ability to cope with adverse terrain and circumstances is shown.  The last round would probably have to have an objective, but I feel the map should be on a haunted glacier with a magma vent.  The vent just gives players the ability to choose their method of getting water, rather than having it forced on them.</STRONG>

Sounds good to me, except the fact that most veteran DF players have more or less turned the horrible glacier into a paradise map.

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Kagus

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Re: the Dwarven Tournament - 1 round has started
« Reply #214 on: May 01, 2008, 11:35:00 pm »

Right.  Make the best paradise you can.   It's still harder than the other biomes, since you can't get an infinite water supply unless you think up some clever icefarm design.

Akroma

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Re: the Dwarven Tournament - 1 round has started
« Reply #215 on: May 02, 2008, 03:05:00 am »

how does I shot IRC ?

also, at what time ?

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Re: the Dwarven Tournament - 1 round has started
« Reply #216 on: May 02, 2008, 01:28:00 pm »

Not sure when I'll be around on Saturday, probably rather late in PST.  Still I'm sure everything will be fair!  Where is the IRC server/channel, and yeah, when?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

I3erent

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Re: the Dwarven Tournament - 1 round has started
« Reply #217 on: May 03, 2008, 04:08:00 pm »

You guys judging today or what????
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

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Re: the Dwarven Tournament - 1 round has started
« Reply #218 on: May 04, 2008, 01:20:00 pm »

funny how my reallife tries to negotiate all my plannings, as soon as I start something -.- I'm ill.  :( It seems I have to count on my own.

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Jamini

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Re: the Dwarven Tournament - 1 round has started
« Reply #219 on: May 04, 2008, 02:52:00 pm »

I have suddenly stumbled upon a new set of obligations that I cannot ignore. That coupled with the general confusion over the judging process pretty much has killed my drive to participate in this tournament.

I am sorry, I am pulling out.

Best of luck to everyone.

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Re: the Dwarven Tournament - 1 round has started
« Reply #220 on: May 04, 2008, 02:56:00 pm »

Yeah, I'm in the same boat. I think this idea has potential (eg: tournament) but the execution has been such that I have no desire to continue.
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Boksi

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Re: the Dwarven Tournament - 1 round has started
« Reply #221 on: May 04, 2008, 04:32:00 pm »

Does this goblin-caging-mandate mean having [INVADERS:YES] in the init is mandatory?

I hate magma pools. They're too limited and hard to find. But I suppose this makes it more challenging. I won't be able to do everything I wanted, but oh well.

I'll start eventually, but first I'll play the museum a bit.

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I3erent

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Re: the Dwarven Tournament - 1 round has started
« Reply #222 on: May 04, 2008, 11:42:00 pm »

I entered in the spirit of competition and im glad to continue, beginning fort....
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quot;I got really stoned a couple days ago and ended up talking to THIS GUY. anyway... I''m really drunk now. The guy said: There is this application called "Mya" MI-AH that makes animations of people that he paid $2000 for. F- that Jazz ARMOK ROCKS. FIGHT THE MAN, GO TEAM!

Lord Nightmare

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Re: the Dwarven Tournament - 1 round has started
« Reply #223 on: May 06, 2008, 06:00:00 pm »

I dunno, I think this idea has promise. The first round has ?seemingly? been declared a test round to better understand how scoring will work later. This means that IT DOES NOT COUNT. The location (but not the seed? what's up with that?) of the second round has been given, to make the round more fair (I.E. now EVERYBODY has the SAME EXACT AREA, and everyone's different interpretations of how to make a fortress can be shown)

However, this also means the whole 'elimination idea' is out, for now, and people will be judged based on total score. The number of remaining people will be halved each round, and the winner is the last remaining in the last round.

LN

[ May 06, 2008: Message edited by: Lord Nightmare ]

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GeneralValter

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Re: the Dwarven Tournament - 1 round has started
« Reply #224 on: May 06, 2008, 06:41:00 pm »

See, I'm sorta-kinda against this idea. I think that instead of forcing rigorous standards on us to make all the forts look the same, how about giving us a more varied location and letting us interpret it our own way? It'll be more interesting to see how different people look at the same location. One might think "Sand plus magma equals glass! Clear glass monuments!" while another might thing "That river could be turned into a waterfall passing through my main hall!"


Also, the seed is the same one we used for the first round.

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