quote:
Originally posted by Kagus:
<STRONG>I'm no great fan of the points system, so my opinion of a given fortress will be based almost entirely on the style and layout, as stated before.Toaster, Plankmortals
You seem to have done very well considering the location of your fort, but it will most likely have to be a point victory. The layout is nondescript, with hallways and rooms placed as necessity demanded. The fortress looks well-enough equipped for a goblin siege, but once the trolls come in you're going to have a rather nasty time unless your marksdwarves can kill them off before they reach the gap in the wall by the trade depot. If they get inside, it's just two doors and two dogs beofre you've got trolls in the middle of your food stockpile.
The layout is somewhat cramped and not very easily expanded upon, but it's the natural way most folks will dig a fort if they didn't have something specific in mind. 6/10 is my rating. Oh, by the way, there's a way to remove the pillars from the ends of the "42". Build a door at the end of each, link the doors to a lever, and pull the lever.
Yeah, I'm a hardass. Can't help it.
</STRONG>
Thanks for the commentary!
Yeah, this fort's general layout is how most of my forts look, with a few differences. The farms are a good bit larger on this one, for one. I tried to break down what went on each level more instead of cramming more on one level, though the top level kind of backfired on that- it got a lot. The lower levels show this better. Think breaking it up helps or hinders?
I like the "central shaft" design, however. I may make it 4x4 next time and widen the main hallways to 4 wide all around for a bit better traffic management.
As far as defense, I would have been a lot better off with the dozen or so dwarves that got killed in that awful ambush midway through, including three champions and a few more marksdwarves. The fortification killzone I added completely failed to work- the marksdwarf and the goblins just stared at each other. He had ammo, so I have no idea what the problem was.
The trade depot side door was kind of a test- it didn't work like I wanted it to work. It also cost me a dwarf when a kobold snuck in that way and stole a masterwork, and even more when that brought on a kobold ambush. It'd have to be highly redesigned- ideally with a long trap row or drawbridge or similar- before it worked as intended. I did like the exterior woodshop idea though- I may tidy it up and use it again.
No problem with being a hardass- that's how things get done.