Little tip with the road: if you'd shortened the spaces between statues down to just two tiles, you would've forced caravans to spawn on it and follow it to your depot.
Sorry about the way it came out, I did actually like the upper layers a bit just for their "kobold-tunnels" feel. It's just that excessively open areas don't really sit well with me.
I3erent, "" (can't read the full fortress title)
Okay... I can definitely see the signs of cramming, such as undesignated bedrooms and some other interesting quirks, but even looking past those there are some wacky basic designs. For instance, the caravan route that spins itself around the map and the very spacious bedrooms that hold only a bed and a single cabinet, not to mention the ridiculously huge dining room. Especially when you compare them with the miniscule barracks.
Yet again we have those lovely mass floor engravings... Ye gods, what is with the mass floor engravings? I don't see it on the scoreboard, but maybe I just missed it...
Dining room waterfalls are generally nice, but the miniature one-tile falls don't quite sit well with me. They look more like simple technical happiness boosters rather than actual design elements. The one in the main (you could play soccer in there, since there aren't any tables) dining room is nice however. Not as nice as it could be, but that's hardly a valid point.
Those catapults, on the other hand... I'm guessing there's some reason for to having your roads lined with siege equipment? If so, you'll have to state what that reason is, because it's not making itself apparent to me.
That big bridge is also a little wonky... I'm going to assume that the scaffolding underneath was left behind due to the time limit, so I'll ignore it. However, the bridge itself looks pretty dang bland. It's an exceptionally wide block of gypsum with one rather befuddling pillar in the middle of it, and another one in mid-construction towards the end (along with two of what I'm assuming are watchtowers). It's also a little bit lopsided due to the fact that it's got fortifications on one side and walls on the other. Not sure if that was intended or not.
Then we've got the workshops outdoors, all clumped up in a big friendly get-together; we've got the wall keeping invaders out, in the form of a zig-zagging line of raised drawbridges, and then that peculiar trench around the mountain. Is that a drainage ditch or something?
Hey, cool, you've still got your wagon. Anyways, this fort really just hasn't been finished. That bridge could most likely be improved upon, and the slightly more spacious (vast) rooms could be furnished. For the moment however, 4/10.
I'm going to take a break for a while before picking up Sowelu's. I haven't actually done any gaming of my own today...