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Author Topic: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:37  (Read 18275 times)

martinuzz

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Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:37
« on: June 07, 2008, 10:52:00 am »

I've always been the pacifist elven hippie concerning immigrants. I let them all live. I've had it with that now, so, here we go:

Judge Orblock sat at his desk, unbelieving.
Those damned uprisings! It had all gotten way out of hand. It had all started when the King forbade the import of rope reeds from the Elves two years ago.
Some say that, with weaving, dyeing and treshing rope reeds being their only source of income, this caused the dwarves of the Northern Outposts to become quite desperate.
Some say even that it makes sense for a desperate dwarf to act against the law
But ofcourse, Orblock knew that it was nonsense. He could smell Elven foul play from miles away.
Did they really think that a dwarven King would fall for Elven trickery?
Did they really expect him to lift his ban just because things had gotten a bit out of hand?

At first, as was expected, smuggling routes opened up. Wisely thinking ahead though, the King had ordered patrols of highly skilled ambushers at the passages to the Elven towns.
The Judge had been busy conducting trails those days. He had been mild, with the sentences ranging from a beating to a few years in prison and a beating.

Had he known then, that the prison complex was short on water, he would have been more stern.
No dwarf deserved to die like that for so petty a crime.

Things turned quiet for almost a year. Although there were reports of starvation in the Northern Outposts, the King would not hear of sending any more trade caravans that could not return with profit.
Then the disappearings began. At first, it were only one or two border patrols that never returned from their duty.
It wasn't long though, before the first disturbing reports came in from the Northern Outposts of nobles and government officials vanishing without a trace. Investigators sent by the King to solve the dissappearings went missing a well.
With local authority gone, the situation in the Northern Outposts has now escalated into a bloody rebellion.

Orblock looked again at the letter on his desk.

HIGHLY CLASSIFIED.

His Royal Majesty to the Judge Vabôkthak.

Sir Judge!

As is known, Law and Order form the base of any dwarven society. A dwarf who disrespects the Law cannot truly be called a dwarf, for it is an Elven abomination.
We, the King, cannot tolerate this befouling prescence in our glorious Kingdom any longer.
It is therefore that we, in our wisdom, have decided to cleanse dwarven society of this impurity.

As of today, I have ordered my generals to lay siege to the Northern Outposts. All who resist are to be killed.
Survivors will be taken captive and will be used to set a Royal example for anyone who as much as thinks of disrespecting Law and Order. I have also ordered a night curfew in the rest of the Kingdom to be enacted immediatly, to prevent some of the abominations that seem to have infiltrated to spread their poison among my loyal citizens.

Given said recent developments, we have decided that, given your impressive record of upholding Law, you, sir Judge Vabôkthak, are to be in charge of operation 'law school'.

You are to establish an outpost in the shrublands north of the Northern outposts, in the region of the Armored Land. We suspect you will find the Malodorous Hill to your liking. You are to depart immediatly.
Once you have arrived there, you will be joined by six others who will have recieved orders to obey your command.

Establish an prison camp. Expect the first of the impure rats to arrive shortly.
We hereby give you mandate to exterminate them all.

Due to our military campaign in the Northern Outposts, you should not expect too much extra staff to arrive. Still, we have Royal confidence in your abilities to cope with the situation.

Expecting full obedience,

your King


Way out of hand. The King was right. An example should be set to safeguard the future of dwarvenkind.
Orbock stood up from his desk and looked outside through his masterfully crafted clear glass window. Doing this always made him feel happy. However now his mind wandered. He could not quite figure why the King had not simply sent his armies to burn the Elves from their trees. But Orbock's job was not to question politics. His job was to uphold the Law. And he knew that questioning politics was not a wise thing to do.


The Rules:

-The first 7 dwarves form the initial guard population. (not actually 'real' military guards, but prison guard it is)

-Of all incoming immigrant waves, 1 dwarf is added to the guard population. (The prisoner escort)

-All other immigrants, except for nobles, if we ever get that much population, are militarized, put on duty and stationed in death row. Executions are scheduled at least once a year. (preferrably when the elves come to trade, they'll jump for joy when covered in flying bodyparts)

-prisoners are sent outside to counter attacks. Survivors are executed immidiatly afterwards to celebrate victory. Only if a convict earns an extra name in battle, will he be a 'free' dwarf in the regular military.

-I may choose to have some convicts perform forced labor if the situation requires so. If it's your dwarf, don't worry. You WILL be killed eventually.

-prisoners who give birth have their executions postponed until the baby grows to be a child. We don't want to see dead babies now, do we? Someone has to harvest our plump helmets..

-crime will be punished in the most severe way. All prisons are starving chambers, dwarves surviving beating or hammering will be executed with the next round of executions. So we'd better fullfill those mandates. I might make exceptions.

-nobles issueing unreasonable mandates/ making bugged demands will be killed.

- Once in a while I will be so kind to offer pardon to a convict.
The Prison Guards then get to vote who lives and may join them.
I suggest you vote for good diary entries made by prisoners, or (intercepted) letters to their beloved, or... (fill this in yourself)
I will roll a critical d20 for it every season, so my pardoning is objective. Voting closes after 24 hours. You may still submit stories during the vote.
Votes will be anonymous. PM them to me.


What can YOU do?

-You can request any dwarf, convict or guard. Sorry, I will set the professions for the first 7 dwarves, but I give you all each 101 Pts. to spend. No pets please. I'll take two kittens and a pack of (war) dogs. The Warden is my character, though. I hope the 5 points in judge of intent are enough to get him his leadership.

-you may write diary entries, as long as they do not force the story. Same for flashbacks. If you have a mini-plot in mind, you can PM it to me.
I have no pre-set plot in my head, this will form itself while I play.

-You are welcome to suggest execution and torture devices, as long as they are not mega-projects. The focus of the story will be the executions, more than the building projects. I might or might not use your designs. Especially torture devices would be nice, for those dwarves that don't deserve a quick death. I can only think of low-height drops, bridge-a-pulting, starving chambers and low-damage retracting spikes. And goblin lasher-wrestling without armor ofcourse.


The goals:

- build a death row prison camp. The prisoner population will be housed and stationed in aboveground barracks while the guards live as proper dwarves.

- survive and thrive. With only one dwarf added to the 'real' population every immigration wave, we still want to see nobles and sieges eventually. Creating wealth will also be nescessary to attract immigrants, especially with the high deathrate.

- please Armok by engraving the fortress with images of dead and dying dwarves, and paint them with blood.


Startup:

I will set the following professions for the original crew, so you can pick from these 7:

Steelbender: 5x armorsmith, 2x smelter, 3x bonecarving
Steelbasher: 5x weaponsmith, 2x wood burner, 3x stonecarving
Warden: 3x miner, 2x appraise, 5x conversationalist
Ranger: 1x woodcutting, 1x herbalism, 5x armor use, 2x shield use, 1x wrestling
Executioner: 1x mining, 4x mechanics, 5x building design, 20x lever pulling
Plantbrewer: 5x growing, 5x brewing
Messmaster: 2x cooking, 5x armor use, 3x marksdwarf

I will take at least:
-2 picks
-1 axe
-50 turtles
-10 plump helmets
-10 plump helmet spawn
-10 dimple cup spawn
-10 pig tail seeds
-12 sweet pod seeds
-11 cave weed seeds
-10 rock nuts
-2 cave spider silk thread (for early moods)
-pig tail rope (for a quick well)
-4 barrels
-30 of each kind of booze
-2 kittens
-2 dogs
-2 war dogs
which leaves 707 points, 101 each for you.

Leftover points are spent on booze.

The first execution device will be a high (I'm thinking 12 z-levels above ground) platform with a retractable bridge that makes dwarves drop in to a 1-z level deep pit next to the trade depot. Bodyparts will fly over the edge and please the elves.

Subscription is now open!
EDIT: initial party is full. Do feel free to request any immigrants though.
« Last Edit: June 28, 2008, 06:41:53 am by martinuzz »
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Ghostpaw

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #1 on: June 07, 2008, 11:06:00 am »

Name: Arkaim
Profession: Messmaster
Equipment:
-copper Crossbow(20)
-cave crocodile leather(25) for quiver
-pig iron bars(50) for steel crossbow
-Bauxite blocks(5) for leatherworks


[ June 07, 2008: Message edited by: Ghostpaw ]

[ June 07, 2008: Message edited by: Ghostpaw ]

[ June 07, 2008: Message edited by: Ghostpaw ]

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t''s so sad.  It''s as if De Beers as invaded Dwarf Fortress.  I nearly cried when I saw how valued and rare diamonds were in Dwarf Fortress.

Aqizzar

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #2 on: June 07, 2008, 11:11:00 am »

Oh man, I've so wanted to get in on a community game.  Between tantrums and over elaborate death machines, this one is going to fail in a thousand different ways at once.  Count me in.

Name: Aqizzar (either gender fine)

Profession: Messmaster (With one hand in the slop and the other on my rifle.  Don't like your cat tallow?  One between the eyes.)

No idea what to spend the points on, though I notice it's the exact cost of a horse, so throw in one of those.  Or which ever other affordable animal he likes.  For butchering you see.


Might I suggest some changes to the starting skill sets though?

Instead of making the guards keep the fort in business, lock up the prisoners in workhouses and make them crank out stone crafts (you know, like license plates) to generate income.  Just drop in some rocks once in a while.

Prisoners should also have to do any work where quality doesn't matter, like milling, butchering, and tanning.  Probably masonry too for building their own bunkhouses.

Also, shouldn't someone be a carpenter?  Or a professional mason, to make good furniture?  And shouldn't the Warden have a few levels of Intimidator and Judge of Intent instead of just Conversationalist?


[EDIT]Aw man, I took too long writing.  Damn my wordiness.

Well, Executioner then.  I'd love to be The Dwarf With No Eyes.

Still no idea what to bring.  Maybe some bauxite for mechanisms... except no magma (!!?!??).  I'll try to get back to it, if not, just donate them to more wood or something.  Totems would be cool, but you can't place them anyway.

[ June 07, 2008: Message edited by: Aqizzar ]

[ June 07, 2008: Message edited by: Aqizzar ]

[ June 07, 2008: Message edited by: Aqizzar ]

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martinuzz

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #3 on: June 07, 2008, 11:16:00 am »

quote:
Originally posted by Ghostpaw:
<STRONG>Name: Arkaim
Profession: Messmaster
Equipment: copper Crossbow, 20 bolts, and a quiver.

</STRONG>


Welcome to hell!

The bolts are gonna be a bit of a problem, since on embark you can only get steel bolts for 30 Pts. each. Quivers are also not available on embark. I am kinda hoping that the marksdwarfskill I provided you with comes with the xbow, bolts and quiver but I'm not sure. If not, I'll make you a quiver and bolts as soon as possible.
As for now, 1 crossbow = 20 Pts. Which leaves you 81 Pts. to spend to your liking.

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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

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Ghostpaw

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #4 on: June 07, 2008, 11:25:00 am »

edited equipment.  Also I've thought up 9 different types of death chambers already.  It was supposed to be for a succession game but that one is postponed indefinitly right now.

[ June 07, 2008: Message edited by: Ghostpaw ]

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t''s so sad.  It''s as if De Beers as invaded Dwarf Fortress.  I nearly cried when I saw how valued and rare diamonds were in Dwarf Fortress.

martinuzz

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #5 on: June 07, 2008, 11:35:00 am »

quote:
Originally posted by Aqizzar:
<STRONG>
No idea what to spend the points on, though I notice it's the exact cost of a horse, so throw in one of those.  Or which ever other affordable animal he likes.  For butchering you see.</STRONG>

I said no pets, but okay, granted then, one horse for butchering purposes.

quote:
<STRONG>
Might I suggest some changes to the starting skill sets though?

Instead of making the guards keep the fort in business, lock up the prisoners in workhouses and make them crank out stone crafts (you know, like license plates) to generate income.  Just drop in some rocks once in a while.

Prisoners should also have to do any work where quality doesn't matter, like milling, butchering, and tanning.</STRONG>


Only as a last resort. I expect to manage just fine with trade goods and food. without prison labor. And I want the prisoners in their cells most of the time.

quote:
<STRONG>
Probably masonry too for building their own bunkhouses.</STRONG>

That was my idea, too, when I mentioned occasional forced labor. Building projects.

quote:
<STRONG>
Also, shouldn't someone be a carpenter?  Or a professional mason, to make good furniture? </STRONG>

In my experience, by the time furniture quality starts to matter, carpenters and masons are trained well enough starting from scratch.

quote:
<STRONG>And shouldn't the Warden have a few levels of Intimidator and Judge of Intent instead of just Conversationalist?</STRONG>

I believe 5 skill points add up to more experience points in social skills than spread out skills. Although I must admit that roleplaywise it would be more fitting for a warden to have Intimidator and/ or Judge of intent. I'll change it to 5 points in Judge of intent.


quote:
<STRONG>Well, Executioner then.  I'd love to be The Dwarf With No Eyes.</STRONG>

Yup Ghostpaw beat you to it.. Anyhow, welcome to hell!

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Friendly and polite reminder for optimists: Hope is a finite resource

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Ghostpaw

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #6 on: June 07, 2008, 11:42:00 am »

If you are interested I can create and upload a map with the death chambers I've thought up.  Much easier than explaining them.  One of the death chambers will actually be easier to create due to no magma.
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t''s so sad.  It''s as if De Beers as invaded Dwarf Fortress.  I nearly cried when I saw how valued and rare diamonds were in Dwarf Fortress.

martinuzz

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #7 on: June 07, 2008, 11:46:00 am »

I'm interested. Could you tell me also how I can link my images to this post from Photobucket?
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

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Ghostpaw

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #8 on: June 07, 2008, 11:47:00 am »

quote:
Originally posted by martinuzz:
<STRONG>I'm interested. Could you tell me also how I can link my images to this post from Photobucket?</STRONG>

No idea sorry.  I only know how to link images from imageshack.

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t''s so sad.  It''s as if De Beers as invaded Dwarf Fortress.  I nearly cried when I saw how valued and rare diamonds were in Dwarf Fortress.

martinuzz

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #9 on: June 07, 2008, 11:58:00 am »

:D

[ June 07, 2008: Message edited by: martinuzz ]

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Friendly and polite reminder for optimists: Hope is a finite resource

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Aardvark

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #10 on: June 07, 2008, 12:19:00 pm »

Name: Afer
Occupation: Prison Guard
Use the wrestler dwarf and bringe one bar of iron and coal 60p these are for the hammer and shield he shall use.
And then use the rest of my points on rhesus macaque armour

[ June 07, 2008: Message edited by: Aardvark ]

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martinuzz

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #11 on: June 07, 2008, 12:28:00 pm »

quote:
Originally posted by Aardvark:
<STRONG>Name: Afer
Occupation: Prison Guard

Just make an hammer dwarf. His job is to deal out punishment to keep the prisoners in place.</STRONG>


I cannot make a hammerdwarf deal punishment. (well ok with the help of DC I can by marking the target dwarf as hostile. But I would like to keep DC for emergency situations only. And said cheat would induce a killing spiral that ends the fortress.) The hammerer does deal punishment but he arrives with the baron at 80+ population. That would take a while. You can have him, or I can make you the sherrif if you like, then you'd only have to wait until the population is at 20. Shouldn't be too long. You name it..

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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Aqizzar

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #12 on: June 07, 2008, 12:47:00 pm »

This is going to be great.


Will you be using any utilities?  I can't imagine there will be a shortage of things to keep busy with.

[EDIT]Well, that sort of answers my question.

[ June 07, 2008: Message edited by: Aqizzar ]

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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

martinuzz

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #13 on: June 07, 2008, 12:57:00 pm »

I'm going to use Dwarf Companion. I first have to reinstall, for I am using the 0.10-exe version and have downloaded the 0.11 so I should install that one.
I'll not be using it too often though, for I don't want to lose this story to instability. I'll be backing up saves and have seen what CaptainMayday accomplished with this devious little tool, so I'm not TOO worried.
I used the regional prospector on the map. Not that I needed it, for I didn't look for special features. Habit.
I'll be using combat reports on and off, for I like the extra flavour but not the message list cluttering.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Aqizzar

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Re: Shinfusur Ilir Toral (a bloody deathrow fortress)Kills:1
« Reply #14 on: June 07, 2008, 01:13:00 pm »

Beyond combat reports and fixing up names, using Companion too much will let power go to your head and turn this from a Dwarf Fortress to an RP.  Certainly let it play itself out the normal way for a while at least.  I sure that between tantrums, bad thoughts, moods, miasma, and clean up you'll have plenty to do with out making up events with Companion.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.
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