I've always been the pacifist elven hippie concerning immigrants. I let them all live. I've had it with that now, so, here we go:
Judge Orblock sat at his desk, unbelieving.
Those damned uprisings! It had all gotten way out of hand. It had all started when the King forbade the import of rope reeds from the Elves two years ago.
Some say that, with weaving, dyeing and treshing rope reeds being their only source of income, this caused the dwarves of the Northern Outposts to become quite desperate.
Some say even that it makes sense for a desperate dwarf to act against the law
But ofcourse, Orblock knew that it was nonsense. He could smell Elven foul play from miles away.
Did they really think that a dwarven King would fall for Elven trickery?
Did they really expect him to lift his ban just because things had gotten a bit out of hand?
At first, as was expected, smuggling routes opened up. Wisely thinking ahead though, the King had ordered patrols of highly skilled ambushers at the passages to the Elven towns.
The Judge had been busy conducting trails those days. He had been mild, with the sentences ranging from a beating to a few years in prison and a beating.
Had he known then, that the prison complex was short on water, he would have been more stern.
No dwarf deserved to die like that for so petty a crime.
Things turned quiet for almost a year. Although there were reports of starvation in the Northern Outposts, the King would not hear of sending any more trade caravans that could not return with profit.
Then the disappearings began. At first, it were only one or two border patrols that never returned from their duty.
It wasn't long though, before the first disturbing reports came in from the Northern Outposts of nobles and government officials vanishing without a trace. Investigators sent by the King to solve the dissappearings went missing a well.
With local authority gone, the situation in the Northern Outposts has now escalated into a bloody rebellion.
Orblock looked again at the letter on his desk.
HIGHLY CLASSIFIED.
His Royal Majesty to the Judge Vabôkthak.
Sir Judge!
As is known, Law and Order form the base of any dwarven society. A dwarf who disrespects the Law cannot truly be called a dwarf, for it is an Elven abomination.
We, the King, cannot tolerate this befouling prescence in our glorious Kingdom any longer.
It is therefore that we, in our wisdom, have decided to cleanse dwarven society of this impurity.
As of today, I have ordered my generals to lay siege to the Northern Outposts. All who resist are to be killed.
Survivors will be taken captive and will be used to set a Royal example for anyone who as much as thinks of disrespecting Law and Order. I have also ordered a night curfew in the rest of the Kingdom to be enacted immediatly, to prevent some of the abominations that seem to have infiltrated to spread their poison among my loyal citizens.
Given said recent developments, we have decided that, given your impressive record of upholding Law, you, sir Judge Vabôkthak, are to be in charge of operation 'law school'.
You are to establish an outpost in the shrublands north of the Northern outposts, in the region of the Armored Land. We suspect you will find the Malodorous Hill to your liking. You are to depart immediatly.
Once you have arrived there, you will be joined by six others who will have recieved orders to obey your command.
Establish an prison camp. Expect the first of the impure rats to arrive shortly.
We hereby give you mandate to exterminate them all.
Due to our military campaign in the Northern Outposts, you should not expect too much extra staff to arrive. Still, we have Royal confidence in your abilities to cope with the situation.
Expecting full obedience,
your King
Way out of hand. The King was right. An example should be set to safeguard the future of dwarvenkind.
Orbock stood up from his desk and looked outside through his masterfully crafted clear glass window. Doing this always made him feel happy. However now his mind wandered. He could not quite figure why the King had not simply sent his armies to burn the Elves from their trees. But Orbock's job was not to question politics. His job was to uphold the Law. And he knew that questioning politics was not a wise thing to do.
The Rules:
-The first 7 dwarves form the initial guard population. (not actually 'real' military guards, but prison guard it is)
-Of all incoming immigrant waves, 1 dwarf is added to the guard population. (The prisoner escort)
-All other immigrants, except for nobles, if we ever get that much population, are militarized, put on duty and stationed in death row. Executions are scheduled at least once a year. (preferrably when the elves come to trade, they'll jump for joy when covered in flying bodyparts)
-prisoners are sent outside to counter attacks. Survivors are executed immidiatly afterwards to celebrate victory. Only if a convict earns an extra name in battle, will he be a 'free' dwarf in the regular military.
-I may choose to have some convicts perform forced labor if the situation requires so. If it's your dwarf, don't worry. You WILL be killed eventually.
-prisoners who give birth have their executions postponed until the baby grows to be a child. We don't want to see dead babies now, do we? Someone has to harvest our plump helmets..
-crime will be punished in the most severe way. All prisons are starving chambers, dwarves surviving beating or hammering will be executed with the next round of executions. So we'd better fullfill those mandates. I might make exceptions.
-nobles issueing unreasonable mandates/ making bugged demands will be killed.
- Once in a while I will be so kind to offer pardon to a convict.
The Prison Guards then get to vote who lives and may join them.
I suggest you vote for good diary entries made by prisoners, or (intercepted) letters to their beloved, or... (fill this in yourself)
I will roll a critical d20 for it every season, so my pardoning is objective. Voting closes after 24 hours. You may still submit stories during the vote.
Votes will be anonymous. PM them to me.
What can YOU do?
-You can request any dwarf, convict or guard. Sorry, I will set the professions for the first 7 dwarves, but I give you all each 101 Pts. to spend. No pets please. I'll take two kittens and a pack of (war) dogs. The Warden is my character, though. I hope the 5 points in judge of intent are enough to get him his leadership.
-you may write diary entries, as long as they do not force the story. Same for flashbacks. If you have a mini-plot in mind, you can PM it to me.
I have no pre-set plot in my head, this will form itself while I play.
-You are welcome to suggest execution and torture devices, as long as they are not mega-projects. The focus of the story will be the executions, more than the building projects. I might or might not use your designs. Especially torture devices would be nice, for those dwarves that don't deserve a quick death. I can only think of low-height drops, bridge-a-pulting, starving chambers and low-damage retracting spikes. And goblin lasher-wrestling without armor ofcourse.
The goals:
- build a death row prison camp. The prisoner population will be housed and stationed in aboveground barracks while the guards live as proper dwarves.
- survive and thrive. With only one dwarf added to the 'real' population every immigration wave, we still want to see nobles and sieges eventually. Creating wealth will also be nescessary to attract immigrants, especially with the high deathrate.
- please Armok by engraving the fortress with images of dead and dying dwarves, and paint them with blood.
Startup:
I will set the following professions for the original crew, so you can pick from these 7:
Steelbender: 5x armorsmith, 2x smelter, 3x bonecarving
Steelbasher: 5x weaponsmith, 2x wood burner, 3x stonecarving
Warden: 3x miner, 2x appraise, 5x conversationalist
Ranger: 1x woodcutting, 1x herbalism, 5x armor use, 2x shield use, 1x wrestling
Executioner: 1x mining, 4x mechanics, 5x building design, 20x lever pulling
Plantbrewer: 5x growing, 5x brewing
Messmaster: 2x cooking, 5x armor use, 3x marksdwarf
I will take at least:
-2 picks
-1 axe
-50 turtles
-10 plump helmets
-10 plump helmet spawn
-10 dimple cup spawn
-10 pig tail seeds
-12 sweet pod seeds
-11 cave weed seeds
-10 rock nuts
-2 cave spider silk thread (for early moods)
-pig tail rope (for a quick well)
-4 barrels
-30 of each kind of booze
-2 kittens
-2 dogs
-2 war dogs
which leaves 707 points, 101 each for you.
Leftover points are spent on booze.
The first execution device will be a high (I'm thinking 12 z-levels above ground) platform with a retractable bridge that makes dwarves drop in to a 1-z level deep pit next to the trade depot. Bodyparts will fly over the edge and please the elves.
Subscription is now open!
EDIT: initial party is full. Do feel free to request any immigrants though.