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Author Topic: {Succession} The (real) Museum  (Read 9997 times)

Fedor

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Re: {Succession} The (real) Museum
« Reply #75 on: May 11, 2008, 09:09:00 am »

Squeegy, I've sent you a PM.

(Armok willing, some day this forum will actually give an announcement when you get a private message!)

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Squeegy

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Re: {Succession} The (real) Museum
« Reply #76 on: May 11, 2008, 09:23:00 am »

Yeah, go ahead and skip me. I've sort of lost interest in playing Dwarf Fortress for now, so I'll just check back every so often to manage things.
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Kagus

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Re: {Succession} The (real) Museum
« Reply #77 on: May 11, 2008, 12:52:00 pm »

Again?  Well, here's hoping you come back soon.

Jack A T

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Re: {Succession} The (real) Museum
« Reply #78 on: May 11, 2008, 01:10:00 pm »

Slate:

Immigrants.  Foolish immigrants.  I've ended up with a group of recruits and guards.  And a few useful people.  Population: 77

One of the metalworkers had a baby.  That baby...does. Not. Like. ART!!!  Still, I will find a way to make this baby an artist!  Population: 78

End of Slate

Felsite:

No...no...NO...it can't...be...Killheart...dead...fire man...pets burning...smoke...SOLDIERS!  KILL THAT FIRE MAN!

The military is victorious.  We have defeated the fire man.

Losses:

*One recruit
*Killheart
*A pet bull
*A stray puppy

I have ordered the engravers to smoothen the walls of the museum.

The mayor is crazy about black bronze.

A masterpiece bed has been made.  It is being placed in the museum.

End of Felsite

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Thasero

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Re: {Succession} The (real) Museum
« Reply #79 on: May 11, 2008, 03:14:00 pm »

I took a look at the latest saved file out of curiousity, and two thoughts:

1.  With the death of Killheart's dwarf, there are only 2 of the original 7 dwarves still surviving.

2.  For the love of Armok, somebody make some bins!

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Jack A T

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Re: {Succession} The (real) Museum
« Reply #80 on: May 11, 2008, 03:45:00 pm »

1. Ouch.

2. Sure.

Hematite:
A guy got wounded.  He was moved to rest on the nearest open bed.  So now I have some guy with a broken leg lying on an exhibit.

The humans are here to trade.

New mayor elected.  Some wrestler.

A blacksmith just thinks about some artifact now.

Traded. Got some food and drink.

The smith just started a construction with 2 gold bars, some pig tail cloth, and cut green glass.

Another bed.  A golden one.  Usennefek Inen Bumal.  112800 dwarfbucks worth of bed.  Studded with gold, encircled with bands of gold and pig tail, and menacing with spikes of green glass.  Another exhibit for the museum.

Another layer of bedrooms was being dug out, when we found more adamantine.  

We have hit the 1 million dwarfbucks point.

End of Hematite

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Jack A T

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Re: {Succession} The (real) Museum
« Reply #81 on: May 11, 2008, 03:55:00 pm »

I have one question: is there any reason not to dig out the adamantine, other than the HFS?
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Thasero

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Re: {Succession} The (real) Museum
« Reply #82 on: May 11, 2008, 04:56:00 pm »

The HFS is the only reason, but it's a really, really, really good reason.  The kind we have is Evil Deadly Murdering Dwarfivorous !!Hidden Fun Stuff!!, the most dangerous of the three possible HFS's.  Please don't forget that !!Hidden Fun Stuff!! can fly, can't be hurt by water or magma, and cannot be blocked by any dwarf-constructed object except a solid wall or solid floor.

You probably want to train up a weaponsmith or armorer before using the adamantine anyway (there's a legendary blacksmith, but it's more efficient to have a mason make statues out of raw adamantine - hugely more bang for your buck).

If you want to mine the adamantine, I suggest digging around at the bottom level to find the pits.  Draft a peasant as a miner and make a room way at the bottom with bed, food, drink etc. you assign to that peasant, then wall it up (with actual walls, not doors or floodgates!) so there's no path from the room to the outside world.  Then just have that peasant mine non-adamantine squares until he finds the pits and gets eaten by HFS.  The advantage is that once you reveal any one square, the entire pit becomes visible, and you know that any adamantine not connected to that area is safe to mine out.

As long as you make sure not to release any !!&!!'s into the fortress, you can mine out as much as you want - just remember to leave some ore for everyone else to play with, too!

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Squeegy

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Re: {Succession} The (real) Museum
« Reply #83 on: May 11, 2008, 08:01:00 pm »

Was I buried in my awesome tomb?
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Jack A T

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Re: {Succession} The (real) Museum
« Reply #84 on: May 11, 2008, 09:52:00 pm »

Yep.
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Jack A T

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Re: {Succession} The (real) Museum
« Reply #85 on: May 12, 2008, 11:24:00 pm »

Malachite:

The mayor is asking for stuff we can't get.  I'm sending him to hunt.

Finally, some sign that the dwarves are mentally scarred.  An engraving of a goblin killing a muskox.  And then one of a goblin killing a dwarf.

Adamantine has been mined out.

Galena:

First adamantine strands.  Soon, our armies will be clad with adamantine! BWA HA HA!!

Adamantine wafers have been made.

We have a spear and some bolts.  Wow, this is slow.

End of Galena

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Jack A T

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Re: {Succession} The (real) Museum
« Reply #86 on: May 16, 2008, 12:02:00 am »

Limestone

Another kid.

Children are harvesting the plants.

I discovered gold jutting out of the mountain!

The dwarven caravan has come.

Oddom Obokgeb has worked hard enough that the soldiers now call him an elite wrestler.

I lost contact with one of the hunters.  Rovod Risentathur is presumed dead.

Goblins have been detected!  I'm getting rid of the mayor now.  Yay!  All civilian dwarves are ordered to go inside.

All dwarves may go outside again, now that the caravan dealt with the ambushers.

GOBLINS! GOBLINS EVERYWHERE!  I really love having a dwarven caravan garrison.

End of Limestone

Sandstone

Why is a child removing a construction?

Caravan has left.

Fey mood from a carpenter.

Last of our bridges has been connected to a lever.

Tunom Tolun, a Larch casket, has been created.

End of Sandstone

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YOU TRAITOROUS SWINE.
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Thasero

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Re: {Succession} The (real) Museum
« Reply #87 on: May 16, 2008, 11:40:00 am »

There are some jobs that even nobles and children will do, including harvesting plants, removing constructions, and filling ponds.
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Squeegy

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Re: {Succession} The (real) Museum
« Reply #88 on: May 19, 2008, 08:24:00 pm »

What news of the actual museum?
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Jack A T

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Re: {Succession} The (real) Museum
« Reply #89 on: May 19, 2008, 09:08:00 pm »

It is continuing, slowly.
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