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Author Topic: {Succession} The (real) Museum  (Read 9996 times)

Thasero

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Re: {Succession} The (real) Museum
« Reply #60 on: April 29, 2008, 06:34:00 pm »

To keep out bowgoblins, someone will also need to wall off the area above the entrance to the fortress - bowgoblins can stand up there and shoot down on the area enclosed by the lava moat.
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Boksi

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Re: {Succession} The (real) Museum
« Reply #61 on: April 30, 2008, 01:57:00 pm »

--Melbil's glumprong log
-I absolutely hate goblins with bows. Anything else, we could take on. But the wall wasn't finished and they simply shot at the innocent dwarves loading the depot. Now we'll have to make a massive graveyard, I suppose. To the mason's workshop, my friends, for we have much to do.

Have I mentioned I hate goblins with bows? We raised the drawbridge, so they can't get inside, and technically we can survive indefinitely here, but that's not the point of the museum! We need far stronger defenses, and I'm afraid that's just not my strongest point...

To the mason's workshop, my friends, for we have much to bury...


EDIT:
--Melbil's Birchen log
-More bad news. The human merchant baron has gone over the edge from being locked inside the fortress for so very long. The goblins are still outside, so we can't risk lowering the drawbridge; they'd take notice and come right back. My tomb is finished, however. I've also added a new exhibition to the museum. It's a bit macabre when you think about it. I'm considering to add another one as a counterpoint exhibition. Danse macabre.

We're also hollowing out four large rooms. Just in case. Anyway, we struck tetrahedrite when we dug them out, so that's not too bad.

Overall, however, things could be going a lot better...

[ May 01, 2008: Message edited by: Boksi ]

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Jack A T

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Re: {Succession} The (real) Museum
« Reply #62 on: May 01, 2008, 08:30:00 pm »

Keep on going...
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Boksi

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Re: {Succession} The (real) Museum
« Reply #63 on: May 02, 2008, 09:22:00 am »

I know I'm going slow, but due to completely forgotten-until-now reasons, I'll be going at a rate close to zero until Sunday. Sorry 'bout that.
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Kagus

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Re: {Succession} The (real) Museum
« Reply #64 on: May 02, 2008, 12:24:00 pm »

Absolutely birchen.  Pity my special dining room exhibit couldn't make it in.

Boksi

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Re: {Succession} The (real) Museum
« Reply #65 on: May 05, 2008, 10:21:00 am »

--Melbil's Cocoa Tree log
-Stuff has happened.

I commissioned a small exhibit to furnish some of our rather empty rooms in the museum. It details the first victim of the ambush during my reign. Nobody can complain about that being egoistical of me. It doesn't have everything, but it does show three diorite goblin marksmen attacking a poor woodworker carved out of the most brilliantly blue parts of a large microcline rock. For some reason, I feel it really should be made out of Gypsum or Orthoclase, but oh well.

Also, a peasant has become peculiarly secretive. I know the gleam in his eyes though. It is the same as mine was when I created Thizók Betan Ágesh...

He has been on glassmaking duty. Perhaps he wants to make something out of glass then? But he isn't using our magma smelters... Perhaps he longs for a traditional furnace? I shall see to it that a makeshift one is built immediately.

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Boksi

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Re: {Succession} The (real) Museum
« Reply #66 on: May 05, 2008, 04:01:00 pm »

--Melbil's Oaken Log
-The secretive peasant has finished his work! Urolgast, Closedcoven, a green glass cage. I think it's some sort of political statement, though I'll be darned if I know what it actually means! The true passion he put into his work has given enormous skill increase to glassmaking for him!

I'm debating where to put it right now. Perhaps as a ticket booth?

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Thasero

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Re: {Succession} The (real) Museum
« Reply #67 on: May 05, 2008, 08:01:00 pm »

Now that there's a legendary glassmaker, why not make the cage the centerpiece of a glass exhibit?  You can make all sorts of furniture out of glass, so just go crazy.  Just remember to build the artifact cage right away so it doesn't get carted off to a cage trap or something.
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Fedor

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Re: {Succession} The (real) Museum
« Reply #68 on: May 10, 2008, 10:37:00 am »

How about a progress report, Boksi?

Some of us are eagerly awaiting our turns, you know.   ;)

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Boksi

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Re: {Succession} The (real) Museum
« Reply #69 on: May 10, 2008, 11:16:00 am »

Fine. The dwarven caravan arrived, along with ambushers. It wasn't quite as bad a massacre this time, since none of the goblins had ranged weapons. Also, a dyer went secretive and created a completely useless basalt scepter worth only 2400. It's winter now.
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Thasero

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Re: {Succession} The (real) Museum
« Reply #70 on: May 10, 2008, 03:19:00 pm »

Ahh, you know it's turned into a real succession game when the word "massacre" has come up repeatedly.

Keep fighting the good fight, Boksi!

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Boksi

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Re: {Succession} The (real) Museum
« Reply #71 on: May 10, 2008, 03:56:00 pm »

I shouldn't have said that about the bowgoblins. I just had a bowgoblin squad ambush me. Only 7 dwarves were killed, but that's 7 dwarves too many.

EDIT:
Oddom Asolmistem, Mayor is throwing a tantrum!
Oddom Asolmistem, Mayor cancels Attend Party: Throwing Tantrum.

...


I'm guessing that's not supposed to happen?

Or is it?

Strangely enough, after conducting that meeting and being cried on by nobody other than Killheart(who lost a lover to tragedy recently), Oddom stopped tantruming.

[ May 10, 2008: Message edited by: Boksi ]

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Boksi

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Re: {Succession} The (real) Museum
« Reply #72 on: May 10, 2008, 05:40:00 pm »

I'm finished! Phew!

Save

It's a mess, but it's still possible to save it, methinks.

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Jack A T

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Re: {Succession} The (real) Museum
« Reply #73 on: May 10, 2008, 06:39:00 pm »

My turn now!
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Jack A T

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Re: {Succession} The (real) Museum
« Reply #74 on: May 10, 2008, 06:55:00 pm »

Granite:

All these puny dwarves know me only as The Curator, King of Curators.

These fools shall see what a true museum is like! BWA HA HA HA ha ha ha he heh heh!

First thing I notice in here is a false exhibit!  Some fool put in some piece of junk! I have ordered my servants to remove it.

The fortress guards killed the mayor.  This place is deadly.  I'm getting the miners to mine out a tomb for myself.  And, while I'm at it, I may as well get them to mine out one that might be for the mayor.

...GAH! The miner stopped. "Warm stone located." he said. I've changed the planned location now.

I'm not keeping much track of the time, but now I have a foolish gem cutter who thinks he can make an amazing artifact.  With a few rough gems and nothing else.  Bah.

Tomb under construction.  White chalcedonies found in tomb area.

Sarvesh is finally finished, and he made an amazing artifact.  Squareclout, a jasper opal bed that menaces with spikes of jasper opal.  On the bottom of the bed, that is.  It shall be the centerpiece of the Bedroom Exhibit!  24000 dwarfbucks of power!

Elven merchants.  Scumbags, in my opinion.  The broker is taking way too long to get to the depot.

2 kobold thieves tried to get in my way, and perished.

The new mayor has been elected.  And he was not me.  Grr...Instead, it was some random bone carver.

Finally, a trader trades.  All the stuff is ours now.

Well, I have a tomb. Yay.

End of Granite

[ May 11, 2008: Message edited by: Jack A T ]

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