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Author Topic: Chaoschain(Hydra Fortress)  (Read 24387 times)

DoctrZombie

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Re: Chaoschain(Hydra Fortress)
« Reply #165 on: April 23, 2008, 07:53:00 am »

Curses!
Set brewing on on every remaining person in the purple cap fortress. Shut down production of non-life-essential workshops such as the craftsdwarf workshop. the only thing I want being done is digging, farming, and brewing.

Also, if It hasn't been done so far, build that well. If for some reason I don't have enough resources (IE: no rope, mechanisim, blocks, or bucket) build them..but I should have access to them...

I'd like replacement immagrants when the next wave comes )= Including a carpenter and brewer if possible but I'll take any..

Give me 4 if that many are available by the next immagrant cycle. make building individual rooms a priority once the booze or well is at a safe level. At that point also turn on the non-essential buildings that were turned off.

I'll put together plans for an office to put that nice table in later...

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AlmostEverywhere

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Re: Chaoschain(Hydra Fortress)
« Reply #166 on: April 23, 2008, 08:45:00 am »

Hey, we're back up and running!  Cool.  Let's process all those pig tails into thread, that'll get our seeds back.  Also, where are my traps?  A while ago I requested four stonefall and two weapon traps (above and below the entry stairs, respectively).

Once the traps are done, let's get that well set up... it looks like the aquaduct's going to be ready soon!  Put a lever in the upper-right corner of that big room on z-3, and hook it up to the eastern floodgate in the well room.  Open the floodgate, dig 10 tiles east, then an upward staircase, 2-way staircase on top of that, and a downward stair above that.  Dig east until we're by the aquaduct.  If there's no water by the time this is done, just dig out the final square and close the southern floodgate once the miner gets out of there.  Otherwise, dig out the final square but pull the lever to close the southern floodgate as SOON as the miner passes it.  On z-2, expand the ex-dining room 5 tiles to the north (so that it becomes a 7x10 room.  Once we've got the water under there, we'll close off the second floodgate, dig our channel, and have a well!

Oh yeah, make 3 ropes from the clothiers.  Never know when we'll need them.  And 2 stone blocks from the masonry.

Once that's done, let's dig some bedrooms for our new tenants.  On z-4, extend the western passage another 5 tiles to the west.  At the end, dig this out:

code:
  

OOOOO
O+++O
O+++O
O+OOOO
O+++++
O+++++
O+OOOO
O+++O
O+++O
OOOOO


Make 2 doors, 2 cabinets, and 2 coffers, placing one each for each bedroom.  Finally, let's buy another 10 logs from the traders (or Istrian... he got the axe from me, right?) and make their beds and place and assign them in the rooms.  Finally, make 4 barrels and 4 bins with the rest of the wood.

An entry from Cobbles log -
 I found a strange piece of paper today.  It was in Roza's handwriting, and listed a lot of unsual building materials.  Bauxite mechanisms?  Iron floodgates?  Two coffins?  I know masonry, and this stuff means magma manipulation.  What's going on?  Suddenly, it hit me.  I understood.  Roza was planning to set up a magma offensive, to use against our foes!  She's even got the coffins ready for their charred corpses!  I've got to be sure to congratulate her on her initiative!  Man, won't those suckers be surprised when they see that magma coming for them!

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Jamini

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Re: Chaoschain(Hydra Fortress)
« Reply #167 on: April 23, 2008, 04:16:00 pm »

All right! no more brewing for me.

Special Orders:
1. Build x2 beds (appropriate the wood from the next shipment sent over by Crashthunders)
2. Two rooms dug out directly below Cobble's bedroom and the dining room, each 3x5 with doors on the south end.
3. Build x1 wooden casket.
4. Place the casket in the west 3x5 room and assign it to Rosa.
5. Destroy all beds. Put the best bed in Cobble's bedroom (assigned to him) and the second best in the east 3x5 room (assigned to Rosa).

Standing Orders:
1. Carpentry Requests (Bins, Barrels, etc. Whatever we need I will build)
2. Smoothing (Everything!)
3. Engraving (Everything, but the floor of the lowest Z-level room.)

Secret Orders:
Since my special tunnels haven't been dug out yet, I really don't have anything else do to this round. They are the same as my last post.

 

quote:
   

code:

Third level from the bottom:
   OOOOOOO
   OXXOO+O
   OXX1++O
   OOOOO+O
       O+OOO
       O+++O
       O+O+O
       OOOOO  
Dig out all of the + and the 1, then build a wall at the location of the 1.
(hopefully this will not trap Rosa.)


Once done she will fill 1 with a wall (I'm pretty sure dwarves build from the left by default, right?)

If she has time after digging this have her build a floodgate and a hatch cover out of rock and dump them in her bedroom.


OoOoooOoOoOoOoOoOo

Rosa walked though the walls of Lamid Beavus, her step unusually light for the time of the day, or perhaps the lack of it. As she carefully walked down the rough and gritty steps of the small cavern that had been her home for nearly a year now, doing her best not to upset the small tray of food she balanced  in her hands, she nearly smiled. After all, things were shaping up nicely despite some minor setbacks.

Rosa stopped at the towering granite door that marked the entryway to Cobble's dining room. Her smile faltering as she looked over the rough surface of the furniture. It had seemed so long ago, and she so foolish, that she had made that door. But now... no, never again. With a clench of her jaw Rosa knocked sharply on the door, her small hand reverberating against the thick stone.

A brief moment passed before a mild voice within replied, "Come in on in." The cool tone almost more offsetting than the door. However, Rosa let her nerves drift away as she forced the cold granite open.

"Rosa! It's good to see you." Cobbles said, his face pleasant as he sloughed though the thick helping of plump helmet on his plate, working his way around the woody core with a determined look, slurping up a small handful of pulpy mushroom before continuing,  "Plump helmets again for everyone's dinner I suppose. There's nothing else to eat, and nothing more dwarven!"

Rosa stiffened at the mention of food. Her mind racing to the last three months spent working arduously in the field and still while Cobbles bargained with the traders up top. Both of them had nearly starved back then, and Rosa had no desire to wish to remember that. Fortunately, the new immigrant to Lamid Beavus was far more inclined towards the field than she was.

With a slight Rosa lifted her own Plump Helmet to his toast, deftly nipping off the top with the edge of her teeth, "It's more dwarven than dying of thirst or on getting hewn by goblins, at least" she replied nonchalantly, peeling off a thin strip of plump helmet with her belt knife, "you heard about Mekali's misfortune, didn't you?"

Cobbles looked at the ground uneasily, his normally cheery face troubled, "I've heard that they have gone deep into debt... but a death? No, I didn't hear that."

"Yes, it was their brewer. Somehow the poor fool died of thirst while he was asleep. A sad thing..." Rosa said, her voice distant and sad, "and the Trader is out to get his head. He owes that bastard a lot of money."

"The Trader is as the trader does." The male dwarf replied, giving Rosa a stern look, "He gave Mekali a fair deal, and it's none of our business."

The two of them ate for a moment in silence, neither of them willing to talk while they cut away the soft flesh of the mushroom and ate it in a relative silence. However, once again it was Rosa who broke the silence. "I also heard that Mekali is planning to make lots of food and alcohol."

"So, what about it?" Cobbles said inquisitively, chewing on the woody center of his dinner for a moment as he worried the last of the mushroom off.

Rosa shifted awkwardly for a moment, then she continued, "I was thinking we could bail him out. In exchange for a favor at a later date. Having another lord in the debt of Lamid Beavus has the potential to be very beneficial for us."

"But they don't have anything we need or don't already have. What would be the point?" Cobbles insisted, scratching the top of his head inquisitively. His face shrouded in confusion.

Rosa scraped free the last of her plump helmet and stood up, walking over to the door and unlocking it smoothly, "I just think it might be a good idea. Think it over Cobbles."

oOoOoOoOoOoOoOoOoOoO

[ April 23, 2008: Message edited by: Jamini ]

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Istrian

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Re: Chaoschain(Hydra Fortress)
« Reply #168 on: April 23, 2008, 05:07:00 pm »

Ahem. Jamini, from what I understood, Kogan was against the contract we were about to sign (he would not allow a fortress to go into debt, etc...). So basically what that means is that I'm not getting an axe and you aren't getting wood (not from me at least). Sorry about that.
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Jamini

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Re: Chaoschain(Hydra Fortress)
« Reply #169 on: April 23, 2008, 05:09:00 pm »

Two fortressess are currently in debt though, if you look at the current stats page.

Regardless, I'm pretty shure that we could broker a contract to get you an axe if there is one for sale/once magma starts flowing (actually, we can MAKE you an axe once magma starts flowing. Since Lamid Beavus has Hematite). We have a *lot* of currency right now and I can't imagine that getting wood from you would be a total non-issue.

[ April 23, 2008: Message edited by: Jamini ]

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Istrian

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Re: Chaoschain(Hydra Fortress)
« Reply #170 on: April 23, 2008, 05:15:00 pm »

They are in debt with the traders because they must've lacked food or drinks. Kogan wrote that he would help out if food supplies became critical.

I'm not sure we are in the same situation, though. In any case, even if I'm allowed to go into debt, I still don't have an axe, nor trees to chop down (as I said, it takes 3 years for a tree to grow).

Anyway, best to ask Kogan directly if he agreed or denied our trade.

Of course, if I get the axe, you get the wood.

[ April 23, 2008: Message edited by: Istrian ]

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Dwarf Fanatic

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Re: Chaoschain(Hydra Fortress)
« Reply #171 on: April 23, 2008, 05:38:00 pm »

quote:
Originally posted by Istrian:
<STRONG>I see my fortress is doing nicely. I'd like to remove the order about gathering plants at the beginning of each season, as well as the underground farm (the one where I used to plant plump helmets).

Looks like strife isn't producing furniture as fast as I would like. Damn, looks also like I haven't got any ores in my fort; too bad.

I'll also have five beds made by Mr. Two.

@Dwarf Fanatic : Miss Two and Mr. Three (not sure if Three is male or female) are available for grabs.

[ April 23, 2008: Message edited by: Istrian ]</STRONG>



'
I will take Mr. Three thank you. Name 'm Fanatic or Horis.
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h, Nessing is cool and all. And Civilization goes from stone to steam punk, but nothin'' beats a good dose of Fanaticialism to Dwarf Fortress and a load of Dwarfen Rum!

DoctrZombie

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Re: Chaoschain(Hydra Fortress)
« Reply #172 on: April 23, 2008, 07:54:00 pm »

Ah, I have another order for the fortress...

Build two coffins..

On the stone level with the bedrooms build a 2X2 hallway south from the stairway on the south of the currently dug portion about 10 squares, then build four 2X1 offshoot hallways. End of the hall displayed below.

These will be the coffin crevices.


code:
 

  O..O
  O..O
OOOO..OOOO
O........O
OOOO..OOOO
O........O
OOOOOOOOOO


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Toaster

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Re: Chaoschain(Hydra Fortress)
« Reply #173 on: April 23, 2008, 09:07:00 pm »

Can I claim a trader slave?  Not a fortresser, but just one of the haulers/goblin siege fighters?  If you've got anyone with military skills, him (her), but otherwise the most agile hauler.  Name him (her) Toaster.
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Kogan Loloklam

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Re: Chaoschain(Hydra Fortress)
« Reply #174 on: April 24, 2008, 12:52:00 am »

quote:
Originally posted by Impending Doom:
<STRONG>
Also, who's that dead dwarf in the pool to the southeast?</STRONG>

It was a dwarf that couldn't stand living outside of the awesomeness that was your fortress, and after stripping down his clothes he jumped into what he thought was your fortress, but it turned out he was wrong.

  :)

We've had a few melancholies on the surface. The rain and sleeping in grass annoys them so much, and then someone has a miscarrage, and it's all over.

Istrian, he has produced everything except the doors.

DoctrZombie, the well is up, but not dug. I am having you dig the aqueducts to get it up quicker.

Jamani, Nail on the head with "Yes, it was their brewer. Somehow the poor fool died of thirst while he was asleep. A sad thing..." Rosa said, her voice distant and sad, "and the Trader is out to get his head. He owes that bastard a lot of money."

The Debts in question only exhibit the current state of trade in/trade out. The materials are there, but not moved to the surface, so the negative debt is allowed. The debts are a way of me demonstrating that new trades aren't a good idea until I get your stuff up to the surface. For example, the situation with Crashthunders is they have very little to actually turn into trade goods, so the ability to buy the axe is non-existent. Fortunately Crashthunders has trees, and it appears that Lamid Beravuz is willing to make a deal. It is all limited by the stubborn fools on the surface standing around with "no job" when there is refuse hauling to be done (it greatly annoys me.)

Sorry about no update today guys, my wife had alot of contractions today and we delt with that. It's still 24 days short of the due date, but it looks like my son will be coming a little early.

(Edit 1: A little explination, MirroredAbby, yes, they got in debt without a way out of it, but it was much-needed barrels. He only had 3, which tied him with the lowest amount of barrels with Martinelli's)

(Edit 2: No update tomorrow either. I might not be on tomorrow to even say anything. We'll see.)

[ April 24, 2008: Message edited by: Kogan Loloklam ]

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DoctrZombie

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Re: Chaoschain(Hydra Fortress)
« Reply #175 on: April 24, 2008, 08:34:00 am »

Congrats on the offspring! =D

We understand if the updates are few and far between.

I like this fortress idea--although it must be a terribly large amount of overhead on your part.

If workload (of my dwarves) permits, I'd like to ship a bin of stone crafts to the surface to 1: pay debts, and 2: buy wood to make barrels from. I need barrels to make booze. )=

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Kogan Loloklam

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Re: Chaoschain(Hydra Fortress)
« Reply #176 on: April 24, 2008, 11:58:00 am »

She took off without waking me up, so now I am just going to have to be quasi-ready. It's okay since the contractions stopped around 2am last night.

Anyway, onward with chaoschain!
Three of Crashthunders has taken a new name
           
         

3 Citizens have been declared Open Immigrants. They have been sent to The Purple Cap. The purple cap is up to 6.
One is an Animal Dissector/Grower, One is a Gem Cutter, One is a Trapper.


(Edit 1: Where's my spy camera, Where's my spy camera, I'll tell you where your traps are, Lamid Beravuz, they are awaiting mechanisms. I completly missed the whole traps post, I'm glad you gave me the information that I needed to look again. I added 3 additional mechanisms for your 2nd floodgate. I'm gonna go back through again the history since page 3 and see if I missed anything again for every fortress.)

(Edit 2: Good news for Martinelli's. The citizen is now a legendary mason
   
I took it upon myself to build several workshops in random areas to get him not to die. I will always work to keep strange moods alive. It is up to Mulch Diggums to order their deconstruction.

(Edit 3: Magmaducts are 100% created. Impending Doom, as soon as you are satisfied with stone gathered from your hard work, the Magmaducts will become active. Everything except for the Alunite, Obsidian, and Microcline are ordered to be dumped. If you don't give me any imput on it, I will assume that you don't want the extra obsidian, microcline, or alunite and go ahead and let that melt. Speaking of Ducts, the Aqueducts are soon to be finished as well. I am sure everyone is ecstatic about that! The purple cap especially, whom did most of the work. Water will begin flowing in them before summer.

New trade good offered, from the trade group via the elven caravan:
Rat Weed Exclusivity. Free for a fortress that wants to make it their exclusive food production and doesn't currently have one

Speaking of outdoor food production, The trade group will work on mudding the obsidian floor soon Impending Doom, to allow for stuff to grow there.

(Edit 4: End of round
Martinelli's:
Food: Okay
Drink: Low (Lack of Barrels)
Seeds: Critical (All planted)
Trade Goods: Some rough gems exist
Available Construction Materials:
2 Logs
99+ stones

MirroredAbbey:
Food: Good
Drink: Surplus
Seeds: Good (Plump Helmets) / Low (Sunberries. For when you switch over.)
Trade Goods: Some ores, some rough Gemstones
Available Construction Materials:
99+ stones
some precious ores (Aluminum)
some coin ores of most types (Gold/Silver/Copper)
A tiny amount of Iron Ore

The Purple Cap:
Food: Good
Drink: good
Seeds: Plentiful
Trade Goods: Plentiful, advise binning them for easy transport
Available Construction Materials:
99+ Stone
2 Blocks
Some Iron ore

Crashthunders The Doom of Trees:
Food: Plentiful
Drink: Plentiful
Seeds: Low
Trade Goods: None
Available Construction Materials:
99+ Stone
6 Logs

Lamid Beravuz:
Food: Good
Drink: Okay
Seeds: Low
Trade Goods: Plentiful, 1 bin worth over 1000
Available Construction Materials:
99+ stone

Unnamed Group:
Food: Plentiful
Drink: Good
Seeds: Good
Trade Goods: Low, 1 bin worth approx 300 (10/15 instruments)
Available Construction Materials:
5 Logs
99+ Stone

MAP!

[ April 24, 2008: Message edited by: Kogan Loloklam ]

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THLawrence

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Re: Chaoschain(Hydra Fortress)
« Reply #177 on: April 24, 2008, 02:44:00 pm »

Could someone take over my fort for a while(maybe permanently)? I won't be able to post on the forums for a while after today and don't know the next time I'll be back on. Sorry about this.
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Kogan Loloklam

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Re: Chaoschain(Hydra Fortress)
« Reply #178 on: April 24, 2008, 06:20:00 pm »

A minion may move from a fortress to take over this one. An immigrant from that fortress will be traded to replace the minion who leaves.
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Jamini

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Re: Chaoschain(Hydra Fortress)
« Reply #179 on: April 24, 2008, 06:49:00 pm »

All right, I suppose it would be a good idea for Lamid Beavus to set up for smelting operations, considering we have hematite and aluminum.

Dig a 2hex wide corredor starting directly north of the aluminum on level 12. Dig this corredor eastward 10 hexes. Then dig out a 3x6 room (Try to make the southmost wall flush with the main room on level 12, if you can.) that has it's eastmost segment over the magmaducts on our side, and channel the eastern wall into the channel.

Then situate it as follows:

code:
 

Level 12

OO<OO
OVVVO
XVVVO
OVVVO
<SSSO
OSSSO
+SSSO
OOOOO

Level 13
OO>OO
OPPPO
>PPPO
OPPPO
>PPPO
OPPPO
OPPPO
OOOOO


V= Magma Forge (Don't designete it yet, we can put it in when we have an anvil.)
S= Magma Smelter
X= Up/Down Stairway
<= upward stairway
>= downward stairway
P= a stockpile that only accepts metallic ores and bars. Allow it to take four bins.

When Cobbles Sleeps:

from the downward stairway, dig one tile north and then straight down untill it reaches level 2. Then dig a 1 tile corredor west and south untill it is one tile away from the currently designated channels on the lower level. Don't connect them yet. after this is dug, construct an upwards staircase over the up-down stairway.

Standing orders remain the same, for now.

[ April 24, 2008: Message edited by: Jamini ]

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