Sure. New Minion Available, 'Dwarf Fanatic'
Okay, I am (finally) feeling better. As such, I will run it today. I've noticed a lot more responses in 2 days then 1, if you guys want me to slow down my pace to allow you time to get your stuff in, I'll do that.
((Edit 1: Almosteverywhere, that is Hematite ore.
Traders do do some of the channeling. they channel out around the area that you plan to work in. It will take some time to do any of that though, since the aqueduct takes priority. DoctrZombie, since you are ready to connect I am going to use you to dig out a good portion of the Aqueducts. The traders will be working from the other end, using some picks from the caravan.)
(Edit 2: Roza, you have accepted a new resident into Lamid Beravuz. A cook whom also has farming, brewing, and food hauling on. Lamid Beravuz is up to 4 population now.)
(Edit 3: The purple cap has had the first casualty of the fortresses.
An Immigrant died in the Purple Cap. It was the brewer. He died sleeping in a bed from thirst.)
(Edit 4: The Legendary Carpenter dehydrated to death as well.)
(Edit 5: The Purple Cap has a strange mood in it's leader. He wants silk. I broke the trade depot and robbed the caravans to get it. The Purple Cap owes the trade group big, and any debt from the forcing them to dig the aqueducts is considered payment. The lord of the purple cap will live.)
(Edit 6: A table.
The only skill it gave was mining. Mekali is now probably a 5x miner plus wasted experence.
(Edit 7: Impending Doom: I accidently sent the part that was covering your external wall down through both layers of sand. If you pave over it and splash some water on it turning it to mud it will grow outside stuff. Sorry. (check the map for more info)
You have also acquired a dwarf on the verge of insanity. If I draft him to take him out, he might go berserk and kill everyone. So I am sending him with an extra barrel of alcohol and a extra barrel of plump helmet spawn free of charge. You can keep him. Chances are he'll just go insane soon anyway.)
(Edit 8:
This confused me
quote:
Originally posted by THLawrence:
<STRONG>
code:
z-1
code:
z-2
</STRONG>
And as a result, what should be in z-2 only is now mirrored in z-4
(Edit 9: End of round.
Martinelli's:
Food: Okay
Drink: Low (Lack of Barrels)
Seeds: Low
Trade Goods: Some rough gems exist
Available Construction Materials:
2 Logs
99+ stones
MirroredAbbey:
Food: Okay
Drink: Surplus
Seeds: Good (Plump Helmets) / Low (Sunberries. For when you switch over.)
Trade Goods: Some ores, some rough Gemstones
Available Construction Materials:
99+ stones
some precious ores (Aluminum)
some coin ores of most types (Gold/Silver/Copper)
The Purple Cap:
Food: Plentiful
Drink: good (Only 1 barrel available, can go critical again soon. Could also stay up due to the large amount of food stacks that brew into large amount of booze)
Seeds: good
Trade Goods: Plentiful, advise binning them for easy transport
Available Construction Materials:
99+ Stone
2 Blocks
Some Iron ore
Crashthunders The Doom of Trees:
Food: Plentiful
Drink: Plentiful
Seeds: Critical (they are all sitting in the plants in the stockpiles.
Trade Goods: None
Available Construction Materials:
99+ Stone
6 Logs
Lamid Beravuz:
Food: Good
Drink: Good
Seeds: Critical, (all pig tail seeds trapped in 8 pig tail plants. All plump spawn planted.)
Trade Goods: Plentiful, 1 bin worth over 1000
Available Construction Materials:
99+ stone
Unnamed Group:
Food: Plentiful
Drink: low (Barrels! Reorganize your stockpiles TO ENSURE OPEN BARRELS FOR DRINK. Do this by ensuring you have more barrels then stockpile space assigned to barrels.)
Seeds: Critical (only sweet pods unplanted)
Trade Goods: None
Available Construction Materials:
5 Logs
99+ Stone
Map to follow shortly. If anyone requests the file I can upload that as well, but I want advanced warning before I do since I have to fight with some upload site to do so.
(Edit 10: Map)
[ April 22, 2008: Message edited by: Kogan Loloklam ]