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Author Topic: Chaoschain(Hydra Fortress)  (Read 24844 times)

Impending Doom

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Re: Chaoschain(Hydra Fortress)
« Reply #150 on: April 18, 2008, 09:56:00 pm »

I'll take the rest of the booze, and as much meat as I can buy.
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Strife26

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Re: Chaoschain(Hydra Fortress)
« Reply #151 on: April 18, 2008, 11:31:00 pm »

Im Finally In A Fort! And It Has My Favorite Plant. Strife Is Seen With Strawberry Stained Clothes.                    Ps, Get Well Soon. You're Doing A Great Job!
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Jamini

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Re: Chaoschain(Hydra Fortress)
« Reply #152 on: April 19, 2008, 12:18:00 am »

Good tidings all around.

If we can get an immigrant to take care of our food concerns, I would appreciate it greatly. Anything to get a little more time to work on more important things.

Current Orders for Rosa:
1. Fill both farming plots once.
2. Smooth untill it's time to harvest.
2b. Set a stockpile that only accepts pig tails outside the door of the still/
3. Harvest
4. Brew untill our barrels are full.
(Hopefully this will result in Rosa only brewing the pig tails and not the edible plump helmets)
5. Build three doors. (two for the enterances to the farms, one for the upper level of the present.
6. Smooth, smooth, smooth.

Also, if Cobbles naps anytime after Rosa is done brewing I'd like her to dig the following on the level above the rooms she's been working on.

code:

OOOOOOO
OOOOO+O
OOOOO+O
OOOOO+O
OOOOO+O
OXXOO+O
OXX1++O
OOOOO+O
OOOOO+OOO
OOOOO+++O
OOOOO+O+O
OOOOOOOOO  

Once done she will fill 1 with a wall (I'm pretty shure dwarves build from the left by default, right?)

If she has time after digging this have her build a floodgate and a hatch cover out of rock and dump them in her bedroom.

Standing orders are as follows:

1. Brew when we run below the halfway mark in booze.
2. Farm when we run *low* on crops
3. Build the wooden items that Cobbles wants when the materials are availible.
4. Smooth walls when our food stocks are good and Rosa has nothing else to do.

oOoOoOoOoOoOoOoOoOoOoOo
Random burnt scrap of paper written in Rosa's handwriting

x2 Bauxite Mech*
x3 Iron Flood*
x10 Mechani*
x1 Rock Fl*
x2 Rock H*
x2 Rock T*
x2 Woode*
x2 Stat*
x2 Coff*
x1 Gold F*
x1 Evil Lau*
x5 Evil Gloa*
x1 Villanout Ex*

[ April 19, 2008: Message edited by: Jamini ]

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Istrian

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Re: Chaoschain(Hydra Fortress)
« Reply #153 on: April 19, 2008, 02:45:00 am »

We'll go for wild strawberry since longland grass is not directly edible. Besides, it will keep strife happy.

I'd also like strife to make 20 rock doors, 10 coffers, 10 cabinets. These are to be placed in the living quarters.

[ April 19, 2008: Message edited by: Istrian ]

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Strife26

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Re: Chaoschain(Hydra Fortress)
« Reply #154 on: April 19, 2008, 06:41:00 am »

Strife's ponderings:
This fortress definetally seems well-run. I suppose I'll do my best to keep it that way. TO THE MASON'S WORKSHOP!!
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THLawrence

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Re: Chaoschain(Hydra Fortress)
« Reply #155 on: April 19, 2008, 08:22:00 am »

Well then I think I should pay a bit more attention to this.
code:

z-1
##################################
#................................#
#................................#
#..###.#####.###..###.#####.###..#
#..#.....#.....#..#.....#.....#..#
#..#.....#.....#..#.....#.....#..#
#........#..............#........#
#..#.....#.....#..#.....#.....#..#
#..#.....#.....#..#.....#.....#..#
#..#############..#############..#
#..#.....#.....#..#.....#.....#..#
#..#.222.#.WWW.#..#.WWW.#.111.#..#
#....222.#.WWW.┼..┼.WWW.#.111....#
#..#.222.#.WWW.#..#.WWW.#.111.#..#
#..#.....#....<#..#.....#.....#..#
#..###.#####┼###..###┼#####.###..#
#...............XX...............#
#...............XX...............#
#..###.#####┼###..###┼#####.###..#
#..#55555#DDDDD#..#BBBBB#.....#..#
#..#55555#DDDDD#..#BBBBB#.....#..#
#...55555#DDDDD┼..┼BBBBB#........#
#..#55555#DDDDD#..#BBBBB#.....#..#
#..#55555#DDDDD#..#BBBBB#.....#..#
#..#############..#############..#
#..#.....#.....#..#.....#.....#..#
#..#.....#.....#..#.....#.....#..#
#........#..............#........#
#..#.....#.....#..#.....#.....#..#
#..#.....#.....#..#.....#.....#..#
#..###.#####.###..###.#####.###..#
#................................#
#................................#
##################################

1 - This will be a new carpenters workshop.
2 - Craftdwarfs workshop

First I will build the carpenters workshop and make additional barrels out of 3 of the logs. Set the food stockpile not to accept any more barrels.
Then I will brew as much drink as I can.
Third I will dig this out.

code:
 
z-2
################
#44444#..#~~~~~#
#44444#..#~~~~~#
#44444....~~~~~#
#44444#..#~~~~~#
#4444>#..#~~~~~#
#######..#######
     #XX......#
     #XX......#
     #..###.###
     #..#33333#
     #..#33333#
     #...33333#
     #..#33333#
     #..#33333#
     ##########

The main stockpile(4) will not be allowed to hold any seeds.
The Secondary stockpile(3) will hold only seeds and not be allowed to hold any barrels.

This should be a temporary fix to my problems.

I will then build a bin out of the last log I have.
The stockpile at 5 will be set for finished goods.
My assistant will set up the craftdwarfs shop and make instruments. Stop when I have 15 since then I will have a full bin.
Once the trade goods are ready I would like to buy some logs. The bin and whatever intruments that are in it I will trade. They should be worth 450 plus the value of the bin. Unless I'm mistaken they sell for 8 each. Could I buy 21 logs? This may take some time to complete.

If I still have time before the next report I would like to make 10 barrels followed by 10 bins.
Then my assistant will make more instruments. But only until we have 150.
While I go grow more plump helmets.
Then brew them.
The instruments should be in bins. They will be up for sale for when the next caravan shows up.

If we still have more time then smooth everything.

I claim the exclusive right to growing sweet pods.

Sorry I haven't been commenting on this for a while but I have been avoiding DF during exams. But I'm back for a few days.

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Kogan Loloklam

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Re: Chaoschain(Hydra Fortress)
« Reply #156 on: April 20, 2008, 12:21:00 pm »

Head's still killing me, so another day taken off. I'll be resuming this as soon as I don't hurt quite so much anymore.
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Dwarf Fanatic

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Re: Chaoschain(Hydra Fortress)
« Reply #157 on: April 20, 2008, 01:43:00 pm »

Actually, you can toggle Plump Helmets as 'Unbrewable' by useing this

[Z] -> Status Screen [->] once [ENTER] at Kitchen [Down] a couple until you highlight 'Plump Helmet' to toggle it unbrewable.

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DoctrZombie

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Re: Chaoschain(Hydra Fortress)
« Reply #158 on: April 21, 2008, 06:25:00 am »

Sorry for lack of reply--weekends.
Yes, that's the design I want. Dig it plz =D
I will post somthing more relavent later today, possibly during my lunch hour depending on how things go at work.
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DoctrZombie

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Re: Chaoschain(Hydra Fortress)
« Reply #159 on: April 21, 2008, 06:36:00 am »

Or now.

With the addition of the bucket, I now have enough stuff to build that well, and just in time too by the looks of my booze stocks.
Build the well over the channel over the water pit I designed, and tap into the water main whenever it is ready.

Additionally, if nobody else has called dibs on the Rock Nuts seed bags, I would like to grab them in return for trade goods. Also, Forbid bins in all stockpiles that they would be relavent in except for finished goods. (that way they wont go into furniture stockpiles and be useless)

Additionally build a 3X3 booze only stockpile directly north of my still and set it to brew repeatedly.
Additionally set the kitchen to make 3 medium-level meals. (Stew, yes?)

I will work on that roof-collapse idea from work hopefully =D

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DoctrZombie

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Re: Chaoschain(Hydra Fortress)
« Reply #160 on: April 21, 2008, 11:45:00 am »

Ok, I have some changes required for hollowing out and collapsing an area on z-1. Also I have a question regarding collapsing the floors: Who does it? If we build ramps then technically can't our dwarves escape? If we channel, doesn't the trade group have to do it?

Orders: Dig out the extension as indicated below.
Extend the wood stockpile as indicated below
Add a new workshop: Furnace - Glass Furnace in position marked with N's
(This furnace will only be used to collect sand.)

designate the 3X3 area around the number 2 as a sand collection zone.

I = support linked to lever marked by 1

code:

                       OOOOOOOOOOOO
          OOOOOOOO     O..........O
          O......O     O..........O
          O..<...O     O..........O
          O.O..O.OOOOOOO..........O
          O.................I.....O
          O.O..O.OOO.OOO..........O
          O......O O.1OO..........O
          O......O OOOOO..........O
        OOOOO..OOOOOOOOOOOOOO.OOOOO
OOOOO    OFFFO..OKKKNNNO     O.O
O...O    OFFFO..OKKKNNNO     O.O
O._.OOOOOOFFFO..OKKKNNNOOOOOOO.O
O................WWW...........O
OO>OOOOOOOSSSO..OWWW...OOOOOOOOO
OOO     OSSSO>>OWWW.2.O
        OSSSOOOOWWW...O
        OFFFO  OWWWOOOO
        OFFFO  OOOOO
        OFFFO
        OOOOO

EDIT 1: Missed 1 layer of seed stockpile

[ April 21, 2008: Message edited by: DoctrZombie ]

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Dwarf Fanatic

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Re: Chaoschain(Hydra Fortress)
« Reply #161 on: April 22, 2008, 12:05:00 am »

Can I be in?
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Kogan Loloklam

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Re: Chaoschain(Hydra Fortress)
« Reply #162 on: April 22, 2008, 02:05:00 pm »

Sure. New Minion Available, 'Dwarf Fanatic'

Okay, I am (finally) feeling better. As such, I will run it today. I've noticed a lot more responses in 2 days then 1, if you guys want me to slow down my pace to allow you time to get your stuff in, I'll do that.

((Edit 1: Almosteverywhere, that is Hematite ore.
Traders do do some of the channeling. they channel out around the area that you plan to work in. It will take some time to do any of that though, since the aqueduct takes priority. DoctrZombie, since you are ready to connect I am going to use you to dig out a good portion of the Aqueducts. The traders will be working from the other end, using some picks from the caravan.)

(Edit 2: Roza, you have accepted a new resident into Lamid Beravuz. A cook whom also has farming, brewing, and food hauling on. Lamid Beravuz is up to 4 population now.)

(Edit 3: The purple cap has had the first casualty of the fortresses.
An Immigrant died in the Purple Cap. It was the brewer. He died sleeping in a bed from thirst.)

(Edit 4: The Legendary Carpenter dehydrated to death as well.)

(Edit 5: The Purple Cap has a strange mood in it's leader. He wants silk. I broke the trade depot and robbed the caravans to get it. The Purple Cap owes the trade group big, and any debt from the forcing them to dig the aqueducts is considered payment. The lord of the purple cap will live.)

(Edit 6: A table.
         
The only skill it gave was mining. Mekali is now probably a 5x miner plus wasted experence.

(Edit 7: Impending Doom: I accidently sent the part that was covering your external wall down through both layers of sand. If you pave over it and splash some water on it turning it to mud it will grow outside stuff. Sorry. (check the map for more info)
You have also acquired a dwarf on the verge of insanity. If I draft him to take him out, he might go berserk and kill everyone. So I am sending him with an extra barrel of alcohol and a extra barrel of plump helmet spawn free of charge. You can keep him. Chances are he'll just go insane soon anyway.)

(Edit 8:
This confused me
 

quote:
Originally posted by THLawrence:
<STRONG>
code:

z-1

code:
 
z-2


</STRONG>

And as a result, what should be in z-2 only is now mirrored in z-4

(Edit 9: End of round.
Martinelli's:
Food: Okay
Drink: Low (Lack of Barrels)
Seeds: Low
Trade Goods: Some rough gems exist
Available Construction Materials:
2 Logs
99+ stones

MirroredAbbey:
Food: Okay
Drink: Surplus
Seeds: Good (Plump Helmets) / Low (Sunberries. For when you switch over.)
Trade Goods: Some ores, some rough Gemstones
Available Construction Materials:
99+ stones
some precious ores (Aluminum)
some coin ores of most types (Gold/Silver/Copper)

The Purple Cap:
Food: Plentiful
Drink: good (Only 1 barrel available, can go critical again soon. Could also stay up due to the large amount of food stacks that brew into large amount of booze)
Seeds: good
Trade Goods: Plentiful, advise binning them for easy transport
Available Construction Materials:
99+ Stone
2 Blocks
Some Iron ore

Crashthunders The Doom of Trees:
Food: Plentiful
Drink: Plentiful
Seeds: Critical (they are all sitting in the plants in the stockpiles.
Trade Goods: None
Available Construction Materials:
99+ Stone
6 Logs

Lamid Beravuz:
Food: Good
Drink: Good
Seeds: Critical, (all pig tail seeds trapped in 8 pig tail plants. All plump spawn planted.)
Trade Goods: Plentiful, 1 bin worth over 1000
Available Construction Materials:
99+ stone

Unnamed Group:
Food: Plentiful
Drink: low (Barrels! Reorganize your stockpiles TO ENSURE OPEN BARRELS FOR DRINK. Do this by ensuring you have more barrels then stockpile space assigned to barrels.)
Seeds: Critical (only sweet pods unplanted)
Trade Goods: None
Available Construction Materials:
5 Logs
99+ Stone

Map to follow shortly. If anyone requests the file I can upload that as well, but I want advanced warning before I do since I have to fight with some upload site to do so.

(Edit 10: Map)

[ April 22, 2008: Message edited by: Kogan Loloklam ]

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Impending Doom

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Re: Chaoschain(Hydra Fortress)
« Reply #163 on: April 22, 2008, 09:53:00 pm »

Okay, patch up those holes with some of that surplus stone, then move as much of the gems and precious ores into the rooms on z -2.

To keep Mr. Psycho happy, re-wall-and-floor his room in obsidian. Actually, if there's enough, do it for everyone.

Also, who's that dead dwarf in the pool to the southeast?

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Istrian

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Re: Chaoschain(Hydra Fortress)
« Reply #164 on: April 23, 2008, 03:11:00 am »

I see my fortress is doing nicely. I'd like to remove the order about gathering plants at the beginning of each season, as well as the underground farm (the one where I used to plant plump helmets).

Looks like strife isn't producing furniture as fast as I would like. Damn, looks also like I haven't got any ores in my fort; too bad.

I'll also have five beds made by Mr. Two.

@Dwarf Fanatic : Miss Two and Mr. Three (not sure if Three is male or female) are available for grabs.

[ April 23, 2008: Message edited by: Istrian ]

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