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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 544451 times)

Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1440 on: April 25, 2017, 11:36:36 am »

I just tried altering the raws of an existing save, but it didn't seem to work.
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Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1441 on: April 25, 2017, 11:47:54 am »

Try asking NCommander , he can hack stuff into saves.
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Eventually when you go far enough the insane start becoming the sane

Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1442 on: April 25, 2017, 11:49:35 am »

XD
But of course we cannot make Lolmod workshops to take advantage of the things it gives to us; that would be unfair to all of our buffed up enemies!
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1443 on: April 25, 2017, 12:07:41 pm »

I just checked the raws, and the building_lolmod file lacks a [OBJECT:BUILDING] tag. Thus, none of the buildings actually exist ingame. We'll need to fix that.


Well bollocks. There goes my master plan to rid us of our enemies during my turn. Could you make a post on Teh LOLmod thread about how to fix this for future?
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Founder of Teh LOLmod

Gwolfski

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1444 on: April 25, 2017, 12:14:40 pm »

I done it on github. Merge the pull request and release a new version.
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1445 on: April 25, 2017, 12:21:20 pm »

I done it on github. Merge the pull request and release a new version.

I merged it, but I'm still going to need to plug in the fixed code otherwise I won't be able to release the next version (which if I do will not be with the proper code.)
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1446 on: April 25, 2017, 12:33:43 pm »

It's not hard to fix, it's just adding [OBJECT:BUILDING] to the start of the file. I can't get the change into the save, though.
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TalonisWolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1447 on: April 26, 2017, 04:55:04 am »

I'm still counting corpses on my screen- haven't even pressed anything yet, I'm laughing to hard at how utterly fracked things have gotten. I can't wait to see the actual fort.
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1448 on: April 26, 2017, 05:32:22 am »

I'm still counting corpses on my screen- haven't even pressed anything yet, I'm laughing to hard at how utterly fracked things have gotten. I can't wait to see the actual fort.

Sounds very promising.

Is Lord Lemonpie still alive?
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TalonisWolf

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1449 on: April 26, 2017, 05:46:27 am »

He is foolishly praying to Thukkan, a goddess of painting poetry, inspiration, poetry and mountains.

Edit: Before I do ANYTHING, this is a chance for people to figure out if they're still alive and find out how many limbs they have left. You have 12 hours to ask.
« Last Edit: April 26, 2017, 05:48:48 am by TalonisWolf »
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GENERATION 32:
The first time you see this, copy it i

apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1450 on: April 26, 2017, 06:29:04 am »

He is foolishly praying to Thukkan, a goddess of painting poetry, inspiration, poetry and mountains.

Edit: Before I do ANYTHING, this is a chance for people to figure out if they're still alive and find out how many limbs they have left. You have 12 hours to ask.

Apiks still doing ok or will I need to possess somebody else?
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Arx

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1451 on: April 26, 2017, 06:29:24 am »

How many of me are there currently active in the fortress, alive or dead?
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Glass

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1452 on: April 26, 2017, 07:07:59 am »

How's Nox?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Smoke Mirrors

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1453 on: April 26, 2017, 07:21:56 am »

I assume I still don't exist.
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #1454 on: April 26, 2017, 09:18:11 am »

I just checked the raws, and the building_lolmod file lacks a [OBJECT:BUILDING] tag. Thus, none of the buildings actually exist ingame. We'll need to fix that.


Well bollocks. There goes my master plan to rid us of our enemies during my turn. Could you make a post on Teh LOLmod thread about how to fix this for future?
To fix it for Necrothreat, try just changing what building the reactions use. You still won't have the buildings, but you can at least use the reactions.
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