What the heck I thought apiks was a good boy
Good job with that writeup!!
Also: it's literally impossible to escape fire in this mod. I even embarked on a glacier, with zero trees, but robotic lazersharks still can appear from the caverns. Aaaaaaaaaaaaaaaaa!
Anyway, I was thinking that maybe we could use fire and zombie infighting to burn thread zombie sieges. All we would have to do is amass either a bunch of caged zombies, or a have a corpse stockpile with the option to let a captured threadomancer see it. Also you'd need some way to set them ablaze. The threadomancer (which group can shoot fire?) or a robotic lazershark could do it. Maybe a captured gamer? Anyway, once they are alight, a bridge could be opened to allow them to shamble out towards whatever singing horde is present. Presumably, they could light some on fire before they burn away, hopefully causing a big fire to spread through the zombie ranks. I'm reaaasonably sure burnt to death zombies can't be reanimated, so it wouldn't create any more zombie problems than there already were. Of course, if zombies die too fast when on fire, this couldn't work, and would be undesirable if the surface still has a ton of trees and whatnot. Or maybe that's a plus.
Also, why don't more of the military use hammers? They seem like the perfect weapon for undead to me, since they easily mangle corpses, and don't sever limbs. I've been testing them in the mod against undead in an evil glacier, and they stay down. It's the random woodcutters carrying axes and saws that create problems, because when they annihilate trogs and whatnot, limbs tend to go flying. Is it some tradition or challenge I'm unaware of?
Anyway yeah good update and good luck sprin!
Edit: idk if this is necessarily the place to ask, but I just posted this so it's convenient to ask: what's the difference between the modded ranged weapons and their ammo, and crossbows and bolts?