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Author Topic: NecroThreat IV: Fortress for BFEL, God of Necromancy  (Read 550743 times)

TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2955 on: July 04, 2019, 04:38:33 pm »

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Before and after? :P
Forgot to post the 'After the Fall' Highmax.
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2956 on: February 04, 2020, 02:33:39 pm »

I've seen the omens
I feel the undead stirring

Soon, she will rise again
Glory be to Necrothreat
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2957 on: February 04, 2020, 02:45:58 pm »

I’ve nearly got the mod ready. Just got to track down a crash bug and deal with any suggestions.
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2958 on: February 04, 2020, 03:09:36 pm »

I’ve nearly got the mod ready. Just got to track down a crash bug and deal with any suggestions.
I'm very hyped

The new update includes adventurers being able to mount mounts, anyone know if this also holds for fortress mode?
God i want to see a forumite army riding their trabants, hammering enemies out of their little windows.
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pikachu17

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2959 on: February 04, 2020, 03:49:01 pm »

I’ve nearly got the mod ready. Just got to track down a crash bug and deal with any suggestions.
I'm very hyped

The new update includes adventurers being able to mount mounts, anyone know if this also holds for fortress mode?
God i want to see a forumite army riding their trabants, hammering enemies out of their little windows.
I doubt that fortress mode includes mounts.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2960 on: February 04, 2020, 03:59:16 pm »

Should we PM Apiks? He hasn't posted in a while, but his profile's still active.
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TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2961 on: February 04, 2020, 04:05:15 pm »

I believe children also ride their mothers to death, however?

Perhaps the bugs should be worked out first? :P

Though I am definitely looking forward to NT being up again.
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2962 on: February 04, 2020, 04:12:58 pm »

Speaking of bugs, I've tracked our crash bug to one or more of the civs in entity_lolmod. It should be located and fixed shortly.
« Last Edit: February 04, 2020, 04:16:28 pm by Enemy post »
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2963 on: February 04, 2020, 04:28:57 pm »

Should we PM Apiks? He hasn't posted in a while, but his profile's still active.
He's been active a few hours before I necro'ed Necrothreat, so I guess he'll notice once he gets back online.

I believe children also ride their mothers to death, however?

Perhaps the bugs should be worked out first? :P

Though I am definitely looking forward to NT being up again.
I haven't played the new version yet, so I'm not sure how bad the bugs are. Any game breaking stuff? Just a few glitches are always fun though, but if the game is prone to total crashing we should wait a bit indeed.

Speaking of bugs, I've tracked our crash bug to one or more of the civs in entity_lolmod. It should be located and fixed shortly.
Amazing work, Enemy post, you really are a godsend. Did much have to be changed with the .47 release?
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Lord_lemonpie

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2964 on: February 04, 2020, 04:30:01 pm »

Additional question: Will IV make it to page 200 before V is up?
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IronTomato

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2965 on: February 04, 2020, 04:35:57 pm »

I returned just in time for the new Necrothreat. \o/
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Enemy post

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2966 on: February 04, 2020, 04:45:19 pm »

I didn't have to change too much. Voliol's done a lot of work on the mod recently, as well.

The biggest bugs I'm aware of are babies mind controlling their mothers to death, and necromancers casually visiting fortresses. Ironically though, the modding I've been doing means I haven't actually had time to play the new release very much yet.

Welcome back, IronTomato!

*Alright, the crash bug seems to be coming from the gunfolk and the hellacopters. I'll see about fixing those two.
« Last Edit: February 04, 2020, 04:48:49 pm by Enemy post »
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TD1

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2967 on: February 04, 2020, 04:46:11 pm »

CLOSE THE FECKING DOOR IT
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IronTomato

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2968 on: February 04, 2020, 09:46:29 pm »

CLOSE THE FECKING DOOR IT
IT'S BEEN HOWEVER MANY YEARS I'VE LEARNED HOW TO CLOSE DOORS SHUT UP ;-;
« Last Edit: February 04, 2020, 09:49:25 pm by IronTomato »
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apiks

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Re: NecroThreat IV: Fortress for BFEL, God of Necromancy
« Reply #2969 on: February 05, 2020, 09:32:13 am »

The new age is coming, and only those who are prepared to witness it will
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