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Author Topic: The rise and fall of Mörul Anam (Succession Fort)  (Read 9103 times)

dresdor

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #15 on: June 01, 2008, 07:42:00 am »

succession is even better ^_^

Aardvark

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #16 on: June 01, 2008, 11:48:00 am »

I am wondering if there should be another use for the fortress. Maybe the capital needs some kind of good that this area can supply. The area has alot of obsidian, and some metals from what I can see on the outside. What do you guys think?
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dresdor

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #17 on: June 01, 2008, 03:35:00 pm »

We must export weapons!  Make a rule like 10* your year in weapons must be sold to the dwarf caravan (can include obsidian swords in the begining, but after a while should be iron and steel weapons).

Aardvark

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #18 on: June 01, 2008, 04:27:00 pm »

Then the flux has to be imported, because I don't think there is any. Iron on the other hand should be possible.

Anyways I think 5x year would be more realistic looking for the possibility of a longer game.

BTW two spots still open.

[ June 01, 2008: Message edited by: Aardvark ]

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Kilowatt

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #19 on: June 01, 2008, 05:50:00 pm »

Eh, whaterver. Sign me up.

Name: Doctor Joe
Profession: Mechanic, Metalsmith, and Architect (Building Design)

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dresdor

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #20 on: June 01, 2008, 06:49:00 pm »

I like 5x weapons exported per year (take a screenshot of the trade screens to verify).

Aardvark

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #21 on: June 01, 2008, 08:05:00 pm »

I was thinking that we are using your idea, only halving the amount of weapons. Armor should also be exported. I have also decided that the last dwarf should atleast have three points in mining since we need someone to dig for us. we could also start now letting the seventh manager to choose an imigrant as his dwarf. Anyone against any of this?
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Jualin

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #22 on: June 01, 2008, 08:33:00 pm »

Name: Salty

Occupation: Any/all fishing jobs or military jobs.

Notes: Salty loves the water and all fishes. He loves the taste of them especially.

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Aardvark

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #23 on: June 01, 2008, 08:50:00 pm »

There arent any broks in the area. Can I make you a mining military dwarf instead?
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Ghostpaw

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #24 on: June 01, 2008, 11:37:00 pm »

quote:
Originally posted by Aardvark:
<STRONG>I don't know if I can do anything to the personality, but the skills should be no problem.

By the way. He is a useless bastard.    ;)

[ June 01, 2008: Message edited by: Aardvark ]</STRONG>


Hahaha, very funny.  Almost didn't see that.

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t''s so sad.  It''s as if De Beers as invaded Dwarf Fortress.  I nearly cried when I saw how valued and rare diamonds were in Dwarf Fortress.

Aardvark

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #25 on: June 02, 2008, 10:47:00 am »

quote:
Originally posted by Ghostpaw:
<STRONG>

Hahaha, very funny.  Almost didn't see that.</STRONG>


Wait a sec... maybe he\she\it can be a trader.

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Ghostpaw

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #26 on: June 02, 2008, 07:20:00 pm »

quote:
Originally posted by Aardvark:
<STRONG>

Wait a sec... maybe he\she\it can be a trader.</STRONG>


I'll make my own backstory thankyou.  (And that's one of the last things I'm going to make my characters into.)

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t''s so sad.  It''s as if De Beers as invaded Dwarf Fortress.  I nearly cried when I saw how valued and rare diamonds were in Dwarf Fortress.

Aardvark

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #27 on: June 03, 2008, 04:09:00 am »

quote:
Originally posted by Ghostpaw:
<STRONG>

I'll make my own backstory thankyou.  (And that's one of the last things I'm going to make my characters into.)</STRONG>


Ok, no sending you to a trader. I wish Jualin could answer me. I asked him if his dwarf could have some mining experience, but he hasn't answered.

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Aardvark

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #28 on: June 03, 2008, 10:55:00 am »

I meant that he\she\it could be the trader, anyways on trade.
Should we try to import all the flux we can get, or should iron weapons and armour be enough? What is the difference between obsidian swords and steel ones? If there are no differences I think that the guards should use obsidian swords to save iron.
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Ghostpaw

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Re: The rise and fall of Mörul Anam (Succession Fort)
« Reply #29 on: June 03, 2008, 07:11:00 pm »

quote:
Originally posted by Aardvark:
<STRONG>I meant that he\she\it could be the trader, anyways on trade.
Should we try to import all the flux we can get, or should iron weapons and armour be enough? What is the difference between obsidian swords and steel ones? If there are no differences I think that the guards should use obsidian swords to save iron.</STRONG>

The only difference between obsidian swords and steel swords is that obsidian swords take wood to make.  Also you don't need a forge or fuel to make obsidian swords.  I'll save the steel for armor if you have a good supply of obsidian.  Other than that obsidian swords also look real nice.

[ June 03, 2008: Message edited by: Ghostpaw ]

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t''s so sad.  It''s as if De Beers as invaded Dwarf Fortress.  I nearly cried when I saw how valued and rare diamonds were in Dwarf Fortress.
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