Throughout the time of bay12, a number of powerful tales, shocking accounts, and amazing feats of engineering have appeared on the forums. Some of these tales are still popular today, be they stories of exceptional quality, or simply so ingrined in the culture of our forum that we can hardly forget. Others, less so, but still memorable enough in their own right to not be forgotten.
This thread is a compilation of what are generally considered the best stories in the Bay12 forums, and some of the new and developing tales that have the potential to merit the title of "Beyond Quality" some day. The goal of this thread is not to draw attention to particular tales, but rather to chronicle the best so that anybody, new player or forum vetren alike, can find them with little difficulty.
If you find such a story that is not on the list, or discover one of the links are broken please either PM me or make mention of it in this thread. I will do my very best to keep this listing up-to-date and accurate.
Complete/Abandoned:Boatmurdered - The downfall of the greatest community fortress before our time. A must read!
Nist-Akath - The Search For Warmth- Follow Captain Ironblood as he and his seven companions attempt to survive in a world where it seems everything wishes to kill them. Including the undead wildlife and treacherous elves.
A Kobold's Quest - The story of Fale Thimaiyilo, Kobold Adventurer.
A Kobold's Quest II- The young Kobold Prince Blitikus Thimaiyilo is forced to flee after an assassination attempt. Racing north, he digs out for himself a new home in the tundra and vows his vengeance upon those who have wronged his family in a story that crosses both time and space.
Questionable Ethics - The story of Kazo, the construct, friend of Blitikus. Long after the events of Kobold's Quest II, Kazo finds himself awakening in a new time and place without a clue on what to do in it.
Pirates of the Fondled Waters- the Dread Ship Bellsmaw sails the seven seas. Follow her crew's exploits as they struggle to survive their voyage on he ocean
A Journy to Mountain-Banners- A short introduction for a monster of a fortress. It is truly a marvel that must be seen to believe.
One Dwarf Against the World - Some say she was mad, others claim she was simply genius. Regardless of what people call her, her name still burns in the memory of dwarves everywhere.
Copperblazes - "It was just pointlessly large"
FlareChannel - Year 134. "I can take my laptop to work, and I take it to classes - so it pretty much runs all the time on top of whatever else I am doing. That's been since the end of August. I would just set my masons to build blocks/buildings overnight and when I went out." Quantum Sawdust
How I Learned to Stop Worrying and Love the Zombie Troll - Sometimes authors try to rationalize the insanity of DF. Other times...
Incomplete: Nist Ankath II - Betrayal In the tundra - Years after the founding of Nist Ankath, a great force seeks to tear down all that Ironblood had given to make his prison a bastion of hope that all dwarves respect.
Death and Glory - It's us adventurers VS the world. But this time, YOU decide what happens. Kagus has left the thread, but he has left a challenge for any and all who come after him. Can you write a tale of incredible deeds? Can you record histories of great triumphs, great disasters, or great evil? Bring your mettle and pen to the table, and let us go forward together.
Migrursut: Utopia in the Wastes - In a land dominated by Zombie Giant Scorpians, duplicious nobles, and religious zealots. A paradise... no... a Utopia will arise. It shall be called ... Migrursut.
All Dwarves are Bastards- A community fortress with a substantial twist, the story takes place over multiple forts. The first? The powerful, mysterious, and amnesiac dwarf lord Doomhammer and his cat... fluffycuddlekissesjoy. The second? a small, stout dwarven outpost of a few hardy souls working to survive directly on top of a goblin dark tower! What horrors... wait, why is that goblin offering us tea? ARGH!
The Epic of Sodel Udir - I’ll tell you the legend of Sodel Udir
A dwarf with a name that has come to mean fear
I’ll show you the doom of his lost fortress Ur
In the spines of the north where the dark creatures stir
Halltraded - Out of the 120 dwarves who have braved this land of skeletal carp, dead trees, and steamy jungles only 31 remain. The inhabitants of Halltraded consider it a blessing even that many survived so far.
The Rise of the Fahstrom Clan - {Description Coming}
Quest: The Most Interesting Dwarf in the World - It was year 201, a bitter cold spring thaw after an even colder winter, when Morul Cattenmat suddenly became obsessed with becoming the single most skilled dwarf in the multiverse. One skill after another, he went forth, practiced, and mastered each one, becoming renowned not just for his crafting ability, efficiency, or brutality in combat, but rather for all of those and more. It's a tale that must be heard to be understood, the amazing tale of the most skilled, and interesting, dwarf in the world.
Ironblood, look out.
Legendary Forum Games: TACTICUS - "The Complete Rules of Tacticus, New Expanded Abridged Revised Pantshelm Edition, cannot all exist in the same space, or else odd quantum-mechanical effects will result in the removal of all dwarven beards in that space. We wouldn't want that, now would we?<P>Of course, that doesn't preclude a small amount of informal organization in which to experience the game, such as "unless the Complete Rules of Tacticus, New Expanded Revised Pantshelm Edition, instruct otherwise, the starter of the game is the one who keeps track of what the hell is going on for everyone else's benefit" or "once the starter of the game informs everyone what the hell went on the previous turn or other period of time-space-dwarfdom specified in the Complete Rules of Tacticus, New Expanded Revised Pantshelm Edition, everything else going on prior to that is what the hell is going on the next turn or other period of time-space-dwarfdom".<P>Of course, as seasoned Tacticus veterans, we know that the former is implied via Enid Butterclasped's Interpretation of rule 107.908.1 Section E, subtitled "Ordering of Events - Game Information - Periods of Required Drinking - The Score and Its Relation to Hoary Marmots", while the latter clearly follows from Appendix D-2 Section 77B, "Time Flows Forward, Unless It Flows Backwards Or Sideways & Considerations on Special Temporal Conditions Both Alcohol-Induced And Not". Sure, there is some debate regarding Enid Butterclasped's Interpretation and its ramifications on interior antman movements - heck, I think we all disagree with her stance that brewing occurs before the second subsidiary non-underground event phase - but her general thoughts seem logically sound. " <BR>- Felix the Cat
Battle of the Gods RP thread - Following a battle of deiific proportions, where the planets shook and the cosmos shuddered under the combined weight of the magic of the gods brout forth in full force a truce was made. No longer would any god fight one another directly. Instead, a board game was devised for the gods to vent their frusteration, anger, and agression on each other in a less destructive manner.
The pieces being, of course, mortals.
Battle of the Gods II: an RP thread- A smattering of many civilizations in world too small to hold them all! Which race will come out on top in the end? I present to you, the Battle of the Gods II!
Battle of the Gods III - What was once now an oddity, a new and incredible forum tradition has been born! We bring you... the Third Battle of the gods!
Battle of the Gods IV - A new take on a popular forum game. The fourth battle of the gods is an attempt to take the more free-form gameplay of the second and first games, and the stricter ruleset and game moderator interaction of the third, and create a conglomerate that will be even better than it's predecessors!
Snoopicus and the Ham Sandwitch of Life of Death - Snoopicus starts out this story stark naked, with only one piece of equipment. "The Ham Sandwich of Life of Death". Its abilities remain mostly unknown, but there are several rules which govern its use/existance. Follow his adventures as he seeks enlightenment, recognition in combat, and true understanding of the sandwitchy way.
Right after he eats lunch.
RTD -
Multiworld Madness - A popular forum game first invented not long after forum games recived their own section in bay12. The premise behind RTD (Roll the Dice) is simple. You tell the game master what you want your character to do, and then roll a six sided die: On a 1 you fail spectacularily, On a 2 or 3 you fail marginally. On a four, you partially succeed, on a five you perfectly suceed, on a 6 you overshoot. What insanity can emerge from a game where literally ANYTHING can happen? FIND OUT! (Warning, this thread is excessively long and will take DAYS to read)