1st Moonstone,
So winter begins. A time of nothing. Since the labourers will soon be jobless and that just won't do, I'll have them do redundant work instead as it's better than nothing. We will begin by resurfacing the road.
4th Moonstone,
I nearly tripped over a sleeping champion in the hallways. When asked why he was sleeping in the hallways when the barracks were perfectly empty, he mentioned that someone once told his squad they were to sleep only on the floor. Were they being punished? Regardless, poor soldier morale leads to poor combat performance, so I had them sleep inside the barracks again.
Also, a pack of wolves arrived at our borders today to hunt down all the groundhogs. I had the military head out and finish both parties off.
13th Moonstone,
I saw Rice conducting a meeting today with a mason. Odd, as Rice isn't part of any clerical position.
15th Moonstone, sunrise,
Brilliant! I got my wish. Barbarians reemerge at the gates. This time it's a task force of Pikegoblins led by a master whipgoblin. Let's see how well my traps fare this time as they appear at the same gate as the last.
Wait a second...
I see another task force down by the Southern gates... Pikegoblins led by a Hammerlord.
Uh oh...
Looks like we might need some new immigrants.
15th Moonstone, noon,
Wow, that's a lot of casualties. Luckily all the important labour duties have already been done. This is a good show. Some brave engravers and miners and assorted, unimportant dwarves tried to put up a defense against the bowgoblins as a united militia and were instantly cut down. I wonder how fast the champions will fall.
My strategy, the most effective strategy, is to let the bowgoblins use all their ammo, then let them get swarmed by untrained recruits armed with axes. It solves two problems: The first being the overpopulation, the second being the siege.
I'm pretty sure the rest of the enemies will fall to my many many traps.
15th Moonstone, sunset,
The Southern taskforce has breached the inner walls and wandered into the courtyards. Not a particularly major threat. The Northern taskforce is too busy trying to climb over hills to do anything important. The Eastern taskforce is engaging three champions in full steel gear.
It is unfortunate that the second of the Champion squads is more interested in sparring in the barracks than engaging the enemy. Which also makes me wonder why the fortress and royal guards aren't doing anything.
One champion is dead. Filled with arrows. His sacrifice is probably in vain, as all sacrifices are want to do. The other champion made it into the fray though, after felling the swordsmaster. One more is coming.
16th Moonstone, sunrise,
What a show! Eral the Spearchampion hurled himself into the squad of bowgoblins with the tenacity of a roaring tiger and got promptly shot at from all sides. After taking a hit to the right lower leg, he ran out of the squad without doing a single bit of damage while being shot at from the back. Dodging every single other bolt hurled at him, he managed to trek over a hundred yards to hide behind a wall to nurse his wounds.
At the same time, the reinforcement (emphasis on the singular) again jumped into the squad armed with a steel warhammer. Only to be pincushioned (again, without doing any damage.) There are only two champions left unfortunately. (As Eral is now very likely dead)
In the north, things are more interesting as the entirety of the northern taskforce is gooshed by my stonefall and weapon traps.
In the south, the goblins have been almost entirely wiped out in a similar manner. Those not killed have been captured in cage traps. I shall enjoy thinking what to do with these foul barbarians.
I might have to hire a new military after this though since there will probably only be two champions remaining. Perhaps one consisting of more modern weaponry other than spears and hammers.
18th Moonstone,
'lo and behold, Eral spent two full days nursing a mangled leg while dodging every single arrow from the bowgoblins. The goblins are routing now (most likely since they ran out of ammo unable to hit a crippled dwarf for two days). Unfortunate, since now I have to tend to an injured dwarf, but such is life. The peasantry will most likely celebrate the worthless fool as a hero.
I'll let the peasantry deal with the dead and burial. I have to deal with the melting of equipment and training of crossbowdwarves.
Around 10 dwarven casualties. Maybe 30 barbaric goblin casualties. No important losses other than the champions. Nothing important was halted as nothing important was going on. This siege has now given the rabble enough work to do to last till the next spring. There are some assorted tantrums here and there but nothing the fortress guard can't manage.
Some of the remaining peasants are exacting their revenge on the goblin wounded. Like Dumed the Pump Operator here, maiming an unconscious goblin spearman:
No one wants to help Eral to a bed as he's still passed out on the mountain.
23rd Moonstone,
A pack of skeletal wolf have arrived to feast on carrion. At least, that's what the miners tell me. I for one don't see any skeletal wolf. Also, Udil Eraloltar is our new mayor. The prisons are now occupied by a few deceitful individuals who decided to destroy fortress property to vent their mourning.
26th Moonstone,
I found the perfect place to place all these goblins. In my own chambers. I can then test them for physical weaknesses from there.
1st Opal,
We might have our first post-war death as Sakzul the dyer has been striken by melancholy and refuses to eat or drink. He now stalks the hallways decrying violence. This is a good thing, as the hallways he stalks are those of the residential areas and it keeps dwarves from wanting to go back for a rest.
Also, once again PTTG is attempting to attend a meeting with the mayor who, inexplicably, is resting an injury in bed. He wasn't even close to the frontlines.
4th Opal,
The corpses and the cold are attracting a lot more skeletal wolves as they hurl themselves at our defenses and burst into sprays of bone.
7th Opal,
Discovered today that Eral dodged all those arrows WITHOUT a shield. Pretty amazing, though quite useless now that he's probably going to starve to death in the mountains as no one wants to take him to a bed.
13th Opal,
We've apparently run out of plant fiber cloth. Remember to order more cloth, silk, and leather to clothe the populace. The last thing I want to see is a naked peasant dangling his dirt-ridden, infested valuables in front of my face.
--later--
My my, this is an interesting predicament. One of the guards informed me that Atir, a grieving, maddened bone carver has been inspired by one of the aspects of fey, making him even madder but with a mad desire to maddeningly create a mad project. Unfortunately, he is inside dwarven solitary confinement indefinitely with no real end to his sentence.
It's a pity, as I would've liked to have seen what a grieving maddwarf would have made out of bone. Unless someone knows how to break a dwarf out of prison, then he's stuck in there. Until then, I guess I'll keep this interesting specimen inside my chambers.
22nd Opal,
Ducim the planter has finally volunteered to bring Eral the spearchampion to a bed after Eral spent most of the month dehydrated and starving, on the brink of death not by wounds but by neglect. We've got a few cases of tantrums breaking out but it doesn't seem too bad yet as the fortress guard rally to end any disruption in work.
2nd Obsidian,
The final month. The tax collector asked me to build a grate. I'm not quite sure why, but I already had a grate in construction so I just waved him off. Then the mayor sent me a letter (as he is still bedridden from a broken arm, the useless worm) warning me not to export any large gems. I sent him a letter warning him that unless he "heals" soon, I will have him moved to a room inside the magma.
6th Obsidian,
Atir managed to break free of his prison today thanks to some clever engineering. He bolted out of my chambers into a craftsdwarves workshop along with three wolf bones and a felsite block. We shall see what becomes of this event.
8th Obsidian,
The brooding Dyer who preached the end of violence constantly died of starvation today in the general quarters. Good riddance.
10th Obsidian,
The new granite block road has been finished today. Not a particularly big difference, but it'll do for the welcoming of traders and trash disposal.
--later--
Atir created "Dangerghosts the Colourless Wine", a wolf bone door. On it is an image of diamonds. I expected something more suitable after whispering death and destruction in his ear throughout his entire stay in my chambers prior to his release. Perhaps it symbolizes the gate of death. Death being a colourless wine. I think I know the perfect place to put this.
12th Obsidian,
More skeletal wolves arrive to be crushed by stone.
14th Obsidian,
A herbalist was taken down by one of the wolves who lurked in ambush down by the northern valley. A fisherdwarf was about to be the next target when Duke came rushing in and beat the wolf to bonemeal with his fists.
20th Obsidian,
More skeletal wolves appear in the same valley. This time they ambush woodworker Datan and her baby (she was the one who used her baby as a shield once).
Unfortunately, she used the same tactic again and this time her child didn't survive. But apparently, she's still on top of the world, leaving her dead child to rot on the field of battle to undoubtably summon more skeletons.
24th Obsidian,
Lost an engraver today to melancholy. Not a particularly important dwarf (only a tier up from peasant). She's still clutching on to her baby while drooling and babbling nonsense. It's a funny sight.
27th Obsidian,
Caught some skeletal wolves today. More for my chambers and experiments.
1st Granite,
Spring is here. Means my term is over. Suffice to say, I think there's been a huge improvement in everything except military, which I don't particularly care for. My recommendation for the next ruler is simple: rebuild the military and put the wolves in my chambers along with the other creatures there. Don't worry too much about the depression setting in among the peasantry, it's just a passing phase and those infected by it are of the lower-class peasantry. For now, I shall retire to my experiments in my chambers before one day returning to the capital.
Here's a final status report:
-----
Notes:
- That's it. Was fun but tiring. Remember that Rice is just a temporary clerk right now since PTTG is once again trying to have nonexistent meetings. There are enough traps right now to repel most sieges as I've covered up the hole from the last time so take your time building a military.
p.s: Don't unsuspend the road in my chambers. I like the pattern. I also didn't upload to DFMA because I'm lazy and don't have the internet speed for it, truthfully. So, maybe the next guy?
Here's the save:
http://dffd.wimbli.com/file.php?id=313