Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16

Author Topic: A dwarf fortress Succession game (bloodrock)  (Read 22848 times)

LumenPlacidum

  • Bay Watcher
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #195 on: August 04, 2008, 09:44:57 am »

Planning on getting all this done before I leave on Wednesday.  I finished my initial scan of the fortress.  Hopefully I'll get much of the year done today.

-----------------------------------------------------------

I have successfully gotten the dwarves of this “Bloodrock” to become accustomed to my presence and, sometimes, my leadership.  Now, I can use them to build me a deep pit where I can reside without any disturbances.  Of course, I’ll have to make sure that the fortress runs smoothly while I’m stealing their labor, otherwise they’ll turn on me.  I can’t let them know that I’m doing this.  Just like I can’t let them know that it was me who shut in the hated Tholtig Olonadek and allowed him to be parched to death.  He deserved it.  I also cannot let anyone know how I organized a goblin attack to distract attention away from my obscenely large bedroom when more area was being designated for housing the poor.

In order to make sure that my work does not arouse the suspicions of the other dwarves, I must keep the fortress happily awash in drink, among other things.  For the first time in years, I leave my cluster of apartments and look around at this borderlands fortress in which I arrived.

I rush back to my apartment.  How?  How?!  HOW HAVE WE SURVIVED IN THIS PLACE?!

I begin my survey of the place in the graveyard, as I am wont to do sometimes.  Call it a respect for the dead… the dead that can rise up to claim the world in my name!  *Ahem*.  After relieving myself on the tomb of Tholtig Olonadek (by Esrel, I hated him!), I notice that he’s entombed next to an herbalist, dyer, and Kil Kolocun, the elite wrestler.  By all accounts, these were excellent dwarves.  Of course, then I walk over to the grave of Sodel Keskalbabin, the Champion.  Who’s next to him?  A bloody Donkey!  Behind this Tekkud Edememgash the ass?  Reg atastathel the mutt, of course!  Who laid these creatures down to rest here anyway?  As I stalk from the graveyard, I find myself musing with the idea of exhuming Tholtig and having his bones turned into urinals.



Of course, leaving the graveyard, I find myself in the main apartment complex.  I assume this is to remind the people that they can die at any moment, and we’ll just brick up their door and call them entombed.  “Hahaha, you sniveling little snots!  I have my own burial bower and gigantically-proportioned bedchamber and office!”  Some of the people are looking at me strangely.  I make a note to put a short wall of bricks in front of their doors as a reminder.

One of the more peculiar aspects of these apartments is the fact that the largest of them is being rented by the child, Datan Shagogdoren.  I suspect competition.  Perhaps I’ll frame the little runt for something down the line.  *Note:  A little research has revealed that the young Datan was good friends with that scum Tholtig Olonadek!  I will surely imprison the youth and watch him waste away!



Going down to the markets, I’m pleasantly surprised to see things in working order.  In the middle of the market area is the home and office of the Freedom of the City, ‘Duke’ Kadolthol.  I’m told that the title is more honorary than a sign of actual nobility, but damn, that dwarf really knows how to live!  I notice there’s an unclaimed, but very fancy bedroom by the mayor’s office.  Checking the mayor’s previous accommodations, I see that he was living in a hovel.  I have him moved immediately.  Clearly, the functionality of the market is due to the presence of this ‘Duke.’  I thank Esrel that we’ve had some competent leadership and move on.

The dining room and kitchens are as bustling as is usual.  Of all the complaints that might be made about this outpost, a lack of food is not one of them.



After passing by the prison, which is obviously directly across from some of the most important nobles’ chambers, I head down some large stairs, expecting the main hallway to continue.  I find myself in the workshops.  A tangled mess of stockpiles, actual work desks, children, beds, stone, bricks, and both rough and cut gems.  There are huge piles of bones, logs, and gears.  Wow.  Clearly this wasn’t what I wanted.  There are stairwells here that go down that never actually reach the floor below!  I will need to check the fortress logbooks to see if any dwarven architects have gone insane over the past few years.  This is atrocious.

Instead, I head up.  More apartments.  What seems to be a pile of horse fat on the floor.  I ask a nearby peasant why the fat has not been cleaned away.  “We received an order not to touch it, m’lord.”  I suppose I cannot fault the idiot for his loyalty.

Heading up  to the forges, I realize that I’m not entirely lost.  I spend a great deal of time here.  Of course, there’s a strange monument: “NEWB” written out in lava channels in the floor of a gigantic hall that seems to serve no other purpose.  Up on this level, we also have our farms.  They’re surprisingly meager for how much food they produce.  I suspect that the planters are very hard-working.  There’s more horse fat, seemingly leading away in a trail.  More orders not to touch it.  *Sigh*.

Coming up on the level that contains our southern entrance, I remember that the southern entrance is intricate and wide, guarded by traps and watch towers and leading to a trade post.  Good.  There was some sensibility in its construction.  I move up.  It’s a long climb to the level containing the northern entrance.  This is also the top of the magma tube, where the high-tech dwarven escape pod was built.  Seeing a crowd, I come up to watch what they’re up to.



That’s a mother and her infant, grip failing, falling into a lava moat!  Sweet Esrel!  “What are you doing?!  Why isn’t anyone helping her?”  I scream at the crowds.
“Ah, don’tcha worry none ‘bout her, milord,” says one of the well-known gemcutters.  “She’s been a bit down since her friend died.  Things’ll look up for her.”  The woman falls.  She doesn’t even scream.  The jeweler continues, “Or, maybe they won’t.  Shame, really.”
“That you won’t bother trying to help a mother and her baby escape from certain death?!  YES!  That’s a damn shame!” I’m very angry now.
“Nah, milord.  Shame that her socks went too.  Nice socks they were.  Cave spider silk.  Not a drop of blood or vomit on ‘em.  Only a few holes.  Damn shame…”  The jeweler starts kicking stones, going down to the south entrance.  I stare at him as he leaves.  These dwarves are all mad.  Mad!  And, some called me mad!

Still recovering from the death I just witnessed, I stare down into the bubbling, gooey lava tube.  A face stares back, eyes orange and scowling.  I leap backwards.  “What in the pits is that?!”



A peasant passing by with tongs answers.  “Magma-man, sir.  He lives there.”
I’m aghast again.  “But, those are dangerous.  Isn’t this one of the main thoroughfares of the fortress?”
The peasant looks a little irritated.  “Nothing thoroughly fair about it, milord.  He gets all those fine clothes since me tongs ain’t long enough to grab ‘em.”

I need to get away from this place.  It’s not good for the heart.

I check out the northern entrance.  More traps, but fewer guards.  It worries me more than a little to see that many of the traps have been sprung, and the old bones of wolves still lie among the rubble tumbled down from above.

The last stage of my journey, I head up to the top of the fort, to the holdings of ‘Umiman’ the Grand Inquisitor.  With a name like that, I’m not sure I should spend too much time hanging around up here.  No matter, I plan to spend most of my term down in the depths.  This inquisitor has some architectural taste, but clearly favors large, echoing chambers.  Must have a flair for the dramatic.  I’ll keep away from him in case that extends to large, messy displays as examples.

I start my plans for my term in control.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #196 on: August 04, 2008, 11:52:37 am »

The mysterious horse fat painter had been around since I was there. No idea who's doing it or why, but hey. Doesn't cause miasma and no one cares.

The apartments near the entrance... just ignore them. I recommend you pretend they don't exist as even I didn't bother with them except move out all the workshops littered everywhere. I filled up a lot of the empty holes lying around there that allowed birds to fly in and hop around in all the empty rooms.

And Duke's office used to be the Duchess's. Ironic isn't it?

p.s: Don't forget to move the new goblins into my throne room with the others. It's a mandate!  >:(

LumenPlacidum

  • Bay Watcher
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #197 on: August 05, 2008, 11:37:54 am »

I have started construction on a cozy, deep pit for myself.  I hope the miners don’t ask too many questions.  The problems with horse fat vandalism continues as—wait!  A cloak!  Oh, lucky day!  Just put it on the pile…  What was I talking about?

Oh yes, I noticed that the entire fortress has no means of processing plant goods.  There are mills, but there’s no way to make syrup or pig tail thread.  We need more cloth so that we can make more cloaks of various colors.  We need more cloaks because… well, who doesn’t want more cloaks, right?

I have noticed some odd smells in the larder as well as by the bonepiles.  I’m assigning a full-time janitor to haul refuse and to clean up vomit.

A jeweler got fed up and started to tantrum today.  It seems one of his friends was killed recently.  Heh, I wonder if it was that hated Tholtig… I hope all his friends suf—Another cloak!  The world is truly bright this morning!  The jeweler destroyed his bed, and so the mayor has assigned him a punishment—a beating.  Of course, with our guards, it’s likely that the man will not survive.  If he does, perhaps I will have him construct something for my dungeons.

I designated some tunnels to be cut connecting the larder with the workshops.  Along the tunnel I had the miners hollow out some areas for farmer’s workshops.  Of only slightly less degree than the problem of not enough cloaks is the fact that we don’t have enough bags into which to put our powders and leaves.  This will need to be remedied.



While digging the maze, we struck emerald and red beryl.  The elves came.  We gave them a fine profit to encourage them to bring more items.  After all, they were bringing us cloth, which we so desperately need for cloaks.

Oops, I called for too many cloaks to be made.  We’re out of leather.  Construction is going nicely on my dungeon.  I really just wish I had some means of guarding it.  Some great beast, like a—wait, is that screaming outside?



Standing on the ramparts I grin down at the green reptilian monster making its way slowly to our fortress.  “Oh yes… this is perfect.  The dragon, Otuk Utuxath, has come, whose name means “Grizzlesplashes”, and soon she will be mine.  I issue an order that anyone harming the beautiful creature will be subject to a hammering.  Wait, we haven’t got a hammerer.  A beating, then.  Damn!  She had to wade through stonefall traps before hitting our cages.  Well, it worked anyway.  Though, it’ll take some time to repair her spleen and stomach.  I wonder if I shouldn’t leave her wild and angry and not tame her.

I don’t have time to devote to the precious fire-breather at the moment.  Immediately after capturing her, the new hammerer and duchess arrive.  I take a moment to ask after what the duchess and duke consort like and dislike.




Seeing no quarters fit for the new royalty, I have some constructed from the stairwell leading to the Inquisitor’s side of the fortress.  That ought to give him something to do that doesn’t involve looking too closely at my orders.  The rooms consist of a bedroom, which will have gemstone windows, a balcony, and a dressing chamber.  The throne room is a floor below with access from the duchess’ bedroom.  I’m making an adjoining bedroom for the duke consort.

One of the jewelers has come up to me and thanked me for coming up against emeralds in my digging.  Strange man.  However, it makes me wonder if I should buy some gems.  I go to look at the prices… egad!  The gems around here are heavily inflated in price!  It may be masterfully cut, but this emerald is not worth over a million dwarfbucks!  As a side note, the hoardmaster is now telling me that we’ve created over 3 million worth of items in this fortress.  Wow.



The duke consort has immediately made himself loved in the fortress by storming up to the traders and threatening that if they trade away any more ballista arrows, then they’ll receive the hammering of a lifetime.  I don’t think we have any ballista arrows.  But, I’m sure they won’t trade them away.
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #198 on: August 05, 2008, 09:01:57 pm »

 A Duchess that dislikes Fire Snakes too? Ha! Now we may clean the fortress of the vile little things.

 Even more ironic about my living place, I made it! With my own pick too. Shame about the last Duchess...

 Also, how's my son?

 Also: Have any cloaks I made?

 Also3: I don't know much about the horse fat. Never noticed it, and I never forbade anything except for all the mechanisms to be dumped to make stockpile space. And also, I set ALL the coffins to only accept proper dwarves, with the lower levels reserved for military dwarves. If somebody else changed it, blame them. I made that place for the final Dwarven rest Dammit!
« Last Edit: August 05, 2008, 09:26:00 pm by Duke 2.0 »
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #199 on: August 05, 2008, 09:20:12 pm »

Glad you enjoyed the superproductivity. And the dragon signals a firey end for this fortress.

p.s: I hope you didn't interfere with my chambers  >:(

LumenPlacidum

  • Bay Watcher
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #200 on: August 05, 2008, 10:57:51 pm »

A mishap with the skeletal wolves that I was going to have caged in my foyer left an animal trainer with a crippled leg and a lot of bruises.  A foolish wardog came up and destroyed the skeleton, though.  This is a great annoyance.  I will need to find some way of getting more of the little monsters into one cage.

A fey bonecrafter is now demanding leather, which makes me regret using it all to make cloaks.  I’ll have some of the fat calves slaughtered to get at their precious cloak-making skins.  After slaughtering a lame groundhog, We obtain the leather needed and he collects the rest of his ten items.  This had better be good…

Well, the bonecrafter finished.  It’s… a bone scepter, I guess.  It’s very complicated.



I was organizing my cloak collection in order from most to least vomit-covered, when a lookout calls:



Goblins.  Fantastic.  They must be annoyed about not having been paid last time, since the local leader, a macelord is outside.  Three squads, no trolls.  Damn.  I would really like some trolls for my dungeon.  Well, I call on the military to load up and head to the magma pipe, which was made into the choke point from the north when that lava moat was dug out.



The first wave simply walks up to some weapon traps and flies into bits.  Little bits.  We’ll probably have to mop down the front wall.  The second wave has the macelord.  “Come on, you worthless scum” I can hear him shouting.  “They can’t have many more traps!  Just watch me!”  Well, we all watch him.  He practically explodes when he’s hit by seven spears from all sides.  Wow, I’ll have to remember to not piss off our mechanics.  The macelord’s upper and lower body, left upper arm, right lower leg, both lungs, his heart, and his stomach have all been crippled instantly.  His left eye is rolling on the ground.  His liver, spleen, left kidey, left shoulder and lower spine  suffered serious injuries.  I don’t know that his mooks are going to follow him into that blender.  No.  He bleeds to death and the second squad flees.

Only a group of hammergoblins and wrestlers led by a marksgoblin are left, on the bottom of the hill, climbing up through a veritable gauntlet of flying rock death.  They stop before the trap fields, think about it again, and turn around to go home.  Hmm, I’m worried that the goblins are getting smarter.

The duke consort admirably steps up to pull bits of goblins out of lodged traps, a job that many of us consider dubiously… I know someone who accidentally set off the trap he was working on.  NOT a pretty sight.  In any case, the duke runs back screaming about a goblin wrestler.  What?  Where?!  Did we miss a group?

No.  It’s a wrestler, true.  But it’s crippled and unconscious.  I send our champions to finish the job.  The hammerer gets there first.  Oh… even I wouldn’t wish that on a goblin.  Time to collect the spoils!  Cloaks!  Just a little tight around the shoulders and completely soaked in the innards of goblins, but they’re still glorious.

After some consideration, I've decided to upgrade the upper north defenses.  I will sacrifice the use of a dragon in my dungeon in order to have the beast protect the northern gate.  I'm replacing the support beneath the trick ceiling with a wooden one.  When enemies slip through, the dragon should breathe fire at them, eradicating the support and bringing the ceiling down on top of them.  It will require more resetting with masons, but it should be more timely than a lever and more reliable than a building destroyer.  Perhaps most importantly, it does not require the manager of the fortress to have ANY knowledge of the levers in the place.

One of the champions in the Fortress Guard, Etur Amiton, has given birth to her fourth son.

The mayor has seen fit to mandate the construction of three large gems.  Only last week, Zon Beregom, one of our legendary gem cutters was making three large gems a month!  Now, what the mayor doesn't seem to understand is that we're out of most of our raw gems!!!Why can't he simply be satisfied with the 36 large gems that are already lying around the fortress?  It's not like anyone can get rid of them, because the mayor also mandated that they can't be exported!  I simply hope that he finds himself under a bridge someda—Oh my!  A cloak was lodged under this table!  What a find!

Construction of the duchess' appointments has proceeded to the point of engraving the walls in her throne room.  Practically begging to do some of it, Rice the Wise claimed a full half of the throne room's walls.  He's got a strange sense of humor and he must want the duchess to think that she's always got a huge audience, since most of his wall is just engraved with portraits.  Many of these portraits are dedicated to Elitay coming to lead Guardangel the Blue Theater in the early spring of 1051.  Must have some sort of fascination with that previous ruler.



An opportunity strikes!  The exceptionally wealthy child with the incredibly large apartment has been struck by a fey mood.  I could be rid of the meddlesome interloper forever.  All I have to do is deny the child access to his dreams.  It should be noted that the kid really is a criminal.  He's streaking.  All he's wearing is 5 pages of vomit and blood.

Alas, with many distractions, the rascal has amassed the ingredients for his life's work.  It had better be good, or I'll just lock him in the crafts shop.  The child has created:



Joy.

Hopefully, I'll finish up my year tomorrow morning.

Umiman: I didn't touch the inquisitor's chambers.  The duchess has quarters off of the stairwell that leads up to the top of the magma pipe.  That's your side of the fortress because there's nothing else there.

Duke: Your son is still an only child.  Your spouse, it turns out, was the one upgraded to Janitor.  Nevertheless, the family's doing fine and they're ecstatic.  Your son has a description for his bed that I've never even seen before:



I'm wearing 11 cloaks and it doesn't say that any of them are by you.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #201 on: August 06, 2008, 12:43:46 am »

Nice to see the traps get good use. There were originally around 10 traps total in the whole fortress if I remember correctly. Are you using the Dungeon Master? Because he has a bug in the older versions where he wears an infinite number of cloaks.

p.s: why did your window colour change?

LumenPlacidum

  • Bay Watcher
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #202 on: August 06, 2008, 09:12:13 am »

Yeah, I'm using the dungeon master.  My window color and size changed because I'm now running the game on my home computer rather than at work.  It's much faster, actually possibly allowing me to finish my turn.
Logged

LumenPlacidum

  • Bay Watcher
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #203 on: August 06, 2008, 11:55:06 am »

It turns out that the year didn't go quite fast enough.  It's the middle of winter, but I have to put it down.  I uploaded the new file to DFFD.  Here's the link:

http://dffd.wimbli.com/file.php?id=395

Sorry for not totally finishing my turn.

Things I got done:
  Continued the production of things.
  Welcomed the new royalty with lodgings fit for them.
  Made a labyrinth and home for myself ;)
  Started on some lavafall mechanics, but couldn't complete them.
  Dug out a magma reservoir, but didn't fill it (it's a huge thing with up/down stairs going all the way up 5 z-levels.  There're windmills being built to power the pumps to fill it.
  Began, but didn't quite finish my own burial arrangements.  All that's left is to set the door to the reservoir above my tomb to be forbidden and to make sure the hatch is closed using the lever in my tomb.  Then, channel the tile leading into the water tunnel.
  Tamed a dragon and roped it up by the upper northern entrance.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #204 on: August 06, 2008, 11:58:13 am »

How on earth did you get bauxite in time to make the mechanisms to power the lava pumps?

LumenPlacidum

  • Bay Watcher
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #205 on: August 10, 2008, 04:33:57 pm »

Didn't.  All of the other components are made, though.
Logged

ricemastah

  • Bay Watcher
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #206 on: August 11, 2008, 06:36:40 pm »

Ok, Slinky is not responding and has not been active since 7/20, so I think we ought to prep the next ruler. To be fair, he has until the 14th until his time is up, but I am thinking he isnt going to make it
Logged

ricemastah

  • Bay Watcher
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #207 on: August 12, 2008, 05:51:14 pm »

Ok Nickzilla get ready. If nick doesn't respond I would like to forward the next turn to the first person to respond, and by that I mean the first person to respond and has the next turn, if it is two of you guys then I'm gonna say the turn goes to the first person in line. So respond people
Logged

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #208 on: August 12, 2008, 11:24:40 pm »

I followed his profile to lastfm and he seems to have been there recently. I messaged him there, so we should get something soon.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Nickzilla

  • Bay Watcher
    • View Profile
Re: A dwarf fortress Succession game (bloodrock)
« Reply #209 on: August 13, 2008, 02:18:38 am »

Nicely done Devath. I wouldn't have known otherwise, since I thought this game had died.

I should be able to play and write up my turn over the weekend.
Logged
Pages: 1 ... 12 13 [14] 15 16