1st Moonstone,
Ah, winter. We can be warm by the heat of this magma pipe, in comfortable rooms smoothed to the point where the stone is almost like a soft bed.
Of course, several workshops are still outside. But at least now walls keep out critters seeking our shelter.
6th Moonstone,
The miner Nish Gomathshem came to me today, a granite millstone under her arm. Now normally I would wonder why a miner was at a masons workshop when there is a bunch of work to do(And more rock furniture than we will ever need), but then I noticed that this lady had rings under her eyes, and her beard was frayed and quite undwarvenly. Ah, must have been a mood. Damn, we have enough legendary miners. Then again, it's not like the alternative is much better.
At 123,600 monies, it's quite a millstone. Encircled and encrusted with some valuable gems, two images showing a history of our fort. The first is of dwarves laboring, the second is of our lovely mountain in Blue Garnet.
11th Moonstone,
More Kobolds. I have had the stonecrafters set to massive amounts of work to appease any future traders, but what makes them think they can steal from here? The millstone? Do they really think they can steal a diamond-encrusted millstone?
Also, the countess and her consort mandated a few odd things.
Banned exports:
Earrings
Aluminum items
Buckets
Mandated items:
Buckets
Aluminum items
Catapult parts
This will be interesting. However, we have yet to get any skilled siege engineers. Lets hope the Countess doesn't require a specific quality.
25th Moonstone,
Ugh, no sleep. The Fooking craftdwarves keep announcing their masterpieces. Yes, thats all you Fooking do...
Bastards...
4th Opal,
One of the guards had a baby boy. Again, in the drinking hall. This time I wasn't there. Thank goodness.
Perhaps mothers feel it's best to be near the alcohol when it comes time to give birth. I remember my kid's birthday. Middle of a festival. Double drinks for all!
Armok bless those mothers.
2nd Obsidian,
Can't sleep... fire snakes will get me...
5th Obsidian,
This is it. I have the solution. Snakes of fire, only one thing can stop them. Fish of water! Haha!
This temple is dedicated to Izeg, the female dwarf of fish. Within the realm of fish is the mighty carp, which will consume the fire snakes of my nightmares. Of course, the temple is far from finished. I only put minimal resources into the thing.
Also, the Tax Collector banned the export of picks. Not like we're making 'em, and why would we export what we have?
Also, Eral Dumatoltar became a legendary champion! Our spears will crack the earth, devouring our enemies!
10th Obsidian,
A skeletal wold started striking down our early warning system, so I had the super spear squad take care of it. It only took Sakzul Osustushrir one hit to take the thing down. I may have never seen any action while looking over this fort, but if we ever do, I pity the invaders.
16th Obsidian,
Huh, the countess mandated the construction of some earrings. No problem, just set the master crafters to what they do best...
29th Obsidian,
Well, looks like my time as the leader of this place is coming to an end. I believe I have done some good things for these Dwarves. I have brought new housing, I have created a working economy. I have expanded our fortress edges to keep invaders from exploiting the terrain. Our defenses have never been stronger, and we have burial places for most of our dwarves. Now a few notes to the next ruler:
1. Please don't change the Bronze Plaza to much. These dwarves need somewhere to sleep. I am NOT having our brothers and sisters sleeping in one large room, or even on bare rocks. We can survive in it, but with our wealth we don't need that. If you need to expand fine, but make sure our kind can sleep well.
2. Be careful with the traders. I hope with enough appeasements we can reverse our problems with the traders.
3. The levers are hopefully well-documented. But to make sure nothing odd happens:
-The levers near the northern ramps from the stone stockpile between the walls control the crushers at those walls. There is only one made on the northern wall, but that should be enough in an emergency.
- The levers in the room with the iron ore control the upper northern defenses. The materials show what they are attached to.
- The blue switch in the main entrance closes the heavy doors. This will seal all but our main entrances.
- The lever in the vault makes the current countess use her tomb.
4. Watch out for neck and spine injuries.
5. No goblins have ever come except for babysnatchers, so watch out for any goblins that wish to invade. I'm sure they are just increasing their numbers 'till they can strike us.
6. After this, can I join the military? I would prefer if I can keep my mace.
7. You might want to move the bone stockpiles underground.
8. You also might want to make workshop rooms underground.
9. You may finish the temple. Any deity you want, I just needed to make that place to get rid of all these fire snakes...
Goodbye leadership position. I'm glad I could change things for these dwarves. I'm sure I have made this place better because of what I've done. I only hope the next guy cares for these dwarves as much as I have.
The map is here:
http://dffd.wimbli.com/file.php?id=256 Does somebody want to make this place into a map archive listing? That would be helpful, because lots of things I want to mark.
Also, sorry for being a little long with this. By the end my FPS was literally 10 at best. I butchered all the useless animals, but now we have a (Totally perfect use of this term) fuckton of skulls. Also, lots of people have adopted animals. Try to make a deathtrap for those suckers. I have an artifact millstone in a major hall making those who see it very happy(Admired a fine millstone lately).
Also, minimal traps. Those things are more for detection than defense. I suppose it would be better to have cadges.