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Author Topic: A dwarf fortress Succession game (bloodrock)  (Read 22857 times)

Duke 2.0

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #135 on: June 23, 2008, 08:53:18 pm »

 6th Limestone,

 I've got my room back! It was interesting sleeping in the very rooms I made, looking over the details of my work. I just need to move away all of that stone. We don't mind, but tripping over stone isn't really something to look forward to.
 Also, the kids have recently received a lot more experience. Nice knowing they ain't just downing beer in the main hall.

11th Limestone,

 The Dwarven caravan has arrived! Also, it appears I bought a clothing shop. I guess I love clothing.

 Then again, clothing seems a little lacking in this fort. Perhaps this could mean less of us use the very little grime we have as clothing.

13th Limestone,

 The Countess put a mandate on the exportation of buckets. Why does she like buckets so much and why doesn't she want others to have them?

 My trader tells me one of the cadges the merchants were selling had an image of our red gem chain. Well, looks like word of impossible items travels around. Also, several cadges of donkeys. What were previous rulers thinking?

18th Limestone,

 Two events today. First, a lone kobold attacked. He tried roughing up a guard dog, but the kobold got a nasty surprise and a mangled arm. Thank goodness for replacing all those puppies with war dogs.

 Second, a bunch of mandates from the countess and her consort. Buckets and Aluminum items?!  How much aluminum do we have?

24th Limestone,

 I was lookin' over the cliff face the other day and I spied some white stuff down a few levels. I sent down some recruits who confirmed it. We have sand. I mean, I didn't even think we had sand. All the soil layers we have seem to be loam. But I'll take what I can take. Come now miners! We will make a glass facility!

6th Sandstone,

 Due to some reckless workers on the new defensive tower, a large log fell and demolished our trade depot. Nobody was hurt, but now the traders are super pissed tat the depot was crushed. Lets hope they won't leave any bad news to the mountainhomes.



 Upon further inspection, it seems part of it collapsed into our food stores, bringing down some guards. That should make them quite angry.

25th Sandstone,

 Not much has happened recently. I set up the beginning of a glass undistry. I also planned out the market square. Once the miners are on there, I can get some form of economy going. Hopefully.

 Oh wait, something exciting did happen. Sodel Keskalbabin became a champion spearmaster. Hopefully we can run through our greatest enemies.

14th Timber,

 There were some skeletal groundhogs on the northern gate, so I sent the legendary spear squad to take care of it. Sure they have spears and are facing skeletal enemies, but keep in mind these are mighty Dwarven warriors. They carry weapons out of mercy for their enemies.



8th Timber,

 The Marksdwarf Udil Eraloltar gave birth to a boy in the dining room today. I was there. We all needed a drink after seeing THAT. But the boy seems like a god kid, his beard already reaches his stomach.

24th Timber,

 The Miner Nish Gomathshem started babbling about something today and rushed towards a workshop. Something behind her eyes shows signs of possession. I again hope this does not signal more nobles.

 At least nothing harmful can come from a masons workshop.

26 Timber,

 Zas Ingulcatten gave birth to a girl. From what I hear, in the middle of a sparring session. It must be really demoralizing to be pinned down by a woman giving birth. Then again, the lady-folk are known to gain tremendous strength in times of pain/anger.

1st Moonstone,

 Ah, winter. We can be warm by the heat of this magma pipe, in comfortable rooms smoothed to the point where the stone is almost like a soft bed.

 Of course, several workshops are still outside. But at least now walls keep out critters seeking our shelter.

 
 OOC: I'm sorry to the next guy, the Dwarven caravan will be pissed. A problem with making fortifications on the defensive tower caused a one-tile cave-in. It hit the corner of the trade depot, killing a bunch of horses but no dwarves(Me or merchant).

 Winter should go by fast. Unless there is an invasion. I find it odd there has never been even an ambush. We got babysnatchers, so they have access...

 If no doom reaches me, the next player will have a nice army to deal with any problem. But whose idea was it to use spears? My character is personally   a macedwarf.
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DFNewb

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #136 on: June 25, 2008, 03:32:53 pm »

Duke are you done yet?
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Nickzilla

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #137 on: June 28, 2008, 04:27:52 am »

C'mon Duke! You only have one season to push through now!
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DFNewb

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #138 on: June 28, 2008, 09:13:23 am »

Duke if you don't finish your turn by 4 days xpCynic go from the latest save and just should everyone should know I will be gone for 2 weeks starting tomorrow so work out this fortress by yourselfs.
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Duke 2.0

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #139 on: June 28, 2008, 06:55:50 pm »

 1st Moonstone,

 Ah, winter. We can be warm by the heat of this magma pipe, in comfortable rooms smoothed to the point where the stone is almost like a soft bed.

 Of course, several workshops are still outside. But at least now walls keep out critters seeking our shelter.

 6th Moonstone,

 The miner Nish Gomathshem came to me today, a granite millstone under her arm. Now normally I would wonder why a miner was at a masons workshop when there is a bunch of work to do(And more rock furniture than we will ever need), but then I noticed that this lady had rings under her eyes, and her beard was frayed and quite undwarvenly. Ah, must have been a mood. Damn, we have enough legendary miners. Then again, it's not like the alternative is much better.
 At 123,600 monies, it's quite a millstone. Encircled and encrusted with some valuable gems, two images showing a history of our fort. The first is of dwarves laboring, the second is of our lovely mountain in Blue Garnet.


 

 11th Moonstone,

 More Kobolds. I have had the stonecrafters set to massive amounts of work to appease any future traders, but what makes them think they can steal from here? The millstone? Do they really think they can steal a diamond-encrusted millstone?

 Also, the countess and her consort mandated a few odd things.
 Banned exports:
 Earrings
 Aluminum items
 Buckets
 Mandated items:
 Buckets
 Aluminum items
 Catapult parts

 This will be interesting. However, we have yet to get any skilled siege engineers. Lets hope the Countess doesn't require a specific quality.

 25th Moonstone,

 Ugh, no sleep. The Fooking craftdwarves keep announcing their masterpieces. Yes, thats all you Fooking do...
 Bastards...

 4th Opal,

 One of the guards had a baby boy. Again, in the drinking hall. This time I wasn't there. Thank goodness.

 Perhaps mothers feel it's best to be near the alcohol when it comes time to give birth. I remember my kid's birthday. Middle of a festival. Double drinks for all!
 
 Armok bless those mothers.

 2nd Obsidian,

 Can't sleep... fire snakes will get me...

 5th Obsidian,

 This is it. I have the solution. Snakes of fire, only one thing can stop them. Fish of water! Haha!



 This temple is dedicated to Izeg, the female dwarf of fish. Within the realm of fish is the mighty carp, which will consume the fire snakes of my nightmares. Of course, the temple is far from finished. I only put minimal resources into the thing.

 Also, the Tax Collector banned the export of picks. Not like we're making 'em, and why would we export what we have?

 Also, Eral Dumatoltar became a legendary champion! Our spears will crack the earth, devouring our enemies!

 10th Obsidian,

 A skeletal wold started striking down our early warning system, so I had the super spear squad take care of it. It only took Sakzul Osustushrir one hit to take the thing down. I may have never seen any action while looking over this fort, but if we ever do, I pity the invaders.



 16th Obsidian,

 Huh, the countess mandated the construction of some earrings. No problem, just set the master crafters to what they do best...

 29th Obsidian,

 Well, looks like my time as the leader of this place is coming to an end. I believe I have done some good things for these Dwarves. I have brought new housing, I have created a working economy. I have expanded our fortress edges to keep invaders from exploiting the terrain. Our defenses have never been stronger, and we have burial places for most of our dwarves. Now a few notes to the next ruler:

 1. Please don't change the Bronze Plaza to much. These dwarves need somewhere to sleep. I am NOT having our brothers and sisters sleeping in one large room, or even on bare rocks. We can survive in it, but with our wealth we don't need that. If you need to expand fine, but make sure our kind can sleep well.

 2. Be careful with the traders. I hope with enough appeasements we can reverse our problems with the traders.

 3. The levers are hopefully well-documented. But to make sure nothing odd happens:
 -The levers near the northern ramps from the stone stockpile between the walls control the crushers at those walls. There is only one made on the northern wall, but that should be enough in an emergency.
 - The levers in the room with the iron ore control the upper northern defenses. The materials show what they are attached to.
 - The blue switch in the main entrance closes the heavy doors. This will seal all but our main entrances.
 - The lever in the vault makes the current countess use her tomb.

 4. Watch out for neck and spine injuries.

 5. No goblins have ever come except for babysnatchers, so watch out for any goblins that wish to invade. I'm sure they are just increasing their numbers 'till they can strike us.

 6. After this, can I join the military? I would prefer if I can keep my mace.

 7. You might want to move the bone stockpiles underground.

 8. You also might want to make workshop rooms underground.

 9. You may finish the temple. Any deity you want, I just needed to make that place to get rid of all these fire snakes...

 Goodbye leadership position. I'm glad I could change things for these dwarves. I'm sure I have made this place better because of what I've done. I only hope the next guy cares for these dwarves as much as I have.

 The map is here: http://dffd.wimbli.com/file.php?id=256

 Does somebody want to make this place into a map archive listing? That would be helpful, because lots of things I want to mark.

 Also, sorry for being a little long with this. By the end my FPS was literally 10 at best. I butchered all the useless animals, but now we have a (Totally perfect use of this term) fuckton of skulls. Also, lots of people have adopted animals. Try to make a deathtrap for those suckers. I have an artifact millstone in a major hall making those who see it very happy(Admired a fine millstone lately).

 Also, minimal traps. Those things are more for detection than defense. I suppose it would be better to have cadges.
« Last Edit: June 28, 2008, 07:09:47 pm by Duke 2.0 »
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Nickzilla

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #140 on: June 28, 2008, 08:19:03 pm »

Good stuff Duke, good to see our nagging worked.  8)

Interesting idea you had with the millstone. Did you place it as a workshop in the middle of the hall, or did you put it in a lonely stockpile there?

I might start doing that with my artifacts.
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Duke 2.0

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #141 on: June 29, 2008, 05:19:30 pm »


 Constructed it in a main stairwell. Of course if any dwarf tantrums there the millstone will be the first to go. This will cause the now awesomesauce miner to kill everything except for the champions. And considering the amount of relationships these guys have, a tantrum spiral will probably happen.

 But a few dwarven deaths from invaders? We can handle that. Only if there is a massacre will there be doom for all.
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xpCynic

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #142 on: June 30, 2008, 09:17:07 pm »

Wow, I got back from vacation just in time! I'll start my turn shortly, but be warned that I haven't played DF for 3 weeks and will probably already be a little rusty. Thanks for the suggestion list Duke.
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Devath

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #143 on: June 30, 2008, 11:49:47 pm »

Add me to the end...
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xpCynic

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #144 on: July 02, 2008, 12:42:57 pm »

First season done, INCOMING WALL OF TEXT...

--------------------

24th Obsidian, 1055
The king ordered me into his office today. Something about how helping convicts escape the hammerer merits strong punishment...but really, if you had to stand by while your fellow dwarves were about to be squished by mean old Mr. McHammerer, wouldn't you want to punch the jerk in the nose and run too? That's what I thought. So as punishment, he's making me go work as manager for some up-and-coming fort called Bloodrock. Certainly wouldn't have picked the name; seems a bit unwelcoming to the merchants. Oh well, can't be that bad, can it? Busy packing for the trip, will get back to writing when I arrive.

1st Granite, 1056
Well, here I am! I've never been to another fortress outside my own, so I've been spending the day getting my bearings. I noticed a rather unusual formation in the magma channels.

I ask people who this 'Newb' is, and they look at me like I'm a kobold or something. Must be a pretty important guy.
There also seems to be an unusual shrine higher up the cliffs. It's nice to look at, but there's a somewhat unsightly catapult next to it. Whoever built this must not have been quite right in the head.
Anyway, enough rambling, time to get to work!

6th Granite
An elven diplomat showed up today and complained that we chop down too many trees. I can't really take any responsibility for this, but I did notice a lot of lumber lying around unused, and I don't really want to make the elves mad (don't they already get enough flak from us dwarves?), so I told him I'd avoid collecting any more lumber.

9th Granite
Oh, the horror! A pack of skeletal wolves breached the front gate today! They tore right through the guard dogs and began wreaking havoc on the entryway. Luckily the military here is top-notch, and a squad ran out and promptly ripped them apart. I wanted to reward them with a week-long vacation, but the countess advised me against it.

16th Granite
As if following the diplomat, the elven merchants have arrived. And as if following the merchants, a goblin ambush has arrived. Before we even had a chance to bring goods to the depot, the elves were already running off. Hopefully not too much of a big deal; some marksdwarves arrived to pick off the intruders, and we can surely make more booze to compensate for that which we were about to recieve.

In anticipation of disasters like this, I ordered (rather, suggested) the construction of guard towers flanking the entrance a few days ago. Here the marksdwarves will be stationed during ambushes, or perhaps even at all times just in case - one can never be too careful.

And then, to top it all off, one of the carpenters became very quiet and secretive and rushed off to her workshop to begin gathering things. Wonder what she could be doing over there...?

25th Granite
The unusual carpenter has emerged from her workshop to present an oaken cabinet to the public.

It's quite a fine cabinet, and she must be very pleased with it, as I know I certainly am. Perhaps I'll have a monument constructed for her as thanks for her hard work.
I have also found a note left by the previous manager of this fort. Perhaps I should look into his suggestions, since so far I feel I haven't done nearly enough for the dwarves of Bloodrock. The next thing I shall do is move the stockpiles and workshops to an area more protected from the elements.

1st Slate
Today we began moving workshops. For some reason the kitchen, fishery and still are two floors above the dining hall! Seems a bit hard on the legs to get meals up and down, so they and the butcher shop are being moved down to the stockpiles below the dining hall. Most of the other workshops will take the place of the old food production room.

13th Slate
One of the children seems to be crawling around naked and babbling. Such a horrific sight! Someone should really make some new clothes for her, at the very least. Her parents must be miserable.
One of the nobles tells me i'm being "too altruistic." I ought to go find a dictionary.

20th Slate
The poor child finally died.
(Some text is scratched out)
I seem to have missed the cemetary when having her buried, though. Her body has been moved to the existing tombs.
A group of migrants also arrived today. We certainly needed a larger hauling force. Our total population is now 138!

28th Slate
Somehow one of our donkeys managed to take down a group of skeletal groundhog.

He was knocked unconscious once and I think he lost an eye, but otherwise he's almost entirely unharmed. Maybe I'll make a monument for him too.

6rd Felsite
It looks like summer is almost upon Bloodrock. Amazing! I've managed to keep this place running for 2 months! I didn't realize I could make a good leader; I've always felt I'm too much of a softie to be a leader. Let's just hope nothing bad happens through the rest of the year.


--------------------

Sorry, I may have gotten a little too in-depth, but there's spring 1056 for you. Coming up next: summer! Right here on BloodrockTV!
« Last Edit: July 06, 2008, 02:07:01 pm by xpCynic »
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Maggarg - Eater of chicke

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #145 on: July 02, 2008, 12:52:08 pm »

I'd like to take a slot please.
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Duke 2.0

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #146 on: July 02, 2008, 01:25:23 pm »


 Yup, that Donkey has been there since the beginning of my rule. Seriously, I considered putting a new detection system in place and letting somebody adopt that guy.

 As for the catapult, I had nowhere else to put it and we had parts from a previous mandate...

 And hurah for striking back the first goblin ambush of Bloodrock!
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xpCynic

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #147 on: July 06, 2008, 03:20:49 pm »

22nd Felsite
The guard tower/bridge/thing is complete. All that remains is the ceiling.

It seems there was already a guard tower of sorts, but somehow it's eluded my line of sight until now. This tower, however, is a bit larger, allowing room for beds and possibly ammo bins. I shall assign one of the marksdwarf squads to it once it has been furnished (and perhaps made nicer and more comfortable, maybe a few windows and such).

1st Hematite
There are an awful lot of crafts and clothes and toys lying around. The storage area for such things is almost overflowing, yet I watched as dozens more spilled out as the old craftsdwarf's workshop was deconstructed. I requested more bins from the carpenter, but he seemed to be in a rather bad mood. I certainly hope this wasn't my fault!
Something really should be done about all the excess things lying around, so my next task will be to clean up the mess.

18th Hematite
The human merchants arrived - a perfect way to clean the fortress of our enormous stock of crafts! We traded a large collection of things for food, booze and extra barrels. With the amount of food and drink we have now, it's safe to say this fort can sustain itself for a good long time.

22nd Hematite
In much the same way as the carpenter, a mechanic started acting oddly today. He's been running around all day collecting materials, so perhaps he's going to make something exciting like in the previous instance.

8th Malachite
The mechanic has completed his mysterious project! Oh, what a joyous occasion!

Of course, an event like this merits a monument of him to be built next to that of the carpenter. The other dwarves seem to look at me oddly every time I suggest a monument to be built. "But these are common occruances. Dwarves here create marvelous things all the time," one of them said once. "That doesn't mean they don't deserve praise for their hard work, does it?" I replied. He just grumbled and walked off. I'm beginning to think they don't like me much around here.
The workshop migration is complete, and all the workshops are now safely indoors. hopefully we didn't miss any obscure ones. I don't know what to do about the giant pile of stone, though. It's a pain in the feet to walk across it, but there seems to be nowhere to put all the excess stone. Maybe I'll find a good use for all of it.

17th Malachite
I think I've decided what to do with all the excess material lying around. It appears to have been a tradition for former managers of this place to "leave their mark" somewhere in the fortress: one had his name spelled in lava, another ordered his name constructed in rock on the cliffs, still another demanded a temple as sanctuary from fire snakes (I've been pondering the meaning of this). It may be against my nature to be vain, but I suppose I could have a structure built out of stone in my honor. After all, the dwarves around here certainly work very hard, but I've been working just as hard to help them along, haven't I? Perhaps the structure will cause word to spread of the fortress of Bloodrock, attracting more citizens! I think I'll suggest the idea to the nobles later when things beg in to calm down.

19th Malachite
Today I gathered the nerve to hold a meeting regarding the grand structure with the nobles. A few of them agreed somewhat with the idea, but the rest just scoffed and said I wasn't nearly as good a leader as my predecessors. Fighting the urge to apologize profusely, I explained my reasoning and noted the possibility of more migrants, and as a result just barely scraped majority vote. What a relief! I'll begin planning right away.

27th Malachite
We've been made a duchy! That's somewhat exciting, but I'm beginning to notice the duchess is one of those that seems to dislikes me, maybe even to the point that she'll use her new power to...what a silly thought. Today's a very busy day, so I don't have a whole lot of time to be writing.

12th Galena
Summer's nearing its end, and construction of the grand structure has begun. A lot of the workers grumble a lot, which makes me feel painfully guilty, but the tax collector tells me "Don't worry, they always grumble when they're put to work!" So I suppose I feel a little better about it.


--------------------

I'll try to speed things up from now on :D
« Last Edit: July 06, 2008, 11:24:54 pm by xpCynic »
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xpCynic

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #148 on: July 08, 2008, 03:07:35 am »

21st Galena
Have been busy preparing nobles' quarters. It seems the most exquisite of furniture doesn't even please them. Then again, their rooms seem to be rather small and covered in rocks.

I ordered construction of some new cabinets, and I  swear I heard the mason say something as he went to make them - it sounded a bit like "make 'em yourself." Why does everyone seem to be turning against me?

1st Limestone
Now that autumn has officially started, I'm beginning to worry about trade. The note left by the previous ruler suggests complications with the dwarven merchants. Here's to hoping they return this year to bring us plenty of supplies for winter.
Preparing nicer roads is the next order of business - if merchants do show up, I think it'd make them happier if they had nice, flat ground to pull their wagons across. Unfortunately, ordering roads to be built didn't do much to make the workers more cheerful...

18th Limestone
Joy! The merchants did arrive. We obtained plenty of food and materials and are more than ready for winter. They even had enough space on the wagon for us to offer crafts to the king. I certainly hope he isn't still angry; I honestly didn't mean to offend anyone, it was just a spur-of-the-moment decision.

5th Sandstone
Construction of the monument is nearing completion, and I'm becoming increasingly decisive. Should I give in to my tendency to see projects through to their completion, or halt the project and try to appease the very noticeably angry masons? The tax collector continues to be very kind and reassuring, and I feel I can trust him when he says they'll be happier when they've finished.

21st Sandstone
The heroic donkey struck again when a group of skeletal monkeys attacked. One of the siege workers reported seeing it run around in circles, terrified and trying to break free of its chain, but any time a monkey attacked, it fought back and shattered it. I've nicknamed it Zuggy the One Eyed out of affection. I tried hugging it once but it kicked me rather ferociously in the leg.

6th Timber
It's finally complete, and it looks wonderful from the watch tower. I took this opportunity to hold a meeting with the masons. "Why are you all so against me?" I asked, and to this they responded, "Because you're a big softie! That's the elves' jobs!" They then became violent and began knocking tables over, so I quickly left the room and spoke no further of it.
I just don't understand! I'm simply trying to garner respect by being as kind as possible! Perhaps we dwarves aren't meant to be so kind.

23nd Timber
A blacksmith seems to have been taken control of by otherworldly beings. It strikes me as eerily similar to the last two cases, so perhaps we will witness the construction of another marvelous item.
In the same day, a hunter was killed, by a pack of wolves. It pains me so much to see death. I must track down her family and console them. Thankfully, the mayor himself stepped in to take revenge before the situation turned into a disaster. What a brave dwarf he is.

27th Timber
Already, winter is almost here. I fear this will not be a particularly pleasant season.
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xpCynic

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Re: A dwarf fortress Succession game (bloodrock)
« Reply #149 on: July 09, 2008, 08:35:53 pm »

6th Moonstone
The blacksmith has forged a beautiful grate.


21st Moonstone
We had a rather frightening moment as yet another pack of skeletal wolves breached the gates. Some wrestlers rushed out to the stone field to take care of them before real damage could be caused. No injuries whatsoever! Then again, they're just skeletons.
I think the stoneworkers are beginning to spread propaganda against me. I overheard one of them discussing my actions with a soldier.

Some examples of things I overheard were "incompetant," "foolish" and "rather too soft to be a leader, you know?" Now I'm almost positive they want me out and plan on using any means necessary to do so.

23rd Moonstone
Another pack of them! They appeared from the south and started toppling the tributes to the legendary crafters! They were taken care of, but we went through our second pair of guard dogs in a year.

3rd Opal
More wolves. This really isn't helping the general mood of the fortress. I bet they're conspiring against me too!

21st Opal
They seem to be plotting something, from what I can overhear. I fear I will have to leave Bloodrock very soon. But what about the king's orders? Maybe he'll pardon me from punishment if I tell him the state of things. Then again, he isn't always very generous. I may have run into a dilemma.

15th Obsidian
(The last entry; it appears to be hastily written)
Suspicions confirmed entire fort wanted me out everyone gathering in mob must flee immediately Can't help but wonder why??? Has been long otherwise enjoyable year

Notes to whoever comes next:
1. Make use of excess stone
2. Improve roads
3. Animals (except war dogs) all stored in cages please train puppies when they mature
4. Find more aluminum consort's favorite
5. Do NOT get on stoneworkers' bad sides

--------------------

<a href="http://www.sendspace.com/file/u3ql3g>And here's the save.[/url] Have fun, dresdor!
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