Ok, so i got an idea from when browsing the am discussion forum.
We have lots and lots of community forts, but how about a community world? Every participant creates an RP fortress for a set amount of time and when the time comes to pass the world along the fort is abandonned.
For this project i would at least like to wait until the release of the army arc version.
So, why a community world? Well, there are some really interesting reasons.
First of all the world would really have some good spots for adventuring, secondly it would be really cool to be able to read the separate RP storys for the separate forts.
So, the biggest issue about this community world is how long each "turn" would be, as every player has different preferences on how long to play a fortress.
So, anyone interested? And what rules for the world would the participants like to see, as well as how long a turn should be?
My preferred rules would be:
Each player has 1-4 in-game years and may play these for the duration of 4 real time days, reclaims are allowed if the rest of the participants allow it.
The world size would be set to a smaller size
Goblins get [NOFEAR] and [TRAPAVOID]
Please discuss, i will keep track of peoples preferred rules here:
1: Regional prospector will probably be allowed, if noone has something to say about that
2: World size will be around small
3: Ok, no in-game limit but a real time limit of 4 days
4: Trapavoid if somebody doesn't whine their eyes out about it
Roster so far:
gurra_geban
RPharazon
PTTG??
Elitay (youre in, right?
ricemastah
Bricktop
Run Comrades
Dadamh
[ June 12, 2008: Message edited by: gurra_geban ]