Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7

Author Topic: The Woodsman  (Read 13761 times)

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: The Woodsman
« Reply #75 on: April 03, 2008, 06:32:00 am »

Felsite Twenty-Fifth, 1057


I have paid dearly for my stupidity.  To swear not to make such a mistake again would only compact such utter ignorance as that which led to the horrible events of this day.

Pax, my beloved companion for all these years, the dog I raised straight from a scraggly pup with just a bit too much eagerness, has been struck down.

Through my own inattention, he was left to wander too close to the river's edge.  Not a moment after he came to drink from the water did a giant fish leap from the water and savagely tear him in two.


I have taken the body, what I could find of it, and placed in in a simple casket.  I have no means with which to inter it aside from my own hand, and although I suspect Pax would've been pleased by such a display I must turn to other slightly less damaging alternatives.

I constructed a small tomb for him from the local pines.  It should be enough to protect his remains from the elements and simple scavengers.


Speaking of the scavengers, more kobolds have shown themselves as of late.  Their numbers seem to be increasing, and they appear at unexpected times throughout the year.  However, these latest thieves have not been so fortunate in escaping the attentions of my axe.


Pandora is far less enthusiastic these days.  Although the death of Pax is most certainly a factor in this, it is also a statement of the years taking their toll on her.  I dread the day when I will have to build a second pine shack on the hill...

Kaelem Gaen

  • Bay Watcher
  • And then it appeared the most terrifying creature
    • View Profile
Re: The Woodsman
« Reply #76 on: April 03, 2008, 07:25:00 am »

Awww, damn the talk of the dogs dying almost got me to tear up.

DoctrZombie

  • Bay Watcher
  • Web-Comedian
    • View Profile
    • http://www.playingdeadcomic.com
Re: The Woodsman
« Reply #77 on: April 03, 2008, 08:56:00 am »

quote:
Awww, damn the talk of the dogs dying almost got me to tear up.  

Yeah, very "Red Fern" of you =D

Logged
DoctrZombie has been happy lately. He admired a masterwork poorly drawn webcomic lately.He wrote about a community fortress recently.

numerobis

  • Bay Watcher
    • View Profile
Re: The Woodsman
« Reply #78 on: April 03, 2008, 06:37:00 pm »

:(

Pax, Pax.

Logged

Slinkyfest

  • Bay Watcher
  • Mad Canuck
    • View Profile
Re: The Woodsman
« Reply #79 on: April 12, 2008, 03:58:00 am »

quote:
Originally posted by DoctrZombie:
<STRONG>

Yeah, very "Red Fern" of you =D</STRONG>


Oi, vey... I hadnt thought of that book in close to a decade... Poor sucker. At least he had a good run of it... Im sure he had a good couple of litters before his ticket was punched...

I love the story, it sounds great and is turning into an epic. (of dwarven proportions)

[ April 12, 2008: Message edited by: Slinkyfest ]

Logged
GENERATION 25:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: The Woodsman
« Reply #80 on: April 13, 2008, 07:09:00 pm »

Awesome story!
I have herd much good of it, and all is true!


For the clothes problem, you could forbid them to make him take them of, and use whetherdwarf to vaporize to ones at the edge.
Whetherdwarf might be a clener way to rid of visitors to.
I have no ide if this would work, but it is an idea.

Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Strife26

  • Bay Watcher
    • View Profile
Re: The Woodsman
« Reply #81 on: April 15, 2008, 10:41:00 pm »

A Crazy Idea:     Why Dont You Turn This Into A Community Hermit Thread? As Pax`s Death Shows, There Can Be A Lot Of Emotion In Pets. Mearly A Thought. Great Story.
Logged
Even the avatars expire eventually.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: The Woodsman
« Reply #82 on: April 22, 2008, 11:28:00 am »

Nope, not gonna happen.

...yet.


Anyways, DC and tweak are being arses, updates tomorrow when I get them working the way I want them to.  Well, close enough.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: The Woodsman
« Reply #83 on: April 23, 2008, 07:46:00 am »

DAMN.

DAMN DAMN DAMMITY DAMN-DAMN.


Lost the save.  Last backup was in the first year.

EDIT:  I feel sick...

[ April 23, 2008: Message edited by: Kagus ]

DoctrZombie

  • Bay Watcher
  • Web-Comedian
    • View Profile
    • http://www.playingdeadcomic.com
Re: The Woodsman
« Reply #84 on: April 23, 2008, 09:58:00 am »

Ouch..that's a lot of lost work /=

ah well... losing is fun but I don't think they meant losing the files =D

Logged
DoctrZombie has been happy lately. He admired a masterwork poorly drawn webcomic lately.He wrote about a community fortress recently.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: The Woodsman
« Reply #85 on: April 25, 2008, 01:27:00 pm »

That was really painful...   I was messing around with the tile edit tool and goofing around, when the woodsman walked into a field of extreme cold that was sitting around and died.  Before I knew what was happening, I had pushed a couple keys (you know, clear the announcements and all that).  Blammo, just like that, it saved a now-dead woodsman to the region.  Savescumming was no longer there to protect me.


I had plans for this guy...  Big plans...  


He never even got to bury Pax, let alone finish the cabin.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: The Woodsman
« Reply #86 on: April 25, 2008, 01:51:00 pm »

Which is why I keep autobackup on... and seasonal saves...  ouch.

We mourn for your loss.

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: The Woodsman
« Reply #87 on: April 25, 2008, 03:18:00 pm »

There are utilities that can bring back the dead, right?

if not then: [ten minutes of violent, horrifying, uncontrolled dwarven swearing]

ALWAYS have seasonal backup on.

Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Lemnx

  • Bay Watcher
  • Exploding Cheese
    • View Profile
    • Lem_Nx
Re: The Woodsman
« Reply #88 on: April 25, 2008, 09:35:00 pm »

Oh darn..........

Not as bad as loosing a 500MB download at 99%....

After downloading it with Dial-Up....

Logged
..."I bumped Nist Akath and all I got was this lousy T-shirt"...

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: The Woodsman
« Reply #89 on: April 28, 2008, 02:35:00 am »

Thinking on it, it might actually be possible to continue this.  A reclaim would supply me with another dwarf, I'd just have to bring along a cat and a couple dogs to fit back into the way things were when the woodsman snuffed it.  


But I need to know if it would be worth it.  There are several other stories I could tell, and several other things I've got going now that could have more attention paid to them.  Should the tale of the woodsman continue, or should we leave the dead where they lay?

Pages: 1 ... 4 5 [6] 7