While I'm at work, I've been pondering new, and possibly ingenious, traps.
I'm wondering what you guys think of them?
Some, maybe all, will be part of the Captain's tomb trail.
First, rather simple. A room full of (9) suspended 3x3x2 blocks of engraved stone. Beneath each of these is a lever.
One of these levers will open the door to progress to the next area.
The rest cause the block above them to collapse.
Second, rather more complex, a series of traps.
Probably the best way is to invite you to imagine it.
Imagine, if you will, that you are walking down a narrow hallway. There are pillars every few meters, upon which large rocks sit.
The floor and walls appear to be constructed, however.
You progress to a room at the end, without any of the boulders crashing to the ground.
In this room, there is a ramp leading up to a doorway, a level above you. The doors are sealed shut.
In the area directly in front of you, there are three levers.
Above the doorway, a suspicious looking grate.
It becomes quickly apparent as you pull the wrong two levers that this was a combination lock. You hear a smash as the mechanisms holding back the flood waters are smashed, and water pours forth from the grate in a mighty torrent.
With all hope of progressing further now vanished, you flee back down the tunnel.
The water flows after you, and the water seems to trigger the boulders, and they crash from their resting places through the floor, revealing water below.
It moves faster than you, however, and soon you narrowly dodge a boulder crashing down on you, but you nevertheless follow it into the water.
The water roars past you, overhead, as you are set upon by the Skeletal Elk, the denezins of this watery grave, who need no air.