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Author Topic: Nist Akath - The Complete Story  (Read 603508 times)

Squeegy

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #645 on: January 04, 2008, 11:44:00 am »

Yeah, after a time there really just isn't much to do. Insane project time!
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Captain Mayday

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #646 on: January 04, 2008, 11:54:00 am »

Yeah, the later game is so full of hauling that it really slows the pace down.
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Armok

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #647 on: January 04, 2008, 12:02:00 pm »

quote:
Originally posted by Fenrir:
<STRONG>
I've not read about Boatmurdered or Copperblazes, I've not read Kobold Quest I or II, and I've not been following Nist Akath. Am I missing something?</STRONG>

Well, let me put it this way:

YES!
You are.

for Boatmurdered and Copperblazes, those are necessary for anyone who calls themselves a fan of DF, Copperblazes are no story and can not actually bee read, but you should probably spend an hour studying it on the map archive if you hope to become a legendary nerd, about Boatmurdered; just read it, its not that long.

KQ is another story, it hasn't really that much association to DF any more, however if you do not read it you are missing an awesomeness indescribable in words, the awesomeness level of DF or even (I know its a sin and a heresy) beyond that.

I am not spaming or advertising, but I am absolutely advising you to read it.

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Captain Mayday

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #648 on: January 04, 2008, 12:29:00 pm »

Captain's Log. 11th of Obsidian.
It's late winter, and as appears to be a winter trend, the Baroness has given birth again.
This time to a young lad named Geshud, a name, ironically, meaning Fortress.
We still haven't gotten that window installed, though I've given the appropriate orders. Everyone is just too busy, it seems.

Hopefully the new baby will give me some reprieve from being asked about it every day.

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Captain Mayday

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #649 on: January 04, 2008, 01:01:00 pm »

** So, once the current projects are done, I have approximately 3000 stone blocks to get rid of, most of which are gabbro.
My ideas to do this include:
Reconstructing the area inside the fortress' walls to be properly grand, and tile every tile.
and (something that will actually produce more blocks),
Construct a giant tower, that goes from the very top of the z-levels, to the very bottom, without stopping, or any floors.
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Mulch Diggums

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #650 on: January 04, 2008, 01:27:00 pm »

You could create a giant non-hallow skeleton that has lava poring out of its mouth
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Sandono

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #651 on: January 04, 2008, 05:43:00 pm »

Wow.

Another awesome and large update. And I'm in it too!

But, I can't help thinking...

Baron Lorn will probably get killed of eventually.

So, just in case, I request dwarf-insurance so to speak.

Proff: What ever you want.

Name: Sandono, son of Sandono.

For We are Sandono.

We are eternal.

Feel free to ignore until pertinent.

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t this rate, Baron Lorn is going to replace the entire population with his own children since the other dwarves either very rarely pop one out, or have no idea what that thing between their legs are used for besides going to the bathroom and making them f

AlienChickenPie

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #652 on: January 04, 2008, 06:07:00 pm »

How about even bigger fortifications? Think several lines of defense, all made of interconnected bunkers with a completely enclosed and significantly large above-ground portion.
First of all, extremely thick walls, thick enough to house a row of siege engines, several floors of ammo for the engines and crossbowdwarves to fill the blind spots. Equally spaced towers along the walls contain supplies and several rooms for the dwarves, to make sure that they never have to venture too far away from their stations. Also, they would be the perfect place for control rooms full of levers connected to traps and bridges.
Smaller, elongated bunkers built in front of the main walls and placed in the the siege engines' blind spots, serve as exit points for the defenders, and make sure the invaders "flow" around the blind spots, and not into them.
Flipper arrays located between these bunkers could be triggered by incoming enemies. A large number of interconnected bridges simultaneously raise, sending a bunch of invaders flying back, hopefully to their deaths or at least to a second round of catapult fire.
A great way to waste lots of blocks would be collapsing traps, buildings with a structurally unsound floor that sends enemies flying into a death pit as soon as  an enemy pushes a pressure plate connected to the sole support. The enemies fall into a pit full of deadly traps, or into a killing hall staffed by a captured megabeast (complete with a baiting mechanism to stuff the beast back into the cage when required). Another option would be to drop them into a flooded area fed by the aquifier, and trigger a secondary collapse that removes the ceiling and causes the goblin-filled water to freeze.

[ January 04, 2008: Message edited by: AlienChickenPie ]

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Bricktop

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #653 on: January 04, 2008, 10:15:00 pm »

I think building a massive above-ground fortress with thick walls containing seige engines would be a great construction project for this fort.
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Zonhin

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #654 on: January 05, 2008, 12:59:00 am »

quote:
Originally posted by Captain Mayday:
<STRONG>BurnedToast's Log. 10th of Moonstone.
The Captain is at home for recuperation from his recent forays.
I visited him.

It was madness.
At first, he seemed normal again. Tired, but normal.
"BurnedToast, my old friend. Come closer." he said.
He told me that the elk kept coming. That something had to be done to keep them out.
"I can't fight them forever." he said.

Then he outlaid his plan.
It was madness. He planned to build a tower. Into the sky. Like Humans!
I told him that we are dwarves, and not given to such endeavours. But he scoffed, and said we could do anything.

While I admire his determination, I can't help but worry for the lives of the workers.</STRONG>


This. Right here. We can't put in all of this foreshadowing without it actually occuring, can we?

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Captain Mayday

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #655 on: January 05, 2008, 01:04:00 am »

A fair point. I'll make a giant access tower. It will be spectacular.
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Zonhin

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #656 on: January 05, 2008, 01:53:00 am »

What exactly do you mean by an access tower?
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Captain Mayday

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #657 on: January 05, 2008, 01:59:00 am »

Captain's Log. 15th of Hematite.
The Humans return, the goblins have appeared right on their heels.
I had a quick word with BurnedToast, and expressed to him my desire to have the humans safe and sound inside the walls before we close the gates.

Fortunately, the caravans were able to arrive safely, with minimal losses to their guards.

Captain's Log. 20th of Hematite.
After having fallen upon our traps, and being annihilated by our bolts, those goblins who survived have packed up and left. Good riddance. Finally we'll be able to get down to trading.

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Captain Mayday

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #658 on: January 05, 2008, 02:06:00 am »

quote:
Originally posted by Zonhin:
<STRONG>What exactly do you mean by an access tower?</STRONG>

A giant silo, capable of accessing all levels of the fortress when the bridges are extended.
Different to the current staircase, since it would extend to the surface and into the sky as well.

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Captain Mayday

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Re: Nist Akath. Betrayal in the Tundra.
« Reply #659 on: January 05, 2008, 02:41:00 am »

Captain's Log. 12th of Malachite.
I suppose we should have seen the signs. Joro had been frustrated lately.
Frustrated and unhappy to the point where he was in a world of his own, muttering to himself as he went about his business.

Frequently, he yelled at people for no observable reason at all.

And now he's snapped.

No mistake, there's better ways to go than to run around insanely babbling, tearing off all your clothes.
Especially if its my office where you remove all your clothes.
I returned to my office to find it covered in filthy clothes.
I didn't know whose they were at the time, it was only later that I discovered from Kogan, whom I had a meeting with shortly after, that it had been Joro.

I suppose seeing him half nude should have alerted me to the fact, but sadly you can't tell much from that in this Fortress.

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