Okay, second year finished. DFMA
here. Enjoy.
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1053, 1st Granite: It appears that Mayor Blacken has neglected to keep the records of the stocks up to date, and urgently requires some time to work out what we have and project some plans for the future fortress. Until he has prepared, having recognised my talents, he has asked for me to take the position of advisor, overseeing the fortress and preparing what I feel is necessary for the good running of the fort. I, Tip the Dwarven Mechanic, am more than happy to aid him in this manner, espcially as he has promised that I may have my own tomb for helping in this manner. As long as it isn't as grand as his.
4th Granite: I've taken a good look around the whole fortress, as being the mechanic means I've been hanging off the bottom of the main bridges for most of the year, setting them up for emergencies. Anyhow, it seems to me that most of our population of 34 requires rooms, as many dwarves appear to just be sleeping anywhere. And further, I cannot abide sleeping in my room under its ceiling, made of sand and crumbling onto everything in the room. I considered a main barracks briefly, but then I walked past Lor, who works in the fishery. My nose alone has convinced me that we all need rooms in good solid stone.
7th Granite: My first challenge! A Giant Tiger has appeared between us and a platinum vein on the other end of the map, effectively blocking our access. Sure, it may leave the area in days, and that stone may lay there for centuries. But that is not the point, good dwarves. Nothing shall ever stand between us and our riches!
9th Granite: The skilled marksdwarf squad, having trekked hard to the location of the Giant Tiger, were about the attack. Stealthily creeping around, Tirist had trained the sights of his crossbow on the tiger. Tirist began to squeeze the trigger... when suddenly, he realised his throat felt very dry. "Back down, squad, I feel in need of a drink."
14th Granite: A goblin master thief appeared in the fortress! And was quickly ground to paste by our legendary woodcrafter, Tulon Kolgutid. And another at the edge of our claimed land. Luckily... We only have one child, so we know their target. I shall keep a close watch over him for the moment. In other news, Tirist also killed the Tiger.
15th Granite: I took a closer look at the dead goblins possessions today, and realised with a great deal of surprise that he was their ruler. First things first, Tulon has been made a national hero. I cannot imagine nominating anyone else for sheriff. Secondly, party! However, I can only wonder at the retribution that the goblins will demand.
5th Slate: My order for training devices, four pumps, has been fulfilled. Now all we have to do is figure how to set these things up... they never come with good instructions... and we will have some effective hauler training going on.
13th Slate: Mayor Blacken has demanded clear glass items to be made. Sand is in abundance... but we seem short of bags, for collecting sand, and we have no rock crystals either. We could make some bags, I guess, but we also seem short of leather and cloth. Luckily we have some pig tails, so we can at least make thread and go from there. And deep digging will commence for rock crystal!
12th Felsite: I've ordered the old Trade Depot torn down and replaced with one made of platinum bars. Now any wandering Traders will surely be impressed by the wealth of our fortress!
12th Hematite: More snatchers! Adil has been taken by an unexpectedly fleet footed goblin, who outpaced our fastest dwarves even while carrying the struggling child. This is a sad day.
14th Hematite: I realise the refuse dump entrance I have created is a potential gap in our defences. One day, I forsee a grand castle on the plateau, but for now a block wall around the refuse pit will have to suffice.
11th Malachite: The bedroom complex is more or less functional now. We're still in need of around 10 rooms, but with armour coming out of the forge I think I can turn some of the dwarves into soldiers and stick them in the barracks instead.
11th Limestone: We failed to find any rock crystal, sadly. Tulon was despatched to beat the stuffing out of our resident Glassmaker, but it seems he locked himself in his room when he went to sleep.
17th Limestone: Logem, our glassmaker, woke just as Tulon went to get a drink. When he informed him of the problem, he went and suited up in some of the new armour. This didn't help his beating much, however, as he didn't reach the armour in time and had his right leg broken in two places. Luckily, we aren't actually in any glass production at the minute and don't really need his talents.
18th Limestone: One of our many many fish cleaners seems to have snapped under the lack of fish guts I am assigning him to deal with, and has claimed a craftsdwarves workshop.
28th Limestone: Some mysterious workings are apparently going on within the workshop as I write this. I wonder why the dwarves gathered around and watching cannot tell what he is making and report it to me? It must be something chaotic, conjured up by a crazy mind.
4th Sandstone: Fantastic! He has made a wooden cup. The dwarves who watching and wondering what he was making are clearly idiots.
9th Timber: Another group of migrants has arrived. We have plenty of room for wood haulers, as there is a lot lying outside which I want to use for metalworks.
3rd Opal: My tomb is nearly complete, and as planned Mayor Blacken has come nowhere near it all year. Now it is too late, and he will never catch me in the act. My tomb is a beauty far beyond his own, but he will never know it.
16th Opal: Now a gem cutter has decided to ignore my instructions and make something off the wall. I wonder what he intends to make with that rough gem? The dwarves watching report something mysterious again.
22nd Opal: Wonder of wonders, the gem cutter has cut a gem from a rough gem. I didn't see that coming.
19th Obsidian: Just in time for the turn of the year, the tomb is finished. A picture here, showing my glorious tomb in full glory. However, as in this picture, when the bridge lowers and the tomb opens to the world, a series of floodgates descends to hide the extravagance. I don't know, I'll tell Mayor Blacken I wanted floodgates instead of statues. He'll never know mine is better.
1st Granite: Mayor Blacken has left his room again after reading my latest report. Apparently, because of all the work on my tomb, work on the rest of the fort has become too slow and I am being demoted. I would complain, but this means that I now have more time to spend in my lovely tomb. Haha!
[ February 03, 2008: Message edited by: TotalPigeon ]
[ February 04, 2008: Message edited by: TotalPigeon ]