Okay, here it is, just over one and a half years getting through a bloody aquifer while being accosted by zombies. And here is the
DFMA Map. Enjoy.
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I've been captured. Rebel dwarves appeared from nowhere as travelled back to my home in The Mysterious Walls, capturing my wagon and dragging me into their encampment, a horrifying ugly wooden building in the forest, poorly built and badly designed, nevermind that it is built outside. The dwarves informed me that they were bandits, and that they had acquired my services for the moment, for the construction of a new fortress nearby from which they will launch their raids. I am, of course, Tap, the famous Dwarven Architect, designer of such fortresses as Kironugosh and Vabok Etar. Sadly, Kironugosh was destroyed when a horde of demons appeared in the deepest depths and Vabok Etar was dismissed as, while a fine specimen, very small and uninspiring, but both were fine accomplishments. With deep thoughts in mind regarding my next fortress, I had been travelling across the land towards the Shining Blades to recruit more dwarves for my next expedition. It seems that fortune is on my side, as the dwarves intend to allow me to continue with my joyous hobby. I had thought I would have to wait almost an entire year with the Shining Blades to comply with fortress settling regulation 12A: Intial settling at a fortress may only begin on the 1st of Granite.
25th Obsidian: I am tied down in the back of the wagon as we move from the edge of the forest towards our destination. I only assume they expect me to try and escape at the first opportunity, which is understandable. However, I am not particularly skilled with weapons, and if the rumours of Forests of Gristle are true, travelling alone through it in my situation would be akin to suicide... By Armok, I swear I just heard something howl, and I doubt it was one these puppies currently slobbering on me. Honestly, these bloodthirsty bandits have brought some strange supplies.
26th Obsidian: It seems we are approaching our destination, as I hear excited voices from the front of the wagon. I have taken careful note of all the current supplies in the wagon, and it seems we are woefully underprepared for settling a fortress. All we seem to have is meat, booze and weapons.
27th Obsidian: We have arrived! It seems a group meeting has been held, and the following decided: The fortress will be named Soshoshstigil, JackalJaws, I will be acting leader as the most experienced at designing fortresses, and I will never be able to escape by myself with all the dangerous wildlife, so I am allowed to go free again. While I don't like the name, as I trip on my own tongue trying to say it, I'll readily agree to everything if I can go back outside. So, I can finally get out of this wagon... Oh Armok, where the hell is the mountain?! Do they think I am a Hill Dwarf?
1st Granite: Finally, the 1st of Granite has arrived and work can begin. We have looked around the area and found that there are lots of trees, a river and a magma pit. I am considering jumping in one to spare me the company of these idiots. Still, I have designated somewhere for digging to begin. We have nothing to plant, so someone is off gathering shrubs in the hope that something worth eating grows around here. Another is using his axe to get us some wood. The rest are unloading my wagon. And it appears that some Zombie Foxes and deer are in the area. Wonderful.
7th Granite: Our plant gather is proving incompetent. First she brings me some vicious plant called sliver barb, and asks me if it is edible. The name alone probably tells you enough. I don't think my insides would survive a bite. Then she brings me some blade weed, and asks the same thing. Armok save me from these idiots.
15th Granite: Our rooms are complete, to my specifications. It can probably be guessed which is mine.
18th Granite: She finally finds something edible. Rat Weed. The horror. I hope something more pleasant is still laying undiscovered. And also, finding one meals worth of food every 18 days is not exactly great going.
20th Granite: We have struck an aquifer... damn. It appears there will be some difficulty acquiring stone. However, on second thoughts, we do have a magma vent nearby. I imagine we can use that to make a hole.
3rd Slate: We spotted something alive in the area, a cute fox. Pleasant as this is, we need food, and as our plant gatherer Olin is producing no significant results, Asen, the ex-marksdwarf, went out and shot it dead. I suppose will take care of butchering it, as none of the others seems to be demonstrating any great skill for working with food and I don't believe we can afford to waste anything now.
5th Slate: It appears a number of deer have entered the area, and also Olin has finally found something worth eating - wild strawberries! It looks like we probably won't starve!
11th Slate: These deer are cunning indeed, leading Asen straight into two zombie foxes which were in the area. Asen easily killed them and one of the deer, but used over 20 of his bolts in the process. We will have to make more if he is to continue like this.
17th Slate: I just had the worst drink of my life today. I asked Olin what he brewed, and he told me the sliver barb plant he had found earlier. I can't believe he kept it.
28th Slate: A choked houl crossed the land yesterday. A zombie cougar has appeared to the north. We will try to avoid it, but seeing a monster like that has increased my worries about this place.
29th Slate: Every time I have been to eat since arriving, I have been forced to eat such wonders as stringy goat meat and the vile rat weed. However, the rare wonder that is Olin finding strawberries has set me to thinking. We have several seeds left over. Possibly we can bend our effort to growing more. So, now Olin will split his time between hunting for any plants and actually planting the edible ones.
6th Felsite: I spoke to Mistem in passing today about his plans for this fortress today, and found out that we are expecting more members of the bandit gang to arrive, probably with stolen goods to trade. I hadn't know this. I suppose we had better prepare something, though all we have to work with is wood and bone. Maybe the bloodthirsty bandits will appreciate some skull totems.
9th Felsite: Today we begin our plan to penetrate the aquifer using the magma vent. Mistem has prepared two holes, one down to the aquifer and another to store magma. We'll let it through a little at a time, if all goes well.
10th Hematite: I woke up today to find Asen asleep in the food stockroom, draped over an empty barrel. Either he just had his first taste of that drink Olin keeps making from the sliver barb, or being out amongst those zombie animals must be getting to him...
1st Malachite: Our initial plan to penetrate the aquifer has failed. It seems that a) a wooden wall will hold back a lava flow, and b) that we cannot tip water fast enough to seal off a stream of lava. Honestly, while I was sceptical about the latter, I had strong hopes for the lava bursting through the wall and turning to obsidian against the water we had carefully prepared. Alas, we will have to devise some method of dumping a larger quantity of water to seal the other side, and for that we will need to carefully extract some obsidian from the edge of this vent into the ground for mechanisms.
12 Galena: Some fire imps have burst out of the magma vent! I'm not sure what the danger is in our situation, so Asen has grabbed his crossbow and some bolts, and is watching them carefully.
14th Galena: Asen has killed one of the fire imps, taking just one shot. They don't appear to be very dangerous...
15th Galena: Sweet Armok, Asen is dead. The last fire imp threw a fireball at him just as Asen loosed a bolt. Both of them died instantly. The horrors of this area are overwhelming me again. I can only hope that there are no more creatures like those in the vent, for if they were to ever attack with intent to kill us, I doubt we would stand a chance.
20th Galena: My fears were well justified, as now Mistem has perished to another creature alike the imps, a fire man. Attacking our work area, it hit him with a fireball then finished him off with its bare hands. Our woodcutter, Momuz, then rushed over, dodged another fireball and killed the creature with one blow. The dwarves have named the creature Udtinan.
9th Limestone: We have prepared the method for sealing off the main flow.
13th Limestone: Success, the rear end of the flow has been turned into obsidian. Now we will turn an area of the first level of aquifer into obsidian so we can bypass it. I've told our resident mason, Sibrek, to have a go at mining, as he isn't currently doing much.
20th Limestone: The aquifer has been sealed. Also, the bandit caravan has arrived. Hopefully they have something to eat. We have ordered leathers, food, metal.
14th Sandstone: It seems like the dwarves have stolen a lot of steel armour this year. We can't actually afford any of it... and they have no food either. Great. We trade all the totems I have spent the year making for one barrel of rum. Fantastic.
6th Timer: For reasons that are entirely unknown to me, Sibrek just dug away a wall of obsidian, leaving a thin chunk suspended slightly above his head as he worked through it. Then, when he dug out the last wall and the top collapsed on him, acted surprised at his numerous injuries. I can't believe I'm going to waste food and drink on this idiot while he recovers. In fact, I'm not even going to give him any alcohol while he's like that. Maybe that will make him think twice (once?) in the future.
21st Timber: We have a slight problem. Sibrek has slipped into a deep sleep. He won't eat or drink, and he isn't recovering from his injuries. He also has a deadlock on the only pick. I am worried that our only option will be to release him from this world.
1st Moonstone: Sibrek has made a miraculous recovery, breaking out of the strange coma back into the slightly less dim existence I imagine his life to be. His body seems to have healed slightly, so while I have little hope of a full recovery now, he may be back on his feet within the year. He still won't let go of the pick, mind, though I'm not even sure I want to let him try his hand at mining again.
4th Opal: With a sudden shock, I realise that we still haven't buried either Asen or Mistem. I search for their bodies, but they seem to have vanished. And with all the zombies around, I don't really want to know the truth.
15th Opal: A zombie fox has destroyed the wooden door to our water dispenser. The little bastard. Now we need Sibrek even more, as... well, I hesitate to say because he is a trained mechanic, as the real truth is, none of us can figure out how his device possibly works and how to link it up up another door.
5th Obsidian: I took a peek at our food stockpile today, and it seems that we have about 40 sliver barbs in there. More than anything else. I really am not looking forward to drinking it all.
20th Obsidian: A zombie deer appeared between us and the entrance to our home. Momuz happily disposed of it with a swing of her axe.
1st Granite: The fortresses first year has been and gone. I can't believe I've been living in a room with soil for walls for a year. I also can't believe I've not had an intelligent conversation for a year.
15th Granite: Some elves appeared in the area. They approached us and asked to trade. I looked at their goods, decided I would like some of the alcohol they have brought...though I have had enough experience with trading to the elves to know that they will not be pleased by my deer bone bolts and skull totems, when suddenly the other dwarves surround them and demanded that they hand over everything. I can only assume the bandit instinct took over. Naturally, I was slightly concerned, but I suppose we have no other way of getting anything from these elves. I wonder if they will be back next year.
28th Slate: Some migrants have arrived. 19, to be precise. Holy crap. The caravan must have bullshitted these guys massively. We've barely achieved anything. However... it seems our luck is in. We have another guy with a pick here. Work on the aquifer can continue. I guess the rest will just have to stand around for now.
11th Felsite: One of the bandits has started screaming randomnly. Dear Armok, I hope this isn't an indication of the level of intelligence of the new crowd. Ah, wait, he's screaming for a clothes shop. I wonder why? - Turns out the fellows name is Libash Luzattobul, and he used to be a clothier before becoming a bandit. It seems he has had some inspiration for something over the years.
19th Felsite: Having grabbed some silk cloth and some bones, Libash is setting to work.
24th Felsite: Libash has created a silk right mitten! Encircled with bands of fox bone. So, one glove which is ringed with bands of bone, such as to make flexing ones hand impossible. Fantastic. It is very well made, I suppose, just lacking slightly in the design area.
27th Felsite: A zombie grizzly bear invaded the area today. It advanced on the campsite while our new ranger, Datan, fired bolt after bolt at it. It just kept on coming, as parts of its rotten body peeled off in sprays of ichor. It seemed unstoppable, until just as it reached Datan, a frantic bolt pierced its skull.
7th Hematite: A zombie fox started causing trouble around the magma vent again. Rather than let it destroy another linked up door, I told Lor, the guy who brought the pick, to carve it into chunks.
10th Hematite: The zombie fox and Lor are still fighting. I can't believe how incompetent this guy is, he's pinning a dead fox down, holding a big spiky thing in one hand and can't hit it straight. I really can't be bothered to wait any longer for the two, Datan has been sent over to put a bolt in the damn fox. Or maybe Lor.
22nd Hematite: Some goblin thieves have come and had a go at our young. Luckily, the clumsy thing ran into Dodok, our metalsmith, who took the opportunity to skip work and spent the best part of the day mangling the thing.
8th Malachite: Two zombie deer came near the magma vent now. Lor and Datan handled the job again.
15th Malachite: The next level has been penetrated. Unfortunately we used rather too much magma and will need to cool off the rest before we can continue digging, hopefully into some stone.
18th Limestone: Finally! We have finished digging through the aquifer. Now we can begin the main fortress using stone. I can't believe I've been deprived of a real stone room for so long. I think I will have to get properly drunk, even if it is Olin's Gutter Cruor. Lets celebrate!
The, the twenty somethingth... so much pain... I think.. I think I had too much Gutter Cruor. Aargh... I think... I think I'm going to have to let someone else run this thing while I sober up. Oh Armok, the pain... how long can a hangover possibly last?
[ January 27, 2008: Message edited by: TotalPigeon ]