13th of Limestone:
The dwarven caravan came today. We're hauling some magical giant cave spider silk socks up to them, but I suspect that the mayor will want to take a nap once the caravan is ready to trade.
Much of the fort is smoothed now, and some of it is engraved. The food stockpiles are overflowing with dog meat and tallow, so I've ordered a new one placed above the dining room.
Our three new military squads are getting more powerful. They should be ready to start training with weapons by the end of the year. I'll be happy watching them rise to become champions, knowing that I was the one who allowed them to gain their power.
Only one thing stands in my way: some stupid rule that says that we have to get a new leader at the beginning of each year.
14th of Limestone:
Damn, the human merchant baroness seems to have succeeded in her plight to walk over every nook and cranny of our fortress, including the traps. I didn't notice that she didn't make it out alive. Oops. I hope the humans don't get angry.
Actually, I hope they do. Next year, it won't be my problem. That rule is useful after all.
15th of Limestone:
We made a killing with the dwarven caravan! They gave us some leather, some cloth and thread, several miscellaneous pieces of steel armor, booze, wood, metal, gems, and dye in exchange for our socks.
The only problem is that we are running low on narrow giant cave spider silk socks. That's bad.
I also bought many metal cages from the dwarves, because they can be melted down into a bar of metal each, if my calculations are correct. Their tin and zinc cages are a marvelous source of... tin and zinc.
We must prepare for winter and the small decrease in the normal freezing temperature it brings. The new food stockpile will be put to use as soon as Ol' Mirrorpicks stops drinking. I swear, he's been at it for a while. He needs to get working soon, though.
[OOC: do dwarves use mugs now? I've been seeing the occasional obsidian mug in the dining room.]
24th of Limestone:
I've noticed we have a lot of metal bars. Not sure what to do about it but order a bunch of iron high boots and gauntlets made. Our dwarves need them anyways.
1st of Sandstone:
A carpenter appears as if he's possessed and he's running towards the carpenter's workshop. Something tells me this won't be as profitable as the last guy who did something like this, and he became a wood crafter which really isn't too profitable anyways.
Also, the wood stockpile has been smoothed and the leather stockpile is in the process of being smoothed. I can't believe nobody else actually used our "legendary" engraver to his full ability. There are two not-so-expert engravers helping him out.
4th of Sandstone:
The carpenter took the workshop and grabbed a precious tower-cap log, some dog leather, a pyrolusite block, some superior quality cave spider cloth, an obsidian stone, and some topazes. Good thing I've been dumping all the bad-quality cloth into the chasm, or he might have taken some of that. He certainly didn't look like he was paying much attention to what he was grabbing, anyways.
I've decided to train everyone in one of the new squads in war hammers just for the fun of it. I guess if anyone wants to train them in crossbows later, they can, but I prefer war hammers.
Almost all of the puppies have been slaughtered now. That's one more good thing I've done with my rule.
8th of Sandstone:
The carpenter finished what he was working on. It's a tower cap armor stand worth 34800 monies. It's decorated with cave spider silk, bands of obsidian and tower cap, and spikes of dog leather, topaz, and pyrolusite.
More puppies were born, and I had them marked for slaughter. There will be no useless puppies in my fortress.
Our soldiers seem intent on bringing the barrels of booze all the way to the barracks before drinking them, which would be fine if the civilians didn't immediately bring them back to the food stockpiles.
I noticed we still have a lack of doors in this fortress and have ordered ten more made.