10th Timber
I’ve realized that while we are all military dwarves, we are also in charge of this settlement, and not living on the warpath. This is our fortress, and my soldiers deserve good quarters. I’ve thought about it and am beginning to design our new living area.
14th Timber
Construction has largely begun on our living area. While my quarters are naturally the largest, each of my original soldiers will be treated with care, and given suitable quarters. The new recruits coming in will sleep in a barracks, but once their training is complete they will each get their own quarters, but not the amenities of the dwarves with me now. These dwarves, Armok willing, will become my trusted officers, and they deserve to be treated well for joining me in exile.
23rd Timber
Istrian has been cooking up a storm, which I’m not against…she needs the practice, but what I really need is those supports and bridges attached to the main level for the death trap. Her orders are simple, but we’ll see if I have to punish her. If her deer biscuits taste like her plump helmet biscuits, she’s going to be locked in the barracks for the next week.
26th Timber
So apparently rig up the trap really means smooth Baradus’s tomb. I miss Baradus too, but I also realize that we have elves to kill.
6th Moonstone
About time, Istrian has finished her rigging of the deathtrap. I can’t wait to use it. Shame that we will have to destroy a perfectly good trade depot.
11th Moonstone
I’ve ordered construction of a second carpentry shop, and ordered Flokstein and Ignaz, our wood choppers, to devote themselves to carpentry for the time being. I’ve also decided that a road should be our priority, as the dwarf merchants complained that they had to leave their wagons behind for the first trip. I wouldn’t want to miss out on any goods the elves have to give us.
23 Moonstone
The road has been lain out, and is under construction. Luckily there is a main trade route nearby, so we only have to build towards it, and the merchants will do the rest. It’s not a smooth road, but it is a solid road.
23rd Opal
The last month has gone by at a turtle’s pace. Nobody seems to want to work during the winter months. New recruits will be coming soon, and we need our fortress to be in top shape. I wish I had a few more sets of hands for all this work.
1 Obsidian 1053
A new year, and new hopes. No migrants yet, but they will be around. Our deathtrap is ready for our first elf visitors and the road is nearly complete.
11th Obsidian
We need a good Bookkeeper, but I cant spare anyone. I wish my old quartermaster was along for the trip, but I doubt that he will show up.
16th Obsidian
We’ve placed some traps to catch some local wildlife for Beastmaster to tame. We have more than enough horses and dogs for our military purposes, but we can always use more walking meat.
26th Obsidian
Our road is complete and even more foals have been born. We may have to set up our butchery again. I’ll have to see if perhaps Beastmaster can train some for defensive purposes. After all, if a wild horse could kill Baradus, then a trained one could easily crush goblins.
9th Granite
More foals. We have 11 foals from the first year and the births this year. Our baby animals include 3 kittens and 8 puppies.
11th Granite
2 more puppies
12th Granite
The foul stench of elves arises from the plains. We will get to use the death trap. No migrants have come to reinforce us. I wonder if any will come at all. Oh well, these elves will meet an end soon, and then I can worry about the migrant problem.
15th Granite
They have fallen right into the trap. Soon, they will all die. I took a look at their gifts to us, it’s mostly useless, but there are some useful ropes and some extra food supplies. They will drop to their deaths. They have brought a caged elk, which if it survives the drop, may prove to be useful. Elk meat is tender and a rare delicacy in the mountains.
17th Granite
One of the elves survived the fall. He will be dispatched…or we may just leave him to starve. One of their camels survived the fall also, but is far too injured to survive long.
20th Granite
The surviving elf is trying to lead his camel out of the death pit. He thinks it was an accident. That dwarf engineering would collapse! Hah! Taking everything we want from these fools will be simple. If only some reinforcements would arrive.
27th Granite
We’ve allowed the elf to make his way back to his people. Hopefully they will be outraged at his appearance and send more elves to investigate. Also, I’m rebuilding the trap for the humans that should show up later this year. No word of migrants yet.
11th Slate
Less than a month of work by myself and the death trap is ready again. We’re still gathering the remains of the elf caravan, and the elf that survived is still making his way away from our settlement. His camel probably won’t make it much further.
18th Slate
Beastmaster has shown me her latest work. Our one humped camel then proceeded to pound a groundhog flat into the ground. She calls it a “War” camel. Frankly, I wonder if she’s been spending too much time around our dogs. However, these war camels may prove useful.
21st Slate
The elf has wandered far away from our lands, however, his camel is collapsed and unable to get up on our road.
1st Felsite
Finally some migrants. I’ve dropped what I’ve been doing to see to them, and ensure that they are registered. Here’s the motley crew that arrived.
Female Gemsetter
Female Peasant
Female Furnace Operator
Female Armorer
Male Peasant
Female Animal Caretaker
Female Peasant
Male Craftsdwarf (glassmaker, clothier, stone crafter)
Female Woodcrafter
Female Mason
Male Craftsdwarf (Glassmaker Wood Crafter, Leatherworker)
Male Cook
Female Peasant
Female Child
Female Woodcrafter
Male Metalcrafter
Male Wood Burner
Male Metalcrafter
Female Peasant
2 Donkey foals
Female leatherworker
Female peasant
Male Mule
Female Butcher
Male Peasant
It looks like our field kitchen has arrived, with a butcher and chef. They all will begin basic training, but damn, 23 more mouths to feed. And they sent a child! A child to a military outpost! We don’t have enough space for us, let alone this mob. I’ll have to see what the others want to do. All of these troops need basic training, but we can’t possibly support them all. Training in shifts might be better.
Anyone want to claim a dwarf, go ahead. Sorry, no military dwarves have shown up yet, but I’ll keep you in mind for the next one. Elves have been successfully pillaged, and we have some animals from them to train into war beasts. And we have our mighty war camel! I’m working on fixing the war horse problem, I’m not sure what I did wrong.
Also, any thoughts on the whole 22 migrants in need of training problem? We will not have enough food to keep them going for a year and manpower to do anything but farm and gather plants.
Oh, and Beastmaster, your cage traps are being placed and I’m waiting for some horses and groundhogs to step into them…hopefully some thieving rhesus maques will land in them so we can tame them.
Save file if you want to look around http://dffd.wimbli.com/file.php?id=143