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Author Topic: The Crazed General (Community Fort)  (Read 7828 times)

dresdor

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The Crazed General (Community Fort)
« on: April 28, 2008, 10:38:00 am »

I have led countless siege defenses.

I have taken the war back to goblin fortresses and elven villages.

I commanded more men than the king even knows exist in his kingdom.

And this is what I get...to be the overseer of a small outpost on the outskirts of our realm.  I've been told to trade with the likes of the elves and humans, neither deserving of life let alone our dwarven goods.  Their best general delegated to something a peasant is best suited at.  

And for what?  Because my soldiers are loyal to me?  Because I'm a threat to the monarchy?  Bah, before now I never wanted power, I was happy serving as the military arm of a mighty empire.  But now...now I see what must happen.  The King is soft in his seat of power, and he believes the elves and humans will leave him in peace.  He knows that goblins are only a minor nuisance.  I will have to show him how wrong he is.  We shall see how peaceful the elves and humans remain when their traders meet their gods at the hands of our axes.

Six of my loyal soldiers are being sent with me to found this outpost.  And it will be the mightiest extension of this empire.  We will be a stronghold to withstand any siege and destroy our enemies.  We will bring war to this empire, and take it by force.  

This is a fun little community fort where we kill off every caravan, except the occasional dwarven one for reinforcements.  The goal will be to have humans, elves, and goblins all sieging us, and see how long the crazy general can survive for.  I need six soldiers, you can have one non-combat skill up to the novice level if you really want, but you have 100 points to spend.  I'm going to try for a map with some obsidian for swords, and see where it goes.  

I'm hoping this fort can get large enough to have a real king, so I can execute him.  Let me know if you are interested.


The Troops:
The General: Hammerer/Armor User/Shield User
Snoopicus: Wrestler/Armor User/Mining
Baradus: Marksdwarf/Trapper/ Ambusher
Beastmaster: Animal Training (with a ton of dogs)
Flokstein: Cowardly Macedwarf/Shield User/Mechanic
Istrian: Marksdwarf/Siege Engineer/Siege Operator
Ignaz: Swordsdwarf/ Armor User/ Shield User

[ April 28, 2008: Message edited by: dresdor ]

Snoopicus

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Re: The Crazed General (Community Fort)
« Reply #1 on: April 28, 2008, 10:51:00 am »

Snoopicus
I'll go for max wrestling, then armor, plus novice mining.

The idea being that mining will beef me up to epic proportions pretty quickly. I will obviously use my pick axe as a weapon, as ALL TRUE DWARFS DO!

----------------------

The General is a great man. Getting sent to a outpost like this is worse than being executed. It is a slap in the face. A dishonor. How dare the king do this to his most loyal follower?

A lesser man might have given up hope. A lesser man might have run away. But the General, the General has a plan. And I will help him see it through to the bloody end.

[ April 28, 2008: Message edited by: Snoopicus ]

Logged
Snoopicus: What is the kill radius of lava heat?
Snugglybear: I''ve seen it, I think, kill dudes one level above it. But the guy was falling into it at the time, as a dwarven sacrifice. So it''s hard to say.

dresdor

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Re: The Crazed General (Community Fort)
« Reply #2 on: April 28, 2008, 10:59:00 am »

You're a good dwarf, Snoopicus.  I'm just trying to think of what sort of rules I'll follow for this fort.  

I'm thinking that anyone who doesn't join the military will be slaves, and forced to make gear and food for the military.  We get a good barracks, they get a carved rock hole.  Public executions for traitorous acts.  I think this could be fun.

DoctrZombie

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Re: The Crazed General (Community Fort)
« Reply #3 on: April 28, 2008, 11:45:00 am »

Name: Baradus
Profession: Marksdwarf, with Ambushing and Trapping trained.
I'll act as the party's hunter for the time being, since we'll need food and leather, but I'd rather skewer elf and human filth with the blood covered bolts of Armok!
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DoctrZombie has been happy lately. He admired a masterwork poorly drawn webcomic lately.He wrote about a community fortress recently.

dresdor

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Re: The Crazed General (Community Fort)
« Reply #4 on: April 28, 2008, 11:54:00 am »

Welome aboard Baradus.

Note: I'm not making or embarking until I have seven, so first come first serve on gender choice.  I'll try and do what I can for everyone when I get four more souls!

Kyselina

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Re: The Crazed General (Community Fort)
« Reply #5 on: April 28, 2008, 12:06:00 pm »

Name: Beastmaster
Proffesion: Animal taming (for making war animals, hope you will tame animals and fiddle in inits for makin em war). For my 100 points, gimme dogs. Hope you will edit the dogs to make it so they can improve stats. Also, if you can, train me in wrestling. Also hope you are using Martial Arts mod.

----------------------
Damn. General. He is a really good person. And they send him to this place?!?!? I shall assist him in everything! My beasts shall feast on the meat of enemies! General! We can do this! FOR GENERAL!

[ April 28, 2008: Message edited by: Kyselina ]

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Tun Athelbuket, farmer cancels sleep: Caged.

Heavy Flak

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Re: The Crazed General (Community Fort)
« Reply #6 on: April 28, 2008, 12:10:00 pm »

I think I'd like to throw my name into the pile and have a character to read about for once, instead of writing about them.

Name:       Flokstein
Profession: A cowardly mace / shield dwarf who's also a dabbling mechanic.  I imagine him as being slight, scared of blood, and more interested in building useless contraptions than actually using the mace at his side.

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dresdor

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Re: The Crazed General (Community Fort)
« Reply #7 on: April 28, 2008, 12:34:00 pm »

Welcome aboard Beastmaster and Flokstein.  Sorry, but I'm planning on running a vanilla fortress at the moment.  Unless there's an easy to install mod or an easy way to mod dogs to gain levels and mod in some additional war beasts that is.  

But there will be traps to capture wildlife.  And we can always tame them.  

This general needs two more willing soldiers.

Istrian

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Re: The Crazed General (Community Fort)
« Reply #8 on: April 28, 2008, 12:47:00 pm »

Istrian reporting for duty, sir!

I am sure my skills with siege engines and crossbows will be useful to our survival, sir!

That is, building siege engines and skewering people with bolts, sir!

[ April 28, 2008: Message edited by: Istrian ]

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Kazindir

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Re: The Crazed General (Community Fort)
« Reply #9 on: April 28, 2008, 12:52:00 pm »

Swordsdwarf Ignaz reporting for duty, General!


Majoring in sworddwarf
Rest in armour/shield
No pleb skills.  :) )

*Someone* has to show you rabble how to use these obsidan swords.  ;)

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dresdor

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Re: The Crazed General (Community Fort)
« Reply #10 on: April 28, 2008, 01:05:00 pm »

Good to have you aboard, Ignaz and Istrian.  Looking through the mod forum I didn't find anything too interesting for war animals, but I'll look into martial arts mod for this game.  I will be finishing up a paper then starting this fortress off, so stay tuned.


Dismissed.


Should also note that when the first wave of immigrants rolls around (I will let the first dwarven caravan live) there will be slave labor positions open as well as a second wave of trainees.  I'll let you know more then.

BTW, decided against using martial arts mod just because I'm not too familiar with it and don't want a premature end to this adventure.  If I decide to do another community fort I will be using it.

[ April 28, 2008: Message edited by: dresdor ]

dresdor

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Re: The Crazed General (Community Fort)
« Reply #11 on: April 28, 2008, 04:02:00 pm »

Well Snoopicus and Baradus are in luck, they are the only two men in the settlement, the rest of us ladies will have to stick together...


From the log of General Babkadol:

1 Granite, 1053

After months of trekking through winter, we've finally arrived at our new outpost, Tekkudthortith or Pickspells in the common tongue.  I had no idea I'd frightened the king so much with my power, as he's placed us in the middle of a forest with no mountain in sight.  To make matters worse, he has not allowed any of my veteran soldiers to make the journey with me, instead sticking me with a lousy lot of green recruits who have never seen real battle.  Some are promising, some are far from it, but at this point I will take what I can get.  I have been told that migrants will be coming later this year and I need to prepare quarters and lay down enough food for them to surivive the winter.  If they come, I will put them to work, nobody eats unless they work.

Here's the lot they've stuck me with.  Surviving until winter is questionable at this point, but I've whipped lesser dwarves into shape, these six should be no different.

Private Snoopicus is a good soldier.  He's a wrestler by training and is handy around a pick.  He's disciplined and a good, solid dwarf.  He adapted well to the training regiment and likes discipline.  His only downside is his tendancy to quit when things get tough.  We'll see what I can do about that.

Private Baradus is one of the best marksdwarves I've ever seen.  He can shoot deadly accurate, and isn't cocky, two traits I wish more marksdwarves had.  His hunting skills will be vital to our survival.

Private Beastmaster is a strange woman.  She spends more time talking to our dogs than to the rest of us, but that's fine, as she gets results with the wardogs.  She also came with a pack of them, and that is fine by me.  If our war effort is to succeed, a legion of war dogs will certainly help.

Senior Engineer Istrian is another strange dwarf.  She always has her head wrapped around mechanical problems and solutions are I can rarely understand her.  But she knows her way around a ballista and catapult, both of which will be important in our future war efforts.  

Private Flokstein is a problem in and of itself.  She is a coward, plain and simple.  Our first day in camp, she refused to pick up an axe to chop down trees until I threatened her with a good hammering.  It will take a lot of work to get her to be a respectable macedwarf.

Finally, Ignaz, my other problem dwarf.  She is overconfident and brash, and picks fights with anyone for any reason.  If I can get her to use that energy constructively, she may be useful.  If not, she will be locked up until she can be sent away from my outpost.


2nd Granite, 1053

Native Alumnite already.  This place may be more useful that I thought.  If only the almighty king had thought to send us an anvil, we might be able to provide him with something worth trading.

4th granite, 1053

Baradus has already brought down a horse for us to feast on.  With the meager foodstuffs we were shipped out with, this will make a find meal.  And horse’s hide will make the starts to a good set of leather armor for our forces.

Not to be outdone, Beastmaster has shown that she is a master of her wardogs, bringing down another horse.  Surely we will have a feast today!


More later, I have to go do research for class.

dresdor

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Re: The Crazed General (Community Fort)
« Reply #12 on: April 28, 2008, 05:40:00 pm »

7th granite

Istrian has finally finished construction on the tanning vats and butchery.  Now we’ll have horse meat and hide to work with.

I also got to see some of Baradus’s bowwork up close today.  Those wild horses don’t stand a chance.

While I was watching, he brought down yet another horse.  Three horses in three days, that’s good work for a pair of privates.

10th granite

Baradus complained he was out of bolts today.  I ordered a workshop made to make more, but I think it will take some time before they are produced, we’ve barely made a scratch in the earth and our logging is going as fast as it can.  At the moment, all I can spare is that crazed engineer, Istrian.

I’ve ordered no further hunting until we get the other corpses butchered and a proper kitchen and still set up, and get a chance to replenish our bolt supply.  I’d like to get beastmaster a crossbow too, if we have time.  Meat rots fast once the animal is dead, and there’s no sense in overhunting this area just yet.

11th granite
Baradus lied to me, he still had a half quiver of bolts.  Beastmaster has been sent to make some wood and bone bolts as well as a crossbow for himself.  Baradus is on wine and biscuit rations for a week for lying.

And I have to eat my words again…native copper!  I can’t punish Baradus when I’m so happy.

12th granite
Another horse meets it’s maker at Baradus’s hands.  He says that he wants the opportunity to cook the horse, and has an old family recipe to boot…frankly, that scares me a little, and I’ve faced countless goblin hordes.

16th granite
Beastmaster has made herself a fine horse bone crossbow.  If that doesn’t terrify those equist…equistri…horses then I don’t know what will.

The main hallway is coming together nicely, but there’s something more…obsidian.  Lots of obsidian.  

23rd granite
Things are starting to run smoothly.  Beastmaster is pumping out horse bone bolts to go with her crossbow, and Baradus is rolling an empty barrel into the brewery…things are going good.  The farm is the next priority, and while I’m not the green bearded type, I know a certain cowardly macedwarf who has been shying away from chopping trees again.

26th granite

I’ve taken Snoopicus off of mining duty to give him a chance to unleash his creative side, and make some doors and statues.  I have big plans for this place, and I may be a little drunk, but I think I’ll also need some mechanisms.  Maybe I should talk with that crazy engineer again.

And wouldn’t you know the second I send Snoopicus off to be a mason, I strike Realgar.  This fort is lucky already.

4th slate
Obsidian short swords and mechanisms are under production.  This area seems to have limitless supplies of the dark stone, and I hope to have limitless dwarves to wield the swords.

13th slate

Something is in the air today, everyone is asleep.  I’ll have to wake them up, but for now, I think I’ll just lay down for a min…………..

14th slate
With Beastmaster and Baradus both hunting now, our total kills are up to 8 horses.

25th slate

with all the food that the twin hunters are bringing in, I’ve expanded our underground operations to include a large food pantry.  The farm area is nearly carved out of the silt around it, and the workshop areas are next.  Then I can get started on the surprise I have for the elves and humans.

30th slate
With the sheer amount of food we have, I’ve ordered an area excavated for a carpentry show immediately.  We cannot afford to let this food rot in the sun, and we need barrels.  Short of drinking all the booze, this is the best solution.

And our hunters have killed 13 horses in 2 months.

Snoopicus

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Re: The Crazed General (Community Fort)
« Reply #13 on: April 28, 2008, 07:05:00 pm »

Perhaps instead of making the migrants coming in slaves, you could send every single new migrant who arrives through a training regiment in order to prepare them for war. Get their wrestler, armor, and weapon skills up to average before they are even allowed to do anything with their trade skills. After all, this guy is a General who has spent his entire life protecting his people. Enslaving them would see a bit out of character.

You could even set up exercise rooms with dry pumps and have dwarfs up their skills on those.

Logged
Snoopicus: What is the kill radius of lava heat?
Snugglybear: I''ve seen it, I think, kill dudes one level above it. But the guy was falling into it at the time, as a dwarven sacrifice. So it''s hard to say.

dresdor

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Re: The Crazed General (Community Fort)
« Reply #14 on: April 28, 2008, 07:42:00 pm »

Congratulations, soldier, you'll make corporal for this.  And I'll put you in charge of the training program.


That's a better idea, and I agree, more in line with the overall idea.  I'm kinda against killing off any dwarven caravans too, but it may happen.

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